Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

Robot Database ( 3 / 4 / 100 Robots ) ( Shadow Core )

 

Robot Listing ( Shadow Core )

No.30
Shadow Man's Mugshot

Shadow Man
Shadow Core

Shadow Man
DWN-024
Shadow Core
Mega Man 3
Ninja Assasin Robot
Septic System
Swift Laser
None
None
Shadow
93
122
68
117
No.38
Skull Man's Mugshot

Skull Man
Shadow Core

Skull Man
DCN-032
Shadow Core
Mega Man 4
Dead Executor Robot
Robosaur Boneyard
Wind Explode
Space
None
Flame
90
101
125
84
No.61
Shade Man's Mugshot

Shade Man *
Shadow Core

Shade Man
DWN-055
Shadow Core
Mega Man 7
Oil-Sucking Vampire Robot
???
Impact Cutter
Earth Shadow
None
None
102
110
80
108
No.76
Magic Man's Mugshot

Magic Man
Shadow Core

Magic Man
KGN-006
Shadow Core
Mega Man & Bass
Showy Illusionist Robot
???
Cutter Flame
Shadow Freeze
None
None
96
109
88
107

Robot Records ( Shadow Core )

  • Most Encountered
    • 1st Skull Man 47,290 Times
    • 2nd Shadow Man 28,785 Times
    • 3rd Magic Man 12,626 Times
    • 4th Shade Man 9,473 Times
  • Most Scanned
    • 1st Skull Man 4,367 Times
    • 2nd Shadow Man 2,660 Times
    • 3rd Magic Man 1,624 Times
    • 4th Shade Man 1,352 Times
  • Most Defeated
    • 1st Skull Man 40,523 Times
    • 2nd Shadow Man 25,443 Times
    • 3rd Magic Man 10,663 Times
    • 4th Shade Man 8,105 Times
  • Most Summoned
    • 1st Skull Man 32,799 Times
    • 2nd Shadow Man 28,485 Times
    • 3rd Magic Man 9,212 Times
  • Most Unlocked
    • 1st Skull Man 1,168 Players
    • 2nd Shadow Man 554 Players
    • 3rd Magic Man 386 Players
  • Most Avatars
    • 1st Skull Man 36 Players
    • 2nd Shadow Man 22 Players
    • 3rd Magic Man 17 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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