Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are … Read More
"Create" a Mega Man Game! Posted by Beta Man on November 3rd, 2014 at 10:33pm Viewed 5145 Times
Posted on June 21st, 2015 at 6:49pm #52( Edited : 2015/06/22 at 9:17am )
Name: Bass 4
Player: Bass Description: Here we go again! Bass is on yet another adventure! Bass had once more decided to spare Mega Man after the events of Bass 3, and decided that he deserves a vacation. And it was going well... Until he was suddenly attacked by Terra! Unlike Mega Man did, after failing to destroy Terra, he decided to stay out of harm's way and teleports out. After he told Dr. Wily, he was upgraded with Wily's own version of the Mega Arm, called the Bass Fist. He also upgraded Treble to allow space travel in order to find and destroy the Stardroids. But as it turns out, Mega Man, too, is after the Stardroids! Hang on, it's gonna be one bumpy ride!
Weaknesses: Mercury-Deep Digger, Black Hole, Break DashVenus-Bubble Bomb, Photon MissileMars-Bubble Bomb, Deep Digger, Salt WaterJupiter-Bubble Bomb, Salt WaterSaturn-Spark Chaser, Electric ShockUranus-Black Hole, Break Dash, Deep DiggerPluto-Grab BusterNeptune-Spark Chaser, Electric ShockMega Man-Electric Shock*
Stardroid Station 1: [Mega Man Killer Clones ** ]{attack_copy} Stardroid Station 2: Galaxy Man Clone Stardroid Station 3: Terra (Beat Terra to get Spark Chaser) Stardroid Station 4: Robot Master Rematches Before facing Sunstar, Orchestra appears and gives you a Yatashi that's somehow blue***. This heals up all your weapons. Final Boss: Sunstar
*Spark Chaser can only be used after beating Terra, and Mega Man is not in the rematch area. **Please do NOT comment on how he's not a real MM Killer. ***It's blue because it's a new type of Yatashi that heals all your weapon energy, but not health.
Posted on June 21st, 2015 at 9:14pm #53( Edited : 2015/06/24 at 7:36pm )
Well, what the heck :D
Name: Cyro Man Adventures! Players: The Hero, Cyro Man!The Bomber, Crash Man!The Protector, Guard Man!The Mirror, Pyro Man!* Description: Oh boy. Just because that good-for-nothing Slur is stuck in that space station, that doesn't mean he can't control people! He's controlled 8 Robot Masters, that are out to conquer the world! I guess there's only one person for the job: Meg-nope. Captured. Um...Prot-Nope. Captured. *gasp* IS IT BA-Nope. He has his line of (look 2 up) games, and Captured. But...who could save the day? Why, the underdog Cyro Man, of course!
Robot Master 1: Bt Man Weapon: Bt Bomb Robot Master 2: Dark Man Weapon: Shadow Clone Robot Master 3: Meta Weapon: Meta Wave Robot Master 4: Ninja Man Weapon: Ninja Katana
Mid-Stage Boss: Zero
Robot Master 5: Yf Man Weapon: YF Absorb Robot Master 6: Light Man Weapon: Light Grenade Robot Master 7: Gala Weapon: Gala Gun Robot Master 8: Samurai Man Weapon: Samurai Spinner
Posted on June 22nd, 2015 at 5:22am #54( Edited : 2015/06/22 at 5:56am )
Name: Mega Man: The Attack of Evil
Players: Mega ManProto Man (Unlockable) Description: After the events of Mega Man 8, the source of Evil Energy was ignored by Dr. Light and the Robot Masters. However, Dr. Wily, yet again, somehow managed to get a huge amount of Evil Energy, and he vows on taking over the world yet again. However, this time, he's...reprogrammed the Robot Masters, and made their battle patterns much more complicated. Mega Man, yet again, goes off to stop the menace.
Posted on June 24th, 2015 at 10:57am #55( Edited : 2015/06/24 at 3:01pm )
Name: Mega Man Timelines
Players: Mega Man Quint Rock/Mega (Kicking attack replaces buster) (Unlockable) Description: Dr. Wily has recreated 8 of the strongest Robot Masters and went back in time to DESTROY Mega Man BEFORE he was even created! This lead to Quint betraying Wily and helping Mega Man on a quest to save the entire timeline! Now knowing how to get to the past, Dr. Light came up with an idea: he built a time machine for our two heroes go go through and stop Dr. Wily! Defeat the 8 robot masters AND Dr. Wily before it's too late... and before Mega Man gets erased from history!
