Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general! That's basically the premise here. You're task… Read More
Make-A-Moveset: What If... Posted by Spinstrike on August 4th, 2013 at 5:41pm Viewed 6474 Times
Quotes: Start: "Let's get this battle start - you pig!” Taunt: "Come closer. Don't be afraid, I'll be gentle..." Victory: "I'm a one-woman army!” Defeat: "This...is not...over!"
Abilities: Psionic Shockwave: Learned at: Level 1 Power: 20 Accuracy: 100% Speed: 1 Energy: 0 Range: Front Row Description: "The user fires a small energy blast to deal damage!" Note: exclusive to Kerrigan because otherwise it would be extremely cheap; by virtue of the high energy cost of her abilities I thought she needed a free attack.
Kinetic Blast: Learned at: Level 3 Power: 200 Accuracy: 100% Speed: 3 Energy: 8 Range: Select Description: "The user fires a psionic bolt at a target of his/her choice for heavy damage!"
Crushing Grip: Learned at: Level 5 Power: 30 Accuracy: 100% Speed: 3 Energy: 2 Range: Select Description: "The user traps three foes in a psionic prison, dealing damage."
Psionic Shift: Learned at: Level 15 Power: 50 Accuracy: 90% Speed: 3 Energy: 4 Range: All but front row Description: "The user dashes through benched opponents, dealing 50 damage to each one!"
Wild Mutation: Learned at: Level 30 Power: None Accuracy: 100% Speed: 3 Energy: 4 Range: Select Description: "The user targets an ally, giving them doubled defense, energy regeneration rate, and attack for the next three turns!"
Nature/Earth: Baneling Support Learned at: Level 20 Power: None Accuracy: 100% Speed: 3 Energy: 4 Range: N/A Description: "The user summons four banelings that last for four turns."
Infestation: Learned at: Level 35 Power: None Accuracy: 100% Speed: 3 Energy: 2 Range: Select Description: "The user infests a target, causing them to release a baneling upon death. Only one enemy can be infested at a time, and infestation only lasts for four turns."
Electric/Space: Apocalypse Learned at: Level 50 Power: 500, 300 to benched robots Accuracy: 100% Speed: 3 Energy: 10 Range: Entire field Description: "The user unleashes a devastating psionic explosion, dealing near-fatal damage to all enemies on the field! However, the strain of using this attack will reduce all of the user’s stats by 75%, and this ability has a cooldown of 5 turns." Note: also starts on cooldown.Since several abilities revolve around Baneling minion: Name: Baneling Class: Living Acid Bomb Type: Water
Base Life: 50 Attack: 300 Defense: 90 Speed: 240
Weaknesses: Explode, Electric Resistances: Freeze, Flame Affinities: Water Immunities: None
Quote: "*zerg noises*"
Ability: Volatile Burst: Learned at: Level 1 Power: 45 Accuracy: 100% Speed: 3 Energy: 0 Range: Front Row Description: "The Baneling suicides into a target, dealing massive damage with a chance to affect two benched opponents!"Also, a gag move for your enjoyment. Nuclear Strike Power: Insta-kill Accuracy: 100% Speed: 3 Energy: 4 Range: Entire field Description: “The user compels their master to build a tactical nuke, then deploys it on the field! Nuke takes 20 turns to build, but is guaranteed to completely wipe out an opposing team! However the player is unable to attack until the nuke is deployed.”Since I'm peddling voice responses for characters, why not make some for Kerrigan to start off. Attack: "You force my hand..." "Feel my wrath!" "Your efforts are futile."
Hit: "You only delay the inevitable!" "Now I'm mad!" "I can predict your next move! Give up now and I'll be nice..."
Hit by weakness: "Well, what a surprise..." "I swear, *Doctor*, I didn't see it coming!"
Affected by beneficial passive: "All's fair in war."
Affected by detrimental passive: "This isn't fair!"
After item use: "Thanks *Doctor*, that feels better." "I guess you can't live without friends."
