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Mega Man RPG: Take the Crown

April 1st, 2022 at 11:10am
 
Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
So, I had this idea in mind for quite some time now, and I figured now would be a fun time to start it. There's no story since it's just kicking the of an overpowered monstrosity while simultaneously getting your own kicked by said overpowered monstrosity, so I'll just get straight to the rules:

1. Everyone must create their own base character. Each character has 30 stat points to give to each of the stats below:
Energy - The amount of damage your character can take. Every point towards this stat is multiplied by 20.
Weapons - The amount of weapon energy you have. Every point towards this stat is doubled.
Attack - The strength of your attacks.
Defense - How much is reduced from attacks dealt to you.
Speed - Dictates turn order.

Each player must also give their character the following:

Icon - A mugshot to represent your character. (Optional)
Core Type - The element of which your character is strongest with. Attacks of this element are 50% stronger and cost 2/3 of Weapon Energy.
Sub Type - The element of which your character is second strongest with. Attacks of this element are 25% stronger and cost 3/4 of Weapon Energy. (Optional)
Weakness - The element of which your character is weak against. Attacks of this element are 50% stronger against you. Can have up to 2 and no less than 1.
Resistance - The element of which your character is strong against. Attacks of this element are 50% weaker against you. Can have up to 2 and no less than 1.
3 Abilities - Can be either of your own creation or chosen from the Weapons Library. See Rule #11 for more detail.

These type-based features can be ANY elemental type featured within MMRPG itself. This INCLUDES types such as Empty, Energy, Light, etc.
2. At the start of each month, a new raid boss appears. This raid boss will be the same level as the highest-level player and will have the same stat points available to them, except that the raid boss will have infinite health.
3. The goal of the game is to deal as much damage to the Raid Boss as possible. The person who deals the most damage to the raid boss by the end of the month becomes the next raid boss.
4. After every 1,000 damage, the multiplier of the raid boss' stats increase, making them stronger.
5. If a player loses all their health, they will be unable to act for one turn; Afterwards, they will return to battle with all health and weapon energy, but they will also drop all stat buffs/debuffs that were placed on them.
6. Players will recover 1 Weapon Energy on each turn; All players will also have a 0-WE Buster Shot weapon that they can use to conserve WE, or for if they are out of Weapon Energy.
7. If a player does not post an action after ~24 hours since their last post, their turn will be automated.
8. After a raid boss leaves, the player with the most cumulative damage will become the next raid boss. Raid Bosses are created via private messages to me either through the site or through Discord so that their elemental weaknesses and resistances can remain hidden.
8.5. You can choose to either create a new raid boss or reuse/add features to an old one.
9. While participating as the raid boss, the user will be unable to participate in the raid as their none-raid character.
10. Additionally, cumulative damage for each player is converted into experience points. Players with enough experience will level up upon being disabled or reaching the end of the raid, receiving:
-10 more stat points that they can give to any stat they desire
-Another new weapon every even-numbered level (created or library)
-And that's it lol
11. Weapons have five aspects:
Core Type - 1-2 elements that control what Weaknesses or Resistances are triggered.
Cost - How much Weapon Energy is required to use the move.
Accuracy - The chance a move has of succeeding.
Power - The strength of a move. Limit of 15 Damage, +15 more per 2 WE cost
Effect - Any additional effects the move can have (multiple hits, stat changes, etc.) Limit 1, +1 per 4 WE cost. See Page 1, Post #4 for additional detail.
12. These events are typically made with no story to them; However, if you wish to provide story and/or dialogue to make things more interesting, feel free.
13. Keep in mind that everything here is mostly experimental at the moment; If there is ANYTHING that you feel that needs rebalancing, do NOT be afraid to tell me so.

Below is my non-raid boss character:

Ninja Man Ψ
Core: Swift
Subcore: Nature
Weakness: Time
Resistance: Nature
Abilities: Ninja Katana Ψ Energy Boost Swift Buster

Energy: 10
Weapons: 12
Attack: 7
Defense: 4
Speed: 8

And info on Ninja Katana Ψ:

Core: Swift/Cutter
Cost: 4 WE
Accuracy: 100%
Power: 21 Damage
Effect: Lowers opponent Speed by one stage.
Current Raid Boss:

??? (RadiatedWraith)

Past Raid Bosses:

