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MMRPG TCG: Resurgence

August 8th, 2021 at 2:10pm
 
Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
...Previously...



...And now...
Welcome, one and all, to the resurgence of the MMRPG Trading Card Game: a place where you can create and collect trading cards based off of Mega Man, the MMRPG Community, or just about anything your hearts desire, then use them in battle against other players.

...Yeah, in case it wasn't made clear, I've done this before. Twice. But they became inactive due to particular... balancing issues. So I've strayed away from the TCG for a long while, and was intent on leaving it dead... Until sometime in 2020, where the Chaotic Mysteries of Legacies and what-Ifs left me wondering what sort of cards would be created these days if I left it living.

...And then I stopped working on it for a few months. Whoops. Also technically Lore-wise Ninja Phantom made this but he isn't Pseudoreaper anymore so it doesn't matter.

Rules:
- There are 4 types of cards: Robots, Items, Weapons, and Fields.
Robots- Basically the most important cards of the game. They attack opposing Robot cards to knock them into 0 HP. If you run out of Robot cards, you lose the game.
Items- Helpful cards that can restore HP, increase stats, and hinder opponents. However, once used, they must be discarded, and cannot be used again.
Weapons- Provides a single use of an attack not in the robot’s 3-space weapon slots. These cost extra WE to use, however, and- much like the Item cards- are single-use.
Fields- Alters the battlefield to boost or hinder cards of specific elements with elemental multipliers. Can also apply multipliers of Damage and Recovery. (Not Experience, though. That has no purpose here.)
- When starting off, you are to choose between 3 different starter decks. More information on the individual cards can be seen in the “Shop” section.
Dr. Light Starter Deck - Met (RC), Sniper Joe (RC), Mega Man (RC), Roll (RC), Energy Pellet (IC), Weapon Pellet (IC), Gentle Countryside (FC)
Dr. Wily Starter Deck - Heli Met (RC), Skeleton Joe (RC), Bass (RC), Disco (RC), Energy Pellet (IC), Weapon Pellet (IC), Maniacal Hideaway (FC)
Dr. Cossack Starter Deck - Swim Met (RC), Crystal Joe (RC), Proto Man (RC), Rhythm (RC), Energy Pellet (IC), Weapon Pellet (IC), Wintry Forefront (FC)
- The current card maximum for a deck is 30. Any excess cards are sent to storage.
- You cannot use alt accounts just to have a second game.
- Seeing as this is a Trading Card Game, you are indeed allowed to trade with others. You may also sell cards for Zenny; Each card sells for 5 Zenny each.
- Yes, you earn Zenny in this game; Zenny allows you to buy even more cards. See the “Shop” section for more information.
- You start with no Zenny whatsoever; You earn 10 Zenny for every victory you obtain. 5 Zenny is recieved as either consolation for losing a battle or winning a battle against a "CPU" player (which will come some time in the future).
  - For every 5-win streak, you may receive a Mega Coin. More information in the “Shop” section.
- As stated above, you can create your OWN cards. See the “Card Creator” for more information.
- In a battle, up to 8 robots are on the field at a time: one as the currently active card, and 7 others to be placed on the bench. The currently active robot can switch out with these 7 benched robots at any point, but at the cost of a turn.
  - Additionally, if the currently active robot is disabled, the robot is discarded, and replaced with a robot from the bench. Only when this happens can a robot card be moved from the deck and into the bench.
  - Certain attacks have the ability to harm cards in the bench. In these cases, weaknesses and resistances are ignored. Attack buffs and debuffs, however, are not.
- The battles- including coin flips and other specifics- are controlled by me. The only say you have in the battle is the move you make on your turn. Since I have proven to be terrible at this, I have decided to void this rule and instead allow players to provide their own coin flips and the like- just please be honest and show evidence of results. If you wish to have me deal with them, then simply ask. (Obviously, I cannot guarantee that I'd follow through.)
- If you feel like anything requires rebalancing, please inform me in private. (Be it through Discord or through forum PMs.)
Card Creator

