Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are … Read More
"Create" a Mega Man Game! Posted by Beta Man on November 3rd, 2014 at 10:33pm Viewed 4965 Times
Robot Master 1:Bomb Man Robot Master 2:Metal Man Robot Master 3:Top Man Robot Master 4:Ring Man Robot Master 5:Gravity Man Robot Master 6:Flame Man Robot Master 7:Freeze Man Robot Master 8:Grenade Man
Weaknesses: Mega Buster beats Metal Man, Metal Blade beats Top Man, Top Spin beats Bomb Man, Hyper Bomb beats Freeze Man, Freeze Cracker beats Flame Man, Flame Blast beats Grenade Man, Flash Bomb beats Ring Man, Ring Boomerang beats Gravity Man, Gravity Hold beats Metal Man as well, Mega Buster beats Enker, Ring Boomerang beats Quint, Mirror Buster beats Punk, Screw Crusher beats Ballade, Ballade Cracker beats Copy Enker, Mega Buster beats Bass Metal Blade beats Yellow Devil, Flash Bomb beats Mecha Dragon, Freeze Cracker beats Alien, Top Spin and Flame Blast beat Gamma, Mega Buster beats Break Man, Freeze Cracker and Screw Crusher beat Wily Machine 5, Gravity Hold beats Alpha Terra, Flash Bomb beats Omega Sunstar.
Bass Fort 1:Enker Bass Fort 2:Quint Bass Fort 3:Punk Bass Fort 4:Ballade Bass Fort 5:Copy Enker Bass Fort 6:Bass Wily Castle 1:Yellow Devil Wily Castle 2:Mecha Dragon Wily Castle 3:Alien Wily Castle 4:Gamma Wily Castle 5:Break Man Wily Castle 6:Wily Machine 5 Sunstar Planetarium 1:Robot Rematches Sunstar Planetarium 2:Alpha Terra Omega Sunstar Citadel:Omega Sunstar
Players: Mega Man (Alts- Rock, Helmetless, Proto Man Colors, Bass Colors, Quint, Copy Mega Man)Proto Man (Alts- Helmetless, Break Man, Mega Man Colors, Bass Colors, Copy Proto Man)Bass (Alts- Mega Man Colors, Proto Man Colors, Copy Bass)Roll (Alts- MM8 Roll, Rhythm, Disco)Cut Man (Alts- Metal Man Colors, Metallic, Copy Cut Man)Guts Man (Alts- Hard Man Colors, Met Hat, Metallic, Copy Guts Man)Ice Man (Alts- Blizzard Man Colors, Trench Coat, Metallic, Copy Ice Man)Bomb Man (Alts- Crash Man Colors, Metallic, Copy Bomb Man)Fire Man (Alts- Heat Man Colors, Cowboy Outfit, Metallic, Copy Fire Man)Elec Man (Alts- Spark Man Colors, Metallic, Copy Elec Man)Time Man (Alts- Flash Man Colors, Lab Coat (Sorry, but if you see that he was a researcher in his bio, who WOULDN'T imagine him in a lab coat? ...Just me?), Metallic, Copy Time Man)Oil Man (Alts- Drill Man Colors, Black Color, Metallic, Copy Oil Man)Air Man (Alts- Dust Man Colors, Metallic, Copy Air Man)Bubble Man (Alts- Toad Man Colors, Grey/Black/Dark Blue/Whatever Scuba Suit, Metallic, Copy Bubble Man)Quick Man (Alts- Top Man Colors, Cowboy Outfit (The Law...), Metallic, Copy Quick Man (The Anti-Law...))Wood Man (Alts- Snake Man Colors, Full-Grown Tree Outfit, Metallic, Copy Wood Man)Magnet Man (Alts- Dive Man Colors, Grey Magnet, Metallic, Copy Magnet Man)Gemini Man (Alts- Crystal Man Colors, Pink Gemstone Outfit, Metallic, Copy Gemini Man)Shadow Man (Alts- Skull Man Colors, Classic Ninja Outfit, Metallic, Copy Shadow Man)Star Man (Alts- Astro Man Colors, Yellow Star Outfit, Metallic, Copy Star Man)Wily Saucer (Because since you could play as Ganondorf in Hyrule Warriors, why not be able to play as Dr. Wily in this game?) (Alts- Dr. Light, Dr. Cossack, Mr. X Outfit, Red Saucer)X (MMX DLC Pack)Zero (MMX DLC Pack) Description: Slur has invaded Monsteropolis! Play as Mega Man and his friends against many Robot Masters, as well as explore on multiple adventure stages and equip multiple weapons!
