Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

Robot Database ( 3 / 3 / 100 Robots ) ( Copy Core )

Robot Listing ( Copy Core )

No.1
Mega Man's Mugshot

Mega Man
Copy Core

Mega Man
DLN-001
Copy Core
Mega Man
Super Fighting Robot
Light Laboratory
Electric Wind
None
None
Shadow
100
100
100
100
Weapons Expert

Reduces the weapon energy consumed by the robot when using elemental abilities by up to half.

No.2
Bass's Mugshot

Bass
Copy Core

Bass
SWN-001
Copy Core
Mega Man 7
Strongest Challenger Robot
Wily Castle
Shadow Space
Missile
None
None
105
85
100
110
Ranged Attacker

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.3
Proto Man's Mugshot

Proto Man
Copy Core

Proto Man
DLN-000
Copy Core
Mega Man 3
Renegade Prototype Robot
Cossack Citadel
Impact Explode
Shadow
None
None
95
120
85
100
Hyper Charged

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

Robot Records ( Copy Core )

  • Most Encountered
    • 1st Mega Man 84,015 Times
    • 2nd Proto Man 42,173 Times
    • 3rd Bass 31,639 Times
  • Most Scanned
    • 1st Bass 2,960 Times
    • 2nd Proto Man 2,790 Times
    • 3rd Mega Man 2,431 Times
  • Most Defeated
    • 1st Mega Man 78,481 Times
    • 2nd Proto Man 36,916 Times
    • 3rd Bass 26,640 Times
  • Most Summoned
    • 1st Mega Man 244,059 Times
    • 2nd Proto Man 182,997 Times
    • 3rd Bass 136,154 Times
  • Most Unlocked
    • 1st Mega Man 6,315 Players
    • 2nd Bass 2,866 Players
    • 3rd Proto Man 2,178 Players
  • Most Avatars
    • 1st Mega Man 1,354 Players
    • 2nd Bass 248 Players
    • 3rd Proto Man 150 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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