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Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum Posted by TailsMK4 on August 31st, 2014 at 11:07pm Viewed 1710 Times
Posted on September 2nd, 2014 at 5:15pm #16( Edited : 2014/09/02 at 5:16pm )
Shadownnico
Turn 1
Needle Man is switched out to put Pharaoh Man in the active slot. Skullmet A attacks Pharaoh Man with Skull Shot! It's not very effective... Pharaoh Man loses 14 LE! Pharaoh Man attacks Skullmet A with Fire Chaser! -4 WE It's not very effective... Skullmet A loses 23 LE!
Comments: You did come out ahead thanks to Flame being boosted...but Skullmets have resistance to that element.
Battle 2 Field: Robosaur Excavation Modifiers: Shadow x2.2Flame x2.0Earth x1.3Explode x 1.1Impact x 1.1Wind x 0.8Swift x 0.6
Welp, turns out I read the database wrong, now I'm in trouble, well, time to switch again, back Pharaoh, Needle on front and Ice Slasher against that evil Skull Met
Pharaoh Man is switched out to put Needle Man in the active slot. Skullmet A attacks Needle Man with Skull Shot! Needle Man loses 30 LE! Needle Man attacks Skullmet A with Ice Slasher! -4 WE It's super effective! Skullmet A loses 42 LE and 16 overkill! Skullmet A was disabled! Pyre Fly B switches to the active slot.
Comments: Yep, Freeze did the trick. Now you got to form a strategy with the Pyre Fly...
Battle 2 Field: Robosaur Excavation Modifiers: Shadow x2.2Flame x2.0Earth x1.3Explode x 1.1Impact x 1.1Wind x 0.8Swift x 0.6
Posted on September 3rd, 2014 at 7:41pm #20( Edited : 2014/09/03 at 7:55pm )
Shadownnico
Turn 3 Needle Man attacks Pyre Fly B with Needle Cannon! -1 WE It's super effective! Pyre Fly B loses 60 LE and 79 overkill! Pyre Fly B was disabled! A Weapon Pellet was dropped! Pyre Fly C was switched to the active slot. Pyre Fly C attacks Needle Man with Pyre Flame! Needle Man loses 8 LE!
Comments: Needle Cannon was hard to calculate on my side, but for you it was a good weapon to use.
Battle 2 Field: Robosaur Excavation Modifiers: Shadow x2.2Flame x2.0Earth x1.3Explode x 1.1Impact x 1.1Wind x 0.8Swift x 0.6
Btw, I decided to revise the EXP formula a bit, cause I don't want to run into a situation where I would have to do rounding. So since the formula was adjusted, I redid the math for your first battle, and your robots now have earned 700 EXP from that battle instead of 600. Just so you don't get confused next time you see your stats. Also, I made another mistake by not boosting the Pyre Fly's attack last turn...it actually did 16 damage, so Needle Man's health has been reflected (not to worry, he's not in danger still). Now, back to the second battle.
Turn 4
Needle Man attacks Pyre Fly C with Needle Cannon! -1 WE It's super effective! Pyre Fly B loses 60 LE and 79 overkill! Pyre Fly C was disabled! Skullmet C was switched to the active slot. Skullmet C attacks Needle Man with Skull Shot! Needle Man loses 20 LE!
Comments: Needle Man's health is getting kinda low...you still would have had the caution color even if I didn't correct the health.
Battle 2 Field: Robosaur Excavation Modifiers: Shadow x2.2Flame x2.0Earth x1.3Explode x 1.1Impact x 1.1Wind x 0.8Swift x 0.6
Posted on September 3rd, 2014 at 11:15pm #24( Edited : 2014/09/04 at 12:51am )
@tobyjoey :
Hey, don't be concerned about how long it took to put your army together. Better to come with a plan in place rather than rush into battle blindly, you know? So anyway, same first battle as Shadownnico to start off, plus the Energy Pellet x2, Weapon Pellet x2, Energy Capsule x1, and Weapon Capsule x1. Let me know if you have any questions, ok? So, onto Battle 1!
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Dive Man (Active) LE: 100/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Knight Man LE: 100/100 WE: 10/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met A (Level 1) (Active) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met C (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met D (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met F (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met H (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
So, while you're doing your first action, I'll edit the first post so you can see your stats. Also, it didn't occur to me that I would have to consider Field Support for the robots that don't have fields of their own yet. So I'll have to come up with something that might work. I guess at least I can look at other robots of the same element and just not pick those...but I'll worry about those when the time comes. I just want you as the player to only need to focus on the battle.
I will refrain from using Field Support for now, and I have a question. Did you copy and paste Shadownnico's robot stats as a format for mine? If so, Shadow Man is rocking Disco's 150 health. I am... invincible! Anyway, I will switch to Knight Man and during the next turn I will have him use Oil Slider.
Dive Man was switched out to put Knight Man in the active slot. Met A attacks Knight Man with Met Shot! Knight Man loses 3 LE! Knight Man attacks Met A with Oil Slider! -4 WE Met A loses 45 LE!
Comments: Sorry, I ended up being in a rush last time since I got asked to watch a show. The health for Shadow Man has been corrected, and geez Knight Man can pretty much tank these Mets.
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Knight Man (Active) LE: 97/100 WE: 7/10
Dive Man LE: 100/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met A (Level 1) (Active) LE: 5/50 !!! Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met C (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met D (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met F (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met H (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Needle Man attacks Skullmet C with Needle Cannon! -1 WE Skullmet C loses 28 LE! Another hit! Skullmet C loses 12 LE and 16 overkill! Skullmet C was disabled! Skullmet B was switched to the active slot. Skullmet B attacks Needle Man with Skull Shot! Needle Man loses 20 LE!
Battle 2 Field: Robosaur Excavation Modifiers: Shadow x2.2Flame x2.0Earth x1.3Explode x 1.1Impact x 1.1Wind x 0.8Swift x 0.6
Met A was switched out to put Met C in the active slot. Knight Man attacks Met C with Buster Shot! Met C loses 11 LE! Met C attacks Knight Man with Met Shot! Knight Man loses 3 LE!
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
tobyjoey's Team
Knight Man (Active) LE: 94/100 WE: 8/10
Dive Man LE: 100/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met C (Level 1) (Active) LE: 39/50 Attack: 30 Defense: 100 Speed: 20
Met A (Level 1) LE: 5/50 !!! Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met D (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met F (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met H (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
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