Boss 1: Cut Man/Copy Cut Man Boss 2: Guts Man/Copy Guts Man Boss 3: Ice Man/Copy Ice Man Boss 4: Bomb Man/Copy Bomb Man Boss 5: Fire Man/Copy Fire Man Boss 6: Elec Man/Copy Elec Man Boss 7: Time Man/Copy Time Man Boss 8: Oil Man/Copy Oil Man Boss 9: Enker Boss 10: Quint Boss 11: Punk Boss 12: Ballade Boss 13: Copy Mega Man (Mega Buster, Same attacks as the player) Boss 14: Trill (Changes between 4 forms: Normal-Normal buster shots. Attack-Charged buster shots and a variety of space-core attacks. Defense-Knocks away projectiles. Speed-Faster speed on attacks and dodging.) Final Boss: Slur (Occasionally sends in copies of all playable characters except Wily, X, and Zero.)
Well, with no activity on this topic... Might as well make another set-up.
Name: Mega Man vs. Smash Bros.
Players: Mega Man Description: Mega Man was having a relaxing day in Light Labs, when suddenly, he fell into a random dimensional portal and was sent to a mysterious land! This was the work of Master Hand, summoning him and the 8 original starter characters from Smash Bros. for a big tournament, and the winner gets to face off against Master Hand himself in Final Destination! Can Mega Man beat his challengers?
Robot Master 1: Mario (Red Fireball- Bounces around a fireball) Robot Master 2: Donkey Kong (DK Punch- Strong, chargeable punch) Robot Master 3: Yoshi (Yoshi Tongue- Grabs opponent and drags them into the Mega Buster, then shoots out an egg) Robot Master 4: Link (Hero Bow- Replaces buster with a crossbow, which shoots chargeable arrows) Robot Master 5: Samus (Charge Shot- Stronger version of the Mega Buster, with a more circular design for the blasts) Robot Master 6: Kirby (Star Inhale- Inhales an enemy and shoots out a star. Less range than Yoshi Tongue, yet can be held) Robot Master 7: Fox (Laser Gun- Fast, yet weak, laser shots) Robot Master 8: Pikachu (Thunder Shock- Bouncing, electrical shock)
Weaknesses: Mario- DK Punch, Yoshi TongueDonkey Kong- Mario Fireball, Charged Shot, Laser GunYoshi- Charged Shot, Laser GunLink- Mario FireballSamus- Thunder ShockKirby- DK Punch, Yoshi TongueFox- Charged Shot, Laser GunPikachu- DK Punch, Yoshi Tongue
Final Destination 1: Ridley Final Destination 2: Yellow Devil Final Destination 3: Tabuu Final Destination 4: Smashers Rematches and Master Hand Final Boss: Master Core (4 Forms: Man, Beast, Swords, and Shadow, in which the Shadow Form is a mirror battle)
Mega-Man and Bass mysteriously arrive on South Island,... a vast and unknown land where anything is possible,... the only way for them to get home is to fight their way to Darkness Island,... a tyrannical place where only one Doctor even DARES to tread upon...
in this game... Mega-Man and Bass are both locked on Swift Core mode,... each attack given from a Robot Master is a swift weapon,... they are also modeled after Sonic characters in a way (or at least kinda fight like them).
