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Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on October 3rd, 2022 at 2:49pm Edited on 2022/10/03 at 2:52pm
Posted 2022/10/03 at 2:49pm Edited 2022/10/03 at 2:52pm
#1
DNA uses the same move on the Ice man, incinerator moves towards halloween terra
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on October 6th, 2022 at 3:56pm
Posted 2022/10/06 at 3:56pm
#2
Gente Countryside, F1


@Lushkk :

Tesstra picks up the Step Drive!


Step Drive
Core: Neutral
Effect: An item to be held. Ignores the effects of all spaces and allows movement to anywhere. Certain tiles require 2 extra SPD to step on, however.
(To clarify, this would mean tiles such as Oil and Water tiles, but not walls.)

@Idk947 :

Unfortunately, you don’t quite have enough space to make it.

(Also, I would’ve made this go first, but I think it’s made subtly clear that Lush wanted the item more than you did.)
Enemy’s Turn

No real point in spawning any enemies since you’re just going to go to the next floor anyways.

Unless you actually WANT that, though I don’t see why you would.
Player’s Turn


Arctic Jungle, F1


@prototedd :

Neutral Expert boosts the power of DNA Man’s attack!
DNA Man uses Buster Shot on Ice Man!
3 Damage dealt!
3 Damage dealt!
Ice Man is disabled!
DNA Man receives 15 EXP!
Incinerator Man receives 8 EXP!
The held (BC) Frost Wave was dropped!
Enemy’s Turn

...Should we stop him from reaching that weird alien guy?
*Shrugs*
Blader uses Blader Slicer on Incinerator Man!
Not very effective...
1 Damage dealt!
Big Eye leaps 2 spaces down.

Big Eye uses Basic Attack on Incinerator Man!
1 Damage dealt!
Big Eye cannot pick up the (BC) Frost Wave...

Adhering Suzy moves 3 spaces down.

Adhering Suzy uses Adhering Dash on DNA Man!
1 Damage dealt!
Shield Attacker moves a space left.
Spine moves one space right.
Player’s Turn


Richly Courtyard, F1


@Malware :

Shadow Expert boosts the power of Death Man’s attack!
Death Man uses Shadow Shot on Flipping Suzy!
Buster Charge empowers the attack!
7 Damage dealt!
The second attack missed...
The third attack missed...

Death Man is no longer Stunned!

Shield Expert boosts the power of Life Woman’s attack!
Life Woman uses Shield Shot on Flipping Suzy!
2 Damage dealt!
Flipping Suzy is disavled!
Life Woman earns 8 EXP!
Death Man earns 4 EXP!
The held Friendship Module was dropped!

(Well, that’s ironic.)
Enemy’s Turn
Fire Man moves a space down.

Flame Expert boosts the power of Fire Man’s attack!
Fire Man uses Flame Shot on Life Woman!
7 Damage dealt!
The second attack missed...
The third attack missed...
??? uses Buster Shot on Death Man!
1 Damage dealt!
1 Damage dealt!
1 Damage dealt!
Bomb Man moves 2 spaces down.

Explode Expert boosts the power of Bomb Man’s attack!
Bomb Man uses Explode Shot on Death Man!
4 Damage dealt!
The second attack missed...
The third attack missed...
Guts Man moves 1 space left.
Oil Man moves 4 spaces left.
Player’s Turn

^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on October 6th, 2022 at 3:57pm
Posted 2022/10/06 at 3:57pm
#3
Maniacal Hideaway, F5


Well, you don’t have enough range to pull it off, but you also already used your Water Buster anyways, so I’ll just charge it up again for you.
Enemy’s Turn
Fire Man moves yet another space down.

WARNING! Enemy Metal Man has spawned!

Player’s Turn


I have a VERY important announcement to make.

