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Mega Man RPG Prototype Community

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Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on May 4th, 2020 at 3:12am Edited on 2020/05/04 at 3:32am
Posted 2020/05/04 at 3:12am Edited 2020/05/04 at 3:32am
#1
I didn't intend for the Met to use Met Cover, simply to wait. Unless waiting automatically makes the Met use its cover.
We've got a man down sir!
...
...Uh sir?
Congrats enemy droid! I've just realized that I've got a space on my wall for your helmet!
(...This is new. Perhaps this world is affecting his circuitry. The boss never loses his cool like that...)
All units, I expect to be given their I.C. Chips by noon sharp!
What...
Strike them down!
The Met doesn't say a word, but it appears tense.

Vat Man will use a Water Buster Shot on the downwards Met.
If I can still use the Met, I'll use Met Shot on the Met next to it.
Afterwards, I'll use Acorn's Impact Buster on the Cut Man. If the Met is technically in the way, then the Acorn will move two down and use it on Cut Man all the same.
^ Top
Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on May 4th, 2020 at 7:07am Edited on 2020/05/04 at 7:42pm
Posted 2020/05/04 at 7:07am Edited 2020/05/04 at 7:42pm
#2
That leaves but one insect left to exterminate. And I do not refer to the flea.

And would you look at that? I have a weapon charged that never got released. I may as well put it to proper use.

Berry MKII will move four spaces up and use Nature Buster on that dreaded law enforcement filth.
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on May 4th, 2020 at 7:53pm
Posted 2020/05/04 at 7:53pm
#3
Oh geez sorry I’m late... Anyways Chemical Man picks up the Super Capsule and Universal Man Follows behind
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on May 4th, 2020 at 8:22pm
Posted 2020/05/04 at 8:22pm
#4
@GammaGhost:

It automatically activates upon the end of every first turn, then deactivates at the end of every second turn, allowing for Metall to move again for the turn after, and then the process repeats itself.

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Buster on Metall Classic!
10 Damage dealt!
Metall Classic is disabled!
The held 1-Up activates! Metall Classic is revived!

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Impact Buster on Cut Man!
[align-right]Super Effective!
31 Damage dealt!
Cut Man is disabled!
Biostar Acorn earns 8 EXP
Vat Man earns 4 EXP
Metall earns 4 EXP
Impact Buster’s aura boosts Biostar Acorn’s ATK by +6!

Met Cover deactivates!
Enemy’s Turn
Metall uses Met Shot on Metall!
1 Damage dealt!
1 Damage to Vat Man!
1 Damage to Biostar Acorn!
Metall Classic uses Met Shot on Vat Man!
1 Damage dealt!
WARNING! Enemy Flea has spawned!
Player’s Turn


@Soren:

Chemical Man picks up the Super Capsule.
Enemy’s Turn

Not going to spawn an enemy because you will be gone in the next two turns and spawning an enemy wouldn’t change that. And I say two turns because you’re one step short from being able to reach the stairs in the next round.
Player’s Turn


@RotomSlashBlast:

Mondegreen uses Gemini Clone!
Mondegreen 2 is created!

Instrumental Espionage

Two of you, eh? Not bad... But I have made four of myself once before, with just sheer speed.
Ninja, you are in no position to brag whatsoever.

Ninja Man moves 8 spaces right. Sergeant Man moves a space up.

Missile Expert boosts the power of Sergeant Man’s attack!
Sergeant Man uses Missile Buster on Time Man!
13 Damage dealt!
Time Man is disabled!
Sergeant Man earns 10 EXP
Ninja Man earns 5 EXP
Ninja Man receives Time Slow!
The held Attack Pellet was dropped!

LEVEL UP!
Ninja Man has reached Level 4!
HP: 12 > 13
WE: 14 > 15
DEF: 7 > 8
SPD: 13 > 15
Enemy’s Turn
Clock Man moves 4 spaces right, 2 spaces up, and another space right.

Clock Man picks up the (AU) ATK +2!
Player’s Turn


Automated Turn

Zeta moves 3 spaces up.

Shadow Expert boosts the power of Zeta’s attack!
Zeta uses Shadow Buster!
33 Damage dealt!
Sniper Joe is disabled!
Zeta earns 7 EXP
Alchemy Man earns 3 EXP
...Oh? It appears Sniper Joe wishes to join Team 21XX! Accept?


Whoops, next post.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on May 4th, 2020 at 8:24pm
Posted 2020/05/04 at 8:24pm
#5
@WhatkindofusernameevenisthisImeanthefirstwordisjust”Motor”spelledbackwards:

Tackle Fire joins Team Fractal Requiem!
The team is too full! Tackle Fire is sent to the Reserves!