Robot Master 1: Sonic-Man Sonic-Man (or Quick-Man Blue Alt) is a speedster,... his attacks are weak but his attack pattern is decent to master,.. after beating "Sonic-Man" you obtain the "Sonic" (or Quick) Boomerang. *Weakness: Tails-Spread*
Robot Master 2: Tails-Man Tails-Man (or Air-Man) is a high-flying fox that can use his twin-tails (or rotary blades) to send out whirlwinds or slice through enemies... after beating this robot master you obtain the Tails-Spread (or in Mega-Man logic.. the Air-Shooter) *Weakness: Flame Knuckle*
Robot Master 3: Knuckles-Man Knuckles-Man (or Hard-Man) can shatter strong materials with just his fists,... he can launch fireballs from his fists at his enemies and can smash the ground with his fists,... after beating this Knuckle-Head (see what i did there?) you obtain the Flame Knuckle (or the Hard-Knuckle) this attack can burn through opponents and possibly send opponents into walls *Weakness: Sonic Boomerang*
Robot Master 4: (please don't sue me archie comics,...and sega,.. but i couldn't call her anything else because it would sound DOWNRIGHT STUPID...) Rose-Woman Rose-Woman (or Knight-Man... couldn't use Splash-Woman or Blossom-Woman..cus no sprites yet), like Knuckles-Man, can smash any material with her Hammers,... however she can charge her attacks... her hammer charge can either erase buster shots,... or deflect them (being whichever height or power level you attack her with) Defeating this opponent earns you the Hammer Smash (or Meteor Smash........ Comet...whatever you call it...) which destroys enemies on-screen and deal massive damage to robot-masters. *Weakness: Chaos Blade*
Robot Master 5: (god really.... THERE'S ALREADY A NAME FOR HIM!) Shadow-Man Shadow-Man (or...his Mega-Man counter-part..... uggh, Shadow-Man) can hurl Energy infused blades,.... however Shadow-Man refers to this energy as "Chaos Energy".... he can warp in a blink and reappear behind his opponents,...while drawing energy to strike... defeating this boss gains you the Chaos Blade (or the Shadow Blade) *Weakness: Hammer Smash*
Robot Master 6: Silver-Man Silver-Man can pick up objects using his telekinetic powers or how he refers.. Psychokinetic... he can also hurl such objects... however when there is no objects for him to use he uses the Psycho-Tomahawk... (Silver-Tomahawk bootleg.... GRRR...) it spreads into 3 like the Tails-Spread... and can deal decent damage... beating this boss gives you the Psycho-Tomahawk... (........my god have mercy on my poor soul) *Weakness: Bean-Bomb*
Robot Master 7: Bean-Man Bean-Man is a pyrotechnic that absolutely loves to 'Blow away' the competition... he can hurl 1 to 3 bombs at a time,... and their explosions can vary in vicinity/blast radius.... beating this boss gains you the Bean-Bomb (or the Hyper-Bomb,....or... Danger-Bomb) *Weakness: Psycho-Tomahawk*
Robot Master 8: (this is an unlockable for beating the 7 Robot Masters...... stay with me here) Metal-Man Metal-Man (a Metal Sonic color palette/recolor of Quick-Man) is a "perfect replica" of Sonic-Man........ (STRRRAAANNNGGGEE ISN'T IT??..... i'm so sorry) he however doesn't attack with the Sonic-Boomerang...instead he shields himself in an energy-field...... that revolves around like a shield,...and a crystal... this attack is called the Meta-Shield... or the Metal-Field... and you obtain this weapon/shield from this Robot Master *Weakness: Sonic-Boomerang*
Dr. Fortress 1: in this Fortress Area,.. you fight Wily-Bot... he has copied the Sonic-Bots weapons....but also their weaknesses..
Dr. Fortress 2: in the 2nd Fortress Area,... you fight Eggman-Bot,... he has the complete opposite of Wily-Bot... (What a.... unsurprising twist)
Dr. Fortress 3: in the 3rd Fortress Stage you fight Metal-Sonic,.. and Copy-Bot or a.k.a Copy-Man... (it's Dr-Wily's version of Mega-Man from Mega-Man Powered Up....)
Dr. Fortress 4: in the last stage of the Dr. Fortress ... you go through the Sonic-Bots again.., and fight Dr. Machine 1 ... and the dr's. themselves... Dr. Eggman, and Dr. Wily, are controling it...
Posted on July 17th, 2015 at 10:04am #67( Edited : 2015/07/17 at 7:07pm )
If dem activity is gone here, then time for another game.
Name: Mega Man: Quintuplet Brawl
Player(s): Mega Man Proto Man (After defeating Break Man)
Description: A few weeks after the events of Mega Man 5, Dr. Wily has sent out a combination of Robot Masters from the first 5 generations, thinking that their combined power will be able to stop Mega Man!