Recently, I have found two problems with the current gameplay of RMMD:

1. It is a bit unfair towards players, most likely due to the amount of HP they have.
2. EXP growth is incredibly slow.

So, I decided to make some changes inspired by the gameplay of Take the Crown:

> Speed will now determine the turn order among players.
> Stat boosts/debuffs will now work in the same vein as they do in Take the Crown.
> Upon leveling up, Stats are increased by 2 instead of just 1; For Boons, it will increase by 3, and for Banes, it will increase by 1 per level (rather than simply one every other level like before).
> Everyone’s HP stat points will be multiplied by 20 instead of 2.
  > This will also apply for enemies... Except for Mechas, who will have their HP stat points multiplied by 10 instead. Mecha-based player characters such as Aqua Fishtot and Nuclear Haste’s Guard Hound are considered as exceptions and will be exempt from this rule.
> Calculations for both damage and EXP (from defeating enemies) will be equivalent to TTC; Damage is calculated by (Attack * Power) / Defense, and the EXP earned will be based on the damage dealt. However, two things to note on EXP growth:
  > The unit that defeats the enemy will take all of the accumulative EXP of the damage dealt. Additionally, units on the same team as the one who defeats the enemy, regardless of their involvement, will obtain half of this.
  > Furthermore, a multiplier will be applied on the EXP based on the unit’s Level vs. the enemy’s Level. (Ex. A player who is one level lower than the enemy gains a x1.1 multiplier, while a player who is one level higher receives a x0.9 multiplier. And yes indeed, the lower limit of the multiplier WILL be x0, granting no EXP whatsoever.)
> Since moves will be adjusted to be more like the TTC formula, this means that ALL moves- not just the Shot moves- will have their own Accuracy.
> All changes will be made gradually over time; Do not expect all databases to be 100% accurate at the time of this post. (Which doesn’t say too much because they haven’t exactly been updated to include recent information, anyways.)
> Stat changes will also work like it does in TTC.
> I have also decided to double the item space for all players so that it’s not as easy to run out of item space.
> In order to ease us into the new rules, the HP and WE of all remaining units- both Player and Enemy- will be reset.
  > Stat changes, however, will not; Instead, they will be converted in accordance to the new rules.

These changes will take effect after the Jazz Plus post with Darkrai’s and Enayrk’s moves and can be seen on the NEW Players Database. Certain teams (ie. Skull Bros., Vains of Shards) will not be added to the new Players Database until they confirm interest in returning to RMMD. (Teams such as Nuclear Haste and Project Numinous have been added, though if there’s anyone who’d prefer to take their teams off the board may request to do so.)
^ Top
Missingno.
 
Missingno.
2,985,700 BP
3 TP | 121 PP
Posted on October 6th, 2022 at 3:58pm
Posted 2022/10/06 at 3:58pm
#4
Gentle Countryside, F2


...Some new rules, hm? ...Truthfully, I always wondered when he’d realize that the old rules were... Shall I say, unrefined?
...Not that that’s important right now. Piplup, go ahead and speak with that Bright Man, won’t you? I’ll just keep heading for the stairs and leave these other two for the other teams, seeing as this time of year puts me in such a good mood and all.

Darkrai moves four spaces left while Piplup moves a space down to talk to Bright Man.

bright-man* (I understand being a Time robot and all, but why do I have to be this... green gremlin!? I don’t even LIKE the character... Especially since he doesn’t understand that freezing time is NOT A PSYCHIC POWER-)
Am I interrupting something?
bright-man Ah, right, sorry. Let’s see, what am I supposed to do here... Ah, yes, of course.

TRICK!

Bright Man places an Attack curse! All members of Nightmare Force receive an Attack debuff!

bright-man Well, now if you excuse me... I’m going to find new friends with better taste in group costumes.

Bright Man disappears...

...Well, that was a waste. At least there are no enemies around here.
About that...

That figures. Just spawn whatever, I’m just going to go to the next floor anyways.
Yeah, thought you might say that... In comes Time Man.
Player’s Turn



*Placeholder until I upload the actual mug.
Abandoned Warehouse, F2


Neutral Expert boosts the power of Enayrk’s attack!
Enayrk fires a Speed Buster at Cut Man!
Cut Man takes 6 Damage!

Swift Shot is NOT fired at Fuse Man because Fuse Man is actually an NPC.
He could be an enemy, though.
Butt out.
Enemy’s Turn
Cut Man uses Cutter Shot on Enayrk!
1 Damage dealt!
1 Damage dealt!
The third attack missed...
Ice Man moves 2 spaces right and 3 spaces down.

Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Ice Shot on Mondegreen!
4 Damage dealt!
The second attack missed...
The third attack missed...
Player’s Turn

^ Top
Malware
 
Malware
8,718,667 BP
9 TP | 498 PP
Posted on October 6th, 2022 at 4:42pm Edited on 2022/10/06 at 4:49pm
Posted 2022/10/06 at 4:42pm Edited 2022/10/06 at 4:49pm
#5
Death man picks up the friendship module and equips
(death man) Huh, never scene something like this.
(life woman) that is a friendship module, it makes people want to be your friend.
(death man) not gonna lie, that sounds kind of screwed up. But hey, if it means that less people will want to destroy us then so be it.
death man uses shadow shot on ?
life woman uses wind shot on fire man
^ Top
Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on October 7th, 2022 at 6:49am
Posted 2022/10/07 at 6:49am
#6
DNA targets the big eye with a neutral shot Incinerator keeps on movi ntowards terra
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Lushkk
 
Lushkk
34,220,569 BP
1 TP | 194 PP
Posted on October 7th, 2022 at 11:09am
Posted 2022/10/07 at 11:09am
#7
Okay, now we're going!
Right, let's go!

Tesstairs.

(Question: Can a unit give an equipable item to a teammate to move it to their held item slot? And can items in the held item slot be thrown or given?)
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on October 19th, 2022 at 4:03pm
Posted 2022/10/19 at 4:03pm
#8
Gente Countryside, F1


@Lushkk :

Tesstra has reached the stairs!

Something big is happening... Would you like to leave the dungeon early?

Also, to answer your questions: Yes, yes, and yes (though giving to an ally only extends to the user’s team and cannot be given to another player by any means other than throwing it at them, in which case they’d have to be the first robot in the direction you throw it in at a cardinal or diagonal direction), but doing any of these moves would take up a turn.

Automated Turn

Best Man moves 1 space up and 1 space right.

Best Man has reached the stairs!



Something big is happening... Would you like to leave the dungeon early?

(Note: The option to leave early is only due to the upcoming start of a Story Mission; This is a one-shot chance to leave early in order to hop into it, and will only occur upon the next moment a player reaches the stairs, and only for said player.)
Arctic Jungle, F1


Automated Turn

Neutral Expert boosts the power of DNA Man’s attack!
DNA Man uses Buster Shot on Big Eye!
24 Damage dealt!
Another hit! 24 Damage dealt!
Another hit! 24 Damage dealt! (Total: 72)
Big Eye is disabled!
DNA Man earns 58 EXP!
Incinerator Man earns 29 EXP!
The held Rust Code was dropped!

Incinerator Man has reached Terra!

...The source of the dark energy isn’t here... Yet, it still seems to have left its mark. ...Perhaps the HQ was onto something, after all...

Terra then notices Incinerator Man.

What the-!? Hey, haven’t people told you not to eavesdrop, Earth robot!? I swear, you’re the second person to have bothered me lately...
...Here. I was given this candy as a part of some Earth ceremony during this time of year. I have no need for it, so I’ll let you have it. In return, you will not tell anyone about this meeting.

Spacetime Wanderers receive 2 Candy Corn!

[Terra]{laser_electirc} disappears...

...I guess nobody’s going to tell them that they’ve been out in the open for all of us to see and hear this entire time?
Enemy’s Turn

[align-right]Blader moves 3 spaces left.

Blader uses Blader Swarm on Incinerator Man!
13 Damage dealt!
Another hit! 13 Damage!
And another! 12 Damage! (Total: 38)
Adhering Suzy use-
Ooooooh no ya don’t. I didn’t come all the way over here to just sit on my . Go after that green guy or something, I don’t care, just leave this guy to me.
...I mean, hey, it’s your funeral, pal.
Adhering Suzy moves a space up.

Adhering Suzy uses Adhering Dash on DNA Man!
4 Damage dealt!
Spine moves a space right. Shield Attacker moves a space right.

