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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6472 Times
Anyone remember this place? I think only a few of you do... Anyways, I'm going to be doing Robot Masters based on The Avengers. Let's begin with Tony Stark, AKA Iron Man!
Name: Iron Man Designation: IMA-M43 (Iron Man Armor MK 43) Class: The Armored Avenger Core: Laser
Quotes Start: "Thanks for the suit, JARVIS. This will make things quick." Taunt: "You sure you could win? I mean, this is very easy for me." Victory: "This was too easy." Defeat: "JARVIS, remind me to make a *Robot* Buster armor.
Signature Moves
Repulsor Blast Learned at Level: 1 Power: 12 Damage Accuracy: 100% Speed: 4 Energy: 2 Range: Party Leader Description: Fires a laser at the opponent.
Force Field Learned at Level: 3 Power: - Accuracy: - Speed: - Energy: 3 Range: Self Description: Puts up a force field to protect the user from any attacks for a turn. Can not be used again until it disappears one turn later.
Uni Beam Learned at Level: 10 Power: 60 Accuracy: 100% Speed: 5 Energy: 9 Range: Party Leader Description: Fires a huge laser at the opponent causing massive damage, however drains most energy from the user.
Description: Tony Stark, AKA Iron Man, is the owner of Starks Industry and member of the Avengers. His main armor, MK 43, consists of laser beams called Repulsor Blasts, Jets, Missiles, and other various weapons. The MK 43 is the most well-known Iron Man armor, though there are various versions of the armor. Though he may be carefree, he gets the job done.
Posted on May 27th, 2015 at 7:09pm #137( Edited : 2015/06/14 at 9:55pm )
I've been playing a lot of Castlevania. May as well do a moveset while I'm at it...
Death SDN-001 (Servant of Dracula Number) Underworld Governor Monster Shadow Core
Weakness: Electric (Since defibrillators are used to save someone's life from Death), Explode (Explosions cause light in many animations and games; light element is Death's weakness in some games) Resistance: Shadow, Impact (Since touching his scythe in the games is a REALLY bad idea) Affinity: None Immunity: Time (He has "time stop immunity" in some games, and appears in clock tower most of the time).
Energy: 89 (Cookies to those who get why his HP is 89 HINT: I was supposed to put in 88.8) Attack: 150 Defense: 90 Speed: 71
Quotes: Start: Feel the pain of the Underworld! Taunt: Out of my Way! Victory: Your soul is Lord Dracula's! Defeat: Impossible! A mere robot beats me?!
Signature Attacks:
Death Swing Learned at: Lv. 1 Power: 20 Accuracy: 90% Speed: 2.5 Energy: 4 Range: Front target Description: A swing of a Scythe has a 40% chance of getting a critical hit!
Death Lasers Learned at: Lv. 10 Power: 25 Accuracy: 95% Speed: 3 Energy: 8 Range: Select target Description: The user casts lasers from above that can hit up to 3 times
Death Raid Learned at: Lv. 20 Power: 10 Accuracy: 85% Speed: 3 Energy: 8 Range: All random Description: 10 small sickles are hurled at random targets.
Death Boomerang Learned At: Lv. 66 Power: 66 Accuracy: 90% Speed: 2 Energy: 8 Range: Front target/Random bench Description: The user throws a boomerang at the front target and 3 random targets on bench.
Field: Tower Gate First Appearance: Castlevania Judgement Primary Core: Shadow Multipliers: Shadow x1.5, Time x1.2, Nature Mecha: None (For now, since I can't come up with one) Description: You're just outside Dracula's Castle, with a bridge above a moat connected a dead forest to the dark castle. There appears to be a Dimensional Rift in the sky. Music: Evil's Symphonic Poem
...Eh. I guess i got a few. Quote UFC-000 (Unknown Robot From Surface Number) Origination-Cave Story Neutral/Copy Core
Health:93 (Why does it have a 3 at the End? Play the Beginning of Cave Stroy, Look at his HP, And you'll know why) Attack: 120 Def:100 Speed:87
Signature Moves Polar Star Learned at: Level 1 Power: 15 Accuracy:99% Speed:7 Energy: 1 Range: Front Target/Your Choice Description: User Shoots Buster Like shots (Except they're White). Has a chance to hit up to 6 Times. Always hits at Least 2 times.
Missile Launcher Learned At: Lvl. 7 Power: 30 Accuracy: 90% Speed: 3 Energy: 4 Range: Your Choice Description: The User throws 3 Missiles, Each Get's More Powerful if the hit Keeps going On, But it's Not as Accurate as the last.