Robot Master 1: Elec Man Robot Master 2: Bomb Man Robot Master 3: Quick Man Robot Master 4: Heat Man Robot Master 5: Magnet Man Robot Master 6: Snake Man Robot Master 7: Dust Man Robot Master 8: Bright Man Robot Master 9: Wave Man Robot Master 10: Crystal Man
@Brimstone : This seems like a cool idea, but is could you please edit your post to remove the "god****"? We try to stay family friendly here, even if the curse is for a joke or emphasizing something. Thanks.
Posted on July 20th, 2015 at 9:59am #69( Edited : 2015/07/20 at 11:10am )
Name: Bt Man: The Rise of Darkness
Player: Bt Man (Shadow Cage traps the opponent, lifts it up, and drops it to deal damage. Shadow Bomb* is a ball made out of a shadow that explodes on contact with another robot. Time Smoke* is a spray of smoke that, for a short period of time, slows down the target. Cold Mist* is a mist that damages opponents with ice. Dark Whirlwind* is an attack that pushes robots away, but the only robots that can be damaged by this attack are Robot Masters. Shadow Fist* is a punching attack that is used for close range and impact-core damage. Dark Bolt* is an attack that is like a weaker, one-way version of the Thunder Beam that is also blue instead of yellow. The Shadow Rapier is an attack that slashes the opponent and is ALSO used for close range, but has unlimited ammo. He also has a buster and uses all the shadow-core attacks currently usable by the prototype.) Description: It's Bt Man in his all-new adventure! Slur has sent out clones of the original robot masters to destroy the world, and Mega Man and Proto Man both fell under his spell, making them under Slur's control! And worst of all, Bt Man is the only hero left uncaptured! Fight against the shadow Robot Masters and face Slur! But be warned: the stages of these shadow Robot Masters are harder than the original stages!
Robot Master 1: [Dark Cut Man ]{empty_cutter} Robot Master 2: [Dark Guts Man ]{empty_impact} Robot Master 3: [Dark Ice Man ]{empty_freeze} Robot Master 4: [Dark Bomb Man ]{empty_explode} Robot Master 5: [Dark Fire Man ]{empty_flame} Robot Master 6: [Dark Elec Man ]{empty_electric} Robot Master 7: [Dark Time Man ]{empty_time} Robot Master 8: [Dark Oil Man ]{empty_earth}
Trip to Space**: Proto Man
Weaknesses: Dark Cut Man- Shadow Fist, Shadow CageDark Guts Man- Shadow Bomb, Time SmokeDark Ice Man- Dark Bolt, Shadow BombDark Bomb Man- Shadow Blade, Shadow RapierDark Fire Man- Cold Mist, Dark WhirlwindDark Elec Man- Shadow Blade, Shadow RapierDark Time Man- Dark BoltDark Oil Man- Cold MistProto Man- Shadow Fist, Shadow Cage, Shadow Bomb
Surprise, surprise, the Killers were under Slur's spell as well.
Slur's Space Station 1: Enker Slur's Space Station 2: Quint Slur's Space Station 3: Ballade Slur's Space Station 4: Punk Slur's Space Station 5: Mega Man Slur's Space Station 6: [Robot Master Rematches]{space_defense} Trill Final Boss: [Slur
Bt Man has defeated the evil Slur. But Slur still remains unscrapped and prepares himself to take over the world once more...
CONGRATULATIONS! You unlocked hard mode. In this mode, the mechas take longer to kill, the bosses (including the space station bosses and Slur) have more health, and all of Slur's attacks are OHKO attacks. Have fun! *Evil laugh*
*Move never seen in other roleplays, but may appear in some in the near future. These are mainly used to create weaknesses for the robot masters. **Name of the stage. Takes place in a rocket ship headed for Slur's Space Station, which has been invaded by Slur's men, all of them lead by Proto Man, who returns to his normal look after the battle due to his defeat freeing him from Slur's control.
