Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Hello everyone! I've got some pictures from Adrian about the next update! It seems that we might have a shop now! Why else would there be screws in the Item Database? ADRIAN EDIT : Sorry! I should have given you a rundown of how to host and post images. XD I've uploaded all the screenshots I se… Read More
Spring Update Preview : Mega Man Goes Shopping Posted by MegaBossMan on March 26th, 2014 at 9:50pm Viewed 5529 Times
Posted on June 6th, 2014 at 1:16am #121( Edited : 2014/06/06 at 1:34am )
" Do you hate how much I email you? I'm sorry but I'm just excited to share what I've been working on. :P
In this screenshot you can see how the MM3 fields can be integrated into the game just like any other base field. New fusion stars can be created using the fields, of course, bring the total number of possible stars to... 992? I think that's right. Make note of the specific fusion fields that appear in my save file, specifically the Power Collider field.
In this screenshot we see the new player battles missions but under someone else's username - Trouble Bruin. As you can see, my player data appears on the Power Collider field from the screenshot above. This is because the fusion field your player data appears on is now directly controlled by which fusion fields you have for that player in your save file (one of the four, randomly). You can also see that I have a +590% starforce boost that will work exactly as you'd expect in battle (making my player data rather difficult). Also make note of who is on my team. I'm no Megabossman, but I do have several Level 100 robots... so why would a new, level 10 Gemini Man appear first in my party?
Robots can now be marked as "favourites" simply by clicking the heart icon under their mugshot in the robot editor. This status can be toggled on and off easily, and has relatively little effect in-game, but favourites benefit from other perks. On the robot select screen, favourite robots always appear first, and the same is true for player battles. Robots that you have marked as favourite will take precedence over all other robots, and "then" level is considered afterward. Also note that you can now sort robots in the editor by level"and" number. :) Lastly, your starforce panel will now show your total boost percent in the header, which is the same value that appears on the player mission as you've seen above. With these extra control options, it should make player battles "much" more challenging and worthy of the battle points they yield. Hopefully you all agree when the update is released. ^_^ Well, goodnight. Gotta work tomorrow.... but it's Friday! :D
Looking really nice, even though yeah I'm quite thrown out of the loop.
Not to be pushy, but did anyone happen to notice that I said I would make some adjustments to the stats? Unless they are considered unnecessary of course...
Posted on June 6th, 2014 at 3:45pm #127( Edited : 2014/06/06 at 3:50pm )
So we can actually choose the fields that the robots defending the players are played on, our Starforce data can be applied, and even increase the likeihood of our favorite robots appearing in Player Battles? I think my work grinding those long hours to produce max stat robots will finally make me the hardest player to beat in the Player Battles. :P
EDIT: I need this boost, since I have the most losses of any player now...
I didn't think that it was going to come out that soon at least. I'm expecting more around the time of my surgery, which is on Tuesday. I think Adrian had a little too much on his plate to finish that soon. Didn't he say he needed to take the game offline first for some final testing?
He's just human and he has to do other stuff than work on the game too (believe it or not). Give him his time to finish the update in peace, iron out the bugs and polish up all the content.
167 Comments