[??? Sword]{cutter_empty} Learned At: LVl. 20 Power: 25 (has Multiple Hit Chance, Up To 8 Times) Accuracy: 95% (After Each Hit, Accuracy Decreases by 2%) Speed:4 Energy: 6 Range: Random Robot Description: User throws A Sword with Multiple hits up at the Random Target, Losing accuracy after Each hit.
??? Gun Learned At: Lvl 35 Power: 10(Hit's up to 4 Times, More Power after each Hit, But less Accuracy) Accuracy: 95% Speed:6 Energy: 2 Range: Front Target Description: The user throws 4 Random Shots, Each Decreasing in Hit Chance.
Field: Mamiga Village First Appearence: Cave Story Primary Core: Nature Multipliers: Nature X1.5, cutter X1.2, electric X0.9, FlameX.0.6 Mecha: Mamiga (Bunny-ish thing in Cave Story) Description: You Are in The Mamiga Village... You got here after a Cave Battle. There are Tons of Houses and Passages ahead. There are some Mamiga Here. Music: Labyrinth M Boss Battle
Next up is the first avenger, Captain America! Name: Captain America Designation: WW2-0SS (World War 2 and Super Soldier. The 0 is just... there.) Class: WWII Super Soldier Core: Shield
Weaknesses: Explode* and Space** Resistances: Laser Immunities: None Affinities: None
Energy: 150 Attack: 150 Defense: 200 Speed: 150
Quotes Start: "Let's see how good Doctor trained you." Taunt: "Was that really all you got?" Victory: "Looks like you need a bit more training." Defeat: "You would make a great Avenger."
Signature Moves
Shield Throw Learned at Level: 1 Power: 16 Accuracy: 100% Speed: 4 Energy: 3 Range: Anyone in Opponent's Party Description: Throws a Shield at the target with 100% accuracy. Has a chance of hitting the opponent on the return trip.
Shield Block Learned at Level: 3 Power: - Accuracy: - Speed: - Energy: 3 Range: Anyone in Your Party Description: Gives the party member resistance to any attack despite weakness for 3 turns. Can not be extended.
Charging Star Learned at Level: 5 Power: 40 Accuracy: 100% Speed: 9 Energy: 6 Range: Party Leader Description: Charges at the opponent with a shield to cause massive impact.
Description: Once weak, Steven Rogers became super soldier Captain America during WWII, and with his skill increased, he won the war and beaten the Red Skull... at a cost. He was frozen until the year 2011(?) and became known as the first avenger, as well as the leader of the group with a similar name. His main weapon is his Shield, made by adamantium to make it seem indestructible, though is it really true?
*Bullets can still hurt him. But why explode? Because nothing else matches. **I heard time-space stuff can break his shield. Correct me if I'm wrong.
Time for the next Avenger on the list! It's the Prince of Asguard, Thor!
Name: Thor Designation: POA-001 (Prince of Asguard) Class: The Asguardian Prince Core: Electric
Weaknesses: Impact* Resistances: Electric Immunities: Time** Affinities: None
Energy: 200 Attack: 200 Defense: 100 Speed: 100
Quotes Start: "You seem like a tough opponent. The wicked Loki must've been behind this encounter..." Taunt: "You are a good fighter, but you are yet to defeat me!" Victory: "Asguard has yet another victory!" Defeat: "By Odin's beard... How could you have beaten me...?"
Signature Moves
Hammer Strike Learned at Level: 1 Power: 20 Accuracy: 100% Speed: 1 Energy: 4 Range: Party Leader Description: The user charges up electricity into a hammer and smashes it into the target.
Hammer Throw Learned at Level: 3 Power: 20 Accuracy: 90% Speed: 4 Energy: 5 Range: Anyone in Opponent's Party Description: The user charges electricity into a hammer and throws it at the target.
Hammer Electrocution Learned at Level: 5 Power: 24 Accuracy: 85% Speed: 4 Energy: 8 Range: Party Leader Description: User charges electricity into a hammer and shocks the target with the stored electricity.
Description: Thor Odinson, the son of Odin, is the prince of Asguard. He is also part of the Avengers and rivals Hulk in strength. His battles are many, but most of them are against his wicked brother, Loki. His hammer, Mjölnir, can only be lifted by those who are worthy. A few of the ones who have been deemed worthy are Captain America***, Hulk***, Magneto***, Red Hulk***, Superman****, Wonder Woman***, Martian Manhunter*****, and, of course, Thor.