Posted on April 25th, 2014 at 3:25pm #93( Edited : 2014/06/27 at 9:33am )
Seeing that me and CHAOSFANTASY's Skullgirls project has ground to a halt for the time being, I thought it was high time I boarded the self-insert bandwagon! Horary for shallowness (Kidding...)!
Quotes- Start: “Tremble before the power of literature!” Taunt: “Don’t you know the pen is mightier than the sword?” Victory: “All the world's a stage, and all the men and women merely players.” Defeat: “Now is the winter of our discontent…”
Signature Moves- Name: Occam’s Razor Learned At: Level 1 Power: 12 Speed: 3 Energy: 4 Range: Select Target Description: “The user slices the target with a razor-sharp blade to deal damage. After all, the simplest solution to a problem is sometimes the best…”
Name: Plot Hole Learned At: Level 5 Power: 6 Speed: 4 Energy: 4 Range: Back Row Description: “The user tears a hole in the fabric of the Prototype, trapping the target inside of it for 3 turns while dealing constant damage! The target cannot be sent into battle while the ability is active!”
Name: Foreshadowing Learned At: Level 10 Power: 26 Speed: 1 Energy: 8 Range: Front Row Description: “The user summons a large object over the target’s head, falling onto them after 5 turns to deal damage! The object varies depending on the field…”
Name: Deus Ex Machina Learned At: Level 15 Power: 46 Speed: 1 Energy: 10 Range: Front Row Description: “The user charges up a powerful lighting blast, which it then fires at the target after 5-10 turns!
Field- Name: Cyberspace Hideaway First Appearance: N/A Primary Core Type: Cutter Type Multipliers: Cutter x2.0, Electric x1.4, Nature x0.7, Earth x0.4 Description: Spinstrike’s secret lair, located within the deepest recesses of the Internet. Guarding by a squad of Chekov’s Guns, the Quotemaster’s massive supercomputer looms in the otherwise featureless background, displaying dialogue from Mega Man games past and present. Super Arm Block: A white cube covered in scribblings. Music: “Party Stronger” by Anamanaguchi Check it out here!
Ability- Name: Recurring Shot Learned At: Level 1 Power: 16 Speed: 3 Energy: 0 Range: Front Row Description: “The user disappears from the battle for 3 turns, then suddenly resurfaces to fire a powerful shot at the target to deal damage.”
Posted on April 26th, 2014 at 11:49am #94( Edited : 2014/04/27 at 2:22pm )
Making your own character? Time to jump along! Yes, I'm totally creative for jumping with the band-wagon.
Name: The God of Bossing, MegaBossMan Designation: DOG: 235.8 (Dat one guy) Class: Kingly God Robot Core Type: Copy
Energy: 100 Attack: 114 Defense: 67 Speed: 119
Quotes- Start: "My alternate twin always told me 'Bossing is as the BossMan does.'" Taunt: "And survey said....'Manticore'? What the hell does that have to do with this?!" Victory: "This day will be remembered as the day Bison came to your village!" Defeat: "Ugh.... I'll be back.....after these messages! Hi-yuck!
Weaknesses: Water, Shadow Resistances: Flame, Time Affinities: None Immunities: None
Signature Moves- Name: Confusion Learned At: Level 1 Power: 10 Speed: 5 Energy: 1 Range: Select Target Description: The user states multiple paradoxes and manages to turn the opponent's mind upside-down!" 'What would happen if you killed your ancestor before he had his child?!'
Super Serbian Lv. 5 Power:N/A Speed:N/A Energy:3 Accuracy:N/A Description: "The user gets fueled with rage and transforms into the legendary Super Serbian! They can only use this form for 6 turns....." 'I'm not a Saiyan, Siberian, or Scorpion, I'm a Serb......"