- In the past versions of MMRPG TCG, I have allowed you to keep the cards you created. Not this time. If you want the cards you made so badly, you’ll have to buy the pack they’re in, and hope you get lucky.
  - To make this easier, there are packs in the shop that contain all the cards made by specific users.
- Form changing and core changing is currently unallowed. I'll probably think about it for the future, though.
- Each card has a rarity that determines how common/easy the card is to obtain. This ALSO affects the stat limit of all cards. These rarities are:
* (1 Star): Common
** (2 Stars): Uncommon
*** (3 Stars): Rare
- The first attack slot can be replaced with a Power (passive ability). But ONLY the first attack slot. (Additionally, Common robots cannot have Powers.)
- Below are the sections of each Robot card described in detail:
Name - Self-explanatory: the name of the Robot this card is based on.
Core - The element of the card. May or may not hold any true importance towards the impact of the game.
Rarity - The rarity of the card. Refer to above.
HP - The amount of Health the robot has. If this is lowered to 0, the robot is defeated.
(Limits: Min- 50 | * Max- 100 | ** Max- 300 | *** Max- 500)
WE - The amount of Weapon Energy the robot has. This works in conjunction with Attack costs, and is replenished by 1 on each turn.
(Limits: Min- 5 | * Max- 10 | ** Max- 15 | *** Max- 20)
Attack/Power Name - The name of the attack/ability. Each robot, as stated before, has 3 attack slots, with the first slot available as a passive ability.
Damage - The amount of damage the attack deals under normal conditions.
(Limits: * Max- 30 | ** Max- 50 | *** Max- 70)
Attack Type - The element of the attack. Affected by Weaknesses and Resistances.
Attack Cost - The amount of WE needed to use the attack.
Attack/Power Description - Additional information for the attack. (Coin flips, results of coin flips, ect.)
Weakness - The element that deals +50% more damage to this robot. All robots must have a weakness. (Limit: 1)
Resistance - The element that deals half damage to this robot. Like weaknesses, all robots must have a resistance. (Limit: 1)
Speed - The stat that determines which robot typically goes first in a battle, depending on which is higher.
(Limit: Min- 50 | * Max- 100 | ** Max- 200 | *** Max- 300)
Source - The game/roleplay/series the robot originates from. (Optional)
Flavor Text - A little bit of text that describes the robot in question. (Optional)
- Below are the sections of each Item card in detail:
Name - The name of the item this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Effect - What the card does in battle. Please adjust the effects according to its Rarity.
Source - The game/roleplay/series the item originates from. (Optional)
Flavor Text - A little bit of text that describes the item in question. (Optional)
- Below are the sections of each Weapon card in detail:
Name - The name of the weapon this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Damage - The amount of damage the attack deals under normal conditions.
(Limits: * Max- 30 | ** Max- 50 | *** Max- 70)
Attack Type - The element of the attack. Affected by Weaknesses and Resistances.
Attack Cost - The amount of WE needed to use the attack.
Attack/Power Description - Additional information for the attack. (Coin flips, results of coin flips, ect.)
Source - The game/roleplay/series the weapon originates from. (Optional)
Flavor Text - A little bit of text that describes the weapon in question. (Optional)
- Below are the sections of each Field card in detail:
Name - The name of the field this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Boosts - States what elements are boosted by the field.
(Limits: * Max- x2 w/ 1 Element | ** Max- x4 w/ 3 Elements | *** Max- x6 w/ 5 Elements)
Debuffs - States what elements are weakened by the field.
(Limits: * Max- /2 w/ 1 Element | ** Max- /4 w/ 3 Elements | *** Max- /6 w/ 5 Elements)
Source - The game/roleplay/series the field originates from. (Optional)
Flavor Text - A little bit of text that describes the field in question. (Optional)
Shop

