Welcome to the item database. Here you can find detailed information on all 95 collectable items that appear or will appear in the prototype, including each item's stats, description, and sprite sheets. Click any of the icons below to scroll to an item's summarized database entry and click the more link to see its full page with sprites and extended info.
Small Screw |
Treasure |
- |
100 z / 50 BP |
A small metal screw dropped by a defeated mecha. This item is loved by a certain robot and can be traded in for a moderate amount of Zenny.
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Large Screw |
Treasure |
- |
1,000 z / 500 BP |
A large metal screw dropped by a defeated master. This item is loved by a certain robot and can be traded in for a generous amount of Zenny.
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Energy Pellet |
Consumable |
25% Recovery |
200 z / 100 BP |
A small health pellet that restores up to 25% life energy to one robot on the user's side of the field.
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Energy Capsule |
Consumable |
50% Recovery |
600 z / 300 BP |
A large health capsule that restores up to 50% life energy to one robot on the user's side of the field.
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Extra Life |
Consumable |
50 Recovery |
1,600 z / 800 BP |
A backup program that revives one disabled robot on the user's side of the field with 50% life and weapon energy.
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Weapon Pellet |
Consumable |
25% Recovery |
200 z / 100 BP |
A small ammo pellet that restores up to 25% weapon energy to one robot on the user's side of the field.
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Weapon Capsule |
Consumable |
50% Recovery |
600 z / 300 BP |
A large ammo capsule that restores up to 50% weapon energy to one robot on the user's side of the field.
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Energy Tank |
Consumable |
100% Recovery |
800 z / 400 BP |
A large health tank that restores 100% life energy to one robot on the user's side of the field.
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Weapon Tank |
Consumable |
100% Recovery |
800 z / 400 BP |
A large ammo tank that restores 100% weapon energy to one robot on the user's side of the field.
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Attack Pellet |
Consumable |
2 Recovery |
900 z / 450 BP |
A small weapon pellet that sharply raises the attack stat of one robot on the user's side of the field.
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Attack Capsule |
Consumable |
3 Recovery |
2,700 z / 1,350 BP |
A large weapon capsule that drastically raises the attack stat of one robot on the user's side of the field.
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Defense Pellet |
Consumable |
2 Recovery |
900 z / 450 BP |
A small shield pellet that sharply raises the defense stat of one robot on the user's side of the field.
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Defense Capsule |
Consumable |
3 Recovery |
2,700 z / 1,350 BP |
A large shield capsule that drastically raises the defense stat of one robot on the user's side of the field.
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Speed Pellet |
Consumable |
2 Recovery |
900 z / 450 BP |
A small mobility pellet that sharply raises the speed stat of one robot on the user's side of the field.
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Speed Capsule |
Consumable |
3 Recovery |
2,700 z / 1,350 BP |
A large mobility capsule that drastically raises the speed stat of one robot on the user's side of the field.
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Super Pellet |
Consumable |
3 Recovery |
1,350 z / 675 BP |
A small multi-color pellet that raises the attack, defense, and speed stats of one robot on the user's side of the field.
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Super Capsule |
Consumable |
6 Recovery |
5,400 z / 2,700 BP |
A large multi-color capsule that sharply raises the attack, defense, and speed stats of one robot on the user's side of the field.
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Cutter Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Cutter type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Cutter Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Cutter type energy of a defeated robot master. When held, this item grants compatibility with any Cutter type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Impact Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Impact type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Impact Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Impact type energy of a defeated robot master. When held, this item grants compatibility with any Impact type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Freeze Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Freeze type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Freeze Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Freeze type energy of a defeated robot master. When held, this item grants compatibility with any Freeze type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Explode Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Explode type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Explode Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Explode type energy of a defeated robot master. When held, this item grants compatibility with any Explode type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Flame Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Flame type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Flame Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Flame type energy of a defeated robot master. When held, this item grants compatibility with any Flame type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Electric Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Electric type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Electric Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Electric type energy of a defeated robot master. When held, this item grants compatibility with any Electric type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Time Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Time type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Time Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Time type energy of a defeated robot master. When held, this item grants compatibility with any Time type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Earth Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Earth type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Earth Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Earth type energy of a defeated robot master. When held, this item grants compatibility with any Earth type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Wind Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Wind type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Wind Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Wind type energy of a defeated robot master. When held, this item grants compatibility with any Wind type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Water Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Water type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Water Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Water type energy of a defeated robot master. When held, this item grants compatibility with any Water type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Swift Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Swift type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Swift Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Swift type energy of a defeated robot master. When held, this item grants compatibility with any Swift type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Nature Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Nature type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Nature Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Nature type energy of a defeated robot master. When held, this item grants compatibility with any Nature type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Missile Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Missile type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Missile Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Missile type energy of a defeated robot master. When held, this item grants compatibility with any Missile type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Crystal Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Crystal type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Crystal Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Crystal type energy of a defeated robot master. When held, this item grants compatibility with any Crystal type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Shadow Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Shadow type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Shadow Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Shadow type energy of a defeated robot master. When held, this item grants compatibility with any Shadow type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Space Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Space type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Space Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Space type energy of a defeated robot master. When held, this item grants compatibility with any Space type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Shield Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Shield type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Shield Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Shield type energy of a defeated robot master. When held, this item grants compatibility with any Shield type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Laser Shard |
Collectable |
- |
750 BP |
A mysterious elemental shard that radiates with the Laser type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Laser Core |
Holdable |
- |
1,500 z / 3,000 BP |
A mysterious elemental core that radiates with the Laser type energy of a defeated robot master. When held, this item grants compatibility with any Laser type ability as well as power and weapon energy bonuses similar to that of an internal core.
