Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 

Robot Master (and OC) battle RPG

December 26th, 2016 at 11:55pm
 
QuickBlade
QuickBlade
312,600 BP
3 TP | 25 PP
I was thinking about the prototype, and thought to myself: "Hey, why don't I use robot masters and OCs to battle others? So I just came up with some random idea to create an arena dimension where Robots can battle other robots.

Rules: One must have at least ONE existing robot and ONE OC to enter. you can add Weapon Chips and/or support items into this RP. Dialogue may be added. (It makes the fight more interesting.)

Formatting:

Robot 1: (the first robot to be entered)

Name:

Element: (Their core, two elements may be added)

Type: (whether they are a weapon copy-type, support-type, or Robot Master-type)

Aspect: (what suits their personality the most: stealth, beauty, lust, courage, intelligence, rage, or power


Item: (what kind of item they carry, such as a weapon chip, which allows them to use the special weapon on the chip. once enough items are added, I will open an item shop thread.)


Robot 2:

Name:

Element:

Type:

Aspect:

Item:
(you can add more, but I'm just being lazy. :D)




Robot Master (and OC) battle RPG
Posted by QuickBlade on December 26th, 2016 at 11:55pm
Viewed 4405 Times
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 18th, 2017 at 4:24pm
Posted 2017/01/18 at 4:24pm
#1
Rotom uses Thunder Wave on Cape while his guard is down! Also he dodges the Pharaoh Shot.
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 19th, 2017 at 10:00am
Posted 2017/01/19 at 10:00am
#2
Cape got zapped [-6% health]

proto-man_shadow Dodge this!

Cape fires off 2 dive torpedos
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 19th, 2017 at 4:19pm
Posted 2017/01/19 at 4:19pm
#3
Rotom blows up the Dive Missiles with Discharge! Also thunder wave doesn't do damage, it paralyzes.
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 19th, 2017 at 5:35pm
Posted 2017/01/19 at 5:35pm
#4
OOC:OOPS LET'S PRETEND IT HIT A BATTERY OR SOMETHING

proto-man_shadow I SAID DODGE, NOT COUNTER

Cape goes back to normal gravity, then tosses 2 shadow blades
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 19th, 2017 at 8:17pm
Posted 2017/01/19 at 8:17pm
#5
Rotom stays the heck out of range and uses Ominous Wind!
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 20th, 2017 at 7:28am
Posted 2017/01/20 at 7:28am
#6
Cape doges the wind, then he prepares a counter.
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 20th, 2017 at 4:23pm
Posted 2017/01/20 at 4:23pm
#7
Rotom uses Double team, creating two clones!
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 20th, 2017 at 5:30pm
Posted 2017/01/20 at 5:30pm
#8
proto-man_shadow4 can play at this game!

Cape, while maintaining the counter stance, uses gemini man's holotech to duplicate himself!

proto-man_shadowproto-man_shadowCome at us!.
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 21st, 2017 at 10:43am
Posted 2017/01/21 at 10:43am
#9
Rotom and his clones use Substitute and distract Cape and his clones!
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 21st, 2017 at 11:40pm
Posted 2017/01/21 at 11:40pm
#10
proto-man_shadowproto-man_shadow Stop that.

The Capes clone again, bringing it to 4 Capes

proto-man_shadowproto-man_shadowproto-man_shadowproto-man_shadow Attack us from any angle.
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 22nd, 2017 at 9:04am
Posted 2017/01/22 at 9:04am
#11
Rotom A uses Double Team, bringing it up to 5 rotoms!

Rotom B uses Discharge!

Rotom C guards.

Rotoms D and E were recently created, and can't attack this turn.
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 22nd, 2017 at 11:09pm Edited on 2017/01/23 at 9:19am
Posted 2017/01/22 at 11:09pm Edited 2017/01/23 at 9:19am
#12
3 of the Capes all jump and fire on Rotom B.

The one that stays behind geminis again

proto-man_shadow proto-man_shadow proto-man_shadow proto-man_shadow proto-man_shadow Resistance is futile
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 23rd, 2017 at 1:34pm
Posted 2017/01/23 at 1:34pm
#13
The substitute takes damage for Rotom B! Rotom B's substitute faded!

All Rotoms use Thudnershock on the Cape that stayed behind!

Rotom A: Substitute: 100%

Rotom B: No Substitute

Rotom C: Substitute: 100%

Rotom D: No Substitute

Rotom E: No Substitute
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 24th, 2017 at 8:46am Edited on 2017/01/24 at 8:51am
Posted 2017/01/24 at 8:46am Edited 2017/01/24 at 8:51am
#14
The leftover Cape dissolves, bringing it down to 4 Capes.

proto-man_shadowproto-man_shadowproto-man_shadowproto-man_shadow This is getting ludicrous.

All the Capes appear to be charging something
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 24th, 2017 at 4:24pm
Posted 2017/01/24 at 4:24pm
#15
each Rotom uses Protect, completely shielding themselves from tha attack!
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 25th, 2017 at 7:52pm Edited on 2017/01/26 at 7:12am
Posted 2017/01/25 at 7:52pm Edited 2017/01/26 at 7:12am
#16
proto-man_shadowproto-man_shadowproto-man_shadowproto-man_shadowFOOL. YOU'VE FORCED MY HAND. Also most of you are standing on my trap cards.

Cape detonates the trap card, causing all the Rotoms except Rotom A do waste their protects. Then all the capes except one fire overcharged gemini lasers, which overload them, bringing it down to only the original Cape, who is charging energy.
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 28th, 2017 at 11:22am
Posted 2017/01/28 at 11:22am
#17
The substitute takes damage for Rotom C! Rotom C's substitute faded! Rotoms B, D, and E explode, causing 5 unavoidable, unblockable, uncounterable damage to the Original cape!

Imgur (A) How do you like THEM apples!?

Imgur (C) Your apples taste like crap, A.

Imgur (A) Nobody asked YOU.

Rotom A: Substitute: 100%

Rotom C: No Substitute
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 28th, 2017 at 11:46am
Posted 2017/01/28 at 11:46am
#18
Cape takes 20% damage from the explosions.

proto-man_shadow THIS IS THE ULTIMATE

Cape has finished charging.

Cape unleashes Astro Crash!
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on January 28th, 2017 at 12:22pm
Posted 2017/01/28 at 12:22pm
#19
Rotom A protected himself completely form Astro Crush!

Rotom C exploded and caused 5% damage to the original cape!

Rotom A was revealed as the REAL one!

Rotom HP: 71%/100% (protected by substitute)
^ Top
Capejedi
 
Capejedi
4,566,966 BP
1 TP | 131 PP
Posted on January 28th, 2017 at 6:48pm
Posted 2017/01/28 at 6:48pm
#20
proto-man_shadow How about this?

Cape fires off a few buster rounds to deal with the substitute, the rushes to Rotom and swatts him away with Sword Man's sword.
^ Top

- comments disabled -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2026. | Cookie Policy | Contact & Feedback | Data API
This game is fan-made by , not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)