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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6471 Times
Posted on February 10th, 2014 at 7:12pm #46( Edited : 2014/02/12 at 9:49am )
For my next project, I'll be creating a series of movesets like I did with the League of Evil Exes. I have a few ideas, but I want your input.
-The mercenaries from Team Fortress 2 -The members of FOXHOUND from the original Metal Gear Solid -The cast of Skullgirls (Probably just the original 8, maybe a few more) -The Mighty Numbers from Mighty No. 9 (My personal pick)
I was actually kind of thinking about doing the Skullgirls cast, myself. If we go past the original roster, though, that's a lot of characters (42). And I don't think they have a snowball's chance in hell of getting in, at that.
Nonetheless, they're the best option on the list from my perspective. And if you want any help, you can hit me up.
Energy Ball lv. 1 Power: 20 Speed: 3 Energy: 4 Accuracy: 95% Description: "The user fires a ball from nature that has a 10% of lowering the opponent's defense by 30%!"
Solarbeam lv. 7 Power: 50 Speed: 3 Energy: 8 Accuracy: 100% Description: "The user charges up solar energy for a turn, then launches it at the opponent with a 75% chance of landing a critical hit!"
Frenzy Plant lv. 20 Power: 62 Speed: 2 Energy: 8 Accuracy: 100% Description: "Spiky plants are hurled at all the opponents, ignoring bench position multipliers. However, the user must rest up in order to fire another attack..."
And now its stage:
Meadow Zone From Pokepark: Pikachu's Adventure Primary Core: Nature Field Multipliers: Nature x2.0, Shield x1.5, Explode x0.5 Mecha: Bulbasaur* Description: A Peaceful place covered in flowers, grass, and trees with a small playground and a river. Music*edited to more epic music*
*Mecha info!
Bulbasaur From Pokemon Gen I Baby Venusaur Mecha Type: Nature
A: 32 D: 48 S: 20
Weaknesses, Resistances, etc. are the same as Venusaur's.
Attack:
Seed Bomb Power: 15 Speed: 2 Energy: 0 Accuracy: 100% Description: "The user fires some bombs that do moderate damage!"
Posted on February 17th, 2014 at 3:36pm #54( Edited : 2014/02/17 at 6:12pm )
Blastoise From Pokemon Gen I RsPN-004 Shell Fish Robot Type: Water
A: 87 D: 135 S: 78
Weaknesses: Nature, Electric Resistances: Flame, Freeze Affinity: Water Immunity: none
Signature Attacks:
Water Pulse Lv. 1 Power: 15 Speed: 3 Energy: 4 Accuracy: 99% "The user launches compressed water which has a 20% chance of lowering the user's Speed and Defense by 20%!"
Rain Dance lv. 10 Power: 0 Speed: 5 Energy: 4 Accuracy: 100% "The user summons rain which increases Water Power by 200%(2x)!"
Surf lv. 20 Power: 45 Speed: 4 Energy: 8 Accuracy: 99% "The user surfs a gigantic wave which damages all opponents. However, this attack cannot OHKO anything, and isn't affected by star force (balancing it out unlike a certain other ability *cough* Rain Flush *cough*)..."
The Stage: Cerulean City From Pokemon Gen I Primary Core: Water Field Multipliers: Water x2.0, Earth x1.4, Shadow x0.7 Mecha: Squirtle "A place with rushing water in the background, with people walking around speculating the battle. Mewtwo may also appear in the background." Music
Mecha: Squirtle From Pokemon Gen I Tiny Turtle Mecha Type: Water
E: 74 A: 38 D: 55 S: 33
Weaknesses, Resistances, Affinities, and Immunities are the same as Blastoise's.
Attack:
Water Gun Power: 5 Speed: 3 Energy: 0 Accuracy: 95% "The user sprays weak water that destroys the target's Weapon Energy by 30%!"
I'm back again! Oh, no, not that guy! I'm here again to try my hand at a canon character, actually—today I tackle the Evil Energy Robot.
Name: Duo (More commonly known as the Evil Energy Robot) Designation: EXN-002 Class: Evil Energy Robot Core: Space
Energy: 110 Attack: 105 Defense: 105 Speed: 80
Weaknesses: NeutralNature Resistances: None Immunities: Space Affinities: Shadow
Quotes Start: "Everyone has evil about them! Allow me to reveal yours." Taunt: "Feel your inner evil taking over! You want to kill, you love to hate!" Victory: "Remember that this was your own injustice, not mine!" Defeat: "Hahaha...even though I die, the evil will live on..."
Signature Moves
Energy Fist - Obviously, he would need this as one of his starting moves.
Evil Infusion Learned at Level: 5 Power: N/A Speed: 4 Energy: 4 Accuracy: 100% Description: The user infuses one friendly target with the power of Evil Energy, costing them half of their remaining life points to double their Attack.
Tyranny Meteor Learned at Level: 12 Power: 50 Speed: 3 Energy: 6 Accuracy: 95% Description: The user charges forward, enveloped in Evil Energy, and slams into the active opponent for massive damage!
Name: Deep-Dark Cosmos First Appearance: Mega Man 8-Bit Death Match v3 (2012) Primary Core: Space/Shadow (Counts as a fusion field) Multipliers: Space x1.7Shadow x1.7Time x0.8Earth x0.4Impact x0.2 Description: Space. A dark, quiet expanse, and the silence seems deafening. The players find footing atop a small asteroid (Or maybe even float freely in space!), and the place seems notably...hollow. Only a few scant stars can be seen twinkling in the abyss. Robot: Evil Energy Robot Mecha: None. Just you and the EER out here. Music: Mega Man 8's Final Boss Theme kinda sucks, but it's the only option...unless we decided to use MM8BDM's Final Boss Theme just for Evil Energy Robot.
Psybeam lv. 1 Power: 20 Speed: 3 Energy: 4 Accuracy: 100% "The user launches a laser beam that lowers the target's defense by 5%"
Signal Beam lv. 5 Power: 25 Speed: 4 Energy: 4 Accuracy: 95% "A beam that causes seizures is launched at the target with a 50% chance of lowering the target's attack, defense, and speed by 10%!"
Psychic lv. 20 Power: 60 Speed: 4 Energy: 8 Accuracy: 99% "The user messes with the target's mind and causes major amounts of damage"
The Stage: Lavender Town From Pokemon Gen I Primary Core: Laser Field Multipliers: Laser x2.0, Shadow x1.7, Nature x1.2 Mecha: Gastly Music (Creepy, isn't it >:))
Mecha: Gastly From Pokemon Gen I Gassy Ghost Mecha Type: Shadow
E: 50 A: 25 D: 25 S: 75
Weaknesses: Shadow, Space Resistances: Laser, Nature Affinity: None Immunity: Flame
Attack:
Lick Power: 10 Speed: 3 Accuracy: 100% "The user licks the opponent with a 10% chance of lowering the target's speed by 25%"
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