Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 10 / 247 Abilities ) ( Missile Type )

 

Ability Listing ( Missile Type )

 
No.56
Needle Cannon's Icon

Needle Cannon
Cutter / Missile Type

Needle Cannon
Cutter Missile
8 WE
Auto
20 Damage
Normal
80%
12,000 z / 6,000 BP
The user fires a volley of three needle-like projectiles that pierce the target and repeatedly inflict damage!
^ Top
 
No.57
Magnet Missile's Icon

Magnet Missile
Missile / Electric Type

Magnet Missile
Missile Electric
8 WE
Select Target (Enemy Side)
28 Damage
Normal
100%
12,000 z / 6,000 BP
The user fires a large magnet-shaped missile at any target robot for guaranteed damage!
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No.59
Hard Knuckle's Icon

Hard Knuckle
Impact / Missile Type

Hard Knuckle
Impact Missile
8 WE
Auto
32 Damage
Slow (-1)
96%
12,000 z / 6,000 BP
The user fires a powerful but slow-moving fist at the target to deal massive damage and lower their defense stat!
^ Top
 
No.61
Dive Torpedo's Icon

Dive Torpedo
Missile Type

Dive Torpedo
Missile
4 WE
Select Target (Enemy Side)
20 Damage
Slow (-1)
99%
6,000 z / 3,000 BP
The user launches a slow but powerful heat-seeking torpedo at the target to deal massive damage!
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No.64
Drill Blitz's Icon

Drill Blitz
Earth / Missile Type

Drill Blitz
Earth Missile
8 WE
Select Target (Enemy Side)
16 Damage
Normal
92%
12,000 z / 6,000 BP
The user fires off a pair of sharp drills toward the target that deal damage on contact and remove any boosts to their defense stat!
^ Top
 
No.95
No Image

Homing Sniper
Missile Type

Homing Sniper
Missile
-
-
-
-
-
-
^ Top
 
No.106
No Image

Spread Drill
Earth / Missile Type

Spread Drill
Earth Missile
-
-
-
-
-
-
^ Top
 
No.115
Hornet Chaser's Icon

Hornet Chaser
Nature / Missile Type

Hornet Chaser
Nature Missile
8 WE
Select Target (Enemy Side)
26 Damage
Normal
98%
12,000 z / 6,000 BP
The user releases a robotic hornet drone that races across field to sting the target and deal damage! If the target is disabled by this ability and was holding an item, the drone may steal and return that item to the user instead!
^ Top
 
No.119
No Image

Commando Bomb
Missile / Explode Type

Commando Bomb
Missile Explode
-
-
-
-
-
-
^ Top
 
No.144
Photon Missile's Icon

Photon Missile
Missile / Explode Type

Photon Missile
Missile Explode
8 WE
Auto
38 Damage
Slow (-1)
88%
12,000 z / 6,000 BP
The user fires a missile made from materials unknown; it delays before locking onto a target, and then suddenly sets off for massive damage!
^ Top
 
No.191
Missile Shot's Icon

Missile Shot
Missile Type

Missile Shot
Missile
-
Auto
10 Damage
Normal
100%
1,500 z / 750 BP
The user fires a small targeted shot at the target to inflict Missile type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
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No.192
Missile Buster's Icon

Missile Buster
Missile Type

Missile Buster
Missile
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Missile type energy on the first turn to increase its elemental abilities, then releases a powerful targeted shot at the target on the second to inflict massive damage!
^ Top
 
No.193
Missile Overdrive's Icon

Missile Overdrive
Missile Type

Missile Overdrive
Missile
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of targeted shots, dealing Missile type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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