*In Hulk Vs., during Thor's battle with Hulk, Hulk managed to actually kill Thor, but was revived later on. **Asguardians (I'd like to only refer to Thor as an Asguardian and nothing else, please) can resist aging. (Obviously) ***I researched on who could lift Thor's hammer. Some of them are characters you probably won't know who they are. ****I knew this even BEFORE my research, because I already heard that fact on a YouTube video that had people fight each other, but facts were shown before the battle begone. *****Age of Ultron. I apologize for the spoilers.
Quotes Start: "Puny robot thinks they can beat Hulk!? Hulk laugh at puny robot!" Taunt: "Hulk smash puny robot!" Victory: "Now puny robot knows that Hulk's the strongest there is!" Defeat: "Ugh... What happened?"**
Signature Moves
Gamma*** Punch Learned at Level: 1 Power: 20 Accuracy: 100% Speed: 1 Energy: 4 Range: Party Leader Description: The user charges at the target and hits it with a very strong punch.
Gamma Quake Learned at Level: 3 Power: 10 Accuracy: 95% Speed: 1 Energy: 4 Range: Anyone in Opponent's Party Description: The user punches the ground with great strength, making rocks come out of the ground and hit the target.
Gamma*** Stomp Learned at Level: 5 Power: 30 Accuracy: 90% Speed: 5 Energy: 6 Range: Anyone in Opponent's Party Description: The user jumps into the air and crushes the target by landing on it with high strength.
Gamma Crush Learned at Level: 10 Power: 40 Accuracy: 100% Speed: 4 Energy: 8 Range: Party Leader (Opponent's Party Sometimes) Description: The user jumps into the air and comes back down holding a meteor from space, smashing the target with it. Sometimes, the rocks split into multiple bits and hits robots on the opponent's bench.
Description: The alternate form/personality of scientist Bruce Banner. After being hit by a Gamma Ray, Banner transforms into the Hulk when he is angry and goes on an uncontrollable rage. Because he does not know how to control it, the doctor faked his own death until he finds out how, or until he cures himself of it. In order to make more research on how to control/cure himself of Hulk, he joined SHIELD, and eventually Hulk became an Avenger.
*Hulk can be calmed down, but... No core type seems to be able to calm anyone, really... **On defeat, I figured he'd revert back to Bruce Banner. ***"Gamma" instead of "Hulk" because two of the attacks are based on Hulk's special in Marvel vs. Capcom.
Quotes: Entrance: This is a new Arcade Game... Taunt: Pfft! Even Mappy could kick your butt! Victory: Onto the next stage! Defeat: It's Game Over for me...
Signature Move: Bonus Fruit Power: 25 Accuracy: 99% WE: 1 Description: Throw a random fruit at the opponent, you can also throw a Boss Galaga, but don't expect any bonus from it
Power Pellet Power: NA Accuracy: NA WE: 2 Effect length: 2-4 turns Level Learned: 10 Description: Chomp down on a Power Pellet so your Shadow weakness is now an affinity! But only Pac-Man can eat them.
Chomp Power: 12 or 80 Accuracy: 100% WE: 3 Level learned: 40 Description: If you haven't eaten a Power Pellet yet, you should, unless if you don't want the move's full potential. But the Power Pellet's effect will end if this move is used...
NAMCO Parade Power: 110 Accuracy: 100% WE: 5 Description: Pac-Man's friends are released from their arcade machines to help the famous Pie-Chart! Everyone from the Galactican to Dig-Dug and Ms. Pac-man join the battle!
Field: Pac-Maze Multipliers: Impact x1.5Electric x1.2Shadow x0.6 Description: It's peaceful here, but you can faintly hear "Waca Waca Waca" in the distance
*Due to Pac-Man's main attack is ramming into ghosts **Only when the Power Pellet isn't activated
I decided to skip Hawkeye and Black Widow because finding quotes for them would be hard for me to do... Maybe someone else could do them? Also, I decided not to do characters like Ant Man, Spider-Man, and Panther because I don't really consider them as official Avengers. So that leaves us with... Nobody, blocking off any spoilers, and I'm not planning on doing Loki or Ultron. So, I'm going to do a set of Robot Masters for a scientist I also made up called "Dr. Emerald", based upon the mention of Dr. Emerald and the appearance of Mage Man in Chaos_Fantazy's canceled RP, "The King's Gambit Challenge". (This RP, see page 1.) Since we're talking about my DENs (Doctor Emerald Numbers), why not start with the first one I made, Mage Man?
Weaknesses: Impact Resistances: Crystal and Flame Immunities: Time Affinities: None
Energy: 100 Attack: 89 Defense: 140 Speed: 96
Quotes Start: "How dare you interrupt my meditation!?" Taunt: "You call that an attack? I expected more from you." Victory: "Now I can get back to meditating." Defeat: "Looks like I'll have to study more on my spells..."