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Copy Shard |
Collectable |
- |
1,500 BP |
A mysterious elemental shard that radiates with the Copy type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Neutral Shard |
Collectable |
- |
1,500 BP |
A mysterious elemental shard that radiates with the Neutral type energy of a defeated support mecha. Collect four of these items to generate a new core!
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Neutral Core |
Treasure |
- |
3,000 z / 6,000 BP |
A mysterious elemental core that radiates with the Neutral type energy of a defeated robot master.
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Energy Upgrade |
Holdable |
- |
3,000 z / 1,500 BP |
A mysterious drive containing some kind of energy upgrade program. When held by a robot master, this item doubles the user's maximum life energy in battle.
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Weapon Upgrade |
Holdable |
- |
3,000 z / 1,500 BP |
A mysterious drive containing some kind of weapon upgrade program. When held by a robot master, this item doubles the user's maximum weapon energy in battle.
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Attack Booster |
Holdable |
- |
3,750 z / 1,875 BP |
A mysterious disc containing some kind of attack booster program. When held by a robot master, this item increases the user's attack stat by one stage at end of each turn in battle.
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Defense Booster |
Holdable |
- |
3,750 z / 1,875 BP |
A mysterious disc containing some kind of defense booster program. When held by a robot master, this item increases the user's defense stat by one stage at the end of each turn in battle.
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Speed Booster |
Holdable |
- |
3,750 z / 1,875 BP |
A mysterious disc containing some kind of speed booster program. When held by a robot master, this item increases the user's speed stat by one stage at the end of each turn in battle.
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Field Booster |
Holdable |
10% |
3,750 z / 1,875 BP |
A mysterious disc containing some kind of elemental booster program. When held by a robot master, this item increases the field multiplier matching the user's core type by up to 10% at end of each turn in battle.
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Attack Diverter |
Holdable |
- |
4,500 z / 2,250 BP |
A mysterious chip containing some kind of stat rerouting algorithm. When held by a robot master, this item diverts two thirds of the user's attack points into other stats while they're in battle.
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Defense Diverter |
Holdable |
- |
4,500 z / 2,250 BP |
A mysterious chip containing some kind of stat rerouting algorithm. When held by a robot master, this item diverts two thirds of the user's defense points into other stats while they're in battle.
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Speed Diverter |
Holdable |
- |
4,500 z / 2,250 BP |
A mysterious chip containing some kind of stat rerouting algorithm. When held by a robot master, this item diverts two thirds of the user's speed points into other stats while they're in battle.
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Target Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that improves the targeting capabilities of the holder. When held by a robot master, this item allows abilities that typically only reach the front row to target benched robots as well.
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Charge Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that improves the charging capabilities of the holder. When held by a robot master, this item allows the user to skip the charging phase of abilities that typically require two turns to execute.
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Guard Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that protects the holder's stats in battle. When held by a robot master, this item makes any attempted stat changes to its owner have no effect.
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Reverse Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that regulates the holder's stats in battle. When held by a robot master, this item makes any stat changes to its owner have an opposite effect.
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Xtreme Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that deregulates the holder's stats in battle. When held by a robot master, this item makes any stat changes to its owner have an extreme effect.
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Growth Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that improves the holder's experiences in battle. When held by a robot master, this item doubles experience points and bonus stats earned upon defeating a target.