- The Shop is where you can buy more cards and grow your deck... Or your ever-expanding collection. Your choice.
- You can purchase cards from particular packs, located here.
  - Any card you make will go into a pack labelled “*Username Here* Set”.
  - You may also request to create your own sets if you feel so inclined.
  - If you want your card to be in another person’s set, you MUST ask the card creator’s permission to do so. Same goes for putting another person’s card in your Set.
- The price for 3 cards is 5 Zenny, 10 Zenny will grant you 7 cards, and 15 Zenny will grant you 12.
- The cards you get is determined by random selection, based on rarity:
* Cards: 60% Chance | ** Cards: 30% Chance | *** Cards: 10% Chance
- The Mega Coin allows you to buy any card you desire without having to worry about randomization.
View Player Stats Here
View Current Battles Here
MMRPG TCG: Resurgence
Posted by Beta Skull on August 8th, 2021 at 2:10pm
Viewed 533 Times
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on August 12th, 2021 at 9:16am Edited on 2021/08/12 at 9:26am
Posted 2021/08/12 at 9:16am Edited 2021/08/12 at 9:26am
#1
Two can play at that game. Sniper Joe uses Sniper Shield as well.

Sniper Joe
75/75
5/7
Status: Sniper Shield 3/3


Sniper Joe
75/69
6/7
Status: Sniper Shield 3/3
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on August 12th, 2021 at 9:28am
Posted 2021/08/12 at 9:28am
#2
the summoning

Goooooooooooooooooooo Joe!

Sniper Joe uses Sniper Grenade!
Super Effective! 35 Damage dealt!
Coin lands on Heads!

Beta Shadow's Sniper Joe
75/75
3/7
Status: Talking about Joe


prototedd's Heli Met
55/90
5/5
Status: o u c h


metal-man_alt3 sniper-joe gyro-man_alt3
^ Top
ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on August 12th, 2021 at 9:31am
Posted 2021/08/12 at 9:31am
#3
(OOC: So, when do I get to play?)
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on August 12th, 2021 at 9:32am Edited on 2021/08/12 at 9:34am
Posted 2021/08/12 at 9:32am Edited 2021/08/12 at 9:34am
#4
@ch4s3man : Just find someone to battle with (who isn't me, Red, Gamma, or tedd) and you may start.

Edit: And somehow we are the only other four people online right now. Guess you'll have to wait it out. :/
^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on August 12th, 2021 at 9:32am
Posted 2021/08/12 at 9:32am
#5
@ch4s3man : When another unoccupied player either accepts your challenge or you accept theirs.
^ Top
Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on August 12th, 2021 at 9:33am Edited on 2021/08/12 at 10:04am
Posted 2021/08/12 at 9:33am Edited 2021/08/12 at 10:04am
#6
Ah beans.

heli met! Use met shot!

prototedd's heli met
55/90
4/5
Status: who's joe?
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on August 12th, 2021 at 9:53am
Posted 2021/08/12 at 9:53am
#7
Flipping coins...

1 Heads! 6 Damage dealt!

Firing away with Sniper Shot!
12 Damage dealt!

Beta Shadow's Sniper Joe
69/75
4/7
Status: Joe Mamoru


prototedd's Heli Met
43/90
5/5
Status: gottem


metal-man_alt3 sniper-joe gyro-man_alt3
^ Top
Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on August 12th, 2021 at 10:05am Edited on 2021/08/12 at 10:06am
Posted 2021/08/12 at 10:05am Edited 2021/08/12 at 10:06am
#8
Just my luck,i shouldn't use moves that rely on rolls,


but on the other hand-

heli met! Use met shot!

prototedd's heli met
43/90
4/5
Status: been got
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on August 12th, 2021 at 10:07am
Posted 2021/08/12 at 10:07am
#9
Flipping coins...