Robot Master 1: Elec Man Robot Master 2: Quick Man Robot Master 3: Needle Man Robot Master 4: Bright Man Robot Master 5: Slash Man Robot Master 6: Tengu Man Robot Master 7: Aqua Man Robot Master 8: Burner Man
Weaknesses: Elec Man: Needle Cannon, Slash ClawQuick Man: Bright BurstNeedle Man: Tengu BladeBright Man: Water BalloonSlash Man: Wave BurnerTengu Man: Water Balloon, SakugarneAqua Man: Thunder Beam and Quick BoomerangBurner Man: Water Balloon and Tengu Blade
And, surprise, surprise, Wily teamed up with his past self and created the Time Skull, a Castle that's also a Time Machine! He now plans on going back in time to BEFORE humanoid robots were created in order to take over and become a king throughout time! Mega Man and Quint follows both Wilys to stop them. But, of course, they have a few classic tricks up their sleeves.
Time Skull 1: Enker (Mid-boss) Yellow Devil Time Skull 2: Punk (Mid-boss) Alien Time Skull 3: Ballade (Mid-boss) Copy Robot //*Unexistant Rock/Mega Image* Time Skull 4: King (Mid-boss)Robot Master RematchesWily Machine 0 (A mash-up of Wily Machines 1 and 10. And no, the double Wily thing is NOT a mistake.) Final Boss: Unknown Robot...? (Looks like Zero, fights like Zero (Mixture of X2 and X5)... Yep! It's Zero, or at least a prototype.)
CUTSCENE AFTER FINAL BOSS (Because why not) (Past Wily is left, Regular Wily is right) I thought that was your ultimate robot! I also said that it's still in it's prototype stage! And now his creation is back down to square one! Ugh... Nevermind that, the time travel capability is now at the capability of only being able to time travel once! If we go to our destination, we will never return! I don't care! Press the button and- *Suddenly, a whistle is heard and Proto Man teleports in* GAH! Proto Man!? How did you get here? I was told by Dr. Light to come here and make the next travel though time a trip back home. Hang on, we're heading back. Forget this, then! I'm outta here! I have less time now! I would've stolen those Light-bots by now, but now that I've gone through this crazy mess, I'm going to have to take them now! *Past Dr. Wily leaves the Time Skull right before it goes back to present times. The citizens cheers as Mega Man is seen taking Wily to jail... But him being Wily, the Mega Man Killers appear and separates our heroes from Wily, teleporting off with him.*
--EPILOUGE-- So, Mega Man and Quint parted ways. Dr. Wily was back to planning his next scheme, while his past self agrees to never speak of what happened again. And, for now, the world is once more at peace. However, Mega Man since had thought every day of peace just one question: Who was that prototype Wily used on him?
Posted on June 24th, 2015 at 1:20pm #56( Edited : 2015/06/24 at 1:30pm )
@Bt Man : This may sound a little weird, but hear me out. In MM8, Tengu Man was weak to Ice Wave, a slow(ish) gravity based weapon (it travels floors). In MM&B, Tengu Man was weak to Spread Drill, a slow(ish) gravity based weapon (it eventually falls). The only weapon that fits this description is... Water Balloon, oddly enough. It would seem weird having 3 robots weak to Water Balloon, but the weapon is kinda bad anyway, so maybe that could be a way to balance. As for what to do with Quick Boomerang, his previous weakness... maybe give it to Needle Man and/or Aqua Man as secondary weaknesses?
Also, I see someone is a fan of Roahm's Revenge series/joke/league of villains. Nice picks.
Posted on June 24th, 2015 at 1:29pm #57( Edited : 2015/06/24 at 1:45pm )
@Bt Man : I'm also Agreeing with Toby, but I think the Sukegarne should be kept as a weakness, since Quint uses it as a Pogo stick, and Pogo sticks are heavily affected by gravity. Aqua Man would have Quick Boomerang, as Aqua Man is designed like a water balloon, so a small, sharp object would pop him. Also Burner Man should have Tangu Blade as a weakness, heavy winds blow out fires (like in X1) and since wind blows out of the blade, it would work with Burner Man's pattern of dashing everywhere.
Posted on June 26th, 2015 at 12:29am #58( Edited : 2015/06/26 at 1:33pm )
I am here to announce... Fire Man: Ashes of Righteousness
Story: Dr. Light Number 007, also called Fire Man, has clai- wait, what are you doing? DON'T TOUCH THA- Sorry 'bout that folks, but the Flames of Justice are the only ones worth recounting my adventure! The dastardly villainy of Dr. Wily's top troops sends a chill down my spine like no other, so I have declared RED-HOT WAR on these do-no-gooders. What they have in nasty tricks, however, cannot counter my new heated copy buster! Evil Beware, the Flames of Justice are determined to burn you to ashes! FIRE!
Robot Masters: Tomahawk Man Weak to Heat Satellite. Crash Man Weak to Silver Smoke. Wind Man Weak to Engulfing Bomber. Strike Man Weak to Power Flames. Bubble Man Weak to Ember Cannon. Needle Man Weak to Impact Cinder. Star Man Weak to Combustion Lead. Stone Man Weak to Red Cyclone.
