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MMRPG TCG: Resurgence

August 8th, 2021 at 2:10pm
 
Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
...Previously...



...And now...
Welcome, one and all, to the resurgence of the MMRPG Trading Card Game: a place where you can create and collect trading cards based off of Mega Man, the MMRPG Community, or just about anything your hearts desire, then use them in battle against other players.

...Yeah, in case it wasn't made clear, I've done this before. Twice. But they became inactive due to particular... balancing issues. So I've strayed away from the TCG for a long while, and was intent on leaving it dead... Until sometime in 2020, where the Chaotic Mysteries of Legacies and what-Ifs left me wondering what sort of cards would be created these days if I left it living.

...And then I stopped working on it for a few months. Whoops. Also technically Lore-wise Ninja Phantom made this but he isn't Pseudoreaper anymore so it doesn't matter.

Rules:
- There are 4 types of cards: Robots, Items, Weapons, and Fields.
Robots- Basically the most important cards of the game. They attack opposing Robot cards to knock them into 0 HP. If you run out of Robot cards, you lose the game.
Items- Helpful cards that can restore HP, increase stats, and hinder opponents. However, once used, they must be discarded, and cannot be used again.
Weapons- Provides a single use of an attack not in the robot’s 3-space weapon slots. These cost extra WE to use, however, and- much like the Item cards- are single-use.
Fields- Alters the battlefield to boost or hinder cards of specific elements with elemental multipliers. Can also apply multipliers of Damage and Recovery. (Not Experience, though. That has no purpose here.)
- When starting off, you are to choose between 3 different starter decks. More information on the individual cards can be seen in the “Shop” section.
Dr. Light Starter Deck - Met (RC), Sniper Joe (RC), Mega Man (RC), Roll (RC), Energy Pellet (IC), Weapon Pellet (IC), Gentle Countryside (FC)
Dr. Wily Starter Deck - Heli Met (RC), Skeleton Joe (RC), Bass (RC), Disco (RC), Energy Pellet (IC), Weapon Pellet (IC), Maniacal Hideaway (FC)
Dr. Cossack Starter Deck - Swim Met (RC), Crystal Joe (RC), Proto Man (RC), Rhythm (RC), Energy Pellet (IC), Weapon Pellet (IC), Wintry Forefront (FC)
- The current card maximum for a deck is 30. Any excess cards are sent to storage.
- You cannot use alt accounts just to have a second game.
- Seeing as this is a Trading Card Game, you are indeed allowed to trade with others. You may also sell cards for Zenny; Each card sells for 5 Zenny each.
- Yes, you earn Zenny in this game; Zenny allows you to buy even more cards. See the “Shop” section for more information.
- You start with no Zenny whatsoever; You earn 10 Zenny for every victory you obtain. 5 Zenny is recieved as either consolation for losing a battle or winning a battle against a "CPU" player (which will come some time in the future).
  - For every 5-win streak, you may receive a Mega Coin. More information in the “Shop” section.
- As stated above, you can create your OWN cards. See the “Card Creator” for more information.
- In a battle, up to 8 robots are on the field at a time: one as the currently active card, and 7 others to be placed on the bench. The currently active robot can switch out with these 7 benched robots at any point, but at the cost of a turn.
  - Additionally, if the currently active robot is disabled, the robot is discarded, and replaced with a robot from the bench. Only when this happens can a robot card be moved from the deck and into the bench.
  - Certain attacks have the ability to harm cards in the bench. In these cases, weaknesses and resistances are ignored. Attack buffs and debuffs, however, are not.
- The battles- including coin flips and other specifics- are controlled by me. The only say you have in the battle is the move you make on your turn. Since I have proven to be terrible at this, I have decided to void this rule and instead allow players to provide their own coin flips and the like- just please be honest and show evidence of results. If you wish to have me deal with them, then simply ask. (Obviously, I cannot guarantee that I'd follow through.)
- If you feel like anything requires rebalancing, please inform me in private. (Be it through Discord or through forum PMs.)
Card Creator