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Hothead 2!
10 Damage dealt!
Hothead 2 is disabled!
Phantasm earns 9 EXP
Shired earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
...Oh? It appears Hothead 2 wishes to join Team Fractal Requiem! Accept?

Shark Man uses Shark Boomerang on Hothead 1!
6 Damage dealt!
6 Damage dealt!
Hothead 1 is disabled!
Shark Man earns 9 EXP
Phantasm earns 4 EXP
Shired earns 4 EXP
Watcher earns 4 EXP
The held (BC) Magma Bazooka was dropped!
Enemy’s Turn
WARNING! Enemy Hothead 3 has spawned!
Player’s Turn


@RedBomber:

Tackle Fire joins Team Prototype!
The team is currently full! Tackle Fire is sent to the Reserves!
Enemy’s Turn
Lightning Lord moves 1 space up, and 2 spaces left.

Lightning Lord uses Elec Strike on Prototype!
7 Damage dealt!
Killer Bullet moves 4 spaces down. Blader hovers 5 spaces left and 2 spaces down.

Blader uses Blader Swarm on Big Eye!
5 Damage dealt!
The second attack missed...
The third attack missed...
Player’s Turn

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Missingno.
 
Missingno.
2,985,700 BP
3 TP | 121 PP
Posted on May 4th, 2020 at 8:25pm
Posted 2020/05/04 at 8:25pm
#6
@Inconspicuous User:

And with 18 Damage, we can say farewell to Fake Man...

For defeating the Fake Man, you have earned 9 EXP for Berry MKII and 4 EXP for the other two... As well as a chance to corrupt a police bot. Seems like a good candidate, and nobody else will have the chance of “recruiting” a Fake Man for quite some time.

In addition, Viking MKII has leveled up.
HP: 12 > 13
WE: 12 > 13
ATK: 6 > 7
DEF: 7 > 8
SPD: 8 > 9



And for completing the mission entirely, your whole team has earned a grand total of 42 EXP. Which leads to-

*Ahem*

...What?

...

...Fine. I suppose that Bio-whatever team earns 21 EXP for “participation”.

...

...What? What MORE could you possibly want?

...

...No. You’re not telling me that, while we were doing all of this, ANOTHER pair of newcomers came to this spot. I thought I tore up that mission letter!

...This is because you’re too lazy to update the main thread post, isn’t it.

Well, to be fair, I did it a few moments ago-

A few moments too late. Just like whoever this new team is on getting here. Their trip here will be counted as separate from this mission, and will be treated as such. Simply put, they get nothing.

I feel like that would warrant a complaint-

Look me in the eyes and tell me whether or not I care.

ANYWAYS. Now that we’re done here, would you rather take an early leave, or do you wish to move forwards to gain a little extra experience?
I’ll grab this Electric Core. Techno, finish off that Blader. Moon Jump, go and pick up that Defense Capsule.
...
On it, sir!
Oh, and Moon Jump?
Yes...?
Put that Attack Pellet away right now. There is no need to use it at this current moment.
Y-yes boss.

Returning Techno uses Fire Storm.
This deals 6 Damage, destroying the Blader.
That is 8 EXP for Techno, and 4 EXP for you and the Big Eye.
The Beak does nothing, moving on.

^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on May 4th, 2020 at 8:30pm Edited on 2020/05/04 at 8:50pm
Posted 2020/05/04 at 8:30pm Edited 2020/05/04 at 8:50pm
#7
Friendly Fire-Prone Junior moves three spaces up and uses Met Shot.

Nrrrngh!
..Ha. Not one to give anything away, huh? Well, you were warned. It seems like you want to do things the hard way-- for you, at least.

Prototype releases his Shield Buster!

(Assuming Lightning Lord is still alive, Laser Joe moves two spaces right and uses their Laser Buster as well.)
^ Top
Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on May 4th, 2020 at 9:06pm Edited on 2020/05/04 at 9:29pm
Posted 2020/05/04 at 9:06pm Edited 2020/05/04 at 9:29pm
#8
Creation for the sake of order. For justice. For peace.

Hmph.... How hopelessly conceited.

Contriving new beings to force your ideologies and morals into a world for your false sense of righteousness is a brainless notion. The only true philosophy is pure Chaos. Anarchy.
As such, it is best I use this surly shell for a much more worthy purpose. The world's true purpose of life for both mankind and robotkind.

For this final turn, I will act. Then we leave, I care not where.

Fake MKII Will move three spaces right and up to receive the item.

Berry MKII will move two spaces up and use Leaf Fall.