Weapons: Fire Man starts the game with the Fire Storm, but it functions a little bit differently. Rather than having a flame act as a shield for Fire Man, the 2nd flame circles the 1st Flame being shot, in essence giving you two shots, but only 1 is guaranteed. Upon defeating a robot master, Fire Man gains a re-themed but similarly functioning weapon. Tomahawk Man : Silver Smoke : Less Damage, but more Ammo. 2 on screen at once. Crash Man : Engulfing Bomber : On non major enemies, always 1HKO. Wind Man : Red Cyclone : Does not carry enemies, just deals damage. Strike Man : Impact Cinder : Starts slow, but speeds up. Bubble Man : Combustion Lead : Can now crawl walls. Needle Man : Ember Cannon : Does not go though walls. Star Man : Heat Satellite : More Ammo. Stone Man : Power Flames : The Power Flames rotate in a tighter arc, taking longer to fly off screen.
Wily Castle: Wily 1: Brain Crusher No Weakness (Due to Attack Pattern) Wily 2: Giant Suzy Weak to Engulfing Bomber. Wily 3: Metall Daddy Weak to Combustion Lead. Wily 4: Heat Man + Turbo Man Weak to Red Cyclone. Wily 5: Wily Machine 5 Weak to Impact Cinder.
With evil fended off, justice can rest, but not slumber. Wily may never end his ways, but I am happy to be a red-hot tool of righteousness! FIRE!
Posted on June 26th, 2015 at 2:01am #59( Edited : 2015/07/05 at 3:28pm )
Well, since Rockman Universe was cancelled, I'll create my own spin of it, Rockman Universe!
Players: Classic Mega Man - Smaller hitbox, no charge, 24 LE Modern Mega Man - Bigger Hitbox, 28 LE Bad Box Art Mega Man - Only 2 shots on screen, no slide, 34 LE Roll - Short ranged attack, smaller hitbox, 40 LE Proto Man - Attacks are 2x as strong as Mega Man, 20 LE Hard Hat - Very Small hitbox, takes 25% less damage, 32 LE Flip-Top (404: sprite not found) - Drops bombs, self heal, takes 40% less damage, 15 LE
Unlockables: Shadownnico - Uses Flame Core Moves, 20 LE, defeat Shadownnico MusicalKitty - Uses Time Time Core Moves, 18 LE, Defeat MusicalKitty MegaBossMan - Uses Swift Core moves, 24 LE, defeat MegaBossMan Bonus Stage - Has Lark Man and Blossom Woman, Beat Hardcore Mode Blossom Woman - Cherry Blossom Bomb (imagine Hyper Bomb), 30 LE, beat bonus stage Lark Man - Lark Ignition ( imagine Fire Storm with Charge Kick) 34 LE, Beat Bonus stage
Difficulties: Normal - Same as shown Hardcore - New Bosses, better enemy AI, Bosses +10 LE
The Robot Masters would be: Cut Man 22 LE Guts Man 24 LE Elec Man 20 LE Ice Man 26 LE Fire Man 25 LE Bomb Man 21 LE Time Man 30 LE Oil Man 27 LE
But, After Beating those RMs, the Robot Masters for Mega Man 2-4 open up with fusion battles, examples for Mega Man 2 would be: Metal Man + Bubble Man= Rust Man 31 LE Heat Man + Quick Man= [Meteor Man]{heat-swift} 32 LE Flash Man + Air Man= [Hurricane Man]{time-wind} 34 LE Wood Man + Crash Man= [Beast-Man]{nature-explode} 36 LE
Fusion battles until Mega Man 5, where you fight all 8 robots at simultaneously, i.e: each has 14 LE
The Robot Masters from Mega Man 6 appear like the ones from MM1, with another Robot Master along with them, like:
and - 20 LE and - 22 LE and - 24 LE and Blossom Woman - 26 LE and - 28 LE and - 30 LE and - 32 LE and - 35 LE
After That, the player reaches Wily's castle: Castle 1: Bad Box art Proto Man 35 LE Castle 2: Duo Clone (404: sprite not found) 40 LE Castle 3: [Elec Man + Cut Man= Wire Man]{cutter-electric} 45 LE Castle 4: [Fire Man + Stone Man + Magma Man= Volcano Man]{fire-impact} 50 LE Castle 5: Bad Box art Wily 5 LE Castle 6: [Wily Capsule 1{neutral}[player]{dr-wily Form 1: 30 LE Form 2: 40 LE Wily UFO: 20 LE
After battling Wily and his fusions, the player returns to Dr. Light as the Credits roll a la Mega Man 1
But in Hardcore mode after the credits... Adrian Castle Adrian Castle 1: Shadownnico - 60 LE Adrian Castle 2: MusicalKitty - 65 LE Adrian Castle 3: Meta and ZeroDXZ - 70 and 75 LE Adrian Castle 4: Bad Box art Adrian - 10 LE Adrian Castle 5: MegaBossMan - 80 LE Adrian Castle 6: TailsMK4 - 90 LE Adrian Castle 7: Slur - 100 LE Adrian Castle 8: Adrian Mecha Form 1: 40 LE Form 2: 60 LE Form 3: 80 LE Adrian Capsule Form 1: 20 LE Form 2: 15 LE Form 3: 10 LE
After going through Adrian Castle, it's revealed that the player was transported into the Prototype while unconscious, and was trying to keep the player away from Adrian's Castle so he could exploit their powers into his robot Prototypes, in Hardcore mode, the credits roll here.
