Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

Robot Database ( 5 / 7 / 100 Robots ) ( Explode Core )

 

Robot Listing ( Explode Core )

No.10
Bomb Man's Mugshot

Bomb Man
Explode Core

Bomb Man
DLN-006
Explode Core
Mega Man
Hyper Explosive Robot
Orb City
Cutter Flame
Water
Explode
None
94
144
76
86
No.19
Crash Man's Mugshot

Crash Man
Explode Core

Crash Man
DWN-013
Explode Core
Mega Man 2
Aggressive Artillery Robot
Pipe Station
Wind Shield
Explode Cutter
None
None
95
139
67
99
Extremist

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

No.45
Napalm Man's Mugshot

Napalm Man *
Explode Core

Napalm Man
DWN-039
Explode Core
Mega Man 5
Walking Arsenal Robot
???
Crystal Flame
None
None
Explode
102
126
74
98
No.57
Burst Man's Mugshot

Burst Man *
Explode Core

Burst Man
DWN-051
Explode Core
Mega Man 7
Liquid Fireworks Robot
???
Freeze Swift
Water
None
None
105
101
123
71
No.69
Grenade Man's Mugshot

Grenade Man
Explode Core

Grenade Man
DWN-063
Explode Core
Mega Man 8
Mad Bomber Robot
???
Electric Crystal
None
Explode
None
87
130
73
110
Blind Masochism

The robot's attack stat is boosted by two stages when they're pushed to the brink in battle.

No.74
Pirate Man's Mugshot

Pirate Man
Explode Core

Pirate Man
KGN-004
Explode Core
Mega Man & Bass
Scurvy Sea-Dog Robot
???
Flame Missile
Earth
None
Water
99
113
104
84
Seafaring

Allows the robot to equip and use Water-type abilities as if they were a Water-core.

No.95
Blast Man's Mugshot

Blast Man
Explode Core

Blast Man
DWN-083
Explode Core
Mega Man 11
Explosion Artist Robot
???
Flame Time
Nature
Explode
None
90
124
65
121
Pyrotechnician

The robot increases the Explode-type field multiplier upon entering battle in preparation for a dynamite performance.

Robot Records ( Explode Core )

  • Most Encountered
    • 1st Bomb Man 62,819 Times
    • 2nd Crash Man 41,352 Times
    • 3rd Napalm Man 11,227 Times
    • 4th Grenade Man 8,785 Times
    • 5th Blast Man 8,639 Times
  • Most Scanned
    • 1st Bomb Man 5,053 Times
    • 2nd Crash Man 3,860 Times
    • 3rd Napalm Man 1,900 Times
    • 4th Burst Man 1,542 Times
    • 5th Grenade Man 1,463 Times
  • Most Defeated
    • 1st Bomb Man 53,181 Times
    • 2nd Crash Man 36,202 Times
    • 3rd Napalm Man 9,108 Times
    • 4th Grenade Man 6,513 Times
    • 5th Burst Man 5,824 Times
  • Most Summoned
    • 1st Bomb Man 82,444 Times
    • 2nd Crash Man 50,847 Times
    • 3rd Pirate Man 25,811 Times
    • 4th Blast Man 6,878 Times
    • 5th Grenade Man 3,155 Times
  • Most Unlocked
    • 1st Bomb Man 2,974 Players
    • 2nd Crash Man 1,765 Players
    • 3rd Pirate Man 221 Players
    • 4th Blast Man 195 Players
    • 5th Grenade Man 61 Players
  • Most Avatars
    • 1st Bomb Man 57 Players
    • 2nd Crash Man 54 Players
    • 3rd Blast Man 9 Players
    • 4th Pirate Man 4 Players
    • 5th Grenade Man 3 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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