Slash Man
Grenade Man
Tornado Man
Splash Woman
Magma Man
Commando Man
Sheep Man
Solar Man
Magic Man
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Did someone say my name? and 1 tril is a lot. So I was saying at the beginning, we are all educated, human or non-human, so lemme compare the Prototype to Zimbabwe's economy. For a period around like 2003-2009. Zimbabwe suffered massive overiflation, for a certain period, a 1 Bil Zimbabweian note was ~78 US cents, now, I'm pretty sure I would not want my BP count of ~75 bil to equal ~1000 BP, so, how do we fix this? Dark Comet, I like, but how about we intensify it? We only do this once, but after the, let's call it the Deflation, after the Defltion, every user retains their place, but only 10% of their BP, so I'd go from 75 Bil to 7.5 Bil, and Meta would go from 907 bil to 90.7 Bil.
Grenade Man
...So I think this time I'll comment on the most recent update to Github, which concerns our old friend who doesn't know who it is any more...Rain Flush. We have something now, though. Rain Flush just dominates story missions, but its power is checked in Player Battles. I battled against someone with full Starforce under Water x1.0 conditions, and the damage done was 150 for robots that do not resist Water. Rain Flush spam is still possible, but it does take some time. My battle lasted 9 turns since I had Fire and Oil Man, and Roll fell in turn 7. I got 11 million Zenny out of that, which is actually kind of plentiful. Has Rain Flush returned to being OP? Maybe just SLIGHTLY, but we're much closer now to that sweet spot than before. My overall Player Battle defense strategy will not change due to the changes to Rain Flush.
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