Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on. Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not be… Read More
Official Known Bugs and Issues Thread Posted by Adrian Marceau on January 14th, 2014 at 10:52pm Viewed 3816 Times
There seems to be an issue with the system of Level 100 robots downloading data from defeated enemies. If the robot uses an ability with delayed effect (i.e. Crash Bomber) and is then switched out before the ability takes effect, the robot in the active position downloads the data instead of the robot that cast the ability. Reisrat, he's right. There is an edit button for your posts only. Top right.
Posted on May 3rd, 2014 at 8:18pm #66( Edited : 2014/05/11 at 4:38pm )
i got rhythm now. now to get mecha support... and beat final destination with cossack, till the next update. (EDIT),finished final destination with everyone.
the loading screens constantly never stop! the first time i get past the starting up loading screen, dr. light wont load, robots screen wont load, and that means I CANNOT TRAIN FOR FINAL DESTINATION STAGE 3!!!
Some of the RMs have their main weapon only use 1 WP (for example, Crashman using Crash Bomber). However, some RMs have to use up 2 WP under the same circumstances, such as Metalman using Metal Blade. I would understand if it was another RMs Cutter-type weapon being used, but this happens if the RM uses THEIR OWN weapon. Not sure if that was intentional or not.
Also, Dust Crusher only uses up 1 WP regardless of the user (I had a fight between my Protoman and another using only Dust Crusher because he had 1 WP left)...soooo.
Let's say Rolling Cutter is 8 WE, shall we? Mega Man will have to use it for 8, while Metal Man can do it for 4. It's because he's the same type of the weapon.
Now, Cut Man can do it for 2 WE. Why? Because he learns it through leveling up, instead of equipping it.
@MegaBossMan: That idea makes sense, but it's inconsistent. Like I said, Heatman can use his level-up weapon for 1 WP (Atomic Fire), I THINK that Airman can use his Air Shooter for 1 WP, but Metalman requires 2 WP for HIS OWN weapon.
Double posting because this is a brand-new bug. If you play a field with Topman on it, fusion or individual (idk about Bonus), you'll see a field multiplier for Swfit X 2.0 instead of Swift X 2.0. Consequently, this multiplier fails to affect the Swift element in the battle following. My guess is it's simply a misspelling.
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