Movie quotes! Lv. 7 Power:19 Speed:3 Energy:3 Accuracy:N/A Range: Front Row Description: "The user states many quotes, then grabs you then and watches Cast Away, Rocky 4, or Forrest Gump with you. Each movie changes with type: Castaway, Rocky 4, Forrest Gump
X Lv. 10 Power: Insta-kill Speed: 1 Energy: 10 Range: All Description: “The user gets powered with rage, and then powers up power for 6 turns. A click is heard and the browser is....closed!" 'Raagh! I'm done! I'm tired of losing!"
Field- Name: Da Park First Appearance: ? Primary Core Type: Nature Type Multipliers: Naturex 5.0, Shadow Description: The park in which the God of Bossing used to reside. Power emanates from the Legendary Play-ground and the President, Doc Louis can be seen training with his secret sister Little Mac. Terrible fan-characters(Mary Sues and Gary Stus) can be seen in the background, including....Kevin the Hedgeman! Music:(Random) This one or That one Mecha: (Added sometime later)
Quotes- Start: "...Let's get this over with." Taunt: "The power I have has no equal!" Victory: "You were not even worth my time. Come back when you're stronger." Defeat: "Ah, a worthy opponent...I look forward to next time, (#robot)."
Weaknesses: Earth, Impact, Nature Resistances: Laser, Space Affinities: None Immunities: Electric
Signature Moves-
(Any robots that are "stunned" by his attacks are prevented from acting next turn)
Name: Stun Ray Learned At: Level 1 Power: 10 Speed: 3 Energy: 1 Range: Front Row Accuracy: 95% Description: “The user fires a small spark that has a 60% chance of stunning its target."
Name: Electric Orb Learned At: Level 5 Power: 25 Speed: 3 Energy: 3 Range: Select Target Accuracy: 90% Description: “The user charges up a sphere of electricity and shoots at a target of his choice, occasionally hitting nearby robots for 10% of the original damage. Has a 40% chance of stunning."
Name: Twin Laser Learned At: Level 10 Power: 20 Speed: 3 Energy: 2 Range: Front Row Accuracy: 90% Description: “The user fires three sets of two small lasers side by side straight at the target. High chance of critical."
Name: Asteroid Rush Learned At: Level 20 Power: 40 Speed: 1 Energy: 4 Range: All Accuracy: 70% Description: “The user summons many asteroids to come falling down on the field, damaging all robots. The total amount of damage depends on how many asteroids hit, so some robots will be completely destroyed, while others may only take a small amount of damage...or all can be destroyed."
Field- Name: Checkpoint Gate First Appearance: N/A Primary Core Type: Space Type Multipliers: Space x1.6, Electric x1.4, Laser x1.2, Wind x0.8, Nature x0.6, Earth x0.4 Description: Located just outside the Earth's atmosphere, a gate is placed at the entrance of a top-secret space station used to test experimental defense weapons. This gate is a three-dimensional maze of energy, and the government places this robot in charge of guiding authorized people through the maze to access the top-secret station, since he is the only robot capable of withstanding the energy. Super Arm Block: What appears to be a giant Yoku block covered in electricity. Adds Electric element to Block. Music: Not from a Mega Man game, but ah well.
Weaknesses: Explode, Water Resistances: Laser, Space Affinities: None Immunities: None
Ability- Name: Quick Laser Learned At: Level 1 Power: 10 Speed: 5 Energy: 0 Range: Random Target Description: “The mecha fires a tiny laser at any robot on the field that it identifies as an enemy. Always acts first."
Posted on May 4th, 2014 at 10:05pm #96( Edited : 2014/05/04 at 10:15pm )
May the Fourth be with you! As a Star Wars fanatic, I knew I had to do something productive for Star Wars Day. So here's a moveset for Darth Vader, Dark Lord of the Sith!
Name: Darth Vader Designation: SLN. (Sith Lord Number) 004 Class: Imperial Enforcer Robot Core Type: Shadow
Quotes- Start: “You don’t know the power of the Dark Side.” Taunt: “There is no escape. Don’t make me destroy you.” Victory: “I find your lack of faith…disturbing.” Defeat: “The force is strong with this one…”
Responses (In support of KingYamato)- Attack: “I have you now!” “It is useless to resist.” “I will deal with you myself.”