Signature Moves
Mage Reverse Learned at Level: Start Power: - Accuracy: 100% Speed: 3 Energy: 3 Range: Self, Party Leader Description: The user creates a barrier that blocks off opponent's attacks once and lowers the target's attack stats.
Mage Fireball Learned at Level: 6 Power: 30 Accuracy: 96% Speed: 4 Energy: 5 Range: Party Leader Description: The user shoots out a fireball that is strangely unaffected by time-freezing moves to damage the target.
Description: Originally created for the study of magic, Mage Man is wise, but will fight when he feels. He was a robot of a peaceful doctor, Dr. Emerald, but left the castle to practice spell craft. Through his learning, he develops two attacks: Mage Reverse and Mage Fireball. Mage Reverse turns around the opponent, causing them to miss, as well as reversing projectiles to go back to the original user and damage him/her. However, the use of Mage Reverse works similar to how Mega Man uses Enker's Mirror Buster. His Mage Fireball, on the other hand, is a fireball that seems to be unaffected by other time attacks. When not fighting or practicing spells, he is seen meditating, threatening to destroy whoever disrupts his meditation. Therefore, he is not a peaceful robot, like Dr. Emerald intended. He seems to be a rival of Knight Man, sometimes ending up in a few spars. He also seems to dislike Crystal Ball scams, much to the annoyance of Crystal Man, having to hear Mage Man's complaints about them every time he does them. However, any robot who faces him had only one thought: does Mage Man REALLY use magic, or is it just part of his design?
Quotes: Start: Alright, Robot! Drop down and give me 865309 push ups! Taunt: This war is not for you, you piles of scrap metal! Victory: My skirmish is victorious! Well done, troops! Defeat: You're all junk! Meet me at my office later for a punishment!
Signature Attacks: Tank Arsenal Learned at Start Power: 40 Accuracy: 88% Energy: 3 Description: Charges up for the first turn, then fires three cannon blasts that deal massive damage and has a chance of reducing the opponent's defense by 6%.
Robot Bio: An advanced war machine robot made by Dr. Wily to command his ground troops in the time of robotic war against Mega Man. Initially, Tank Man was a regular tank-shaped robot, but when Dr. Wily grew rather paranoid that he would not be able to fight, he remodeled Tank Man and installed cannons all over his body. However, that also changed his personality into a harsh and fierce commander, and none of his troops really like him due to Tank Man treating them like scrap metal.
Weaknesses: Shield Resistances: Impact and Swift Immunities: None Affinities: None
Energy: 120 Attack: 100 Defense: 90 Speed: 100
Quotes Start: "The bell has rung! Put 'em up and show me whatcha' got!" Taunt: "I am the Robot Boxing Champion! There's no way you can win!" Victory: "Looks like I won yet another match!" Defeat: "What!? There was no way I could lose!"
Signature Moves
Boxer Punch Learned at Level: Start Power: 20 Accuracy: 100% Speed: 9 Energy: 4 Range: Party Leader Description: The user throws a punch at high speeds, damaging the target on impact. This move, requiring closer range, decreases your defense.
Boxer Uppercut Learned at Level: 6 Power: 40 Accuracy: 90% Speed: 4 Energy: 6 Range: Party Leader Description: The user hits the target with an uppercut. However, this also decreases your defense because it requires closer combat.
Description: Designed to be an inspiration, Boxer Man is quick on his feet, strong, and an all-around good fighter. He has became the Robot Boxing champion and trains to stay that way. He knows two basic boxing-styles moves: Boxer Punch and Boxer Uppercut. Boxer Punch is his basic punching ability designed to be a faster, close combat version of Hard Man's Hard Knuckle. Boxer Uppercut, on the other hand, is also designed to be stronger than the Boxer Punch. However, it's also designed to have a little less accuracy. Fighting and training is the most common thing he does, taking a break from time to time to rest up for either his next battle or more training. In every fight he battles fairly, like Hard Man does. Boxer Man could always count on his all-around stats to help him win any match.
Quotes: Start: Prepare for your destruction in T-Minus 0! Taunt: Heyhey, I've got arsenal all around me, so fear me! Victory: Target neutralized! Defeat: Just how many times do I have to be malfunctioned?
Signature Attacks:
Learned at Start Atomic Missile (Attacks All) Power: 8 Accuracy: 90% Energy: 4 Description: Fires a huge rocket blast that causes all robots on the other side of the field to receive massive damage! It appears to deal more damage with lesser robots on the opposition, though.
