Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

Mecha Database ( 4 / 4 / 48 Mechas ) ( Flame Core )

 

Mecha Listing ( Flame Type )

No.9
Tackle Fire's Mugshot

Tackle Fire
Flame Type

Tackle Fire
FIRE-001
Flame Type
Mega Man
Burning Spirit Mecha
Steel Mill
Water Wind Freeze Earth
None
Flame
Impact Cutter
65
110
10
15
No.19
Telly's Mugshot

Telly
Flame Type

Telly
TELY-001
Flame Type
Mega Man 2
Rotating Security Mecha
Atomic Furnace
Freeze Water
Earth Nature Wind
None
None
65
20
90
25
No.23
Nitron R's Mugshot

Nitron R
Flame Type

Nitron R
NTRN-001
Flame Type
Mega Man 3
Flaming Geysers Mecha
Reflection Chamber
Freeze Electric
None
Flame
None
40
75
30
55
No.34
Pyre Fly's Mugshot

Pyre Fly
Flame Type

Pyre Fly
PFLY-001
Flame Type
Mega Man 4
Burning Dragonfly Mecha
Egyptian Excavation
Water Cutter
Shadow Flame
None
None
60
45
35
60

Mecha Records ( Flame Core )

  • Most Encountered
    • 1st Tackle Fire 32,482 Times
    • 2nd Telly 20,194 Times
    • 3rd Pyre Fly 17,381 Times
    • 4th Nitron R 3,436 Times
  • Most Scanned
    • 1st Tackle Fire 2,209 Times
    • 2nd Telly 1,393 Times
    • 3rd Pyre Fly 977 Times
    • 4th Nitron R 356 Times
  • Most Defeated
    • 1st Tackle Fire 29,754 Times
    • 2nd Telly 18,047 Times
    • 3rd Pyre Fly 16,362 Times
    • 4th Nitron R 2,553 Times
  • Most Summoned
    • 1st Tackle Fire 728 Times
    • 2nd Nitron R 408 Times
    • 3rd Pyre Fly 307 Times
    • 4th Telly 277 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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