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Community  »  Game Development  »  2015 Update Preview : Stats, Alts, and Elemental Forces March 21st, 2015 at 6:34pm

Hey! Remember the "Winter Update Preview" thread? Mind-blowing, right? Yeah? Now forget that! That's the past! Shut it off, Zhu Li! A lot has changed since I created that other topic and I'd like to start fresh. Some screenshots will be re-posted, some will be new. All will attempt to be more rel… Read More
2015 Update Preview : Stats, Alts, and Elemental Forces
Posted by Adrian Marceau on March 21st, 2015 at 6:34pm
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on March 21st, 2015 at 10:22pm #31 ( Edited : 2015/03/21 at 11:22pm )
Alright, now that I'm back on a suitable typing source, I guess it's time for me to do my thing.
*Cracks fingers*
Update Release Date: Honestly, just as we all should know at this point, release dates shouldn't be a focus. Plus, putting a time limit on yourself won't help; Trust me, sprites are the same way! So, no worries on that one!

Stat Caps: Nothing much to say about this one, we all know the drill.

Alts: Once again, nothing to say about this one. Although I will miss Tron.....Perhaps one day, we could see her in a new role?

Auto's shop: Again, we all knew this was coming.

Reggae's shop: Once again, expected. Nice touch on the whole "Inventory changes on what you sell"! Interesting touch, and one that I hope stays! It'll also provide us with some more Copy-attacks, so that's another good point. Although, I assume the stats for Overdrive(IE Attack, Accuracy) is simply a placeholder.

Coreguard: :'( RIP Coreguard...May I forever miss you, no matter how flawed you were(would've been?)

Core Throwing: Hahaha, glad to see this in effect! I just love the idea that somewhere, there could be a Bubble Man, cornered by Metal Man. Bubble Man, who appears to be trapped, throws a Swift Core to save his life. I just quite honestly love this idea, and it's about time we got items that do damage.

Mecha Shards: I remember suggesting this idea on a limb, and I'm glad to see it make an appearance in-game. I just like the idea, you know?

Robots holding Items: .....I've expressed my concerns for this idea, and it's still one that bothers me. " A robot like Roll on the other hand - using an Electric Core to grant access to the ability - would still require 6 WE to use." This sentence eases my concerns, but I just don't feel right about this idea. Oh well, it's one of those situations where you have to really use the term "Wait and find out."
)A: What happens if Elec Man were to say, hold an Electric Core? Do the reductions still occur?

Star Force: No problem here, all in the sake of balancing. We'll just have to see if it passes the "You know who" test.

Dark Elements in Prototype: I've pretty much made my opinions clear on this topic, and frankly, me giving praise won't change anything ^_^ Great idea here, Adrian, and one that I'm particularly fond of myself. Can't wait to see how this comes into play(Imagine this on Bonus Field with it's crazy high-multipliers! Not being able to use these powers to your advantage while your enemy can? Sounds pretty hectic to me! Perhaps in a Bonus Field III?).

Mecha Support: I remember reading this a while ago, and I thought "This'd be a solid idea!" Never thought it would come so soon! I like it!

Field Multipliers: Nice balancing here! Now, most players won't give up in the first few levels! Field Support being split apart is also a pretty neat idea. Especially since it matches up with Mecha Support, and things matching up are always fun.

EXP points: Solid points as ever. I also now realize that perhaps different limits for levels isn't too bad. Although please don't make it huge jumps! Leveling up in the early game is pretty hard as is. And I knew about caps for a while now, so I already expressed my thoughts.

Bosses: This is understandable. While I know a lot of people like Ballade(I'm more of an Enker-guy myself), it's best this way. Although....If there was some sort of Versus mode we could implement? As in, you choose the stakes, the fields, everything! In this mode, perhaps we could(and the reason I brought this up) even choose from Bosses and Mechas? Granted, winning this shouldn't reap you anything(Beating a Met with Slur or Enker probably shouldn't get you a Yashichi), but it's a cool thought? Sadly, something like this probably would come down the line, or even never, and I'm not even sure if you feel a Versus mode is fit for this game. Anyway, ran a bit off-topic. So, to recap, I'm fine with not using Ballade or any other Bosses.

Running a bit on the character limit here! Had to cut out a tiny bit to fit in, but I managed to compress it all. I encourage anyone else to give their own little review on the idea(I already know someone who will :P), as Criticism is absolutely necessary into creating something better, and considering every view-point!

By the way, anyone who managed to get this far on my post, feel free to come to tomorrow's chat, at 6 PM EST! We'll most likely discuss the ideas presented here.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on March 21st, 2015 at 11:10pm #32 ( Edited : 2015/03/21 at 11:30pm )
@MegaBossMan :

Robots holding Items :

I understand your concerns but yes, you'll have to wait and see how it feels. Try to compare the effect of holding a core to that of a Pokémon holding a Mega Stone. Incredibly powerful items that often grant brand new type coverage and abilities, but at the cost of not equipping any of the other and possibly more useful items.

There are many different variables at play and in reality you'll still be pretty restricted in what you do - go ahead and equip Roll with that Electric Core and give her all Electric abilities, but when you run out of WE on the first turn and can't do anything else we'll see how overpowered you feel. And you have to remember that a robot is only holding one core at any given time - once you switch to a different item any abilities that are not otherwise compatible are unequipped so it's not like robots will suddenly have every ability type available to them at once.

