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Mega Man RPG Prototype Community

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Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on November 15th, 2020 at 10:06pm
Posted 2020/11/15 at 10:06pm
#1
   Looks like flailing our arms at people ain't a good way to deal damage to this guy.
   What this guy didn't anticipate, however, is that each Robot Master has a secret weapon!
   Robot... Master?
   What, do you live under a Gate Block or something? The small-fry like this Suzy G are called Mechas, and us two? We're under the classification of "Robot Masters".
   I dunno, I don't FEEL like a Robot Master or whatever you just said.
   Whatever, just tell me what your secret weapon is or whatever.

Mondegreen opens her mouth to say something, but stops.

   ...Huh, I guess I DON'T have a secret weapon.
   Although, I DO have THIS!

Mondegreen fires a Swift Shot at Suzy G!

   ...Your arm just turned into a gun.
   Buster, actually. Pretty much every Robot Master has a way of shooting stuff at other people! Also, I believe I just hit an Elemental Doohickey and did double damage to that guy! Remember, mastery of Elemental Doohickeys is the KEY to turning chainsaws into popcorn with your mind!
   ...What exactly does that have to do with shooting a literal handgun at a pogo-sapling, again?
   Not sure!

Enayrk uses another regular attack on Suzy G.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 15th, 2020 at 10:14pm
Posted 2020/11/15 at 10:14pm
#2
Oh my f-

Sharcrop Repeats.

Soren X Gets the [Neutral Core]{n} and moves up a space
^ Top
Brash Buster
 
Contributor
Brash Buster
24,912,624 BP
0 TP | 1509 PP
Posted on November 15th, 2020 at 10:25pm Edited on 2020/11/15 at 11:09pm
Posted 2020/11/15 at 10:25pm Edited 2020/11/15 at 11:09pm
#3
Tox Man and Guard Hound both move 2 spaces west. Tox Man also uses Shadow Slide in the same direction.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 15th, 2020 at 10:29pm
Posted 2020/11/15 at 10:29pm
#4
(OOC: wait your gonna skip the extra life :/)
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on November 15th, 2020 at 10:39pm Edited on 2020/11/15 at 10:45pm
Posted 2020/11/15 at 10:39pm Edited 2020/11/15 at 10:45pm
#5
Spade walks right one, up two then Shadow Slides up three to survey the area.
Diamond walks three to the right and exhales cold air.
^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on November 16th, 2020 at 8:54am
Posted 2020/11/16 at 8:54am
#6
You know what!? I'm tagging out!

Triton Bubble moves two spaces right, if possible using a Water Shot on Roll. (if not, he simply just stands there)

Aqua Fishtot moves two spaces right, and two more down.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on November 16th, 2020 at 12:12pm Edited on 2020/11/16 at 12:17pm
Posted 2020/11/16 at 12:12pm Edited 2020/11/16 at 12:17pm
#7
Gentle Countryside, F1

@Worship :

...Initially, it wouldn’t be possible due to the Shot attacks’ range...

...But, hey, if the Shots are going to be buffed in MMRPG, why not do the same for RMMD? For now on, all Shot weapons shall have a range of 4 instead of 2.

Water Expert boosts the power of Triton Bubble’s attack!
Triton Bubble uses Water Shot on Roll!
1 Damage dealt!

...Hm. Actually, let’s also make it a Multi-Hit attack. Because honestly, the damage output on its own is just sad at this rate.
1 Damage dealt!
The third attack missed...

Aqua Fishtot picks up the (AU) ATK +2!

ABILITY UPGRADES, OR AU FOR SHORT, CONTAINS DATA THAT CAN TEACH ABILITIES TO ROBOTS, SHOULD THEY MEET THE RIGHT CRITERIA. IN THIS CASE, THE ABILITY IS ABILITY “ATK +2”, SO IT IS CAPABLE OF BEING TAUGHT TO ANY ROBOT. NOT TO BE CONFUSED WITH THE TERM ALTERNATE UNIVERSE.
Enemy’s Turn
Roll uses Buster Charge!