April/May 2022 : Beta Satan (Beta Shadow)
June 2022 : Crystal Hydrakins (XE Olive)
July 2022: T-Verse Quartet (Tedd)
August 2022 #1: Tyr (RedBomber)
August 2022 #2: Lapley (HighTower)
September 2022: Cut Man (Idk947)
October 2022: Burning Desire (RadiatedWraith)
November 2022: Weapons Archive MKII (Beta Shadow)
December 2022: Zenith (+ Narcian) (Tedd)
January 2023: Nic (RadiatedWraith)
February 2023: Fighting Alloy Team (ch4s3man)
March 2023: Beta Team (& Associates) (Beta Shadow)
April 2023: Dead Meme Lord BBA Mega Man (QuintAnother)
May 2023: M1K3 (RotomSlashBlast)
July 2023: proto-man_shadow QA's Fun-Ruining Mind (QuintAnother)
August 2023: Satanic Fatal Robots (Beta Shadow)
Character Sheet
Summon Sheet

Weapons Library
Status Effects/Traps Guide
Skill Library
Past Raid Bosses

Item Shop
Elemental Prestige
- Senshi Summons

Sidestories
Minigames
Mega Man RPG: Take the Crown
Posted by Beta Skull on April 1st, 2022 at 11:10am
Viewed 10805 Times
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on April 16th, 2023 at 12:35pm Edited on 2023/04/16 at 12:41pm
Posted 2023/04/16 at 12:35pm Edited 2023/04/16 at 12:41pm
#1
Okay, how come Fear is suddenly guaranteed to prevent movement all of a sudden?

Whatever, Reggae'd Vivace uses a Weapon Capsule on herself, and does Speed Star AGAIN to the Communist.
^ Top
QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 16th, 2023 at 1:01pm
Posted 2023/04/16 at 1:01pm
#2
F***, sorry, I was calculating with a 80% chance when it was actually a 50%.
If it makes up for it, I will be removing Fear from everyone, and my Fear moves will not cause said effect.
^ Top
ShyOne9117
 
ShyOne9117
15,355,665 BP
6 TP | 78 PP
Posted on April 16th, 2023 at 8:44pm
Posted 2023/04/16 at 8:44pm
#3
Swarm Man uses Locust Swarm
^ Top
QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 19th, 2023 at 12:25pm Edited on 2023/04/19 at 3:01pm
Posted 2023/04/19 at 12:25pm Edited 2023/04/19 at 3:01pm
#4
Sorry for the long wait.
BBA Mega Man uses a move that was made due my laziness to calculate multipliers, the Multiplier Throw. It deals a freaky 1200 damage to Reggae'd Vivace, disabling her(and reggae i think) instantly due to 400 power, but it used up one of my multipliers, so now it's only multiplied by 2 instead of 3...
Which is bad, considering Polluted Battlefield is on(but i won't put it on last turn, forgot)
Anyways, Ninja Psi deals 207 damage with pirate's Scythe.
The Sea Witch uses Sea Spell II, which won't be calculated since i have absolutely no idea what's the move's power, accuracy, her attack, her speed etc., plus it's not in the sheet. Will edit when that's revealed.
Ice Man fires an Ice Slasher plus at Swarm Man! He is now fully debuffed in Speed, and has a 25% of slipping and losing his turn!
Cut Man uses a Buster Charge on BBA Mega Man!
The communists attack Ninja Pirate with item user, both using an Anti-Pellet at him for no AP cost! Both of them then fire C-Axes and C-Scythes at Ninja, who takes 418 damage, 214 from each attack, getting a 3-stage attack and defense debuff, along with taking super effective damage from Level attacks for 2 turns!
Cara Oasis uses Tree Fall, dealing 19 damage!
Vat Man uses Chemoshock, but since I forgot to calculate Corroded effects this turn, he just fires at that Communist Ninja atkd for 35 damage!
Guts Man creates a Super Arm block with super arm+!
Swarm Man uses a Locust Swarm, but slips and loses his turn!( i rolled a d4, and the 25% chance actually happened with a dice roll)
About the auto-turns,I will not give those in this specific turn, because all of the time you had to post your action thanks to me literally forgetting I had to do this for 3 days was enough. Plus, you've all waited so long, and thinking about what every single player would act if he posted would take a lot of more time.
The follwing players were inflicted with Corroded:
Ninja Pirate
Swarm Man
Wada
Communist A(the one attacked this turn was B)
Guts Man
^ Top
ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on April 19th, 2023 at 3:07pm
Posted 2023/04/19 at 3:07pm
#5
Cara Oasis: You know, you're not that very powerful as you say. So having a war against everyone will be a mistake.

