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This thread is for all your bio needs! Just list anything you can come up with your own character, or characters you like to use. Just leave a comment for all your characters (though you can make another comment if you run out of space). Here's a blank template:
Name: First Appearance: In Universe: Designation: Weaknesses: Resistances: Immunities: Current Status: Forms:
Trivia: Good Point: Bad Point: Likes: Dislikes: Other:
Here's an example:
Name: Retro Pikachu First Appearance: Dungeons and Robot Masters! Page 2 (You can skip this if this is the second time doing the character, just in a different universe) In Universe: Dungeons and Robot Masters! (This is what the bio is based on) Designation: HWN-001 (Hidden Wily Number) Weaknesses: Suprise Attacks Resistances: None Immunities: None Current Status: Inside Enker's Head Forms: 3
Trivia: Good Point: Focused on a Goal Bad Point: Egotistical Likes: DESTRUCTION HAHAHAHAAHAHA oh and revenge Dislikes: Peace Other: This is what you get when you leave Wily with Evil Energy and spare time on his hands. He builds a machine of pure destruction, throwing "mercy" out the window. Retro Pikachu was going to be the first of a line of destructive creatures, known as the Hidden Wily Numbers. These robots were so secret, only about 16 of Wily's massive army knew of his creation. In troubled situations, he will resort to his Omega Version to take down those who stand before him. While even Retro Pikachu is not aware of it, he has a "Dark Mode." When this happens, Retro loses control of his body and goes on an all out RAMPAGE. Retro Pikachu's design is highly based on Proto Man, as Retro Pikachu is indeed the "Prototype" of Zero. While Wily had designed Retro Pikachu to follow orders, a bit of influence from The Master had altered his programming. Permanently. Retro Pikachu has proved his strength multiple times, being able to defeat 8-16 robots at a time. With a SINGLE SHOT. Now that he is released, one thing is certain. If you are targeted by Retro Pikachu, then hopefully, you are one of the strongest.
Roleplay Bios Posted by Retro Sneasel on January 7th, 2015 at 11:25pm Viewed 951 Times
Lol inside Enker's head. Gonna go insane soon, is he? Hahahahaha! Ok, I'll stop now and give this a spin.
Name: Bt Man First Appearance: The Weekly Quiz! page 2. In Universe: Mainly in Dungeons and Robot Masters!, but is almost everywhere else. Designation: SAB-000 (Spoiler Alert Blocked, as in the number is not to be revealed until further notice.) Weaknesses: Space, from the fact that he wouldn't withstand the Bright Burst. Luckily, Bright Man is a good guy, and will never be hypnotized by the Master, right? ...Right? Resistances: None. Immunities: Shadow. Current Status: Resting his energy and is banned from use until the battle against the master or something. Forms: 1
Trivia: Good Point: Charges up better in dark areas. Bad Point: Gets mad whenever he loses someone close to him, like Sargent Man. Likes: Whenever he gets a time to relax. Dislikes: Whenever Ninja Man bursts in to destroy him. Other: His past a mystery, his destination unknown, Bt Man, a shadow-type look-alike of Mega Man, helps Mega Man and the others in their fight for peace. Bt Man usually thinks about changing his name, but hasn't really thought it out yet. When the time comes to fight, you can rely on him as an ally... unless you are Wily or another villain.
Posted on January 25th, 2015 at 8:15pm #2( Edited : 2015/01/26 at 11:06pm )
Well, since it's basically been all but established that the King's Gambit Challenge isn't going to see completion, I thought I'd start posting the Bios for the King's Men here. They'll all be up eventually, and they'll all be free-use (Though I would like to see what you're doing with them). Well, to start at the beginning...
Name: Pawn First Appearance: The King's Gambit Challenge - Page 2 Designation: KMN-005
Appearance Pawn is a small humanoid figure, with no exceedingly notable traits. His armor is a shining, but ultimately plain marble-white color, and his greenish eyes peer out carefully from under his helmet.