Posted on July 21st, 2015 at 2:01pm #70( Edited : 2015/07/22 at 2:54am )
Hm, there hasn't been much activity, so how about an entry based off a mobile game? Yes, it's Rockman 2: The Puzzle Battle*
*Just a reboot, not a sequel
If you never heard of Rockman: The Puzzle Battle, it's a Japanese only mobile game that used everything good in the Match-3 and RPG Genres to create a single entity that makes you forget about other Mega Man Puzzle Games that exist Rock Man Solitaire.
Tiles: Buster Tile: When matched, the user will shoot a solar shot doing damage to the enemy at a rate of 1 Damage per tile matched.
Defend tile: When matched, the User will guard and take reduced damage from the opponent's next attack at a rate of 0.5 per tile matched, effects can be stacked, but still only last for one atack. Doesn't work on fever moves.
Core tile: Common tile to appear on the board, when matched, the user will summon a revolving shield around him/herself and when attacked, the user will take full damage, but the opponent takes 50% damage (s)he inflicted. Doesn't work on fever moves.
Fever Tile: Appears as often as Core tiles, when matched, the tiles will fill up the User's Weapon Energy, after matching enough (28) tiles, the user will automatically use his/her Fever move to inflict damage and/or Status affects onto the opponent.
Playable Characters: Mega Man LE: 100 Fever Attack: Mega Man will charge his Mega Buster and fire it off to inflict 36 damage.
Roll Unlock: Defeat a Robot Master LE: 150 Fever Attack: Roll uses her Energy Boost to not only heal herself by 15 LE, but pierces the opponent's armor to inflict 15 damage.
Proto Man Unlock: Defeat the MM1 Robot Masters LE: 75 Fever Attack: Proto Man Pierce's the target's defenses with his fully charged Proto Buster and inflicts 45 damage
Bass Unlock: Defeat the MM2 Robot Masters LE: 90 Fever Attack: Bass Fires of his Mach Buster 5-14 times, each shot inflicting 3 damage.
Quint Unlock: Defeat Punk LE: 120 Fever Attack: Quint jumps onto his trusty Sukegarne and lands on the oppenent's head, inflicting 12 damage and prevents the opponent to match any tiles for 5.5 seconds
Rush Unlock: Defeat a total of 6 Mets LE: 85 Fever Attack: Rush tries to fuse with the opponent, being unable to fuse, the opponent takes continuous damage from the Fusion Corruption over the span of 1.3 seconds for a total of 40 damage.
Stages:
Intro Stage: Boss: LE: 20 Fever Attack: This pest's Met Cannon only inflicts 2 damage
Abandoned Warehouse: Boss: Assistant: Unlock: Defeat Cut Man with Mega Man. LE: 105 Fever Attack: Cut Man throws a dual Rolling Cutter each inflicting 12 damage.
Mountain Mines Boss: Assistant: LE: 130 Unlock: defeat Guts Man with Mega Man Fever Attack: Guts Man throws a block at the opponent with his Super Arm, inflicting 20 damage.
Electrical Tower Boss: Unlock: Defeat Elec Man with Mega Man Assistant: LE: 65 Fever Attack: Elec Man's fierce Thunder Beam zaps through the opponent, inflicting a total of 50 damage.
Arctic Jungle Boss: Unlock: Defeat Ice Man with Mega Man Assistant: LE: 115 Fever Attack: Ice Man's Ice Slasher may only inflict 3 damage, but the opponent won't be able to match any tiles for 7.4 seconds
Orb City Boss: Unlock: Defeat Bomb Man with Mega Man Assistant: LE: 85 Fever Attack: Bomb Man throws a Hyper Bomb that explodes after 2.5 seconds and inflicts 39 damage
Steel Mill Boss: Assistant: LE: 95 Fever Attack: Fire Man's Fire Storm blasts through the opponent to inflict 32 damage and burn all of the opponents Core Tiles.
Clock Citatel Boss: Assistant: Unlock: Defeat Time Man with Mega Man LE: 110 Fever Attack: Time Man throws a Time Arrow to inflict 14 damage and halves the effect of Buster and Core tiles for 10.3 seconds.
Oil Wells Boss: Unlock: defeat Oil Man with Mega Man Assistannt: LE: 115 Fever Attack: Oil Man's Oil Shooter drenches the opponent in oil, inflicting 15 damage and increasing damage from the next attack by x2.0!