Sniper Joe moves a space down.

I BELIEVE IT IS ABOUT THAT TIME TO MENTION THIS: AT THE END OF EVERY 3 ENEMY TURNS, A NEW ENEMY IS SPAWNED ONTO THE MAP, FOR THE SAKE OF A PERSISTENT CHALLENGE.
WARNING! Enemy Roll 2 has spawned!
Player’s Turn


Maniacal Hideaway, F1

@Soren :

Unfortunately, you have to stop on the item’s space to pick up the item.

Sharcrop uses Earth Shot on Aqua Metall!
1 Damage dealt!
1 Damage dealt!
1 Damage dealt!

Soren X picks up the Neutral Core!

HOLDING A CORE WILL GRANT THE USER THE BENEFITS ONE WOULD HAVE WITH A SUBCORE; THAT BEING, THE ABILITY TO USE BUSTER AND T1 WEAPONS OF THAT CORE TY-
Now, hold on a second. I just realized something rather... silly of this mechanic.
...SUBJECT “Ninja Phantom”. I WAS UNDER THE IMPRESSION THAT YOU WERE BUSY WITH-
Yeah, yeah, let’s try and hold off on the cross-roleplay references in this run of RMMD, alright?
Now, then... A problem with the original mechanic is that players have such limited Weapon space. And if they do learn moves with the cores, what’ll happen when they drop said core? They lose all those weapons? And what would happen if they had to replace weapons with those which are merely temporary?
It’s ridiculous and requires change. And as a Pseudoreaper, change it I will.

From now on, Cores will grant 3 extra Weapon Slots... However, those slots shall be reserved for ANY weapon matching that Core Type. Meaning that, technically speaking, the extra weapon slots are technically those of the Core, rather than the holder.
Additionally, ALL Cores will start with the first slot already being filled by the Shot weapon of its core type.
Now if you excuse me, I have other business to attend to...

@Brash Buster :

IN REGARDS TO USING SHADOW SLIDE MERELY FOR EXTRA MOVEMENT... I SHALL ALLOW THIS. HOWEVER, DO NOTE THAT YOU ARE STILL CONSUMING WEAPON ENERGY USING THIS TACTIC, SO PERHAPS IT’D BE WISE TO USE IT WITH CAUTION.
Enemy’s Turn
Aqua Metall uses Met Shot!
1 Damage to Sharcrop!
Aqua Metall’s Met Cover activates!

WARNING! Enemy Metall Classic has spawned!
Player’s Turn

^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on November 16th, 2020 at 12:13pm Edited on 2020/11/16 at 12:14pm
Posted 2020/11/16 at 12:13pm Edited 2020/11/16 at 12:14pm
#8
Wintry Forefront, F1

@Shattered Vanguard :

Moved.
Enemy’s Turn
Bulb Blaster once again moves 2 spaces left, and one space down.

WARNING! Enemy Metall Classic has spawned!
Player’s Turn


Richly Courtyard, F1

@RotomSlashBlast :

Mondegreen uses Swift Shot on Suzy G!
Super Effective!
1 Damage dealt!
1 Damage dealt!
1 Damage dealt!

HA! IT SEEMS THAT YOU FAILED TO ACCOUNT FOR SOMETHING YOURSELF, THIEF...
THE FACT THAT I AM TANKY AS !

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Basic Attack on Suzy G!
1 Damage dealt!

...IGNORE THE FACT THAT I AM BELOW HALF MY HEALTH.
Hey, man. You dug your own grave.

...IT WOULD APPEAR THAT USER “TheHighTower” HAS MISSED OUT ON POSTING THEIR TURN FOR THIS ROUND. IN THIS CASE, THEIR TURN SHALL BE AUTOMATED.

Automated Turn

Tepid Man moves up 2 spaces. Bootleg Fire Man moves 1 space up and 1 space left.

