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Mega Man RPG Prototype Ability Database

Ability Database ( 17 / 247 Abilities ) ( Cutter Type )

 

Ability Listing ( Cutter Type )

 
No.19
Rolling Cutter's Icon

Rolling Cutter
Cutter Type

Rolling Cutter
Cutter
4 WE
Select Target (Enemy Side)
10 Damage
Fast (+1)
98%
6,000 z / 3,000 BP
The user throws a boomerang-like blade at any target that strikes up to three times dealing massive damage!
^ Top
 
No.27
Rising Cutter's Icon

Rising Cutter
Cutter / Earth Type

Rising Cutter
Cutter Earth
8 WE
Auto
20 Damage
Normal
98%
12,000 z / 6,000 BP
The user summons a giant cutter below the target that rises up to inflict massive damage and sharply lower their defense stat!
^ Top
 
No.29
Ice Slasher's Icon

Ice Slasher
Freeze / Cutter Type

Ice Slasher
Freeze Cutter
8 WE
Auto
26 Damage
Normal
94%
12,000 z / 6,000 BP
The user fires a blast of razor-sharp ice at the target to inflict damage and remove any boosts to their speed stat!
^ Top
 
No.35
Metal Blade's Icon

Metal Blade
Cutter Type

Metal Blade
Cutter
4 WE
Select Target (Enemy Side)
16 Damage
Fast (+1)
100%
6,000 z / 3,000 BP
The user throws a sharp, disc-like blade in any direction that rips through the target for massive damage!
^ Top
 
No.43
Metal Press's Icon

Metal Press
Cutter / Impact Type

Metal Press
Cutter Impact
8 WE
Auto
22 Damage
Slow (-5)
100%
12,000 z / 6,000 BP
The user summons a giant spike-covered press that drops down on the target at the end of the turn, dealing damage and lowering all stats by one stage!
^ Top
 
No.46
Quick Boomerang's Icon

Quick Boomerang
Swift / Cutter Type

Quick Boomerang
Swift Cutter
8 WE
Select Target (Enemy Side)
10 Damage
Fast (+3)
96%
12,000 z / 6,000 BP
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength!
^ Top
 
No.55
Shadow Blade's Icon

Shadow Blade
Shadow / Cutter Type

Shadow Blade
Shadow Cutter
8 WE
Auto
32 Damage
Normal
92%
12,000 z / 6,000 BP
The user throws a dark ninja star at the target to inflict high damage and lower their highest stat!
^ Top
 
No.56
Needle Cannon's Icon

Needle Cannon
Cutter / Missile Type

Needle Cannon
Cutter Missile
8 WE
Auto
20 Damage
Normal
80%
12,000 z / 6,000 BP
The user fires a volley of three needle-like projectiles that pierce the target and repeatedly inflict damage!
^ Top
 
No.65
Ring Boomerang's Icon

Ring Boomerang
Space / Cutter Type

Ring Boomerang
Space Cutter
8 WE
Auto
12 Damage
Normal
100%
12,000 z / 6,000 BP
The user throws a large, boomerang-like ring at the target, striking twice with perfect accuracy and inflicting damage each time!
^ Top
 
No.73
Gyro Attack's Icon

Gyro Attack
Wind / Cutter Type

Gyro Attack
Wind Cutter
8 WE
Auto
20 Damage
Normal
96%
12,000 z / 6,000 BP
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit!
^ Top
 
No.80
Yamato Spear's Icon

Yamato Spear
Cutter Type

Yamato Spear
Cutter
4 WE
Auto
8 Damage
Normal
96%
12,000 z / 6,000 BP
The user fires small spearheads at the target, completely piercing through any barriers the target is carrying! However, it will continually fire until either the target is disabled or the user runs out of weapon energy.
^ Top
 
No.83
Silver Tomahawk's Icon

Silver Tomahawk
Earth / Cutter Type

Silver Tomahawk
Earth Cutter
8 WE
Auto
18 Damage
Normal
90%
-
The user hurls a swirling tomahawk that rises to strike an unfortunate target twice! This ability has the capability to pierce through any barriers the target may be carrying.
^ Top
 
No.87
Slash Claw's Icon

Slash Claw
Cutter Type

Slash Claw
Cutter
4 WE
Auto
15 Damage
Normal
100%
6,000 z / 3,000 BP
The user slashes at the target with razor-sharp claws to inflict damage and worsen any negative stat changes afflicting them!
^ Top
 
No.89
No Image

Wild Coil
Impact / Cutter Type

Wild Coil
Impact Cutter
-
-
-
-
-
-
^ Top
 
No.99
No Image

Tengu Blade
Wind / Cutter Type

Tengu Blade
Wind Cutter
-
-
-
-
-
-
^ Top
 
No.100
Flame Sword's Icon

Flame Sword
Flame / Cutter Type

Flame Sword
Flame Cutter
8 WE
Auto
24 Damage
Normal
92%
12,000 z / 6,000 BP
The user severs the opponent with a fiery crescent of sizzling pyrotechnic energy, inflicting damage and removing any positive stat changes benefitting them!
^ Top
 
No.117
No Image

Triple Blade
Cutter Type

Triple Blade
Cutter
-
-
-
-
-
-
^ Top
 
No.121
No Image

Wheel Cutter
Swift / Cutter Type

Wheel Cutter
Swift Cutter
-
-
-
-
-
-
^ Top
 
No.135
No Image

Screw Crusher
Cutter / Impact Type

Screw Crusher
Cutter Impact
-
-
-
-
-
-
^ Top
 
No.155
Cutter Shot's Icon

Cutter Shot
Cutter Type

Cutter Shot
Cutter
-
Auto
10 Damage
Normal
100%
1,500 z / 750 BP
The user fires a small blade shot at the target to inflict Cutter type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
^ Top
 
No.156
Cutter Buster's Icon

Cutter Buster
Cutter Type

Cutter Buster
Cutter
2 WE
Auto
30 Damage
Normal
100%
3,000 z / 1,500 BP
The user charges itself with Cutter type energy on the first turn to increase its elemental abilities, then releases a powerful blade shot at the target on the second to inflict massive damage!
^ Top
 
No.157
Cutter Overdrive's Icon

Cutter Overdrive
Cutter Type

Cutter Overdrive
Cutter
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of blade shots, dealing Cutter type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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