Mid Castle 1: Boss: Proto Man Clone
Mid Castle 2:
LE: 150 Fever Attack: Wily Buster is nothing to worry about, as it only inflicts 10 damage **Character Limit
Posted on July 22nd, 2015 at 3:56am #71( Edited : 2015/07/23 at 3:58pm )
**Continued
After defeating Wily, he escapes while leaving behind 8 Robot Masters.
Industrial Facility Boss: Unlock: Defeat with Mega Man or Proto Man LE: 80 Fever Attack: Metal Man throws a Metal Blade at the opponent's arm cannon, inflicting 19 damage and disabling Buster Tiles for 6.3 seconds.
Photon Collidor Boss: Unlock: Defeat with Mega Man or Proto Man LE: 100 Fever Attack: Flash Man uses all of his energy with a Time Stopper so the opponent can't match any tiles for 8 seconds
Sky Ridge Boss: Unlock: Defeat with Mega Man or Proto Man LE: 130 Fever Attack: Air Man blasts an Air Shooter at the opponent 2-4 times, each hit inflicting 5 damage.
Preserved Forest Boss: Unlock: Defeat with Mega Man or Proto Man LE: 160 Fever Attack: Wood Man puts up a Leaf Shield to reduce damage by 50% for 7.5 seconds
Atomic Furnace Boss: Unlock: Defeat with Mega Man or Proto Man LE: 105 Fever Attack: Heat Man charges up his Atomic Flame and causes a randomly sized explosion on the board, inflicting 1 damage per tile caught in the explosion
Underground Laboratory Boss: Unlock: Defeat with Mega Man or Proto Man LE: 80 Fever Attack: Quick Man clears all of the Buster Tiles off his board to shoot a Quick Boomerang that inflicts damage at a rate of 1.5 damage per tile cleared
Pipe Station Boss: Unlock: Defeat with Mega Man or Proto Man LE: 100 Fever Attack: Crash Man shoots a Crash Bomber at the opponent and will explode after somewhere between 0.8-41.5 seconds and inflict 40 damage, it can be automatically set off to inflict 25 damage.
Waterfall Institute Boss: Unlock: defeat with Mega Man or Proto Man LE: 110 Fever Attack: Bubble Man shoots a tracking Bubble Lead to inflict 23 damage and get a view of the opponent's board
Wily Castle 3: Bass Copy
Wily Castle 4: LE: 140 Fever Attack: Punk launches a Screw Crusher at the opponent to inflict 43 damage
Wily Castle 5: LE: 70 Fever Attack: Sniper Joe puts up his Shield to reduce damage by 75% or 10 seconds
Wily Castle 6: LE: 170 Fever Attack: For 9 seconds, Enker will heal from attacks due to his Mirror Buster
Wily Castle 7: LE: 200 Fever Attack: Slur's healing abilities come in handy, Slur Heal heals Slur and recovers 30 LE
Wily Castle 8: LE: Form 1: 150 Form 2: 70 Fever Attack: Wily drops the Roboenza Virus as a projectile to inflict 22 damage
Congratulations! For defeating Dr. Wily, Bass joins you and two new challengers appear
Suzaku Castle Boss: Ryu LE: 100 Fever Attack: Ryu unleashes his Focus Attack, Hadouken and inflicts 45 damage
Goblin Graveyard Boss: Arthur LE: 160 Fever Attack: Arthur equips his Lightning Armor for 18 seconds, all attacks within that window of time inflict x2.0 damage!
Player: Mega Man Description: It seems that some sort of energy has been sent to Earth, as well as another robot by the name of Duo. Mega Man teams up with Duo to rid the world of the energy called Evil Energy, but Wily is after it as well! And, of course, like every other game in the "Mega Man 1/2" series, he also sends out the robot masters from the past game.
Robot Master 1: Tengu Man Robot Master 2: Astro Man Robot Master 3: Sword Man Robot Master 4: Cloud Man Robot Master 5: Search Man Robot Master 6: Freeze Man Robot Master 7: Burst Man Robot Master 8: Aqua Man
As opposed to the secret bosses in the original MM8, the secret bosses of THIS game refer to dimensions: in fact, it is based off of my fake game series Bass and my beginning fake series Bt Man. And then there is the meeting with Duo.