Maybe my Roll is great at Electric abilities but you have decided to make yours a master of Shield type abilities, but reasonably you'll still have to include non-elemental attacks in your 8 ability slots else you run the risk of running out of WE too soon. And to answer your question about Elec Man holding a second Electric Core, the ability to equip Electric type moves would obviously be redundant in this case but the boosted damage/recovery would stack on top of Elec Man's internal core. Instead of doing +50% more damage with Electric type attacks, he would instead do +75% more damage. Of course by equipping him with the same core type you're opting for more powerful native abilities versus a great variety of borrowed ones.

Bosses and Versus Mode :

I think it's been mentioned in the chat before, but at some point I would like to add some kind of mission creator/editor that lets you make your own missions and post them for other people to "download" and try. Maybe when that becomes a thing, I can let you unlock bosses for use in that mode as targets instead of in the main story. The mission creator would let you choose the field(s), multipliers, targets (robot, mecha, or boss), and maybe even some custom dialogue or something. That's not planned for this update, but it's something I'm thinking about all the same.
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Moderator
Reisrat
51,978,145 BP
8 TP | 310 PP
Posted on March 21st, 2015 at 11:27pm #33
I'll always wait for the ability to use the Dark Man set, even if it'll never show up.

This all seems like it'll improve how the game goes, especially the mission revision. It wasn't fun having to grind just to beat the first Robot Master at all.
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AlphaShurikenGSXR
25,617,602,425 BP
9 TP | 380 PP
Posted on March 22nd, 2015 at 9:13am #34 ( Edited : 2015/03/22 at 9:19am )
Im really impresed how many new things are coming to mega-manPrototype Sitemega-man well all acitive mods and Adrain im really enjoying this awesome megaman game and having allot of fun metting allot of cool random people on this site keep up awesome work and evrything else so im painted guy and i can wait for update come out dont rush adrian in the update and things i can wait ther is allot of time so tahts all form me now...
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Jdude330
120,471,270 BP
1 TP | 8 PP
Posted on March 22nd, 2015 at 2:09pm #35
there is an easy way to balance the star force in player battles: have a shop run by Mega Man? from mega man powered up that provides a star force jammer. this starforce jammer is upgradeable and can block up to a 1000% boost. however, shadow stars can also upgrade the jammer. this shows up in player battles, on BOTH sides.
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on March 22nd, 2015 at 2:14pm #36
@Jdude330 : I dont know if that would work...
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Jdude330
120,471,270 BP
1 TP | 8 PP
Posted on March 22nd, 2015 at 2:30pm #37 ( Edited : 2015/03/22 at 2:33pm )
@MetaKirbSter well, the only problem I see is the insane rush for shadow starforce... but... maybe make the total defense stat of your robots/ the number of robots work instead?
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Meta
878,029,450,273 BP
47 TP | 1504 PP
Posted on March 22nd, 2015 at 2:33pm #38
@Jdude330 : Well, it's gonna be changed to stats. (AND Please try to come to the chat... And stay)
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Jdude330
120,471,270 BP
1 TP | 8 PP
Posted on March 22nd, 2015 at 2:35pm #39
@MetaKirbSter (I told you, my internet blocks it for chat and dating reasons.)
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on March 22nd, 2015 at 6:36pm #40
@Adrian Marceau : So if you have a flame core on Guts Man, he could use Fire Chaser?
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Jdude330
120,471,270 BP
1 TP | 8 PP
Posted on March 22nd, 2015 at 8:14pm #41
@Bit Man:
1. Yes
2.WHY WOULD YOU DO SOMETHING SO USELESS?
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Moderator
TheDoc
879,149,490,028 BP
3 TP | 461 PP
Posted on March 22nd, 2015 at 8:49pm #42
@Adrian Marceau : For the record, I only saw this post after the SNC. Sorry 'bout that :P

Thanks for the response! :)
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on March 23rd, 2015 at 1:29am #43
Just when you thought you've seen it all, BAM! This update shall be worthy of being the only update of the year; I'll have SO much stuff to do! I also like how player battles went from "Max attck = WIN" to pokemon level player battles. Though I'm kind of disappointed at the lack of core change for copy bots, as I'm probably the only one who LIKED the system. Oh well.
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Developer
Adrian Marceau
50,544,133 BP
194 TP | 476 PP
Posted on March 23rd, 2015 at 9:12pm #44 ( Edited : 2015/03/23 at 9:28pm )
I've updated the post regarding the secondary effects of hold items and changed the description for holding robot cores. In light of last night's discussion and the confusion about my proposed mechanics for the cores, I have decided to streamline the feature slightly. Here is the revised description:

Robot Cores
core-nonecore-cuttercore-impactcore-freezecore-explodecore-flamecore-electriccore-timecore-earthcore-wind
core-watercore-swiftcore-naturecore-missilecore-crystalcore-shadowcore-spacecore-shieldcore-lasercore-copy
When held by a robot master, a robot core allows the user to equip any ability of the same type - even if it does not match their internal core type. Secondary cores do not grant any reduction in WE nor boost damage/recovery like primary cores, however, so plan accordingly.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on March 23rd, 2015 at 9:19pm #45
@Adrian Marceau : I can't wait to place the robot core thing in action.
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