- In the past versions of MMRPG TCG, I have allowed you to keep the cards you created. Not this time. If you want the cards you made so badly, you’ll have to buy the pack they’re in, and hope you get lucky.
  - To make this easier, there are packs in the shop that contain all the cards made by specific users.
- Form changing and core changing is currently unallowed. I'll probably think about it for the future, though.
- Each card has a rarity that determines how common/easy the card is to obtain. This ALSO affects the stat limit of all cards. These rarities are:
* (1 Star): Common
** (2 Stars): Uncommon
*** (3 Stars): Rare
- The first attack slot can be replaced with a Power (passive ability). But ONLY the first attack slot. (Additionally, Common robots cannot have Powers.)
- Below are the sections of each Robot card described in detail:
Name - Self-explanatory: the name of the Robot this card is based on.
Core - The element of the card. May or may not hold any true importance towards the impact of the game.
Rarity - The rarity of the card. Refer to above.
HP - The amount of Health the robot has. If this is lowered to 0, the robot is defeated.
(Limits: Min- 50 | * Max- 100 | ** Max- 300 | *** Max- 500)
WE - The amount of Weapon Energy the robot has. This works in conjunction with Attack costs, and is replenished by 1 on each turn.
(Limits: Min- 5 | * Max- 10 | ** Max- 15 | *** Max- 20)
Attack/Power Name - The name of the attack/ability. Each robot, as stated before, has 3 attack slots, with the first slot available as a passive ability.
Damage - The amount of damage the attack deals under normal conditions.
(Limits: * Max- 30 | ** Max- 50 | *** Max- 70)
Attack Type - The element of the attack. Affected by Weaknesses and Resistances.
Attack Cost - The amount of WE needed to use the attack.
Attack/Power Description - Additional information for the attack. (Coin flips, results of coin flips, ect.)
Weakness - The element that deals +50% more damage to this robot. All robots must have a weakness. (Limit: 1)
Resistance - The element that deals half damage to this robot. Like weaknesses, all robots must have a resistance. (Limit: 1)
Speed - The stat that determines which robot typically goes first in a battle, depending on which is higher.
(Limit: Min- 50 | * Max- 100 | ** Max- 200 | *** Max- 300)
Source - The game/roleplay/series the robot originates from. (Optional)
Flavor Text - A little bit of text that describes the robot in question. (Optional)
- Below are the sections of each Item card in detail:
Name - The name of the item this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Effect - What the card does in battle. Please adjust the effects according to its Rarity.
Source - The game/roleplay/series the item originates from. (Optional)
Flavor Text - A little bit of text that describes the item in question. (Optional)
- Below are the sections of each Weapon card in detail:
Name - The name of the weapon this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Damage - The amount of damage the attack deals under normal conditions.
(Limits: * Max- 30 | ** Max- 50 | *** Max- 70)
Attack Type - The element of the attack. Affected by Weaknesses and Resistances.
Attack Cost - The amount of WE needed to use the attack.
Attack/Power Description - Additional information for the attack. (Coin flips, results of coin flips, ect.)
Source - The game/roleplay/series the weapon originates from. (Optional)
Flavor Text - A little bit of text that describes the weapon in question. (Optional)
- Below are the sections of each Field card in detail:
Name - The name of the field this card is based off of.
Core - The element of the card.
Rarity - The rarity of the card.
Boosts - States what elements are boosted by the field.
(Limits: * Max- x2 w/ 1 Element | ** Max- x4 w/ 3 Elements | *** Max- x6 w/ 5 Elements)
Debuffs - States what elements are weakened by the field.
(Limits: * Max- /2 w/ 1 Element | ** Max- /4 w/ 3 Elements | *** Max- /6 w/ 5 Elements)
Source - The game/roleplay/series the field originates from. (Optional)
Flavor Text - A little bit of text that describes the field in question. (Optional)
Shop

- The Shop is where you can buy more cards and grow your deck... Or your ever-expanding collection. Your choice.
- You can purchase cards from particular packs, located here.
  - Any card you make will go into a pack labelled “*Username Here* Set”.
  - You may also request to create your own sets if you feel so inclined.
  - If you want your card to be in another person’s set, you MUST ask the card creator’s permission to do so. Same goes for putting another person’s card in your Set.
- The price for 3 cards is 5 Zenny, 10 Zenny will grant you 7 cards, and 15 Zenny will grant you 12.
- The cards you get is determined by random selection, based on rarity:
* Cards: 60% Chance | ** Cards: 30% Chance | *** Cards: 10% Chance
- The Mega Coin allows you to buy any card you desire without having to worry about randomization.
View Player Stats Here
View Current Battles Here
MMRPG TCG: Resurgence
Posted by Beta Skull on August 8th, 2021 at 2:10pm
Viewed 533 Times
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 17th, 2021 at 8:28pm
Posted 2021/11/17 at 8:28pm
#1
Here it goes... and... It's Heads!



That's some damage there...

If I can't attack, time to put some shields up!

Sniper Shield!

Really Unhappy's Sniper Joe
35/75
5/7
Status: Sniper Shield Active
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 18th, 2021 at 4:41pm Edited on 2021/11/18 at 5:05pm
Posted 2021/11/18 at 4:41pm Edited 2021/11/18 at 5:05pm
#2
I'm back.

Let me go ahead with a Buster shot...

Dan's Mega Man
150/150
6/10
Status:Fighting

^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 18th, 2021 at 7:37pm Edited on 2021/11/18 at 7:43pm
Posted 2021/11/18 at 7:37pm Edited 2021/11/18 at 7:43pm
#3
12 / 2 = 6

JOE USE THE FLANCKING GRE-NA-DA!!!!!

(flip coin)



Ok good...

Really Unhappy's Sniper Joe
29/75
2/7
Status: Throws Gre-na-da
^ Top
Mr Question
 
Mr Question
5,195,814 BP
2 TP | 79 PP
Posted on November 18th, 2021 at 8:19pm
Posted 2021/11/18 at 8:19pm
#4
why do you think he quit when he literally posted minutes ago
people have lives y'know
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 18th, 2021 at 8:35pm
Posted 2021/11/18 at 8:35pm
#5
Ouch.