Secret Boss 1: Bass (His weapons are from Bass 4.) Secret Boss 2: Bt Man Pre-Castle Boss: Duo
Weaknesses: Tengu Man- Freeze Cracker and Homing SniperAstro Man- Homing SniperSword Man- Water BalloonCloud Man- Danger Wrap and Tornado HoldSearch Man- Flame Sword and Danger WrapFreeze Man- Flame SwordBurst Man- Freeze CrackerAqua Man- Astro Crush and Thunder BoltBass- Flame SwordBt Man- Thunder Bolt*Duo- Freeze Cracker and Flame Sword
Wily Stage 1: Atetemino Wily Stage 2: Bliking Wily Stage 3: Bass and Treble Green Devil Wily Stage 4: Robot Master Rematches Final Boss: Wily Machine 7 Wily Capsule
Posted on July 23rd, 2015 at 3:56pm #73( Edited : 2015/07/23 at 5:05pm )
Nothing new, huh? That's ok- I got it covered.
Name: Bass 5
Players: Bass Orchestra Description: Bass is on yet another adventure! After defeating the Stardroids in Bass 4, Bass takes a second go at a vacation... Only to be interrupted by a mysterious, red robot! Bass faces the robot that tried to destroy him, but with failure. Strangely, the red robot leaves. When he asked Wily what was going on and described the red robot that attacked him, Wily couldn't believe what he heard. He then got a message from Metal Man saying that they are being attacked by alternate versions of Mega Man. Bass heads out for adventure again, this time with the help of Orchestra!
Robot Master 1: X (Wall Climb Ability- Jump and cling to walls) Robot Master 2: Mega Man.EXE (EXE Buster- larger buster with no charge, but the shots are always charged) Robot Master 3: Mega Man Vollnut (Legends Buster- Move while shooting buster) Robot Master 4: Starforce Mega Man (Omega-Xis- Stronger buster, but charging lowers energy faster) Robot Master 5: Bad Box Art Mega Man (Pistol Buster- Smaller shots with weaker power, but moves faster) Robot Master 6: Model X (X-Buster- Fire two charged shots when fully charged, however the double charged shot doubles the energy used up) Robot Master 7: MMZ Zero (Z Knuckle) Robot Master 8: Proto Man.EXE (Proto Shield)
Before you face Zero (Whoops, spoilers!), surprise, surprise, it's Bass vs. Mega Man again. Or, when playing as Orchestra, Orchestra vs. Proto Man.
Pre-Castle Boss 1: Mega Man/Proto Man Pre-Castle Boss 2: Zero
Weaknesses: No weaknesses. PLOT TWIST!
As it turns out, this was an attempt by Dr. Light to stop Bass and Wily. So Bass once more heads for Light Labs.
Light Labs 1: Oil Man and Concrete Man Light Labs 2: Elec Man and Plug Man Light Labs 3: Mega Man and Proto Man Light Labs 4: Robot RematchesBlack Armor Zero and Rush Armor Mega Man Final Boss: Light Machine 4
Congratulations! You have unlocked the Boss Rush and Challenges modes! In Boss Rush Mode, play as Bass or Orchestra to beat ALL the bosses, even the character-specific bosses until you beaten them all! One life, but resting rooms are provided... but there are no E-tanks. On Challenges Mode, play as Bass or Orchestra and face off against bosses and mechas alike in different challenges, such as not getting damaged or defeating a certain number of a certain mecha, and everything in between! And you also get a Level Select, in which the other two modes can unlock special boss levels. See them below!
Special Boss 1: Maverick Zero- Beat all of Bass' challenges Special Boss 2: Omega Zero- Beat all of Orchestra's challenges Special Boss 3: Mega Man- Beat Light Machine 4 with no damage in Boss Rush mode (This boss fight is a reference to the secret Bass boss fight in Mega Man 7 1/2. Thus, Mega Man uses all the weapons he gets from that game.)
Posted on July 24th, 2015 at 4:59am #74( Edited : 2015/07/24 at 5:18am )
So, I'm doing something slightly different. Based on Quint's Revenge, so Quint as usual, will be the protagonist. 'Nuff said, he has to fight Dr. Wily in the past again, yadda-yadda, let's start.