Hit: “Impressive. Most impressive.” “Now, release your anger.” “Your powers are weak.”
Hit by weakness: “(Doctor) has taught you well.” “What?!”
Affected by beneficial passive: "Now *I* am the master.
Affected by detrimental passive: “You have failed me for the last time, (Doctor).”
After item use: “What is thy bidding, my master?” “As you wish, (Doctor).”
Revived by extra life: “Apology accepted, (Doctor).”
Signature Moves- Name: Force Choke Learned At: Level 1 Power: 16 Speed: 3 Energy: 4 Accuracy: 100% Range: Front Row Description: “The user crushes the target with the power of the Force, occasionally damaging their shields to reduce defense by 20%.
Name: Lightsaber Slash Learned At: Level 5 Power: 24 Speed: 3 Energy: 8 Accuracy: 94% Range: Front Row Description: “The user slashes the target with a plasma blade to deal damage!”
Name: Lightsaber Throw Learned At: Level 10 Power: 6 Speed: 4 Energy: 8 Accuracy: 90% Range: Select Target Description: “The user hurls a plasma blade at the target, striking up to three times and deal massive damage!”
Field- Name: Death Star First Apearance: Star Wars Episode IV: A New Hope (1977) Primary Core Type: Shadow Type Multipliers: Shadow x2.0, Space x1.7, Laser x1.3, Wind x0.8, Earth x0.5 Description: An interplanetary space station armed with a planet-destroying superlaser. The players battle in one of the station’s hangers, filled to the brim with TIE starfighters and Han Solo’s freighter, the Millennium Falcon. Stormtroopers stand on guard in the background, intently watching the battle. Super Arm Block: A glossy, durasteel crate. Music: “Death Star” from Star Wars for the NES
Quotes- Start: “Stop right there, Rebel scum!” Taunt: “Look sir, droids!” Victory: “They’ll be alright. Inform Lord Vader we have prisoners!” Defeat: “These aren’t the droids we’re looking for…”
Ability- Name: Stun Blast Learned At: Level 1 Power: 8 Speed: 3 Energy: 0 Range: Target Description: “The user fires a laser blast at the target to deal damage and occasionally reduce speed by 5%.”
Quotes- Start: "Prepare to become scrap metal, insolent fool..." Taunt: "Did you honestly think you can beat me?!" Victory: "Fool! Did you would be able to win against the controller of life and death?!" Defeat: "I'll have my revenge,(#robot)!."
Weaknesses: Copy, Earth, Laser Resistances: Time, Flame, Space Affinities: Shadow Immunities: Impact
Signature Moves- Name: Wil-O-Wisp Learned At: Level 1 Power: 14 Speed: 3 Energy: 0 Range: Front Row Accuracy: 100% Description: “The user shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"
Name: [Phantom Flash]{crystal_light} Learned At: Level 5 Power: 27 Speed: 5 Energy: 4 Range: Select Target Accuracy: 85% Description: "The user emits a flash of light that damages the enternal systems and shields by 27%!"
Name: Infused Light Learned At: Level 24 Power: 100 Speed: 5 Energy: 8 Range: Select Target Accuracy: 100% Description: “The user is ingulfed in a blinding light that mysteriously revives one disabled robot on the user's side of the field with full life and weapon energy, and optimises the robot's shields by 25%"
Field- Name: Mystic Cemetary First Appearance: N/A Primary Core Type: Shadow Type Multipliers: Shadow x1.7, Flame x1.4, Earth x1.4, Laser x0.8, Copy x0.4, Water x0.2 Description: Located in the middle of nowhere, this grave site hosts the shells of disabled robot masters from the past. With a surprisingly arid temperature, this misty arena for Phantom Man hosts fake gravestones which are actually Tomb-Mets in disguise. Super Arm Block: An mossy, old tombstone Music: N/A
Weaknesses: Explode, Time Resistances: Laser,Flame Affinities: None Immunities: None
Ability- Name: Wil-O-Wisp Learned At: Level 1 Power: 14 Speed: 3 Energy: 0 Range: Random Target Description: “The mecha shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"
Quotes Start: "I'll cryo-freeze you with some English beef!" Taunt: "You've got a formidable enemy right in front of you!" Victory: "There is nothing I can't freeze!" Defeat: "B-but...I'm the strongest!"