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Water Shot on Metall Classic!
1 Damage dealt!
The second attack missed...
The third attack missed...

Flame Expert boosts the power of Bootleg Fire Man’s attack!
Bootleg Fire Man uses Flame Shot on Metall Classic!
1 Damage dealt!
1 Damage dealt!
The third attack missed...
Enemy’s Turn

Suzy G uses Suzy Shot on Enayrk!
1 Damage dealt!
Metall Classic uses Met Shot!
1 Damage to Tepid Man!
1 Damage to Bootleg Fire Man!
Metall Classic's Met Cover activates!

WARNING! Enemy Space Metall has spawned!
Player’s Turn

^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on November 16th, 2020 at 12:14pm Edited on 2020/11/16 at 12:25pm
Posted 2020/11/16 at 12:14pm Edited 2020/11/16 at 12:25pm
#9
Triton Bubble despite the lack of worth in doing so uses Bubble Spray on Roll (after moving down two spaces). Aqua Fishtot decides to move two spaces down and one more left.
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on November 16th, 2020 at 12:15pm
Posted 2020/11/16 at 12:15pm
#10
aqua-man_alt Wait a minute... I see treasure... Tepid Man starts to head to the item two spaces left of him while Bootleg Fire keeps fireing at the met...
^ Top
Brash Buster
 
Contributor
Brash Buster
24,912,624 BP
0 TP | 1509 PP
Posted on November 16th, 2020 at 12:30pm Edited on 2020/11/16 at 12:36pm
Posted 2020/11/16 at 12:30pm Edited 2020/11/16 at 12:36pm
#11
Look, if it means I get to the freakin' stairs faster, good.
It's not like it's even something I can use against anyone, because THE MOVE DEALS ZERO-
BARK!
*sigh* Fine, I'll shut it.
After his little...outburst, Tox Man moves 1 space west, then 1 north. Guard Hound moves 2 spaces west.
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on November 16th, 2020 at 12:42pm
Posted 2020/11/16 at 12:42pm
#12
Diamond moves one down and examines the mysterious object.
Spade goes up one to conserve Weapon Energy and retrieves the mysterious object.
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on November 16th, 2020 at 2:24pm
Posted 2020/11/16 at 2:24pm
#13
   *sigh* Rookie, let's just ditch this guy, he can't even shoot people correctly.
   I agree, he's a waste of time.

Enayrk and Mondegreen both move three spaces down.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 16th, 2020 at 6:23pm
Posted 2020/11/16 at 6:23pm
#14
(Sharcrop) Repeatt
(Soren X) Run up and 2 left

But most importantly, I cri
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on November 16th, 2020 at 11:50pm Edited on 2020/11/16 at 11:53pm
Posted 2020/11/16 at 11:50pm Edited 2020/11/16 at 11:53pm
#15
Gentle Countryside, F1

@Worship :

Water Expert boosts the power of Triton Bubble’s attack!
Triton Bubble uses Bubble Spray on Roll!
3 Damage dealt!

Aqua Fishtot reaches the stairs!



MISSION COMPLETE!

CONGRATULATIONS. YOU ARE THE FIRST AMONG YOUR PEERS TO COMPLETE A MISSION.
BY COMPLETING A MISSION, YOU ARE REWARDED WITH EXP, AS WELL AS ITEMS. HALF OF THE EXP REWARDED ALSO GOES TOWARDS THOSE WHO HAVE ALSO PARTICIPATED IN THE SAME MISSION.
STORY MISSIONS, SUCH AS THE ONE YOU SHALL COMPLETE AT THE CONCLUSION OF THIS TUTORIAL LEVEL WILL GIVE MORE EXPERIENCE THAN THAT OF SIDE MISSIONS, LIKE THIS MISSION, AND THE ONES YOU SHALL COMPLETE BEFOREHAND. HOWEVER, BOTH WILL STILL GIVE MORE EXP THAN DEFEATING AN ENEMY.