Viking MKII Will move one space left to pick up the Super Pellet.
^ Top
Ali Nullum Vacuous
 
Ali Nullum Vacuous
650,250 BP
0 TP | 35 PP
Posted on May 4th, 2020 at 9:16pm
Posted 2020/05/04 at 9:16pm
#9
Shark Man heads to the stairs and proceeds to the next floor!
    Waaaaait a second...!

Mondegreen's Gemini Clone* moves one space left and one space down!

    AHA! Bet you thought you could sneak up on us, huh!? Well too bad there's also TWO OF ME! I'll just plant the second me here while the OTHER me heads toward the stairs before you get ANY chance to beat us up!
 (Don't ANNOUNCE your plan, idiot. That's what gets the bad guy an L in movies.)

Mondegreen and Enayrk moves two spaces right.

*Yes, I know Gemini Clones don't have switched primary and secondary types. No, I don't care.
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on May 5th, 2020 at 3:52am
Posted 2020/05/05 at 3:52am
#10
The Acorn will move 5 to the right.
Vat Man will move 3 right.
Da Met will move down 1 and right one.

Vat Man's temper seems to have let up a moment.
^ Top
Entropy
 
Entropy
5,446,835 BP
1 TP | 19 PP
Posted on May 5th, 2020 at 10:28am
Posted 2020/05/05 at 10:28am
#11
Wooo, sorry I haven't answered. Accept.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on May 5th, 2020 at 8:19pm
Posted 2020/05/05 at 8:19pm
#12
@GammaGhost:

It would appear that, due to the fact that Met Cover doesn’t change the fact that an enemy Metall is in the way (and, additionally, you cannot move through enemies), Vat Man can only move 1 space to the right.
Enemy’s Turn
Flea leaps down 4 spaces.

Flea uses Flea Jump on Vat Man!
1 Damage dealt!
Player’s Turn


Automated Turn

Chemical Man moves 1 space right, 3 spaces up, and 1 space left. Universal Man moves 2 spaces right and 3 spaces up.
Enemy’s Turn

No enemies.
Player’s Turn


@RotomSlashBlast:

Instrumental Espionage

Ninja Man moves 7 spaces up and 2 spaces left, picking up the Attack Pellet. (That I forgot to put on the map but hush.)

Sergeant Man moves up again.
Enemy’s Turn
Clock Man moves 3 spaces right.

Time Expert boosts the power of Clock Man’s attack!
Clock Man uses Clock Bomb on Mondegreen 2!
Not Very Effective...
5 Damage dealt!
The Gemini Clone fades...
Player’s Turn


@Entropy:

Sniper Joe joins the team!
Enemy’s Turn
WARNING! Enemy Flea has spawned!
Player’s Turn


@RSBs Alt:

Shark Man has reached the stairs!



The mission’s gonna be complete in the next segment, anyways, so would you like to leave early, or would you rather remain?
@RedBomber:

Ah yes. Prototype “Friendly Fire-Prone” Junior. A fact that only true fans of the RMMD lore will remember.

Junior uses Met Shot on Lightning Lord!
1 Damage to Prototype!
1 Damage to Laser Joe!
1 Damage to Big Eye!
1 Damage dealt!
1 Damage to Blader!

Shield Expert boosts the power of Prototype’s attack!
Prototype uses Shield Buster on Lightning Lord!
11 Damage dealt!
Lightning Lord is disabled!
The held 1-Up activates! Lightning Lord is revived!

HAH! Jokes on you lot! I’m still sta-

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Laser Buster on Lightning Lord!
22 Damage dealt!
Lightning Lord is disabled!
Laser Joe earns 10 EXP
Prototype earns 5 EXP
Big Eye earns 5 EXP
Junior earns 5 EXP

The outlaw Lightning Lord is defeated!



Mission Complete!

...Well, this stinks.
STOP RIGHT THERE, CRIMINAL SCUM! FOR YOUR CRIMES AGAINST ROBOTKIND, YOU ARE UNDER ARREST. AS FOR THIS “ENLIGHTENMENT” OF YOURS, YOU’D BETTER BE PREPARED FOR A LOT OF QUESTIONING REGARDING THIS VIRUS.
*To Team Prototype* THANK YOU FOR YOUR COOPERATION. TAKE THIS AS YOUR REWARD.

Prototype earns 30 EXP
Laser Joe earns 30 EXP
Big Eye earns 30 EXP
Junior earns 30 EXP
Phantasm earns 15 EXP
Shired earns 15 EXP
Shark Man earns 15 EXP
Watcher earns 15 EXP
Team Prototype receives an Earth Core
Team Prototype earns 30 REP

There are no remaining missions. Would you like to return to town?

I ACTUALLY MANAGED TO GET THIS IN ONE POST Y E S
^ Top
Missingno.
 
