Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

Robot Database ( 3 / 3 / 100 Robots ) ( Crystal Core )

 

Robot Listing ( Crystal Core )

No.25
Gemini Man's Mugshot

Gemini Man
Crystal Core

Gemini Man
DWN-019
Crystal Core
Mega Man 3
Twin Fighters Robot
Reflection Chamber
Nature Missile
Freeze Electric
None
None
98
93
84
125
No.46
Crystal Man's Mugshot

Crystal Man
Crystal Core

Crystal Man
DWN-040
Crystal Core
Mega Man 5
Gemstone Counterfeiting Robot
???
Cutter Wind
Water Freeze
None
Electric
97
123
84
96
Clairvoyant

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.81
Jewel Man's Mugshot

Jewel Man
Crystal Core

Jewel Man
DLN-069
Crystal Core
Mega Man 9
Shining Diamond Robot
???
Space Swift
Shadow Electric Flame
None
None
102
85
132
81

Robot Records ( Crystal Core )

  • Most Encountered
    • 1st Gemini Man 30,894 Times
    • 2nd Jewel Man 16,232 Times
    • 3rd Crystal Man 14,085 Times
  • Most Scanned
    • 1st Gemini Man 2,367 Times
    • 2nd Crystal Man 2,260 Times
    • 3rd Jewel Man 2,247 Times
  • Most Defeated
    • 1st Gemini Man 26,268 Times
    • 2nd Jewel Man 12,003 Times
    • 3rd Crystal Man 10,989 Times
  • Most Summoned
    • 1st Gemini Man 35,167 Times
    • 2nd Crystal Man 28,724 Times
    • 3rd Jewel Man 12,544 Times
  • Most Unlocked
    • 1st Gemini Man 542 Players
    • 2nd Jewel Man 379 Players
    • 3rd Crystal Man 347 Players
  • Most Avatars
    • 1st Gemini Man 19 Players
    • 2nd Crystal Man 6 Players
    • 3rd Jewel Man 1 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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