Shield Attacker uses Shield Attack on Incinerator Man!
15 Damage dealt!
Player’s Turn


Richly Courtyard, F1


@Malware :

Unfortunately, you cannot equip an item and attack on the same turn. However, you can have a teammate use their turn to equip it... Which in this case is a necessity, since you technically don’t pick up the item until you end your turn on the space the item is on.

So, the only viable move would be...

Shadow Expert boosts the power of Death Man’s attack!
Death Man uses Shadow Shot on ???!
30 Damage!
Another hit! 30 Damage!
And another! 30 Damage!
And another! 30 Damage! (Total: 120)
??? is disabled!
Death Man earns 96 EXP!
Life Woman earns 48 EXP!
The held Power Pellet was lost.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on October 19th, 2022 at 4:06pm
Posted 2022/10/19 at 4:06pm
#9
Death Man picks up the Friendship Module!
Life Woman equips the Friendship Module to Death Man!
Enemy’s Turn
Explode Expert boosts the power of Bomb Man’s attack!
Bomb Man uses Explode Shot on Life Woman!
16 Damage dealt!
Another hit! 16 Damage!
And another! 16 Damage!
And another! 16 Damage! (Total: 64)
Oil Man moves 4 spaces up!
Whoops! Slip causes Oil Man to move up an extra space!

[align-right]Flame Expert boosts the power of Fire Man’s attack!
Fire Man uses Fire Storm on Death Man!
24 Damage dealt!
A flame surrounds Fire Man!

Guts Man moves a space up.

Impact Expert boosts the power of Guts Man’s attack!
Guts Man uses Impact Shot on Death Man!
16 Damage dealt!
Player’s Turn


Maniacal Hideaway, F5


Automated Turn

Aqua Fishtot moves a space up and 2 spaces right.

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Swift Shot on Fire Man!
33 Damage dealt!
Another hit! 33 Damage!
And another! 33 Damage!
And another! 33 Damage!
And another! 33 Damage! (Total: 165)
Fire Man is disabled!
Aqua Fishtot earns 132 EXP!
Triton Bubble earns 66 EXP!
Ambience earns 83 EXP!
Pierrobot earns 91 EXP!

Aqua Fishtot is now Level 5!
Energy increased by 40!
Weapons increased by 2!
Attack increased by 3!
Defense increased by 2!
Speed increased by 2!

Ambience is now Level 3!
Energy increased by 40!
Weapons increased by 4!
Attack increased by 2!
Defense increased by 2!
Speed increased by 2!
Learned Energy Break!
Learned Weapons Break!
Learned Attack Break!
Learned Defense Break!
Learned Speed Break!

Pierrobot is now Level 2!
Energy increased by 20!
Weapons increased by 4!
Attack increased by 4!
Defense increased by 2!
Speed increased by 2!

Outlaw Fire Man has been defeated!



MISSION COMPLETE!

Finally, at long last, he’s been caught... Fire Man, the notorious leader of the “Legacy Robots Gang”!
Ever since this guy came around back in April*, countless numbers of Robot Masters with older models have been raiding every known Mystery Dungeon in the world, calling themselves the “superior models”. With their leader captured, they should begin to retreat back to their OWN dungeons.
And it’s all thanks to the four of you. Here, a token of our appreciation...

Team Bubble receives 120 Bolts!

...Yeah, I’ve seen what kinds of experience you’ve been getting from damage-based growth alone; You don’t need any extra on top of that. So now, the prize for completing missions- alongside items, of course- will be bolts equal to 10x the number of enemies defeated during the mission.

Speaking of items...

Team Bubble receives an Extra Life!
Team Bubble receives a Life Capsule!
Team Bubble earns 24 REP!


Life Capsule
Core: Energy
Effect: Restores up to 50 HP to the consumer.
Hold Effect: Automatically restores 50 HP to the holder when this amount is lost.

There are no more floors in this dungeon, so out you go.