Name: Quint: Plight of Light
Players: QuintProto Man (After completing the game once. Has 30 Life Energy, and a shield to block projectiles coming from the front, but has lower speed and jump height.) Description: After Quint's command protocols were removed by Dr. Wily due to his failure in Quint's Revenge, Quint has managed to help Mega Man defeat Dr. Wily and send him running off! However, soon after Quint had returned to the future, a lightning bolt zaps and stuns him, as the Wily Capsule flies downwards, captures Quint, and teleports away! It seems that Dr. Wily from the future HASN'T given up his schemes! Soon enough, The future Dr. Wily sends 8 Robot Masters from the future to wreck havoc in the past! Now, Quint must stop him yet again...
Past Wily Castle 1: Enker Past Wily Castle 2: Punk Past Wily Castle 3: Ballade Past Wily Castle 4: Wily Press Unknown Planet 1: Triplet Devils Unknown Planet 2: Furnace Man (Guts + Fire Man) (Miniboss) Rainstorm Man (Bubble + Air Man) (Miniboss) Matryoshka Man (Top + Gemini Man) (Miniboss) Bass V2 - 34 LE (Boss) Unknown Planet 3: Rematch with Robot Masters Final Boss: [Wily Machine α and β]{attack_shadow} and [Wily Capsule Σ]{attack_shadow}
Heyhey! You thought it was all over? Well, here's the thing. If you never died once through the game, in the final stage, right before Wily fights Quint, his Machine breaks into pieces, and Dr. Wily teleports away! Afterwards, Sunstar hops in, and fights you till the death. How did he even get there? Anyways, if the player defeats Sunstar (Who has 56 LE), the player permanently gains the Sunstar Supernova!
Well, today, I start bringing you remakes of the Gameboy Mega Man games. Note: since it has already been done before, I will NOT do a Mega Man V remake. Now, without further ado...
Name: Mega Man World 1: Remastered
Player: Mega Man Description: Relive the first Mega Man game released on the Game Boy! Thanks to the efforts of Mega Man, Dr. Wily's ambitions did not come to fruition. Peace had returned to the world, but Dr. Wily had secretly altered the industrial robots developed by Dr. Light. After everything that had happened, Dr. Wily had not abandoned his desire for world domination. Stop Dr. Wily before his plans are a success!
Robot Master 1: Cut Man Robot Master 2: Ice Man Robot Master 3: Fire Man Robot Master 4: Elec Man
After raiding Wily's Castle, Mega Man discovers EIGHT teleporters, as opposed to the original game's 4, thus containing ALL of the MM1 Robot Masters as well as 4 from MM2. Also different to the original, you also have to go through a stage and beat the robot master that awaits.
Robot Master 5: Guts Man Robot Master 6: Bomb Man Robot Master 7: Time Man Robot Master 8: Oil Man Robot Master 9: Bubble Man Robot Master 10: Quick Man Robot Master 11: Flash Man Robot Master 12: Heat Man
Beat those 8 and you encounter another portal, this time not leading to a stage, but to Enker.
Robot Master 13: Enker
Weaknesses: Cut Man- Fire Storm and Atomic Fire* Ice Man- Thunder Beam and Hyper BombFire Man- Ice Slasher and Bubble LeadElec Man- Rolling Cutter and Oil SliderGuts Man- Hyper Bomb, Time Slow, and Flash StopperBomb Man- Fire Storm, Atomic Fire, and Rolling CutterTime Man- Thunder BeamOil Man- Fire Storm, Atomic Fire, and Ice Slasher [Bubble Man- Rolling Cutter and Thunder Beam][cutter_electric} Quick Man- Time Slow, Flash Stopper, and Hyper BombFlash Man (1)- Hyper Bomb and Ice SlasherFlash Man (2)- Rolling CutterHeat Man- Bubble Lead and Ice SlasherEnker- Rolling Cutter and Hyper Bomb
Wily Station 1: [Robot Master Rematches]{defense_attack}** Final Boss: Wily Machine I
*The Cut Man rematch does not have any Super Arm blocks. **Enker does NOT appear in the rematches.
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