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Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum Posted by TailsMK4 on August 31st, 2014 at 11:07pm Viewed 1659 Times
Posted on September 4th, 2014 at 4:12pm #31( Edited : 2014/09/04 at 4:17pm )
tobyjoey
Turn 3
Knight Man attacks Met C with Oil Slider! -4 WE It's super effective! Met C loses 39 LE and 6 overkill! Met C was disabled! Met H was switched to the active slot. Met H attacks Knight Man with Met Shot! Knight Man loses 3 LE!
Comments: That character limit...I had to remove some formatting just to include two battles in the same post. I think all of this formatting makes the posts easy to read, though.
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Knight Man (Active) LE: 91/100 WE: 5/10
Dive Man LE: 100/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met H (Level 1) (Active) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met A (Level 1) LE: 5/50 !!! Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met D (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met F (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Seeing how Needle Man is about to die, I choose to rather switch him off, and instead I use Drill Man and attack the enemy Skullmet B with the Bubble Lead
Posted on September 5th, 2014 at 6:45pm #35( Edited : 2014/09/05 at 6:46pm )
(not much formatting this time due to three battles)
tobyjoey
Turn 4
Knight Man attacks Met C with Oil Slider! -4 WE It's super effective! Met H loses 45 LE! Met H attacks Knight Man with Met Shot! Knight Man loses 3 LE!
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Knight Man (Active) LE: 88/100 WE: 2/10
Dive Man LE: 100/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met H (Level 1) (Active) LE: 5/50 Attack: 30 Defense: 100 Speed: 20
Met A (Level 1) LE: 5/50 Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met D (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met F (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met C (Level 1) LE: 0/50
Shadownnico
Turn 6
Needle Man was switched out to put Drill Man in the active slot. Drill Man loses 15 LE! Drill Man attacks Skullmet B with Bubble Lead! Skullmet B loses 40 LE and 5 overkill! Skullmet B was disabled! Skullmet A was switched to the active slot.
Battle 2 Field: Robosaur Excavation Modifiers: Shadow x2.2 Flame x2.0 Earth x1.3 Explode x 1.1 Impact x 1.1 Wind x 0.8 Swift x 0.6
[Shadownnico, I owe each of your robots 700 more Experience, since I did not calculate the Experience modifier last time. 700 per robot will be added to your battle 2 victory once you get there, so your robots will likely jump to level 3 after that battle]
Retro Pikachu
Bomb Man uses Attack Mode! -4 WE, -22 DEF, -26 SPD, +85 ATK Met A attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Bomb Man attacks Met A with Hyper Bomb! It's super effective! Met A loses 50 LE and 22 overkill! Met A was disabled! A Weapon Pellet was dropped! Met C was switched to the active slot. Met C attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Bomb Man attacks Met C with Hyper Bomb! It's super effective! Met C loses 50 LE and 22 overkill! Met B was caught in a super effective blast and loses 36 LE! Met C was disabled! Met H was switched to the active slot. Met H attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Bomb Man attacks Met H with Hyper Bomb! Met H dodged the blast... Met H attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Bomb Man attacks Met H with Hyper Bomb! It's super effective! Met H loses 50 LE and 22 overkill! Met B was caught in a super effective blast and loses 14 LE and 22 overkill! Met H was disabled! A Energy Pellet was dropped! Met B was disabled! Met G was switched to the active slot. Met G attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Bomb Man attacks Met G with a Hyper Bomb! It's super effective! Met G loses 50 LE and 22 overkill! Met G is disabled! Met E is switched to the active slot. Met E attacks Bomb Man with a Met Shot! Critical hit! Bomb Man loses 16 LE!
Bomb Man attacks Met E with a Hyper Bomb! It's super effective! Met E loses 50 LE and 22 overkill! Met D was caught in a super effective blast and loses 36 LE! Met E is disabled! Met D switches to the active slot. Met D attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Met D was switched out to put Met F in the active slot. Bomb Man attacks Met F with Hyper Bomb! It's super effective! Met F loses 50 LE and 22 overkill! Met F was disabled! Met D was switched to the active slot. Met D attacks Bomb Man with Met Shot! Bomb Man loses 8 LE!
Bomb Man attacks Met D with Hyper Bomb! It's super effective! Met D loses 14 LE and 58 overkill! Met D is disabled! A Weapon Pellet was dropped!
Your team wins! Goal: 9/16 Bonus: +700% EXP: 12800 (1600 per robot) You received an Energy Pellet.
Your robots leveled up to 2! (Give me some time to adjust your robot's stats, atm it's time for dinner)
Posted on September 5th, 2014 at 11:19pm #40( Edited : 2014/09/05 at 11:25pm )
tobyjoey
Turn 5
Knight Man attacks Met H with Buster Shot! Met H loses 5 LE and 6 overkill! Met H is disabled! A Weapon Pellet is dropped! Met F is switched to the active slot. Met F attacks Knight Man with Met Shot! Critical Hit! Knight Man loses 6 LE!
Comments: I guess going tanky is a different strategy, but...it sure is slow, fine if you want to climb up gradually, though.