*Ignore the fact that this mission has been around long before April. This is just another way of saying that the April Fool’s event is now finally over.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on October 19th, 2022 at 4:06pm
Posted 2022/10/19 at 4:06pm
#10
elec-man ...And to make matters worse, I’ve been kicked out. Me! And out of my own home, to boot!
oil-man Yo, for real? Man, that sucks, dude.
elec-man Indeed... What irks me more about it is this strange sense of deja-vu, as in something just like this has happened before...
roll Um, excuse me. What are you two talking about?
elec-man What the two of us were talking about was the fact that my home in the Electrical Tower has been invaded by some hideous beast! It’s been making a mess of everything!
oil-man Apparently, the monster waltzed right on in and took over the place! And even more, it seems to be leaving a virus around, causing them to freak out and become... Well, a bunch of jerks!
elec-man Rumors have been going around, saying that Electric-core robots have been going around and shorting out people’s teleportation systems... I think that this beast is responsible for their actions!
roll That’s horrible!
elec-man I have been asking for help from the Robot Academy for quite some time now... But due to the rise in disasters recently, none of them are able to help... I came into town to look for someone to help in this predicament...

Something is going down in Electrical Tower! Make your way there now in order to progress the story!

See, I knew we’d get to the next story event eventually! And it only took us-



O-oh... It... It took us almost two years...

...

...H-hey, slow and steady wins the race, right?
^ Top
Missingno.
 
Missingno.
2,985,700 BP
3 TP | 121 PP
Posted on October 19th, 2022 at 4:07pm Edited on 2022/10/19 at 4:09pm
Posted 2022/10/19 at 4:07pm Edited 2022/10/19 at 4:09pm
#11
Gentle Countryside, F2


...Actually, I always found that “slow and steady wins the race” was not the lesson to be learned in that story; In the tale, the Torterra only ever beat the Lopunny because the latter was overconfident. If the Lopunny were to actually finish the race instead of taking a NAP, then the Lopunny would’ve won the race five times over before the Torterra could even get halfway across.

Don’t you mean Tortoise and the Hare?
It’s even wrong if you take into consideration the official Pokemon Tortoise and Hare Nursery Rhyme.*

The POINT is, the TRUE moral of the story is to NEVER let your guard down, and NEVER underestimate your opponent. NOT “slow and steady wins the race”. If anything, the fact that it took this long to GET to the first story mission when it took you a simple matter of days the last time only PROVES that you have grown lackluster as a Roleplayer.

Oh, yeah, sure. And tell me, how often do you FOLLOW that moral of “never be overconfident”?

...My confidence in my ability is not at fault for my past failures. That FREAK of a Rotom holds more power than a lowlife like him has ANY right to bear. You know this as well as I do, seeing as you, too, have been a victim of his annual “holiday cheer”.

To be fair, I haven’t really seen a lot of that in the past few years... Or anything of him at ALL since that fight against Beta Diablo in Joyous Tower. Maybe he’s decided to retire?
Someone as stubborn as Rotom? I sincerely doubt it.

Now, if we can stop talking about insignificant GNATS for a moment, I’d like to point out that I have just reached the stairs.



Oh, right. So, what’s the plan? Are you going to join the others for the story mission?

Hmm, a tempting offer. On the one hand, I could possibly gain more EXP from the story mission, but on the other...
...Say, Piplup. How close are we, exactly, to that Outlaw we’re after?
The mission log says that the outlaw Picket Man is on the 4th floor. We are currently on the 2nd, with the 3rd floor right within your reach.
I see... In that case...
...We shall proceed as we were. We’ve already made the halfway mark, so I see no reason for us to abandon the objective now. And whether those other two decide to follow me to the end, or to leave for the story event, that’s their choice.

Well, off we go, then. (If Lushkk or idk prefers to stay in the dungeon then Beta Shadow will edit that in later)

*No, seriously. It’s a real thing.
Abandoned Warehouse, F2


Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Buster Shot on Cut Man!
23 Damage dealt!
Another hit! 23 Damage!
And another! 23 Damage!
And another! 23 Damage!
And another! 23 Damage!
And another! 24 Damage! (Total: 139)
Cut Man is disabled!
Enayrk earns 131 EXP!
Mondegreen earns 65 EXP!
The held Xtreme Module was dropped!

Enayrk is now Level 4!

