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It's Mystery Mansion 2, babie!!!!!!

December 14th, 2020 at 4:39am
 
Musical
Musical
13,667,883 BP
14 TP | 796 PP
December 13th, 205X. The term "reploid" has become a new, recent buzzword being passed around through news sites all over the planet, the line between human and robot is *just* starting to grow a little less clear, and the newest video games console, the Nintendo Wii 2, has brought a wave of unbridled discourse that has left the online gaming community in shambles.
Standing in the third floor dining room of his mansion, a victorian-era monolith uncharacteristic of his profession, was the Dr. Marceau, a roboticist who just two months ago had his fifteen minutes of fame when he revealed his batch of Robot Masters to the world, all with a rudimentary form of free will that intimidated some more conservative members of his profession.
The table at the dining room could seat up to twenty people maybe even thirty, though not all seats were filled. Only roughly four to ten seats were filled, some with just the most interesting characters. Mostly other robots sat at the table, though perhaps a non-robot or two took a seat. Adrian was standing and seemed to refuse to sit down.
"Oh, you fools," Adrian sneered to himself. He leaned down and slipped on some sort of strange weapon onto my arm. "This isn't a dinner that I have invited all of you to, this is… An investors meeting!" Adrian stood back up once more and aimed the weapon slipped into his arm. He braced himself as it lit up…And it shot a burst of confetti!
"Okay, okay, so uh I know you all were expecting a dinner and nothing more, and I promise that there will be food here, but I have some very promising technology here and I still need some more funding to make it complete."
Adrian slipped the item off of his left hand. It had the appearance of a glove, going all the way back to elbow on Adrian's arm, and was such a pristine, white color. The glove had no fingers and a black, padded palm, and had quite a curious looking control panel on the top of it, consisting of just a few buttons, a few empty ports to insert something into and, interestingly enough, a solar panel.
"As advancements in robotics continue, the price of manufacturing will only exponentially rise. I predict that, by the 23rd century, it will be too expensive for anyone to program a Variable Weapons System into a robot! And that's where this thing comes in!"
"This is the Copy Arm, my proposal as a replacement of the Variable Weapons System! This lightweight glove has no true innate functionality, the true impressive tech is held in these cartridges!" Adrian popped out a small, plastic cartridge out of one of the ports in the Copy Arm, and started to pass it around the table. It was of a light grey color and had a sticker label on it which simply read "07 - Confetti Blast."
"I've produced about thirty or forty unique weapons for this thing so far, I think. Though the Copy Arm can only hold four of these funny little carts at a time, swapping out a weapon for another is just as easy as pressing the 'eject' button on this thing and slipping in another cart! If you're a robot with a Variable Weapons System, you'll really prefer this over the sole alternative, which is to let your creator rip you apart to manually insert or remove any weapon chips- it's a whole process! Best part about it all is that when any of your weapons run out of energy, they just need to take a while to recharge and they'll be ready to go again!" At an attempt to show off, Adrian slipped in another cart and hovered over that expensive looking peach flambé that sat in the center of the table, and a small flame came right out of his palm! Even after the dish lit up Adrian continued to emit the flame until it fizzled out. After waiting a few minutes, a distinctive click was heard, and a flame came out of the glove once more.
"Yeah, I know that this thing is already cool as hell, and you all probably want to give all of your money to fund this thing, but before you do that, make sure to check underneath your seats. For each of you, I have a Copy Arm and a cartridge for you to try out for yourself, and it's all for you to keep too!"
But before anyone could even look down to check underneath their seats, a loud crashing sound echoed through the floor. A charge shot blasted through the dining room door, and a mysterious robot jumped out of the smoke! They wrapped their arm around Adrian's neck and aimed their buster at the rest of the group.
"Good lord, not again," Adrian rolled his eyes, though he didn't seem to resist all that much. He just seemed to accept that it was all going downhill. The robot then aimed their buster to the ceiling and blasted a hole through it.
"God- I'm really getting kidnapped again. Try to find one of my robots, they should be able to deal with this situation!" Adrian yelled out as the robot jumped through the ceiling. That was officially the end of that dinner party.
Lmao uh yeah I'm starting Mystery Mansion 2 and uh, that's the premise! You were at that dinner party and you watched that freaky robot snatch Adrian and run off with him, left with nothing but one of Adrian's weird new Copy Arm devices, and a funny little ability to go along with it, and the only advice you're given by Adrian is to try to find one of the robots he built and see if they will help. It looks like you will have to do the unspeakable and look through every inch of Adrian's five-floor mansion and attempt to find him yourself
For those that did not participate in or do not remember the original thread, Mystery Mansion is a group based roleplay closely related to dnd, though with a unique gameplay system similar to that of turned based jrpgs. There is a huge emphasis on exploration and interacting with the mansion's many inhabitants, though there is a deep enough combat system for those who may be more interested in exploring that aspect. There is quite a bit to explain, but for those that were involved in the first Mystery Mansion, there isn't too much that's new so there isn't much to worry!!

