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Community  »  Roleplay Discussions  »  Prototype RPG: Robot Museum August 31st, 2014 at 11:07pm

Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum
Posted by TailsMK4 on August 31st, 2014 at 11:07pm
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72 Comments

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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 6th, 2014 at 1:57am #46
Switch to Shadow Man, Use Attack Mode, then spam Shadow Blades.

Shadow x2.0 multiplier should help ^_^
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 6th, 2014 at 11:55am #47
Because Met A is so low, switch to Wave Man and have him use Rain Flush.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 3:05pm #48
tobyjoey

Turn 8

Dive Man was switched out to put Wave Man in the active slot.
Met A was switched out to put Met B in the active slot.
Wave Man attacks with Rain Flush! -2 WE
It's not very effective... Met B loses 3 LE!
It's not very effective... Met A loses 3 LE!
It's not very effective... Met E loses 2 LE!
It's not very effective... Met G loses 2 LE!
Met B attacks Wave Man with Met Shot!
Wave Man loses 4 LE!


Comments: Since Mets have resistance to water, it didn't quite work out that well.


Battle 1
Field: Intro Field
Modifiers: Experience x2.0
  
  
  
shadow-mansnake-manturbo-manring-manknight-manelec-mandive-man      wave-man      met      metmetmet


Current Battle Stats

Your Team

Wave Man (Active)
LE: 96/100
WE: 9/10

Dive Man
LE: 86/100
WE: 10/10

Elec Man
LE: 100/100
WE: 10/10

Knight Man
LE: 82/100
WE: 7/10

Ring Man
LE: 100/100
WE: 10/10

Turbo Man
LE: 100/100
WE: 10/10

Snake Man
LE: 100/100
WE: 10/10

Shadow Man
LE: 100/100
WE: 10/10


Enemy Team

Met B (Level 1) (Active)
LE: 47/50
Attack: 30
Defense: 100
Speed: 20

Met A (Level 1)
LE: 2/50
Attack: 30
Defense: 100
Speed: 20

Met E (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met G (Level 1)
LE: 50/50
Attack: 30
Defense: 100
Speed: 20

Met C (Level 1)
LE: 0/50

Met D (Level 1)
LE: 0/50

Met F (Level 1)
LE: 0/50

Met H (Level 1)
LE: 0/50


Retro Pikachu

Bomb Man was switched out to put Shadow Man in the active slot.
Crazy Cannon A attacks Shadow Man with Cannon Shot!
Shadow Man loses 54 LE!
Shadow Man uses Attack Mode! -4 WE, -22 DEF, -38 SPD, +76 ATK


Turn 2

Shadow Man attacks Crazy Cannon A with Shadow Blade! -1 WE
Crazy Cannon A loses 55 LE and 53 overkill!
Crazy Cannon A is disabled! An Energy Pellet was dropped!
Crazy Cannon B is switched to the active slot.
Crazy Cannon B attacks Shadow Man with Cannon Shot!
Shadow Man loses 56 LE and 21 overkill!
Shadow Man is disabled...


Comments: I guess Crazy Cannons are kind of like Mega Man's version of a glass cannon. At least this time switching out to a fresh robot still allows you to attack first...unless you send in Wood Man, then Crazy Cannon will attack first because of its Speed.


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
wood-manrollturbo-manyamato-manbright-manproto-manbomb-man      shadow-man                  crazy-cannon-2      crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2crazy-cannon-2


Current Battle Stats


Your Team

Shadow Man (Active)
LE: 0/110
WE: 9/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Roll
LE: 165/165
WE: 10/10

Wood Man
LE: 110/110
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Crazy Cannon A (Level 1)
LE: 0/55
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 6th, 2014 at 4:49pm #49
Switch to Wood Man, then use leaf shield. I need some time to set up some defenses.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 6th, 2014 at 5:06pm #50 ( Edited : 2014/09/06 at 5:10pm )
Oh yeah, forgot about the Water resistance. Oh well. Switch to Dive Man and spam Needle Cannon until either I win, Dive Man dies, or he runs out of weapon energy.
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 6th, 2014 at 11:43pm #51 ( Edited : 2014/09/07 at 12:07am )
tobyjoey

Wave Man was switched out to put Dive Man in the active slot.
Met B attacks Dive Man with Met Shot!
Dive Man loses 7 LE!
Dive Man attacks Met B with Needle Cannon! -2 WE
Met B loses 27 LE!
Another hit! Met B loses 20 LE and 7 overkill!
Met B is disabled! An Energy Pellet was dropped!
Met G is switched to the active slot.