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Swift Shot on Ice Man!
18 Damage dealt!
Another hit! 18 Damage dealt!
Another hit! 18 Damage dealt!
Another hit! 18 Damage dealt!
Another hit! 18 Damage dealt! (Total: 90)
Enemy’s Turn

Ice Man charges a Freeze Buster!
Ice Man’s Speed is raised by 2 stages!

WARNING! Enemy Cut Man 2 has spawned!
Player’s Turn

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Missingno.
 
Missingno.
2,985,700 BP
3 TP | 121 PP
Posted on October 19th, 2022 at 4:09pm
Posted 2022/10/19 at 4:09pm
#12
Gentle Countryside, F3




Hmm. Aside from the Halloween NPCs, there doesn’t seem to be a whole lot to this floor... Should make this a cakewalk.

Maybe. Only one way to see, right?
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Malware
 
Malware
8,718,667 BP
9 TP | 498 PP
Posted on October 19th, 2022 at 7:39pm
Posted 2022/10/19 at 7:39pm
#13
(death man) huh, well they can be repaired. Hey Life Woman! Once we find a way out why don't we bring these guys to a hospital or something, for some reason I think something is wrong with these robots programing to make them hostile.
(life woman) well that is the right thing to do, and I still think we need some kind of nickname to call each other cause saying each others full name is getting kind of annoying.
(death man) fine you can call me grim, what about you?
(life woman) Liv, it has a nice ring to it.
death uses shadow charge, life uses wind charge
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Lushkk
 
Lushkk
34,220,569 BP
1 TP | 194 PP
Posted on October 20th, 2022 at 3:15pm Edited on 2022/10/29 at 2:54pm
Posted 2022/10/20 at 3:15pm Edited 2022/10/29 at 2:54pm
#14
Oh, come on! We just got here!
I mean, we could just decline, couldn't we?
Well, sure, but... *Sigh* Let's just go see what's so "big".
Huh? I mean, sure, but I thought-

Team Comet Collision warps out of Gentle Countryside!

(...I thought I was the leader?)
Right, where's the thing they mentioned?
Maybe the mission board? ..Huh? "Beast in Electrical Tower"?
Is that the "big" thing? Seems more like a clickbait news article.
I mean... Everything else is relatively mundane, but this request is kinda old... (I don't remember seeing it before, was it flagged as a troll or something?) I think it's worth a look, at least.
Eh... I guess it's better than nothing...
Right, but let's go see if there's anything useful at the shops first.

The team sells the Radiation Seed and buys a 1-Up before heading to Electrical Tower!

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Idk947
 
Idk947
78,045,554 BP
1 TP | 128 PP
Posted on October 20th, 2022 at 8:23pm
Posted 2022/10/20 at 8:23pm
#15
guess we gotta go

Guard man and Best man also warp out
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Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on October 27th, 2022 at 4:06pm
Posted 2022/10/27 at 4:06pm
#16
Incinerator uses flame shot on the blader
DNA uses neutral shot on the shield attacker
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Nims2DR
 
Nims2DR
3,145,900 BP
4 TP | 116 PP
Posted on December 10th, 2022 at 10:03am Edited on 2022/12/10 at 10:45am
Posted 2022/12/10 at 10:03am Edited 2022/12/10 at 10:45am
#17
Team Splaloon
Click here for icon!



Crossbow Master
Energy:5
Weapon Energy:5
Attack:8
Defense:3
Speed:4

Core: Shadow
Subcore: Swift

Weakness: Laser
Resistance Wind

Ink Armour
Energy:8
Weapon Energy:5
Attack:5
Defense:3
Speed:4

Core: Water
Subcore: Shield

Weakness: Freeze
Resistance Laser
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Nims2DR
 
Nims2DR
3,145,900 BP
4 TP | 116 PP
Posted on December 10th, 2022 at 10:46am
Posted 2022/12/10 at 10:46am
#18
Crossbow Master: Can we do Clock Citadel, please
Ink Armour: Sure!
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on June 15th, 2023 at 9:52pm Edited on 2023/06/15 at 10:49pm
Posted 2023/06/15 at 9:52pm Edited 2023/06/15 at 10:49pm
#19
(OOC) That moment when you do a Halloween event and you don’t even make it to Halloween.