Missingno.
2,985,700 BP
3 TP | 121 PP
Posted on May 5th, 2020 at 8:24pm
Posted 2020/05/05 at 8:24pm
#13
@Inconspicuous User:

...I suppose I can allow it. Now you have the Ability Upgrade for Sleep Prevention (Since when do robots even sleep?), a Super Pellet, and 8 EXP for Berry MKII. (And likewise, 4 EXP for the rest.)



...Now, as for what we shall do next... I say we leave this little beginner’s dump and perhaps wait around the town square... I believe there’s someone who may be returning from his mission who is dying to meet you... Or, rather, he will be dying when he meets you.
Right... Techno, head for the stairs. I think it’s about time we move on from this floor.
...

What should I do, sir?
Nothing. Neither of us have the speed to try and take down that Beak over there before Techno could reach the stairs, so there is no need to take any action right now.
Right. Got it, boss.
Likewise, no reason for me to spawn an enemy if you’re going to be leaving here soon. Moving on.

^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on May 5th, 2020 at 8:31pm Edited on 2020/05/05 at 10:12pm
Posted 2020/05/05 at 8:31pm Edited 2020/05/05 at 10:12pm
#14
That felt largely gratifying. So, "Leader", where do we go next?
Well, if we're going to complete missions regularly, We'll not only need to get stronger, but also used to fighting all sorts of enemies, Academy or not. That said, the best place to go for that would definitely be Treble's Boot--
...!
?
I'm fine. We're going to T-Treble's Bootcamp.
(What.. what was that feeling just then? It felt like the most intense surge of intense animosity and malice. This might be a problem..)
I think it's a good idea. Let's go kick some butt!

Team Prototype leaves to go to town/Treble's Bootcamp first. Dah... that dumb colorswapping sonovagun is going to follow them, isn't he? Oh, well. Nothing I can do about it.
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on May 5th, 2020 at 9:16pm
Posted 2020/05/05 at 9:16pm
#15
Oops.
Vat Man fires a Water Shot at the Flea.
The Acorn will move one space up.
^ Top
Ali Nullum Vacuous
 
Ali Nullum Vacuous
650,250 BP
0 TP | 35 PP
Posted on May 5th, 2020 at 9:24pm Edited on 2020/05/05 at 9:38pm
Posted 2020/05/05 at 9:24pm Edited 2020/05/05 at 9:38pm
#16
   Oh, look.
   Another KILLSTEALER.
   Hey, they're headed for the Bootcamp, right? Then we're outta here. We have a lesson to teach those scrubs.

Team Fractal Requiem left the dungeon!
Watcher is put on standby!
Chandelure (the nickname I gave the Tackle Fire I recruited) is added to the current roster!
Chandelure uses the Battle Chips for Pharaoh Shot and Magma Bazooka on itself!
Team Fractal Requiem head over to Treble's Bootcamp!
^ Top
Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on May 5th, 2020 at 9:26pm
Posted 2020/05/05 at 9:26pm
#17
Just the opportunity I have been waiting for.
Look carefully at the scenery around you, "Team Prototype"...

...It will be the last moment of peace you have left.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on May 5th, 2020 at 10:20pm
Posted 2020/05/05 at 10:20pm
#18
@RedBomber, RotomSlashBlast, and (assumingly) Inconspicuous User :

(I see I have myself my first visitors... Welcome to the Bootcamp. So... What can I help you with?)
^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on May 6th, 2020 at 6:26am
Posted 2020/05/06 at 6:26am
#19
Though I can't speak personally for any other team, we've come here to put ourselves head-to-head against others.
*approaches Prototype from behind* Excuse me. You're the leader of Team Prototype, correct?

Prototype, trying to remember if he's seen this person from somewhere, nods.

Perfect. I was beginning to think no one at the Academy was really in it to help, but for the rewards. Don't mind my associates here, they're the only ones I could find that would be willing to help.
I'll cut to the chase. You guys are looking for answers, right? We'll cooperate and give you all the info you need.
...On what condition?
None. As long as you're just as willing to cooperate as we are, then there's no reason we can't share anything we know.
(Though I will say... we can't let anyone else know what's going on. You're looking for a fight, right? How about it? That way we can tell you what you need to know without interference.)
Perfect proposal. We accept.

UGHHHHHH, THOSE GULLIBLE IDIOTS and I'm assuming along the way, Team MKII will be heading on over to the PvP section. What is the purpose? What did he do to you, MKII?
^ Top
Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on May 6th, 2020 at 7:26am Edited on 2020/05/06 at 7:26am
Posted 2020/05/06 at 7:26am Edited 2020/05/06 at 7:26am
#20
Perfect. They've taken the bait, hook, line, and sinker.
Now I'll prove once and for all...You cannot replace what is immortal.
^ Top

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