Triton Bubble earns 30 EXP!
Aqua Fishtot earns 30 EXP!
Triton Bubble’s Team* receives 10 Bolts!
Triton Bubble’s Team receives an Energy Pellet!
Triton Bubble’s Team receives a Weapon Pellet!

ENERGY/LIFE PELLETS AND CAPSULES RECOVER HP, WHILE WEAPON/POWER PELLETS AND CAPSULES RECOVER WE. CAPSULES WILL HEAL MORE THAN PELLETS, AND WHILE ENERGY AND WEAPON PELLETS/CAPSULES RECOVERS BY PERCENTAGE, LIFE AND POWER PELLETS/CAPSULES RECOVERS BY A SET AMOUNT. KEEP THE DIFFERENCES IN MIND IN THE FUTURE.

UPON CLEARING A FLOOR, THE TEAM THAT DID SO WILL EITHER MOVE ON TO THE NEXT, OR- IF CERTAIN CRITERIA IS MET- IS GIVEN THE CHOICE TO EITHER EXPLORE THE DUNGEON FURTHER, OR LEAVE. THE TEAM WILL ALSO AUTOMATICALLY LEAVE SHOULD THEY REACH THE END OF THE DUNGEON’S FINAL FLOOR.
UNDER NORMAL CIRCUMSTANCES, OTHER TEAMS WILL NOT BE FOLLOWING YOU TO THE NEXT FLOOR, AND WILL HAVE TO REACH IT ON THEIR OWN. HOWEVER, SEEING AS THIS IS THE TUTORIAL, AN EXCEPTION WILL BE MADE.
...WHICH, YOU ARE ALONE IN THIS DUNGEON, ANYWAYS, BUT REGARDLESS.

Triton Bubble’s Team moves on to the next floor!
Maniacal Hideaway, F1

@Brash Buster :

Moved.

@Soren :

Sharcrop uses Earth Shot on Aqua Metall!
Met Cover is active!
0 Damage dealt!
Enemy’s Turn

Aqua Metall’s Met Cover wears off!

Metall Classic’s Met Cover activates!
Player’s Turn


Wintry Forefront, F1

@Shattered Vanguard :

Diamond picks up the Blind Seed!

SEEDS ARE ITEMS MEANT TO BE THROWN AT ENEMIES. ALL ITEMS CAN BE THROWN IN CARDINAL DIRECTIONS, CAUSING A VARIETY OF EFFECTS TO THE FIRST ROBOT IN THAT DIRECTION. THIS CAN BE USED TO EITHER DAMAGE ENEMIES, OR HEAL ALLIES THAT ARE NOT ON YOUR TEAM IN A PINCH.

NEW ITEM DATA!


Blind Seed
Core: Laser
Effect: An item to be thrown. Causes Blindness to the consumer.

NEW STATUS DATA!

Blind
Effect: For 3 turns, causes the inflicted robot to be incapable of landing attacks, picking up items, or moving past allies. Shadow Cores cannot be Blinded.

Spade picks up the Swift Core!
*While Triton Bubble’s team is already named, all teams are technically unofficial at the time. So, it won’t be until after the Tutorial is cleared that Team Names will be used. (Which leads to another point: After clearing the Tutorial, Team Names will become MANDATORY. So, be sure to have one in mind by time the Tutorial comes to close.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on November 16th, 2020 at 11:52pm Edited on 2020/11/16 at 11:52pm
Posted 2020/11/16 at 11:52pm Edited 2020/11/16 at 11:52pm
#16
Enemy’s Turn
Bulb Blaster 3 spaces right.

Bulb Blaster uses Flash Bulb!
4 Damage to Spade!