Dive Man attacks Met G with Needle Cannon! -2 WE
Met G loses 27 LE!
Another hit! Met G loses 23 LE and 4 overkill!
Met G is disabled!
Met A is switched to the active slot.
Met A attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Dive Man attacks Met A with Needle Cannon!
Met A loses 2 LE and 25 overkill!
Met A is disabled!
Met E is switched to the active slot.
Met E attacks Dive Man with Met Shot!
Dive Man loses 7 LE!

Turn 12

Dive Man attacks Met E with Needle Cannon!
Met E loses 27 LE!
Another hit! Met E loses 23 LE and 4 overkill!
Met E is disabled!

Your team wins!
Goal: 12/16
Bonus: +400%
EXP: 8000 (1000 per robot)

Your robots leveled up to 2!


Battle 2
Field: Photon City
Modifiers: Time x 2.0 Explode x 2.0 Impact x 0.8 Freeze x 0.7 Laser x 0.5 Swift x 0.4
  
  
  
shadow-manwave-mansnake-manturbo-manring-manknight-manelec-man      dive-man      crazy-cannon-2      crazy-cannoncrazy-cannoncrazy-cannonbeak-2beakbeakbeak


Current Battle Stats

Your Team

Dive Man (Active)
LE: 105/105
WE: 10/10

Elec Man
LE: 105/105
WE: 10/10

Knight Man
LE: 105/105
WE: 10/10

Ring Man
LE: 105/105
WE: 10/10

Turbo Man
LE: 105/105
WE: 10/10

Snake Man
LE: 105/105
WE: 10/10

Wave Man
LE: 105/105
WE: 10/10

Shadow Man
LE: 105/105
WE: 10/10


Enemy Team

Crazy Cannon A (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon A (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Crazy Cannon B (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Crazy Cannon C (Level 1)
LE: 30/30
Attack: 100
Defense: 35
Speed: 35

Beak A (Level 1)
LE: 50/50
Attack: 60
Defense: 160
Speed: 30

Beak A (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak B (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30

Beak C (Level 1)
LE: 40/40
Attack: 50
Defense: 80
Speed: 30


Retro Pikachu

Turn 3

Wood Man was switched to the active slot.
Crazy Cannon B attacks Wood Man with Cannon Shot!
Wood Man loses 20 LE!
Wood Man puts up a Leaf Shield! -1 WE, +40 DEF


Battle 3
Field: Photon System
Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
  
  
  
rollshadow-manturbo-manyamato-manbright-manproto-manbomb-man      wood-man[                  crazy-cannon-2      crazy-cannon-2ribbitron-2ribbitron-2ribbitron-2crazy-cannon-2


Current Battle Stats

Your Team

Wood Man (Active) [+40 DEF]
LE: 90/110
WE: 10/10

Bomb Man
LE: 110/110
WE: 10/10

Proto Man
LE: 110/110
WE: 10/10

Bright Man
LE: 110/110
WE: 10/10

Yamato Man
LE: 110/110
WE: 10/10

Turbo Man
LE: 110/110
WE: 10/10

Shadow Man
LE: 0/110
WE: 9/10

Roll
LE: 165/165
WE: 10/10


Enemy Team

Crazy Cannon B (Level 1) (Active)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Crazy Cannon C (Level 1)
LE: 55/55
Attack: 125
Defense: 60
Speed: 60

Ribbitron A (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron B (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Ribbitron C (Level 1)
LE: 50/50
Attack: 65
Defense: 55
Speed: 130

