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Original idea on page 14: Game Suggestions I guess I'll turn this idea into an RPG since now we have a place for role-playing. So I'll keep this as simple as possible: your objective is to form a team to clear as many battles as you can. You will keep battling until your entire team is defeated in … Read More
Prototype RPG: Robot Museum Posted by TailsMK4 on August 31st, 2014 at 11:07pm Viewed 1631 Times
Dive Man was switched out to put Wave Man in the active slot. Met A was switched out to put Met B in the active slot. Wave Man attacks with Rain Flush! -2 WE It's not very effective... Met B loses 3 LE! It's not very effective... Met A loses 3 LE! It's not very effective... Met E loses 2 LE! It's not very effective... Met G loses 2 LE! Met B attacks Wave Man with Met Shot! Wave Man loses 4 LE!
Comments: Since Mets have resistance to water, it didn't quite work out that well.
Battle 1 Field: Intro Field Modifiers: Experience x2.0
Current Battle Stats
Your Team
Wave Man (Active) LE: 96/100 WE: 9/10
Dive Man LE: 86/100 WE: 10/10
Elec Man LE: 100/100 WE: 10/10
Knight Man LE: 82/100 WE: 7/10
Ring Man LE: 100/100 WE: 10/10
Turbo Man LE: 100/100 WE: 10/10
Snake Man LE: 100/100 WE: 10/10
Shadow Man LE: 100/100 WE: 10/10
Enemy Team
Met B (Level 1) (Active) LE: 47/50 Attack: 30 Defense: 100 Speed: 20
Met A (Level 1) LE: 2/50 Attack: 30 Defense: 100 Speed: 20
Met E (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met G (Level 1) LE: 50/50 Attack: 30 Defense: 100 Speed: 20
Met C (Level 1) LE: 0/50
Met D (Level 1) LE: 0/50
Met F (Level 1) LE: 0/50
Met H (Level 1) LE: 0/50
Retro Pikachu
Bomb Man was switched out to put Shadow Man in the active slot. Crazy Cannon A attacks Shadow Man with Cannon Shot! Shadow Man loses 54 LE! Shadow Man uses Attack Mode! -4 WE, -22 DEF, -38 SPD, +76 ATK
Turn 2
Shadow Man attacks Crazy Cannon A with Shadow Blade! -1 WE Crazy Cannon A loses 55 LE and 53 overkill! Crazy Cannon A is disabled! An Energy Pellet was dropped! Crazy Cannon B is switched to the active slot. Crazy Cannon B attacks Shadow Man with Cannon Shot! Shadow Man loses 56 LE and 21 overkill! Shadow Man is disabled...
Comments: I guess Crazy Cannons are kind of like Mega Man's version of a glass cannon. At least this time switching out to a fresh robot still allows you to attack first...unless you send in Wood Man, then Crazy Cannon will attack first because of its Speed.
Battle 3 Field: Photon System Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
Posted on September 6th, 2014 at 5:06pm #50( Edited : 2014/09/06 at 5:10pm )
Oh yeah, forgot about the Water resistance. Oh well. Switch to Dive Man and spam Needle Cannon until either I win, Dive Man dies, or he runs out of weapon energy.
Posted on September 6th, 2014 at 11:43pm #51( Edited : 2014/09/07 at 12:07am )
tobyjoey
Wave Man was switched out to put Dive Man in the active slot. Met B attacks Dive Man with Met Shot! Dive Man loses 7 LE! Dive Man attacks Met B with Needle Cannon! -2 WE Met B loses 27 LE! Another hit! Met B loses 20 LE and 7 overkill! Met B is disabled! An Energy Pellet was dropped! Met G is switched to the active slot.
Dive Man attacks Met G with Needle Cannon! -2 WE Met G loses 27 LE! Another hit! Met G loses 23 LE and 4 overkill! Met G is disabled! Met A is switched to the active slot. Met A attacks Dive Man with Met Shot! Dive Man loses 7 LE!
Dive Man attacks Met A with Needle Cannon! Met A loses 2 LE and 25 overkill! Met A is disabled! Met E is switched to the active slot. Met E attacks Dive Man with Met Shot! Dive Man loses 7 LE!
Turn 12
Dive Man attacks Met E with Needle Cannon! Met E loses 27 LE! Another hit! Met E loses 23 LE and 4 overkill! Met E is disabled!
Your team wins! Goal: 12/16 Bonus: +400% EXP: 8000 (1000 per robot)
Your robots leveled up to 2!
Battle 2 Field: Photon City Modifiers: Time x 2.0 Explode x 2.0 Impact x 0.8 Freeze x 0.7 Laser x 0.5 Swift x 0.4
Wood Man was switched to the active slot. Crazy Cannon B attacks Wood Man with Cannon Shot! Wood Man loses 20 LE! Wood Man puts up a Leaf Shield! -1 WE, +40 DEF
Battle 3 Field: Photon System Modifiers: Time x 2.0 Shadow x 2.0 Nature x 0.8 Flame x 0.6 Laser x 0.5 Swift x 0.4
Might as well try this. First off though, how many moves can I put into each robot(The normal 8 or start with one), and can I put moves like Proto Strike on a level 1 Proto Man?
@MegaBossMan : Up to 8 abilities per robot, and all compatible abilities can be used right away at level 1. Start your first turn with Proto Strike as level 1 Proto Man if you so desire. The only thing that levels affect in this game are your overall stats.
I figured it was just a matter of time before other people got interested in the game! This makes me happy to see the "ripple" effect taking place. Because I want this game to be as simple as possible to do, and to make things easier for me to update in the long run, I'm putting the game on a temporary hiatus while I figure out how best to keep all of the player data and battle data intact without running into character limits. I might toss a lot of the RPG data into my alternate account's profile and display the current battle stats on the first post of this thread. I should hopefully have a plan by the end of today, since I will be busy in real life for most of the afternoon. I apologize for those expecting an update to their games, but please bear with me, I WILL get back to the actual battles very soon! When you're doing two or three battle updates, 4800 characters for a reply is NOT a lot to work with! So I'm trying to find ways to do multiple battle updates without having that character limit looming in my thoughts. I should hopefully have a solid plan in place soon.
Again, I apologize for this temporary hiatus, but I expect more people to do the RPG in the future, so I need to reduce the amount of space I need to use up to do this game. My next post in this thread should hopefully be the next battle update post.
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