Learned at Level 6 Soundbreaking Charge (Choose Target) Power: 20 Accuracy: 86% Energy: 2 Description: Charges straight at a chosen target, dealing high damage to them and occasionally decreasing their weapons by 7%!
Robot Bio: Atom Man was one of the first futuristic robots created to research on nuclear energy and creations to help mankind go through the later generation if they had ran out of Energy. However, when he was captured by Dr. Wily, Dr. Wily managed to outfit him with nuclear weapons and parts all over his body, along with jet engines for legs to make Atom Man himself a walking weapon of mass destruction. Also, he hates being dishonored and having to fight in melee combat, causing him to dislike Knight Man, Yamato Man and Slash Man very much.
Weaknesses: Impact and Explode Resistances: Flame Immunities: None Affinities: None
Energy: 100 Attack: 60 Defense: 100 Speed: 90
Quotes Start: "I won't let you pass, Robot!" Taunt: "This land I protect shall have no trespassers!" Victory: "Doctor, I successfully kept Robot from progressing." Defeat: "How!? My barriers were impenetrable!"
Signature Moves
Protective Barrier Learned at Level: Start Power: - Accuracy: 100% Speed: - Energy: 4 Range: Self Description: The user creates two rotating barriers to block off all attacks for a turn.
Projectile Barrier Learned at Level: 6 Power: 24 Accuracy: 95% Speed: 4 Energy: 4 Range: Party Leader Description: The user creates a barrier and forces it to ram into the target, inflicting damage.
Description: Designed to be a guardian of Dr. Emerald's lab in case of attacks from Wily, Barrier Man is loyal and will guard anything Dr. Emerald tells him to. However, guarding the lab requires good defense, in case his attacks hardly do anything. Because of that, he knows two Shield-Core attacks: Protective Barrier and Projectile Barrier. Protective Barrier, like all shield attacks, protects Barrier Man from damage. However, unlike other shield weapons, it doesn't cause any damage: it only shields him. That is why he also knows Projectile Barrier, a single barrier from the Protective Barrier that he launches towards opponents in order to inflict damage. When nothing in the lab is needed to be guarded, Barrier Man just rests for when there is. His loyalty with Dr. Emerald usually makes him overprotective, sometimes. Not to mention his barriers' vulnerability to explosives. However, whenever there's a threat approaching Dr. Emerald's Lab, Barrier Man gets the job done!
@megaprotobassman : Oh, sorry lol. I copied what I typed in for Tank Man, and I forgot to remove the "From MMUnlimited" Portion. Thanks for reminding me!
Weaknesses: Electric Resistances: Explode and Missile Immunities: None Affinities: None
Energy: 100 Attack: 90 Defense: 90 Speed: 60
Quotes Start: "I'm sorry, Robot, but this place is scheduled to be demolished." Taunt: "You're making my job a little harder, Robot..." Victory: "Alright, men, let's complete our work!" Defeat: "Hang on a minute... This is the wrong place!"
Signature Moves
Wrecking Bomb Learned at Level: Start Power: 16 Accuracy: 86% Speed: 4 Energy: 4 Range: Anyone in Opponent's Party Description: The user throws a bomb at the target to inflict massive damage. The bomb looks similar to the Hyper Bomb, but works differently.
Time Bomb Learned at Level: 6 Power: 16 Accuracy: 86% Speed: 4 Energy: 6 Range: Party Leader, two random robots in Opponent's party Description: The user tosses a bomb in the middle of the opponent's party. The bomb sits for a few turns and explodes, causing damage to the opponent's party leader and two random robots in the opponent's bench.
Description: Designed to be in charge of a Robot Wrecking Crew, Explosion Man is very serious when it comes to his job, much like Guts Man is. The idea of how Robots do demolition is based off of Bomb Man's original job, and thus, so are Explosion Man's weapons. His Wrecking Bomb is similar to Bomb Man's Hyper Bomb. However, in combat, it only damages one opponent. His other weapon, the Time Bomb, is a Hyper Bomb with no string: only a timer that counts down the seconds before it explodes. He usually relies on Barrier Man to step in and place a huge barrier around the building in order to keep others out. Before that, however, he evacuates the building in order to keep anyone from getting hurt. Often, his job is to work with Bomb Man and Guts Man for land reclamation. However, he avoids working during a thunderstorm, due to him and his explosives being vulnerable to electricity, so whenever he's off work, he decides to stay away from robots like Cloud Man. But when he's on the job, you better get out before the demolition begins!
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