Weaknesses: Flame, Electric Resistances: Water, Nature Affinities: Freeze Immunities: None
Signature Moves
Icicle Fall Learned: Level 1 Power: 9 Speed: 3 Energy: 4 Accuracy: 84% Range: Front Row Description: "The user fires icicles from both sides, then launches them at the opponent. This ability hits twice."
Icicle Sword Learned at: Level 6 Power: 18 Speed: 3 Energy: 6 Accuracy: 89% Range: Front Row Description: "The user creates a sword out of ice, then spins toward the enemy."
Diamond Blizzard Learned: Level 11 Power: 18% Speed: 3 Energy: 8 Accuracy: 92% Range: All Opponents Description: "The user charges up power on the first turn, then attacks all robots on the target's side of the field!"
Perfect Freeze Learned: Level 16 Power: 36 Speed: 3 Energy: 10 Accuracy: 100% Range: All Opponents Description: "The user manipulates the temperature of the air around them to freeze all robots on the opposing side, lowering their speed by 30%! However, the user's attack, defense, and speed are all lowered by 10% of their base values as a result of this attack."
Field
Name: Misty Lake First Appearance: Touhou Koumakyou ~ the Embodiment of Scarlet Devil Primary Core Type: Freeze Type Multipliers: Freeze x2.0, Water x1.6, Crystal x1.4, Wind x0.8, Flame x0.6 Description: A mysterious lake in Gensokyo where fairies and youkai seem to gather. A strange mist occasionally envelops the entire lake. Super Arm Block: A large chunk of ice. Super Arm becomes Impact/Freeze on this field. Music: MEGA ZUN - Stage II or MEGA ZUN - Stage III
Posted on July 9th, 2014 at 2:32am #99( Edited : 2014/07/09 at 12:45pm )
Been a while since this thread's seen the light of day! I figured that in light of all the updates going around, it might be a smart idea to shake the dust off this topic and see if people have any clever ideas.
...Unfortunately, I'm not here to put forward anything right now. I should have something interesting to post sooner or later, but for right now, I'm only here to give these templates a once-over. --- Robot Name: Designation: Class: Core:
Weaknesses: Resistances: Immunities: Affinities:
Energy: Attack: Defense: Speed:
Quotes Start: Taunt: Victory: Defeat:
Signature Moves [For Each Move] Name (+ Type) Learned at Level: Power: Accuracy: Speed: Energy: Range: Description:
Description: --- Field Name: First Appearance: Primary Core: Multipliers: Robot: Mecha: Description: Music: --- Mecha Name: Designation: Class: Core:
Field: Description: --- (Note that stats, in this instance, are the base stats, i.e., the stats they would have at level 1. Traditionally, Robots and Generation 3 Mecha get 400 points to distribute between the four categories, Generation 2 Mecha get 300 points, and Generation 1 Mecha get 200 points.)
(Also note that a Robot's Description is normally a good paragraph or so long, while Mecha and Fields only need one or two sentences. See MegaBossMan's bio-making topic for more information.)
Weaknesses: Time, Impact Resistances: Electric Immunities: Laser Affinities: None
Energy: 123 Attack: 98 Defense: 94 Speed: 85
Quotes Start: How about a game of Blackjack? Wait, you want to fight? Well, okay. Taunt: That is what you get for going all in. Victory: Don't be surprised, the odds of me winning were 30,939 to 1. Defeat: How is this possible?!? I stacked the deck!
Signature Moves Calculate Learned at Level: 1 Power: N/A Accuracy: 97% Speed: 3 Energy: 1 Range: Front Description: The user subtracts the user's speed from the user's attack and does damage equal to the result. If the result is 0 or a negative number, the attack does 10 damage.
