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Mega Man RPG Prototype Ability Database

Ability Database ( 15 / 247 Abilities ) ( Explode Type )

 

Ability Listing ( Explode Type )

 
No.22
Hyper Bomb's Icon

Hyper Bomb
Explode Type

Hyper Bomb
Explode
4 WE
Auto
16 Damage
Normal
92%
6,000 z / 3,000 BP
The user throws a large bomb at the target that explodes for massive damage, occasionally hitting benched robots with the blast at half power!
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No.30
Danger Bomb's Icon

Danger Bomb
Explode Type

Danger Bomb
Explode
8 WE
Auto
50 Damage
Normal
86%
12,000 z / 6,000 BP
The user throws a powerful bomb toward the target that explodes mid-air to inflict massive damage! This ability sharply lowers the defense stats of both the target and user so detonate with extreme caution.
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No.39
Crash Bomber's Icon

Crash Bomber
Explode Type

Crash Bomber
Explode
4 WE
Select Target (Enemy Side)
38 Damage
Normal
100%
6,000 z / 3,000 BP
The user fires a small explosive that seeks out and latches onto the target, building power for one turn before exploding to deal massive damage unaffected by attack stats, defense stats, or position variables! Manually triggering this ability early is possible but appears to weaken its power...
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No.47
Crash Avenger's Icon

Crash Avenger
Explode / Shadow Type

Crash Avenger
Explode Shadow
8 WE
Auto
15 Damage
Normal
98%
12,000 z / 6,000 BP
The user enters a fit of rage and throws a large spike-rimmed explosive at the target to deal damage! This ability grows in power for each disabled ally robot on the user's side of the field.
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No.68
No Image

Napalm Bomb
Explode Type

Napalm Bomb
Explode
-
-
-
-
-
-
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No.88
No Image

Danger Wrap
Explode / Water Type

Danger Wrap
Explode Water
-
-
-
-
-
-
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No.91
Freeze Cracker's Icon

Freeze Cracker
Freeze / Explode Type

Freeze Cracker
Freeze Explode
8 WE
Select Target (Enemy Side)
24 Damage
Normal
96%
12,000 z / 6,000 BP
The user fires a snowflake-like projectile at the target that explodes on contact to deal damage. If this ability is used on a benched robot, the explosion of ice shards can hit adjacent foes as well.
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No.96
Flash Bomb's Icon

Flash Bomb
Explode Type

Flash Bomb
Explode
4 WE
Auto
15 Damage
Normal
82%
6,000 z / 3,000 BP
The user targets the opponent with a flash grenade, emitting a blinding explosion that can strike the enemy for up to three times! Upon three successful strikes, the target's attack stat will drop tremendously.
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No.102
Remote Mine's Icon

Remote Mine
Explode Type

Remote Mine
Explode
4 WE
Select Target (Enemy Side)
10 Damage
Normal
100%
6,000 z / 3,000 BP
The user generates a remote-controlled mine and throws it toward the target. The mine cements itself to the ground and slowly builds power until its eventual detonation. The user can trigger the mine's explosion at any time, but the longer the wait the greater the damage.
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No.116
Galaxy Bomb's Icon

Galaxy Bomb
Space / Explode Type

Galaxy Bomb
Space Explode
8 WE
Auto
10% Damage
Normal
100%
12,000 z / 6,000 BP
The user fires a small gravity bomb that implodes in front of the target to form a powerful black hole! The black hole lasts for five turns and deals damage to any active robot at the end of each!
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No.119
No Image

Commando Bomb
Missile / Explode Type

Commando Bomb
Missile Explode
-
-
-
-
-
-
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No.124
Solar Blaze's Icon

Solar Blaze
Flame / Explode Type

Solar Blaze
Flame Explode
8 WE
Auto
20 Damage
Slow (-5)
96%
12,000 z / 6,000 BP
The user fires a flame-based explosive at the target that hovers in the middle of the field and waits to absorb energy from attacks. At the end of the turn, the explosive detonates to deal massive counter damage to the target!
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No.130
Chain Blast's Icon

Chain Blast
Explode Type

Chain Blast
Explode
8 WE
Select Target (Enemy Side)
10% Damage
Normal
98%
6,800 z / 3,400 BP
The user generates a multi-faceted explosive that attaches itself to a target after being thrown. The explosive automatically detonates after one turn but can be chained with additional copies to increase the duration and power of it and any others currently on the field.
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No.136
No Image

Ballade Cracker
Explode / Flame Type

Ballade Cracker
Explode Flame
-
-
-
-
-
-
^ Top
 
No.143
Bubble Bomb's Icon

Bubble Bomb
Water / Explode Type

Bubble Bomb
Water Explode
8 WE
Select Target (Enemy Side)
28 Damage
Normal
90%
50,000 z / 25,000 BP
The user throws a large bubble at the target that explodes on contact to cause damage and remove any boosts to their attack stat!
^ Top
 
No.144
Photon Missile's Icon

Photon Missile
Missile / Explode Type

Photon Missile
Missile Explode
8 WE
Auto
38 Damage
Slow (-1)
88%
12,000 z / 6,000 BP
The user fires a missile made from materials unknown; it delays before locking onto a target, and then suddenly sets off for massive damage!
^ Top
 
No.164
Explode Shot's Icon

Explode Shot
Explode Type

Explode Shot
Explode
-
Auto
10 Damage
Normal
100%
1,500 z / 750 BP
The user fires a small explosive shot at the target to inflict Explode type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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No.165
Explode Buster's Icon

Explode Buster
Explode Type

Explode Buster
Explode
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Explode type energy on the first turn to increase its elemental abilities, then releases a powerful explosive shot at the target on the second to inflict massive damage!
^ Top
 
No.166
Explode Overdrive's Icon

Explode Overdrive
Explode Type

Explode Overdrive
Explode
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of explosive shots, dealing Explode type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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