Let me sliiiiiiide.


Dan's Mega Man
127/150
2/10
Status:BOOMed
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 18th, 2021 at 8:57pm Edited on 2021/11/18 at 9:08pm
Posted 2021/11/18 at 8:57pm Edited 2021/11/18 at 9:08pm
#6


(Sniper Joe Died)

Welp, he dead

Got bring in the Big Guns with the Big Guns.

(Mega Man was Summoned)

Since this isn't the beginning speed won't matter I think

So I'ma slide myself. Also gonna use a different because most of the time I'm getting heads.



sad

Really Happy's Mega Man
150/150
6/10
Status: Existing


Note: every turn you regenerate 1 WE so technically you have 4 WE
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 18th, 2021 at 9:10pm Edited on 2021/11/19 at 4:29pm
Posted 2021/11/18 at 9:10pm Edited 2021/11/19 at 4:29pm
#7
Variable Weapons System activated!

But still ouch. Let me Buster Shot.

Dan's Mega Man
87/150
5/10
Status: Feeling like home


^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 18th, 2021 at 9:20pm
Posted 2021/11/18 at 9:20pm
#8
(You have 5 WE Now)

welp just gotta do what I can... slidin'



ok cool

Really Happy's Mega Man
128/150
3/10
Status: Immune
^ Top
RedBomber
 
RedBomber
71,335,109 BP
3 TP | 3183 PP
Posted on November 19th, 2021 at 6:08am Edited on 2021/11/23 at 8:06pm
Posted 2021/11/19 at 6:08am Edited 2021/11/23 at 8:06pm
#9
I'll crush you like a bug. Sniper Joe will use Sniper Grenade. Cue the coin flip...



Heads. Met takes 23 Damage. He gets no recoil.

Sniper Joe (RedBomber)
44/75
3/7
Status: Standing ground.


Met (Gamma)
52/75
7/7
Status: WHAT THE FU-- BOOOOOOOOOOOOM
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 19th, 2021 at 7:17pm
Posted 2021/11/19 at 7:17pm
#10
Tet me use...

Gentle Countryside!

Dan's Mega Man
47/150
6/10
Status:Feels a breeze
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 19th, 2021 at 9:00pm Edited on 2021/11/19 at 9:04pm
Posted 2021/11/19 at 9:00pm Edited 2021/11/19 at 9:04pm
#11
BUSTER SHOT (but since gentle countryside is active, and I have mega man, this does x2)

Really Unhappy's Mega Man
128/150
4/10
Status: I'm Going to Kill You
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 19th, 2021 at 9:11pm
Posted 2021/11/19 at 9:11pm
#12
-_-.....

Alright, let me use Sniper Grenade

Dan's Mega Man
23/150
3/10
Status:Determined to YEET
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 19th, 2021 at 9:37pm
Posted 2021/11/19 at 9:37pm
#13
Not gonna do a coin flip because either way I'ma Buster Shot and Meg of D is ded.

Really Unhappy's Mega Man
105/150
5/10
Status: Killed Himself, Insert Paradox
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 21st, 2021 at 7:43am
Posted 2021/11/21 at 7:43am
#14
Rocks gone, so I'll put in....Roll!


Dan's Roll
225/225
15/15
Status:Vengeful
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 21st, 2021 at 6:30pm
Posted 2021/11/21 at 6:30pm
#15
@Dan : you have a chance to do something since you are forced to switch
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 22nd, 2021 at 7:47pm Edited on 2021/11/22 at 7:58pm
Posted 2021/11/22 at 7:47pm Edited 2021/11/22 at 7:58pm
#16
Alright then, lets go for a Roll Sweeper.

Dan's Roll
225/225
12/15
Status:Going BRRRRRRRRRRRRR
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 23rd, 2021 at 7:53pm
Posted 2021/11/23 at 7:53pm
#17
*spitting* PLEH! Anyways...

phew... (realizes he took double damage)

OH NO

(also realizes he can do that too)

anyways...

MEGA SLIDE!!!!



Sh- well doesn't matter I lived a good life

Really Unhappy's Mega Man
41/105
2/15
Status: Betrayed and Dying
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 24th, 2021 at 10:34am
Posted 2021/11/24 at 10:34am
#18
(He He Boi) with a roll sweeper

Dan's Roll
145/225
9/15
Status:YEETing
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 24th, 2021 at 7:15pm
Posted 2021/11/24 at 7:15pm
#19


phew...

(Mega Man died I guess)

Welp, when you Rock...

Really Unhappy's Roll
225/225
12/15
Status: ...You Roll...


...SWEEPER!



Crud
^ Top
Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 29th, 2021 at 6:53pm
Posted 2021/11/29 at 6:53pm
#20
Well let me sweep again.

Dan's Roll
81/225
6/15
Status:POWER
^ Top

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