Jackpot Learned at Level: 11 Power: 23 Accuracy: 88% Speed: 4 Energy: 4 Range: Front Description: The user shells out fake Zenny at the target, lowering the target's speed by 8%.
Robot Description Dr. Wily created Gamble Man at first to infiltrate casinos and scam customers, but he later modified him for battle. Despite being made for statistics, he occasionally miscalculates. Good Point: Confident. Bad Point: Hasty. Likes: Cutting the deck. Dislikes: Mathematicians.
--- Name: Shady Casino First Appearance: Um... here? (Again, I made this robot up) Primary Core: Shadow Multipliers: 2x Shadow, x 1.2 Crystal, x 0.6 Electric Robot: Gamble Man Mecha: Card Cutter Description: Gamble Man works in a casino where less-than welcoming customers gamble. Fluorescent lights pierce the shadows the large slot machines make. Music: FRLG Game Corner Music
Signature Move: Card Stack Power: 14 Accuracy: 83% Speed: 5 Energy: 0 Range: Front Description: The Card Cutter stacks the deck and deals the target a useless card.
So, that's it! Let me know if I put anything in wrong or if I misunderstood something.
What an excellent first post. I didn't intend for the "Robot" "Field" "Mecha" bits to actually be part of the template, though...that was just to indicate which one is which.
Also, the "Robot" part of the Field template is simply to indicate which Robot calls that Field its home (e.g., Abandoned Warehouse is Cut Man's Field). The other Robots that can appear on a Field are determined by core matches—so (As of right now, anyway, since not every Flame core Robot is done) Heat Man, Pharaoh Man, and Flame Man can all appear in Steel Mill.
Posted on July 17th, 2014 at 12:21pm #104( Edited : 2014/07/17 at 12:22pm )
Happy birthday to me! Yep, today's my birthday, so here's a special birthday moveset! Behold, the most iconic boss from the original Mega Man…the Yellow Devil!
Name: Yellow Devil Designation: WGN. (Wily Guardian Number) 001 Class: Dividing Nanobots Guardian Core Type: Impact First Appearance: Mega Man
Signature Moves- Name: Devil Shot Learned At: Level 1 Power: 24 Speed: 3 Accuracy: 95% Energy: 4 Range: Select Description: “The user fires a giant energy ball at the target to deal damage!”
Name: Devil Divide Learned At: Level 6 Power: 32 Speed: 2 Accuracy: 86% Energy: 8 Range: Front Row Description: “The user divides into four small globules on the first turn, reducing all stats by 5% to do so. On the next turn, the globules crash into the target for massive damage! It seems this attack can be disrupted early by an Electric-type ability…”
Name: Devil Absorb Learned At: Level 12 Power: 40 Speed: 1 Accuracy: 90% Energy: 10 Range: Front Row Description: “The user absorbs the target into their body and deals damage before flinging them across the field and forcing them to switch robots! This ability gains a secondary type based on the core of the last robot it was used against!”
Field- Name: Nanotech Pipeline First Appearance: Mega Man Powered Up Primary Core Type: Impact Type Multipliers: Impact x2.0, Water x1.3, Swift x0.6, Nature x0.2 Description: This menacing area resembles a mix of the Yellow Devil’s chambers from Mega Man and Powered Up. Tubes of strange, multicolored liquid tower over the battlefield. Could Dr. Wily be creating more Devil-type robots…? Super Arm Block: A slime-filled tank Music: “Yellow Devil” by RushJet1 (Start at 20:50 and end at 27:10)
Mecha- Name: Petit Devil Designation: MIDE. 001/002/003 Class: Levitating Eye Mecha Core Type: Impact First Appearance: Mega Man 9
Ability- Name: Mini Devils Learned At: Level 1 Power: 8 Speed: 2 Accuracy: Energy: 1 Range: Front Row Description: “The user deploys three smaller copies of itself to rush the target and deal damage.”
169 Comments