NEW ENEMY DATA

bulb-blaster
Bulb Blaster
HP: 6
WE: 10
ATK: 7 (Boon)
DEF: 1 (Bane)
SPD: 4
Core: Electric
Subcore: None
Weakness: Electric
Resistance: Flame

NEW WEAPON DATA

Flash Bulb
Core: Electric
Power: 2
Range: Around Self
WE Cost: 2
Effect: The standard attack of a Bright Bulb. Damages all surrounding robots, allies included. Has a 25% chance of Blinding those within range.
Obtain Conditions: Bright Bulb only.
Metall Classic’s Met Cover activates!
Player’s Turn


Richly Courtyard, F1

@TheHighTower :

Tepid Man picks up the Muscle Circuit!

NEW ITEM DATA!


Muscle Circuit
Core: Impact
Effect: An item to be held. Causes Impact Core attacks to heal the holder. However, the holder becomes more vulnerable to Explode Core attacks.

Flame Expert boosts the power of Bootleg Fire Man’s attack!
Bootleg Fire Man uses Flame Shot on Metall Classic!
Met Cover is active!
0 Damage dealt!

@RotomSlashBlast :

WAIT. DID YOU NOT ACTUALLY WANT THE ITEM?
I’m sure that they would’ve said something if they did. ...Y’know. Not that the items around here actually BELONG to anyone.
THAT’S JUST AN EXCUSE THOSE DUDS OVER AT THAT SO-CALLED “ROBOT ACADEMY” USE TO JUSTIFY THEIR BLATANT THIEVERY.
Whatever floats your boat, man.
I DON’T RIDE BOATS.

Moved.
Enemy’s Turn
Suzy G rants to himself.

Space Metall moves 2 spaces right.

Metall Classic’s Met Cover wears off!

Player’s Turn


Gentle Countryside, F2



THIS IS AN EXAMPLE OF A LOST ITEM MISSION. DURING LOST ITEM MISSIONS, YOUR TASK IS TO PICK UP THE ITEM THAT IS LABELED WITH A STAR- IN THIS CASE, THE 1-UP. ONCE IT IS DONE YOUR TASK IS COMPLETE... HOWEVER. KEEP IN MIND THAT ENEMIES ARE CAPABLE OF STEALING THE ITEM, FORCING YOU TO HAVE TO TAKE THEM DOWN IN ORDER TO PICK IT UP. FORTUNATELY, THE ENEMY CANNOT USE THE ITEM.

Objective: Recover the lost 1-Up!
Player’s Turn
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on November 16th, 2020 at 11:59pm
Posted 2020/11/16 at 11:59pm
#17
But due to Bootleg Fire having the I.Q of mashed potatoes... he is still trying to harm the met with flame shots. Unaware that he starts with Fire Storm, correct? While Tepid moves two steps down.
^ Top
Brash Buster
 
Contributor
Brash Buster
24,912,624 BP
0 TP | 1509 PP
Posted on November 17th, 2020 at 3:08am
Posted 2020/11/17 at 3:08am
#18
Tox Man moves 2 spaces west, while Guard Hound moves 1 space west, picking up the item.
^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on November 17th, 2020 at 8:45am Edited on 2020/11/17 at 8:52am
Posted 2020/11/17 at 8:45am Edited 2020/11/17 at 8:52am
#19
Triton Bubble moves one space left and one more up. Aqua Fishtot moves two spaces up and twice more left.

Get that there item, huh!? Sounds like child's play, if I do say so myself!
So what's the plan, Boss?
Snag the 1-Up, of course (and beat up any obstacles)! Easy peasy, lemon squeezy!
Now enough questions! Onwards, we go!
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on November 17th, 2020 at 9:14am Edited on 2020/11/17 at 10:40am
Posted 2020/11/17 at 9:14am Edited 2020/11/17 at 10:40am
#20
Your vitals are low. Just play it safe. We can't afford to lose you.
...Fine.
Spade moves three to the right and grumbles.

(Around self only includes N, S, W, and E, correct? If not, then I'll just right two, down one, and Shadow Shot the Bulb Blaster).

Diamond moves up one, right two and pulls out an phone to start texting.
...Someone's not taking this seriously...
Changing parameters. Resigning Light to Heart.
Changing parameters. Resigning Cossack to Diamond.
^ Top

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