2 Heads are better than one! 12 Damage!

Gonna snipe you again

Beta Shadow's Sniper Joe
57/75
5/7
Status: Still feeling better than updog


prototedd's Heli Met
31/90
5/5
Status: sniped


metal-man_alt3 sniper-joe gyro-man_alt3
^ Top
Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on August 12th, 2021 at 11:10am
Posted 2021/08/12 at 11:10am
#10
hmm, this isn't looking too good-

heli met! Use met shot once again!

prototedd's heli met
31/90
4/5
Status: i refuse to ask what updog is
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on August 12th, 2021 at 11:15am Edited on 2021/08/12 at 2:53pm
Posted 2021/08/12 at 11:15am Edited 2021/08/12 at 2:53pm
#11
@ch4s3man :

skull-man_alt3 Heheh, looks like I've found my next victim

Soren Kill (>:]) challenges ch4s3man!
^ Top
ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on August 12th, 2021 at 11:22am Edited on 2021/08/12 at 11:32am
Posted 2021/08/12 at 11:22am Edited 2021/08/12 at 11:32am
#12
mega-man Alright, your on Mr. Kill!

Crystal Joe, teach him a lesson!

75/75
[7/7]{weapon}
Status: Shiny as a...crystal
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on August 12th, 2021 at 11:26am Edited on 2021/08/12 at 11:31am
Posted 2021/08/12 at 11:26am Edited 2021/08/12 at 11:31am
#13
skull-man_alt3 Let's make this even...

Sniper Joe, move out!

Kill's Sniper Joe
75/75
7/7
Status: TARGET DETECTED
^ Top
ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on August 12th, 2021 at 11:35am
Posted 2021/08/12 at 11:35am
#14
Crytsal Joe, give him some crystals!

75/75
6/7
Status: Looking like a treasure
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on August 12th, 2021 at 11:44am Edited on 2021/08/12 at 11:53am
Posted 2021/08/12 at 11:44am Edited 2021/08/12 at 11:53am
#15
sniper-joe ENGAGE FIRE! (pretend other attack didn't happen)

Sniper Joe Shoots a Sniper Shot

Sniper Joe
75/75
7/7
Status: FIRING
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on August 12th, 2021 at 11:49am
Posted 2021/08/12 at 11:49am
#16


It is actually the robot with highest speed that goes first. So, by all means, Kill's Sniper Joe goes first due to higher speed (SJ's 50 > CJ's 40)

i'll do my turn later
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on August 12th, 2021 at 11:52am Edited on 2021/08/12 at 11:55am
Posted 2021/08/12 at 11:52am Edited 2021/08/12 at 11:55am
#17
@Beta Shadow : oh woops I got confused

So since my post came first might aswell go again

(pew)

edit: crystal joes have 90 health aaaaaaaaaaaaaaa
^ Top
ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on August 12th, 2021 at 11:53am
Posted 2021/08/12 at 11:53am
#18
(OOC: I didn't know that, maybe this was a bad idea for me to be here.)
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on August 12th, 2021 at 1:53pm Edited on 2021/08/12 at 2:06pm
Posted 2021/08/12 at 1:53pm Edited 2021/08/12 at 2:06pm
#19
@ch4s3man : Eh, not really. Everyone makes mistakes after all, myself included. The key is to get past that and as preached as that last statement is, people often forget that.
Sensing a stalemate, Sniper Joe throws a Sniper Grenade at his counterpart.
HP:69/75
WE:7/7(?)
(Since I'm going last, that means that a new turn has occurred and thus our weapon energy has gone up by one, correct?)
Sniper Shield 2/3
^ Top
CRORQ
 
CRORQ
78,300,058 BP
6 TP | 1869 PP
Posted on August 13th, 2021 at 11:35pm
Posted 2021/08/13 at 11:35pm
#20
Fine, I'll do it myself.

...Crud.
75-(23/2)=11.
Redbomber
Hp:64/75

Gamma:
HP:59/75
^ Top

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