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Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion. That being said, this thread is really anything-goes in relation to how the game flows and fun… Read More
Prototype Devroom : Game Suggestions Posted by Adrian Marceau on June 24th, 2013 at 5:40pm Viewed 14869 Times
@Mikey76500 : Holy cheese and crackers, I'm not alone. Mikey, did you read my idea of 2nd Cores? It's on page 26 (and somewhat touched on at page 31) and I want to see what you think. I'm not saying it's a foolproof idea and it could definitely take time to decide the 2nd Cores, but the main idea is diversification, and that's what I'm aiming for here.
@TheDoc : Holy cheese and crackers, *I'M* not alone! I just find it extremely weird that Bright Man, for instance, is ONLY Time-type, when there's CLEARLY electricity involved.
Thinking about your idea, and the attacks that the RM's use throughout the first 8 Classic games [Never played 9 and 10, yet], here's what I believe each of the 68 RM's in the original original series should be.
Proto Man - Copy/Shield Mega Man - Copy Roll - Neutral Cut Man - Cutter Guts Man - Impact Ice Man - Ice Bomb Man - Explode/Swift Fire Man - Fire Elec Man - Electric Time Man - Time Oil Man - Earth
Metal Man - Metal Air Man - Wind Bubble Man - Bubble Quick Man - Swift/Cutter Crash Man - Explode Flash Man - Time Heat Man - Fire/Impact Wood Man - Nature/Shield
Needle Man - Missile Magnet Man - Electric/Missile Gemini Man - Crystal/Laser Hard Man - Impact Top Man - Impact/Cutter Snake Man - Nature Spark Man - Electric Shadow Man - Shadow
Bright Man - Electric/Time Toad Man - Water Drill Man - Earth/Explode Pharaoh Man - Flame Dust Man - Wind Ring Man - Space/Cutter Dive Man - Water/Missile Skull Man - Shadow/Shield
Gravity Man - Space Napalm Man - Fire/Explode Stone Man - Earth Star Man - Space/Shield Gyro Man - Wind/Cutter Wave Man - Water/Impact Charge Man - Fire/Impact Crystal Man - Crystal/Laser
Blizzard Man - Freeze/Impact Centaur Man - Swift/Time Flame Man - Flame Plant Man - Nature/Shield Knight Man - Shield Tomahawk Man - Nature/Cutter Wind Man - Wind Yamato Man - Cutter
Bass - Copy Freeze Man - Freeze/Crystal Junk Man - Earth/Shield Burst Man - Water/Explode Cloud Man - Electric/Wind Slash Man - Nature/Cutter Shade Man - Shadow/Laser Turbo Man - Flame/Swift Spring Man - Impact/Explode
Tengu Man - Air/Cutter Frost Man - Freeze/Impact Grenade Man - Explode/Swift Clown Man - Electric/Shadow Astro Man - Space/Impact Sword Man - Cutter/Flame Search Man - Explode/Nature Aqua Man - Water
Chances are this won't happen, but, still, Level 250 Cap would be a great Plan B.
@Mikey76500 : So you're thinking of dual-coring more RMs? That could work, but it doesn't cover ALL of the robots. Now, that's not a deal breaker by any means; I'm just saying to keep in mind that it doesn't diversify the robots 100%.
I know. A Level cap of 250, and different HP ratings for ach Robot would, for sure, though.
And before anyone complains of evert robot having the same HP in every game [28 for MM's 1-7 and 9-10, 40 in MM8], need I remind you of the arcade games? Bosses could have anything up to 128 HP in that one [yes, I counted, because I'm a dork :P ].
Y'know, the fact a mech/robot can only ever have a max of 10 WE is kind of boring, so I say either add a merchant who sells increases to the maximum amount of WE for all your robots, or for individual robots, but even if you have the Mecha Support ability, Mechas can't have a max higher than 10.
@Yoku Man : While I too would think it'd be cool, sprites are pretty hard to make, so to make two separate sprites, one for normal and damage, would be too much.
1-You can fight another players online.You can chat with them. 2-Robot masters have 3 different mechas.For example 1-Haehaey 2-Sasoreenu 3-Mummira 3-You can edit robots's chats.For Example Original:"I reckon you cool down, or I'll fire you!" Edited:"(It's up to you)"
4-In Kalinka's shop you can buy new battle fields on it.But it's very bad system because new battle field levels very low and you can beat easily.In my opinion first finish this game and change new battle field system.My new battle field system is solves this problem.When you beat Dr.Light,Dr.Wily and Dr.Cossack stories new battle fields appear in this stories.For example:When you finished Dr.Light story MM3 battle fields will appear with "World 2"name and When you finished world 2 battle fields new battle fields will appear with "World 3"name.
FatihXX:Well...My English is not so good.Maybe you can't understand.Try to understand it.
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