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Fortune Module |
Holdable |
- |
4,000 z / 2,000 BP |
A mysterious chip that improves the holder's luck in battle. When held by a robot master, this item greatly increases the amount of zenny earned from missions and causes enemies to drop items more frequently.
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Battery Circuit |
Holdable |
- |
4,250 z / 2,125 BP |
A mysterious battery-like circuit that grants the holder an elemental affinity to Electric type damage in exchange for a weakness to Nature type damage.
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Sponge Circuit |
Holdable |
- |
4,250 z / 2,125 BP |
A mysterious sponge-like circuit that grants the holder an elemental affinity to Water type damage in exchange for a weakness to Electric type damage.
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Forge Circuit |
Holdable |
- |
4,250 z / 2,125 BP |
A mysterious forge-like circuit that grants the holder an elemental affinity to Flame type damage in exchange for a weakness to Water type damage.
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Sapling Circuit |
Holdable |
- |
4,250 z / 2,125 BP |
A mysterious sapling-like circuit that grants the holder an elemental affinity to Nature type damage in exchange for a weakness to Flame type damage.
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Chrono Circuit |
Holdable |
- |
4,750 z / 2,375 BP |
A mysterious hourglass-themed circuit that grants the holder an elemental affinity to Time type damage in exchange for a weakness to Space type damage.
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Cosmo Circuit |
Holdable |
- |
4,750 z / 2,375 BP |
A mysterious celestial-themed circuit that grants the holder an elemental affinity to Space type damage in exchange for a weakness to Time type damage.
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Light Program |
Event |
- |
75,000 BP |
A helpful program developed by Dr. Light for use in the prototype, this item allows the doctors to share their unlocked abilities and items with one another. This program also unlocks the "Player Battles" bonus chapter in the post-game.
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Wily Program |
Event |
- |
75,000 BP |
An essential program developed by Dr. Wily for use in the prototype, this item allows the doctors to transfer unlocked robot masters between each other. This program also unlocks the "Challenge Mode" bonus chapter in the post-game.
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Cossack Program |
Event |
- |
75,000 BP |
An intriguing program developed by Dr. Cossack for use in the prototype, this item allows the doctors to scan for and locate alien energy in the prototype. This program also unlocks the "Star Fields" bonus chapter in the post-game.
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Reggae Link |
Event |
- |
50,000 BP |
A communication link created by Dr. Wily for use inside the prototype, this item grants the doctors contact with Reggae and allows access to its shop.
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Kalinka Link |
Event |
- |
50,000 BP |
A communication link created by Dr. Cossack for use inside the prototype, this item grants the doctors contact with Kalinka and allows access to her shop.
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Item Codes |
Event |
- |
25,000 BP |
A rare piece of source code acquired by Auto during his journey, these files detail the mechanics of consumable items in the prototype and grant access to the Item Shop.
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Equip Codes |
Event |
- |
25,000 BP |
A rare piece of source code acquired by Auto during his journey, these files detail the mechanics of holdable items in the prototype and grant access to the Parts Shop.
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Ability Codes |
Event |
- |
25,000 BP |
A rare piece of source code acquired by Reggae during its journey, these files detail the mechanics of support abilities in the prototype and grant access to the Ability Shop.
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Weapon Codes |
Event |
- |
25,000 BP |
A rare piece of source code acquired by Reggae during its journey, these files detail the mechanics of special weapons in the prototype and grant access to the Weapon Shop.
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Master Codes |
Event |
- |
25,000 BP |
A rare piece of source code acquired by Kalinka during her journey, these files detail the construction of robot masters in the prototype and grant access to the Robot Shop.
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Dress Codes |
Event |
- |
25,000 BP |
A rare piece of source code acquired by Kalinka during her journey, these files detail the creation of alternate outfits in the prototype and grant access to the Alt Shop.
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Omega Seed |
Event |
- |
50,000 BP |
A small seed-like object of unknown origin, this item appears to reveal and grant control over the hidden Omega influences in the prototype. It's unknown how one comes to possess such an item, however.
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Field Star |
Collectable |
- |
2,000 z / 4,000 BP |
A mysterious elemental star that radiates with the energy of a distant planet. These stars appear to form on elemental battle fields and come in a variety of different types. Collecting stars increases one's Starforce and makes their robots grow stronger!
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Fusion Star |
Collectable |
- |
4,000 z / 8,000 BP |
A mysterious elemental star that radiates with the energy of distant planets. These stars appear to form when two different battle fields fuse together and come in a variety of different types. Collecting stars increases one's Starforce and makes their robots grow stronger!
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.