She uses Falcon Storm on Ice Man
^ Top
SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
3,978,167 BP
0 TP | 144 PP
Posted on April 20th, 2023 at 1:38pm
Posted 2023/04/20 at 1:38pm
#6
Burning Pirate uses Hook Hoser on Communist B (9)
^ Top
Master Alicia
 
Master Alicia
48,802,391 BP
17 TP | 601 PP
Posted on April 20th, 2023 at 5:57pm
Posted 2023/04/20 at 5:57pm
#7
Neo Ton: *uses Fire Breath* hiya!
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on April 21st, 2023 at 11:14am
Posted 2023/04/21 at 11:14am
#8
Since I have absolutely no plan in mind for the time being, I'm just going to repeat the same move as previous but against Ice Man this time

And if Reggae already recovered then Hyperspeed Crash on Cut Man
^ Top
QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 25th, 2023 at 4:38am
Posted 2023/04/25 at 4:38am
#9
I think Reggae is recovering...
BBA Mega Man recovers WE with Buster Charge!
B.Pirate uses Hook Hoser-81 damage to C.B and accuracy reduction of 9%!
Cut Man Cutter Polishes himself before using a Sharp Joke, lowering everyone's Attack by 1 stage!
Neo Ton uses Fire Breath- BBA MegaMan takes 13 damage and is Ablaze!
Ninja Man Psi uses Pirate's Scythe and deals 207 damage to Ice Man!
Cara oasis uses Falcon Storm on Ice Man-145 super-effectivr damage and renews Stun effect!
Guts man uses Buster Charge on himself!
All Corroded Players take 1/10 of HP as damage but I'm too lazy to calculate that at school!
^ Top
Master Alicia
 
Master Alicia
48,802,391 BP
17 TP | 601 PP
Posted on April 25th, 2023 at 6:18am
Posted 2023/04/25 at 6:18am
#10
Neo Ton: *He taunted at BBA Mega Man for being ablazed by his Fire Breath by laughing in snigger way and used Attack Boost* haha feel the wrath of my hot flaming attack!
^ Top
ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on April 25th, 2023 at 6:29am
Posted 2023/04/25 at 6:29am
#11
Cara Oasis: I think you should leave before you get injured fighting everyone.

She uses Antlion Protect on Ninja Pirate
^ Top
QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 25th, 2023 at 7:02am
Posted 2023/04/25 at 7:02am
#12
(Does the move have priority in turn order? If it doesn't I suggest you use another moveslot to give it priority, or else it's pretty useless since Cara Oasis isn't THAT quick)
^ Top
Master Alicia
 
Master Alicia
48,802,391 BP
17 TP | 601 PP
Posted on April 25th, 2023 at 7:04am Edited on 2023/04/25 at 7:14am
Posted 2023/04/25 at 7:04am Edited 2023/04/25 at 7:14am
#13
(Have to agreed with you in that. Didn't mean to be mean, just suggesting that it can have either like -3 priority or -1 priority. Mack is the good example upcoming character for this, his skill called Medical Support had 1+ priority to energy-related boost moves, but had -2 priority to other moves like Defense Boost)

@QuintAnother :
^ Top
QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 25th, 2023 at 7:21am
Posted 2023/04/25 at 7:21am
#14
(There's no Priority rules here pike -2 or +4; when I say having priority, it means the move always goes first.)
^ Top
Master Alicia
 
Master Alicia
48,802,391 BP
17 TP | 601 PP
Posted on April 25th, 2023 at 7:24am Edited on 2023/04/25 at 7:30am
Posted 2023/04/25 at 7:24am Edited 2023/04/25 at 7:30am
#15
(oh right. of course, wow this attack that one Sarah used is pretty cool. I might redesign my Elemental Guardian OCs along with some differences, mental illnesses and others in them in common)
^ Top
SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
3,978,167 BP
0 TP | 144 PP
Posted on April 26th, 2023 at 12:49pm
Posted 2023/04/26 at 12:49pm
#16
Burning Pirate uses Wave Burner P and pees on-
^ Top
QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 28th, 2023 at 5:56am
Posted 2023/04/28 at 5:56am
#17
I'm gonna wait a bit more because I won't give any more auto-turns, and 3 people on a TTC turn is just too low. Will edit this when more people decide to post(at least 4 or 5 c'mon)
^ Top
Master Alicia
 
Master Alicia
48,802,391 BP
17 TP | 601 PP
Posted on April 28th, 2023 at 5:59am
Posted 2023/04/28 at 5:59am
#18
same here, it's going to be very hard for this to happen
^ Top
Rotom
 
Rotom
53,066,134 BP
15 TP | 2816 PP
Posted on April 30th, 2023 at 9:17am
Posted 2023/04/30 at 9:17am
#19
Well then. Guess Vivace does one more attack, and it's Stellar Moxie.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on April 30th, 2023 at 9:17am
Posted 2023/04/30 at 9:17am
#20
...Yep. Still have no idea what else to do.

Just. Repeat the same turn as last time, same exact moves except Reggae should be able to move this turn.
^ Top

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