Bonus Stage: Lark Man and Blossom Woman - 40 and 50 LE
Posted on June 29th, 2015 at 5:02am #60( Edited : 2015/06/29 at 6:28am )
Nobody's posting stuff? A'ight then, my turn it is.
Mega Man: Wily's Last Stand
Description: Yet again, Dr. Wily is up to various odd antics! He's decided to start rebuilding older defeated Robot Masters, thinking that Mega Man wouldn't be able to adapt to fighting them yet another time. However, Wily's also re-made Enker, Punk and Ballade, and has sent them to attack the Blue Bomber as well! With Wily thinking that his new plan is flawless, he decides to sit on a deckchair while having Cut Man cut some trees, waiting for Mega Man to arrive...
Players:
Mega Man - Can charge his buster. Proto Man - 30 Life Energy and a shield that blocks some attacks from the front, but movement is slower, jump height is reduced, and bullet speed is 25% slower. Bass - 25 Life Energy, can fire 5 buster shots in 8 directions instead of 2 and can double jump. However, usual attacks are weaker, and jump height is reduced.
Robot Masters Note: Instead of 8, there are 10 Robot Masters. "I AM A REBEL!"
Elec Man (Weapon: Thunder Beam) Crash Man (Weapon: Crash Bomber) Magnet Man (Weapon: Magnet Missile) Pharaoh Man (Weapon: Pharaoh Shot) Stone Man (Weapon: Power Stone) Yamato Man (Weapon: Yamato Spear) Freeze Man (Weapon: Freeze Cracker) Tengu Man (Weapon: Tornado Hold) Galaxy Man (Weapon: Black Hole Bomb) Strike Man (Weapon: Rebound Striker)
Weaknesses: Elec Man: Yamato Spear Crash Man: Tornado Hold Magnet Man: Black Hole Bomb Pharaoh Man: Thunder Beam Stone Man: Crash Bomber Yamato Man: Rebound Striker Freeze Man: Pharaoh Shot Tengu Man: Freeze Cracker Galaxy Man: Power Stone Strike Man: Magnet Missile
Also, there are 5 midbosses you face while fighting the 10 Robot Masters.
Midboss 1: Enker - Weak to Rebound Striker (After defeating 2 Robot Masters) (30 Life Energy) Midboss 2: Mega Man? / Bass? / Proto Man? (30 / 28 / 32 Life Energy) Midboss 3: Punk - Weak to Freeze Cracker (After defeating 6 Robot Masters) (30 Life Energy) Midboss 4: Yellow Devil - Weak to Thunder Beam and Pharaoh Shot (After defeating 8 Robot Masters) (32 Life Energy) Midboss 5: Ballade - Weak to Power Stone (After defeating all Robot Masters) (34 Life Energy)
After defeating every single midboss and the Robot Masters, Mega Man heads over to Wily's Castle to finish him off for once. However, weirdly, Dr. Wily's used more rebuilt Robot Masters to guard his Robot Master rebuilding factory!
Wily Castle 1: Napalm Man - Weak to Pharaoh Shot, immune to Crash Bomber (35 Life Energy) Wily Castle 2: Crystal Man - Weak to Tornado Hold, immune to Freeze Cracker (35 Life Energy) Wily Castle 3: Knight Man - Weak to Yamato Spear, immune to Rebound Striker (40 Life Energy) Wily Castle 4: Rematch with Robot Masters Wily Castle 5: Enker, Punk and Ballade (Minibosses) and Sunstar (50 Life Energy) Wily Castle 6: [Wily Machine Ω and Wily Battleship - Wily Machine Ω weak to Black Hole Bomb]{attack_shadow} (30 LE for Wily Machine, 56 LE for Wily Battleship)
Note: Bosses without weaknesses stated are weak to nothing.
The game then ends as the Wily Battleship explodes and falls into the ocean. The player then teleports back to Dr. Light's lab, but not before stating that "Wily really wants revenge, doesn't he?". After he returns, the credit rolls.
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