I’m not even going to blame TTC for this; Every amount of ignorance towards this thread is of my own laziness.

The Halloween robots that I have already placed on the maps will remain, but I will add no more than that.

Additionally, for those of you who have been trapped on their floors since... forever (namely, Tedd and Malware), I am going to double your movement speed until you actually leave the floor, just to speed things along.
Arctic Jungle, F1


DNA Man uses Buster Shot on Shield Attacker!
14 damage dealt!
Another hit! 14 damage dealt!

Incinerator Man uses Flame Shot on Blader!
50 damage dealt!
Blader is disabled!

Incinerator Man earns 45 EXP
DNA Man earns 23 EXP
The held Attack Booster is dropped!
Enemy’s Turn

...So I mixed DNA and Incinerator Man up last time, apparently?

I will not apologize.
Adhering Suzy uses Adhering Dash on Incinerator Man!
4 damage dealt!
Shield Attacker uses Shield Attack on DNA Man!
15 damage dealt!
Spine moves a space down.
Player’s Turn


Richly Courtyard, F1


Chargin’.
Enemy’s Turn
Oil Man uses Oil Shooter on Death Man!
8 damage dealt!
Bomb Man uses Hyper Bomb on Life Woman!
24 damage dealt!
6 damage to Death Man!
6 damage to Fire Man!

https://legacy.mmrpg-world.net/2015/rpg-prototype-2k15/i/r/fire-man/mr40.png Hey! Watch it, partner!
Fire Man charges his Flame Buster!
Fire Man’s Attack is boosted by 2 stages!

Guts Man uses Impact Shot on Death Man!
16 damage dealt!
Player’s Turn


Abandoned Warehouse, F2


I have decided 2 things about RSB:

1. For now on, he will be brought back to the main account’s post(s) rather than the Jazz + alt account’s post with Darkrai.
2. I will not automate his turn, nor will I make the enemy units move this round; I’ll leave it as-is so that RSB may pick up from where he left off.

I will, however, leave his map from the previous post here for him to look at should he decide to make his turn this go-round.



...While I am at it, I will also leave a reminder here to RedBomber that since he completed his mission on the last turn, he is currently not in a dungeon and is free to either join the other two in the story mission (assuming said other two are actually still active) or go anywhere else.
Speaking of the story mission...

Electrical Tower




Story Objective: Defeat the Mysterious Beast! (F?)
Player’s Turn
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on June 15th, 2023 at 10:23pm
Posted 2023/06/15 at 10:23pm
#20
@Nims2DR :

...IIIIIIIIII don’t know... We kiiiiinda have a “stick to Robot Masters/Mechas only” sort-of policy for this thing... I mean, Darkrai gets a pass because he’s in a sort-of Robot Master armor... thing...

Oh, come on... He’s been waiting for 6 months, and you’re just gonna turn him down like that?

I mean, it’s not like he can’t play, but-

And just what difference does it make, anyways? All their stats are in order, the typings are different like they are meant to... The icons are not even close to the game grid’s 32x32-per-space size, but we can always just rescale them. And besides, with me around, even with the “Robot Master Suit” excuse, it is just a liiiiittle bit hypocritical.

...And it’s probably going to be months until the post after THIS one, anyways*, so really, it doesn’t matter.


...I dunno... Beta, what’s your say on this?

*Shrugs while drinking Dr. Pepper*

...Well, I guess that settles it, then? But only on the grounds that we agree that these will be robots rather than their... Canonical? Counterparts. Organic beings just do NOT fit in the RMMD canon.

...I mean, that Ink Armor... thing probably isn’t all that organic to begin with, but whatever floats your boat.

Clock Citadel




...Does this place even have a mission objective?
Nope. It did, but Brash’s team already took care of that quite some time ago.
...Well, then. I guess... Just have fun? Maybe we can find you something to do around here...
*Disclaimer: I have zero intention of making it months until I post again. I’m not making any promises on more frequent updates, but I’m not making promises on the opposite, either.
^ Top

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