Crazy Cannon A (Level 1)
LE: 0/55
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Administrator
MegaBossMan
880,181,037,303 BP
43 TP | 1425 PP
Posted on September 7th, 2014 at 12:09am #52
Might as well try this. First off though, how many moves can I put into each robot(The normal 8 or start with one), and can I put moves like Proto Strike on a level 1 Proto Man?
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 12:13am #53
@MegaBossMan : Up to 8 abilities per robot, and all compatible abilities can be used right away at level 1. Start your first turn with Proto Strike as level 1 Proto Man if you so desire. The only thing that levels affect in this game are your overall stats.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 7th, 2014 at 12:22am #54
I will switch to Snake Man and use Attack Boost.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 7th, 2014 at 12:29am #55
Have Wood Man use Attack Boost a couple of times
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Contributor
Spinstrike
661,728,607 BP
6 TP | 262 PP
Posted on September 7th, 2014 at 10:37am #56 ( Edited : 2014/09/07 at 10:40am )
Guess it's time I signed up!

Robot 1: Proto Man
-Abilities: Buster Shot, Proto Buster, Proto Shield, Proto Strike, Spark Shock, Drill Blitz, Air Shooter, Bubble Spray

Robot 2: Mega Man
-Abilities: Buster Shot, Mega Buster, Mega Ball, Mega Slide, Atomic Fire, Hyper Bomb, Metal Blade, Ice Breath

Robot 3: Cut Man
-Abilities: Buster Shot, Rolling Cutter, Shadow Blade, Needle Cannon, Ring Boomerang, Ice Slasher, Rising Cutter, Energy Boost

Robot 4: Guts Man
-Abilities: Buster Shot, Super Throw, Super Arm, Hard Knuckle, Dust Crusher, Oil Slider, Energy Boost, Attack Boost

Robot 5: Crash Man
-Abilities: Buster Shot, Crash Bomber, Hyper Bomb, Danger Bomb, Energy Boost, Defense Boost, Defense Break, Attack Break

Robot 6: Flash Man
-Abilities: Buster Shot, Flash Stopper, Time Arrow, Time Slow, Bright Burst,Energy Boost, Attack Swap, Speed Break

Robot 7: Top Man
-Abilities: Buster Shot, Top Spin, Quick Boomerang, Fire Chaser, Energy Boost, Attack Swap, Defense Boost, Speed Break

Robot 8: Spark Man
-Abilities: Buster Shot, Spark Shock, Thunder Strike, Thunder Beam, Energy Boost, Attack Swap, Speed Boost, Defense Break
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TailsMK4
856,923,781,225 BP
17 TP | 356 PP
Posted on September 7th, 2014 at 12:49pm #57
I figured it was just a matter of time before other people got interested in the game! This makes me happy to see the "ripple" effect taking place. Because I want this game to be as simple as possible to do, and to make things easier for me to update in the long run, I'm putting the game on a temporary hiatus while I figure out how best to keep all of the player data and battle data intact without running into character limits. I might toss a lot of the RPG data into my alternate account's profile and display the current battle stats on the first post of this thread. I should hopefully have a plan by the end of today, since I will be busy in real life for most of the afternoon. I apologize for those expecting an update to their games, but please bear with me, I WILL get back to the actual battles very soon! When you're doing two or three battle updates, 4800 characters for a reply is NOT a lot to work with! So I'm trying to find ways to do multiple battle updates without having that character limit looming in my thoughts. I should hopefully have a solid plan in place soon.

Again, I apologize for this temporary hiatus, but I expect more people to do the RPG in the future, so I need to reduce the amount of space I need to use up to do this game. My next post in this thread should hopefully be the next battle update post.
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Tobyjoey
875,792,335,902 BP
5 TP | 331 PP
Posted on September 7th, 2014 at 1:03pm #58
@TailsMK4 : Its fine, Tails. Do whatever you need.
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Retro Sneasel
8,249,269,260 BP
27 TP | 446 PP
Posted on September 7th, 2014 at 6:30pm #59
@TailsMK4: I have an idea! How about you make another thread with all the stats of the robots/mechas of each battle, which you edit after each battle.
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Shadownnico
910,033,180 BP
13 TP | 174 PP
Posted on September 7th, 2014 at 6:34pm #60
What if you make a Pastebin/Google Drive doc with all of the player stats?
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