Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
HP: ATK: DEF: WE: SPD: CRIT: Resistances: Weakness: Bio:(not needed) These must add up to 40 at max
Type: Any Core Type + Metal, Crazy, Ghost, Dragon, Scary and Solar HP: HP. 20 per stat point ATK: Damage dealt DEF: More defense = less damage taken SPD: More speed = act sooner WE: Max WE CRIT: Critical hit chance in percent. 1 Crit = 1% crit chance. crits deal 2x damage Resistances: Take 25% less damage from moves of this core type, max 2 Weakness: Take 50% more damage from moves of this core type, max 2 Moves: 15 Power per WE +1 WE per extra effect. has a core type -1 WE per 15 Power recoil
Skill: a Passive
You will go through 4 stages.
1. Goons 2. Miniboss 3. More Goons 4. Dungeon Boss
Dying will make you unable to act until the next stage
on stage 4, it will be for 4 turns
Robots & Rogues SHUT DOWN Posted by Nims2DR on June 2nd, 2023 at 12:43pm Viewed 65 Times
@Nims2DR : Not to criticize you, but uhh... I understand you're trying to make an RP so some people play your game, I tried to make some RPs too, mine ended up looking bad. But for an "inspired" game, I think you gotta make it a lot more original. The only things I see of original is the 3 new element types and a few stats who changed numbers. All of the rest is exactly like TTC. Anyways, as I said above, I don't wanna criticize you, but try to come up with something more original and that doesn't literally have the same system as another game.
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