Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 9 / 247 Abilities ) ( Swift Type )

 

Ability Listing ( Swift Type )

 
No.31
Fire Chaser's Icon

Fire Chaser
Flame / Swift Type

Fire Chaser
Flame Swift
8 WE
Auto
25 Damage
Normal
94%
12,000 z / 6,000 BP
The user unleashes a powerful wave of fire that chases the target to inflict massive damage! This ability deals extra damage to targets with boosted speed stats, growing up to twice as strong when the target is at max speed!
^ Top
 
No.38
Quick Strike's Icon

Quick Strike
Swift Type

Quick Strike
Swift
4 WE
Auto
12 Damage
Fast (+2)
100%
6,000 z / 3,000 BP
The user strikes at the target with blinding speed, dealing damage and causing them to drop any held item in their possesion! This ability always goes first.
^ Top
 
No.46
Quick Boomerang's Icon

Quick Boomerang
Swift / Cutter Type

Quick Boomerang
Swift Cutter
8 WE
Select Target (Enemy Side)
10 Damage
Fast (+3)
96%
12,000 z / 6,000 BP
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength!
^ Top
 
No.52
Top Spin's Icon

Top Spin
Swift Type

Top Spin
Swift
4 WE
Auto
3 Damage
Normal
83%
6,000 z / 3,000 BP
The user launches a large, top-shaped weapon at the target that spins around frantically and continues dealing damage until it misses!
^ Top
 
No.71
Charge Kick's Icon

Charge Kick
Swift / Impact Type

Charge Kick
Swift Impact
8 WE
Auto
45 Damage
Normal
80%
12,000 z / 6,000 BP
The user charges at the target with overwhelming force, dealing substantial damage based upon the speed stat of the user! However, upon use, the user's speed stat will drop a stage.
^ Top
 
No.90
No Image

Scorch Wheel
Flame / Swift Type

Scorch Wheel
Flame Swift
-
-
-
-
-
-
^ Top
 
No.120
No Image

Rebound Striker
Impact / Swift Type

Rebound Striker
Impact Swift
-
-
-
-
-
-
^ Top
 
No.121
No Image

Wheel Cutter
Swift / Cutter Type

Wheel Cutter
Swift Cutter
-
-
-
-
-
-
^ Top
 
No.127
No Image

Bounce Ball
Swift Type

Bounce Ball
Swift
-
-
-
-
-
-
^ Top
 
No.132
Scramble Thunder's Icon

Scramble Thunder
Electric / Swift Type

Scramble Thunder
Electric Swift
8 WE
Auto
20 Damage
Fast (+2)
96%
12,000 z / 6,000 BP
The user unleashes crackling bolts of electricity that speed along the ground until they hit their targets at each end of the opponent's bench! If this ability homes in on a single target in the middle of the field, it can hit the target twice!
^ Top
 
No.137
No Image

Sakugarne Hammer
Swift / Earth Type

Sakugarne Hammer
Swift Earth
-
-
-
-
-
-
^ Top
 
No.138
No Image

Buster Rod
Swift / Wind Type

Buster Rod
Swift Wind
-
-
-
-
-
-
^ Top
 
No.139
No Image

Mega Water
Water / Swift Type

Mega Water
Water Swift
-
-
-
-
-
-
^ Top
 
No.148
No Image

Break Dash
Swift / Impact Type

Break Dash
Swift Impact
-
-
-
-
-
-
^ Top
 
No.185
Swift Shot's Icon

Swift Shot
Swift Type

Swift Shot
Swift
-
Auto
10 Damage
Normal
100%
1,500 z / 750 BP
The user fires a small rapid shot at the target to inflict Swift type damage. This ability's power increases if the user if holding a buster charge of the same element, and can fire multiple shots depending on how much faster the user is than their opponent.
^ Top
 
No.186
Swift Buster's Icon

Swift Buster
Swift Type

Swift Buster
Swift
4 WE
Auto
30 Damage
Normal
100%
6,000 z / 3,000 BP
The user charges itself with Swift type energy on the first turn to increase its elemental abilities, then releases a powerful rapid shot at the target on the second to inflict massive damage!
^ Top
 
No.187
Swift Overdrive's Icon

Swift Overdrive
Swift Type

Swift Overdrive
Swift
10% WE
Auto
-
Normal
100%
15,000 z / 7,500 BP
The user releases all of their stored weapon energy at once in a powerful storm of rapid shots, dealing Swift type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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