First to explain is Sign-Ups! So in the first Mystery Mansion, I put a lot of restrictions onto what characters you could or could not play as but I won't be too restrictive. Of course, since the story takes place in 205X, it would not make the most sense if characters from the X series and beyond were to appear but honestly, if you can find a way to justify why Zero or your NetNavi oc would be present in the mansion then I would have no problem with them being present. I'm also fine with Classic characters being played as but for the sake of making it entertaining for me as well it would be nice if you put a unique spin on the character or inject them with your own headcanons for them. OCs are also always welcome, of course. Whether its your self insert, a Mega Man oc, or a character of yours you simply want to characterize more through this kind of roleplay. Only restriction is that I only want you to have one character in this game, and I'm pretty much firm on that (but if you have a unique idea that requires you to have multiple characters then tell me about it!)
So when you sign up, I want you to list your character and tell me a bit about them! Mystery Mansion does have quite a bit of a story element to it and a character that has little personality won't work out all that well. At the very least you can list likes, dislikes, some strong points and flaws of theirs, along with why they'd be at the mansion!

Then after that you have to tell me what Class you want them to have. Just like in the first thread there's three classes to choose from depending solely on what playstyle you want. The Wandering Class is for characters that will want to take full advantage of treasure hunting, exploration, and the like, the Sparring Class is for those that want to fully reap the rewards from combat, and aren't planning in going too deep into exploring the mansion, and can you guess what the Versatile Class is like? The starting stats for each class is as listed:

Versatile Class
HP: 30/30
Attack: 30
Charisma: 30
Thrifting: 30
Additionally, players of this class will be able to use their Copy Arm abilities 20% more than other players before they have to pause to recharge. The Copy Arm ability they start will be one that has equal functionality in and out of battle.

Wandering Class
HP: 20/20
Attack: 20
Charisma: 40
Thrifting: 40
Additionally, these players will receive 20% more Zenny in instances where zenny is gained (such as from battles, opening chests, competing errands, stuff like that), and the Copy Arm ability they start with will be one with functionality primarily out of battle.

Sparring Class
HP: 40/40
Attack: 40
Charisma: 20
Thrifting: 20
Additionally, these players will be able to sense what types the foes they are battling are weak to, and the Copy Arm ability they start with will be one that can primarily only be used in battle.

Don't know what these stats all mean? I'll explain them really quickly but I'll make sure not to ramble on too quickly. HP and Attack are self explanatory. A high Charisma stat means a player will recover more HP from food and other items that replenish HP, and a discount when shopping anywhere in the mansion. Fun fact, if a character is in a battle where they have a Charisma stat that is higher than the foe's max HP, they can talk the foe out of battle and still receive Zenny!
A high Thrifting stat means that a player will receive more zenny from battles. Players with a higher Thrifting can buy more and rarer items from shops, and will end up getting better items in general from chests. Those with a high Thrifting stat are very good with their money! These stats will naturally increase based on what the player does (getting hit increases HP, defeating foes will eventually raise Attack, collecting Zenny will raise Thrifting, etc) so the stats are extremely customizable! The class only really affects how your stats will be like at the beginning so there's no need to worry about being locked over anything when choosing a class!

And, as far as I know, that's all you need to know! Make sure to sign up your character correctly, and if you have any questions you can either ask me in this thread, pm me here, or message me on discord. I'd prefer if you message me here or on discord though, but it ultimately doesn't matter! I will wait until next week (December 21st) to start the roleplay, but if you want you can join once it starts! I just recommend joining and starting with everyone else though!
It's Mystery Mansion 2, babie!!!!!!
Posted by Musical on December 14th, 2020 at 4:39am
Viewed 488 Times
MegaBossMan
 
Administrator
MegaBossMan
55,009,791 BP
55 TP | 1823 PP
Posted on January 23rd, 2021 at 3:37pm
Posted 2021/01/23 at 3:37pm
#1
Cut Man eyes the plant Robot Master. In another life he knew they would've very much been enemies, as shears and shrubs mix together about as well as the Montagues and the Capulets, but given the friendly demeanor of the planty robot, this was no time to be making new foes. Looking around the room Cut Man surveys what he could've only described as flora-based furniture, but while he would've loved to rest his rump after careening through a glass window, he figured not to be impolite as to sit on a chair and accidentally end up sitting on what may be the robot's sister or something... Given that, Cut Man sinks into his natural confidence to do his best at keeping a relaxed demeanor. Keeping his cool and looking to start his conversation with a confident and firm starting leverage, he leans into a lanky plant nearby to bolster his laidback footing. ow. Ow. OW. OUCH.

Thorny plant. Ok. Given that he's already made the conscious decision to dedicate himself to this plant, and to retreat would be to admittedly admit weakness in the face of his stranger, the "war-thorn" Cut Man steels himself through the pain and begins to make light conversation.

Cut Man Nice greenhouse you got here! I've always been more of a bonsai guy myself, but a skilled eye like mine can recognize good garden care when I see it, which isn't too often... Well, anyway, Garden Ace, I guess you could say I'm just here to say 'Bons-Hi' and chat with the local residents (though I will need the bathroom directions later, yes.) It's definitely tough to know where's what in a mansion like this, and as far as proprietors go, your old man Marceau isn't exactly the easiest host to get to know! Speaking of the doctor... you wouldn't happen to have heard from our salubrious host any time recent, have you?
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Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on January 23rd, 2021 at 5:03pm Edited on 2021/01/23 at 5:04pm
Posted 2021/01/23 at 5:03pm Edited 2021/01/23 at 5:04pm
#2
TRIO Hey! Old fart! HEY! I'm tryna talk to you!
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Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on January 28th, 2021 at 6:25am Edited on 2021/01/28 at 6:26am
Posted 2021/01/28 at 6:25am Edited 2021/01/28 at 6:26am
#3
gyro-man Well thats not very nice to say
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