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Mega Man RPG Prototype Community

 
M
M
12,648,960 BP
2 TP | 35 PP
I recently discovered field multiplier boosters

I am never going to be the same person again.

My team now consists of Blast Man,Pirate Man,Crash Man,Bomb Man,And Grenade Man.All are equipped with Field Multipliers,except for Blast,who has a Defense Booster.

I went to a star battle that had no Explode Multiplier,so Blast's skill made it 1.5.after a lot of boosting his attack to 11,060,and skipping my own turn so the other Robots could use their field boosters,i made the Explode Multiplier to 9.9,and used Danger Bomb.

NEEDLE MAN TOOK 194 LIFE DAMAGE AND 21,896 OVERKILL.

Am i going to play like this from now on?NOPE.Am i going to do it often for fun?PROBABLY.

Yeah sure it took me 18 to 19 turns bUT OH MY GEARS
guess who just absolutely destroyed needle mannnn
Posted by M on March 26th, 2023 at 8:51pm
Viewed 92 Times

6 Comments

QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on March 26th, 2023 at 8:59pm
Posted 2023/03/26 at 8:59pm
#1
That's actually one dang amount of damage. However, if you plan on doing it for FARMING, I don't recommend so.
Here's how I farm zenny:
Final Destination III
Any screen nuker(dynamo, astro or toad) with Charge Module, Reverse Module and Fortune Module, respectively.
Get them to Level 100 and download max data
Literally keep spamming the screen nuker and resetting the battle, make sure to swap the field of the robots immune/resistant to your damage in the Players section(i.e. take Quickman out if you wanna nuke with astro, he is immune to impact)
^ Top
M
 
M
12,648,960 BP
2 TP | 35 PP
Posted on March 26th, 2023 at 9:59pm
Posted 2023/03/26 at 9:59pm
#2
Good to know!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on March 27th, 2023 at 8:04pm
Posted 2023/03/27 at 8:04pm
#3
Cool. Though @GrowingDarkness managed to deal a billion damage as shown here.



But that's with a flea, so you've basically got the power to destroy everything... I THINK????
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QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on March 27th, 2023 at 8:30pm
Posted 2023/03/27 at 8:30pm
#4
@Regrets : WHAT.IN.THE.LIVING.HOW.HOW.
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Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on March 28th, 2023 at 1:54pm
Posted 2023/03/28 at 1:54pm
#5
And it gets even higher. Once during an Explode Rogue Star event (those were a thing that used to boost certain types on weekends, by the way), by messing with field multipliers and waiting about 100 turns with Remote Mine, it was possible to potentially deal upwards of 2 Billion damage. Dunno if this is possible now tho, and it might have been outpaced by even higher damage numbers nowadays.

Yes, I know the quality sucks, just roll with it.
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QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on March 28th, 2023 at 2:06pm Edited on 2023/04/26 at 5:17am
Posted 2023/03/28 at 2:06pm Edited 2023/04/26 at 5:17am
#6
I was thinking of this method to deal the max overkill:
Bombman with explode buster charge and explode core
Disco to satellite and attack boost Bombman
Multiplier changers to 9.9x
Bass to use Oil Shooter and Cross
Might as well get Fortune Modules for all characters but CrashMan and bombman(field booster on him) so you get more zenny from the overkill.
Wait for Remote Mine to explode while you do all of the stuff above
Let's keep adding ideas on how to deal the max damage!
EDIT:Lower enemy defense to the max while doing the opposite to your Attack!
(Almost all of the above, if not all, was done by RotomSlashBlast)
Also sadlyRogue Explode Stars don't exist anymore. However again, Crosses are a good option to substitute them, as they halve defense(effectively doubling damage) rather than just multiplying it by 1.5x like the Oil Shot.
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6 Comments

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