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Knight Man (Active) LE: 82/100 WE: 3/10
Dive Man LE: 100/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met F (Level 1) (Active) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met A (Level 1) LE: 5/50 Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met D (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met C (Level 1) LE: 0/50
Met H (Level 1) LE: 0/50
Retro Pikachu
Bomb Man uses Attack Mode! -4 WE, -23 DEF, -27 SPD, +89 ATK Beak A attacks Yamato Man with Beak Shot! Yamato Man loses 6 LE!
Bomb Man attacks Beak A with Danger Bomb! Beak A dodges the blast... Beak A attacks Shadow Man with Beak Shot! It's super effective! Shadow Man loses 14 LE!
Bomb Man attacks Beak A with Danger Bomb! It's super effective! Beak A loses 50 LE and 135 overkill! Bomb Man was not affected by the blast... Beak A is disabled! A Weapon Tank was dropped! Beak C is switched to the active slot. Beak C attacks Bright Man with Beak Shot! Bright Man loses 5 LE!
Bomb Man attacks Beak C with Danger Bomb! It's super effective! Beak C loses 40 LE and 330 overkill! Bomb Man was not affected by the blast... Beak C is disabled! An Energy Pellet was dropped! Batton B is switched to the active slot. Batton B attacks Bomb Man with Batton Drain! Bomb Man loses 3 LE!
Bomb Man attacks Batton B with Danger Bomb! Batton B dodged the blast... Batton B attacks Bomb Man with Batton Drain! Bomb Man loses 3 LE!
Bomb Man attacks Batton B with Danger Bomb! Batton B loses 80 LE and 167 overkill! Batton B is disabled! Batton C is switched to the active slot. Batton C attacks Bomb Man with Batton Drain! Bomb Man loses 3 LE!
Turn 7
Bomb Man attacks Batton C with Danger Bomb! Batton C loses 80 LE and 167 overkill! Batton C is disabled! An Energy Tank was dropped! Beak A is switched to the active slot. Beak A attacks Proto Man with Beak Shot! It's not very effective... Proto Man loses 4 LE!
Comments: Bomb Man cannot use Danger Bomb next turn, so thus stops the update. 70% accuracy is pretty low, so you had to expect a few misses...
Battle 2 Field: Orb Forest Modifiers: Explode x2.0 Nature x2.0 Impact x0.8 Electric x0.8 Freeze x0.8 Wind x 0.7
Posted on September 5th, 2014 at 11:50pm #42( Edited : 2014/09/06 at 12:03am )
tobyjoey
Turn 6
Knight Man is switched out to put Dive Man in the active slot. Met F attacks Dive Man with Met Shot! Dive Man loses 7 LE! Dive Man attacks Met H with Needle Cannon! Met F loses 27 LE! Another hit! Met F loses 23 LE and 4 overkill! Met F is disabled! Met D is switched to the active slot.
Comments:
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Dive Man (Active) LE: 93/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Knight Man LE: 82/100 WE: 4/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met D (Level 1) (Active) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met A (Level 1) LE: 5/50 !!! Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Posted on September 6th, 2014 at 1:10am #45( Edited : 2014/09/06 at 1:41am )
tobyjoey
Turn 7
Dive Man attacks Met D with Needle Cannon! Met D loses 27 LE! Another hit! Met D loses 23 LE and 4 overkill! Met D is disabled! An Energy Pellet is dropped! Met A is switched to the active slot. Met A attacks Dive Man with Met Shot! Dive Man loses 7 LE!
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Dive Man (Active) LE: 86/100 WE: 8/10
Elec Man LE: 100/100 WE: 10/10
Knight Man LE: 82/100 WE: 4/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Wave Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met A (Level 1) (Active) LE: 5/50 Attack: 30 Defense: 100 Speed: 20
Met B (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met C (Level 1) LE: 0/50
Met D (Level 1) LE: 0/50
Met F (Level 1) LE: 0/50
Met H (Level 1) LE: 0/50
Retro Pikachu
Bomb Man attacks Beak A with Hyper Bomb! It's super effective! Beak A loses 40 LE and 150 overkill! Beak A is disabled! Batton A is switched to the active slot. Batton A attacks Bomb Man with Batton Drain! Bomb Man loses 3 LE!
Bomb Man attacks Batton A with Hyper Bomb! Batton A loses 80 LE and 46 overkill! Beak B was caught in a super effective blast and loses 40 LE and 55 overkill! Batton A is disabled! Beat B is disabled! Batton A is switched to the active slot. Batton A attacks Bomb Man with Batton Drain! Bomb Man loses 13 LE!
Bomb Man attacks Batton A with Hyper Bomb! Batton A loses 89 LE! Batton A attacks Bomb Man with Batton Drain! Bomb Man loses 13 LE! Batton A recovers 7 LE!
Bomb Man attacks Batton A with Hyper Bomb! Batton A loses 23 LE and 66 overkill! Batton A is disabled!
Your team wins! Goal: 11/16 Bonus: +500% EXP: 5400 (675 per robot)
Your robots leveled up to 3!
Comments: Let's give you something a little more challenging...
Battle 3 Field: Photon System Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
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