Background Originally known as Copy Man, Pawn was designed to be "Gemini Man done right"--a Robot who could adapt to his situation, split into several editions of himself, and therefore perform many tasks at once. He was initially left to cowork with only himself, but as he integrated into a human workplace, he noticed that humans didn't treat him like he would treat him. He wanted to better understand how humans interacted with one another, and how he could become a "better human"--and that was when King appeared. Copy Man was convinced that King knew the relationship between humans and robots better than anyone else, and thus he began to follow his troop, taking on the "Pawn" moniker and severing his bonds with his past life.
Abilities Pawn is an exceedingly interesting opponent--initially the battle begins with only one of him, but upon taking a hit, he will use his signature ability to split into several slightly weaker editions of himself. After lasting a certain time in this battle state, any Pawn can utilize his surroundings, temporarily taking on elemental powers, though sustaining enough damage will cause all the Pawns to retreat into the original. These abilities in tandem could make Pawn a very dangerous foe, but his lack of self-confidence keeps him the least threatening of all the King's Men.
Data Card Good Point: Clever Bad Point: Unconfident Likes: Gardening, peace Dislikes: Explosions (Not violence in general, specifically explosions)
Now My Character Name:MegaBoy Type:copy First Appearance On This Community: Mega Emblem First Appearance Ever: MegaBoy Adventure Designation: MBN-001 Weakness:time Resistance:PK Thunder Ability's Xeno Buster, Xross System, Thunder Saber, Falco Rocket Punch, DayBreaker
Posted on January 27th, 2015 at 12:13pm #5( Edited : 2015/03/08 at 9:43pm )
Name:ZeroDXZ First Appearance:[Mega-Man RPG Prototype]{recovery_damage} Type:Shadow & Flame First Appearance in the Community:3rd Annual Robot Tournament Number:RPN-001 (and by RPN i mean Role-Play Number, not 'Retro-Pikachu Number') Weakness:Swift and Cutter Resistance:Shadow and Flame Abilitys:Level X Charged Shot , Dark Slash , Core Change , and Time Arrow Background: WARNING, WARNING, DATA UNKNOWN Stats:Energy:500Attack:500Defense:500Speed:500 Theme: Rocking On!
Posted on January 29th, 2015 at 7:01pm #6( Edited : 2015/01/30 at 3:28pm )
Time for the next one, the heavyweight warrior everyone loves to laugh with...wait, what do you mean you're not laughing with him? (Also I deviated from the formula because it didn't allow me to give out all the information in a graphically appealing format—I would have to cram backstory, appearance, and abilities (Though it seems no one in this community cares about the former two) into the "Other" section in the Data Card bit, which would be unsightly at best.)
Name: Knight Designation: KMN-004 First Appearance: The King's Gambit Challenge - Page 8 Theme: Hyper Camelot - Dual Mix
Appearance Knight is a brawny, musclebound figure, standing significantly taller than an average Robot, and he is clad from head to toe in a bright cerulean armor with majestic white trimming. A helm covers his head, with a cross-shaped slit for his eyes. SLVR-Lite, his companion and Robotic horse, is also covered in plate armor, its being a dull gray.
Background Originally known as Paladin Man, Knight was constructed by a community team who wished to challenge and defeat the esteemed warrior known as Knight Man. He engaged the noble warrior, and the battle was long and valiant, but in the end, Paladin Man was defeated, and made into another notch on Knight Man's shield. When he failed, the team figured he had some programming defect, and he was left to his own devices. For a while, he found work as a mercenary or a bodyguard, but this was unfulfilling--until King appeared, and hired him for safe passage through the mountains. They were beset by many rogues, but Paladin Man defeated them all, and King marveled at the Robot's ability. At the end of the passage, King offered him a permanent purpose, and many worthy foes in the future--and he accepted, taking on the moniker of Knight and being the second to join King's troupe.
Abilities The heavily armored Knight wields a monstrous heavy war axe* that he twirls about with ease, cutting down foes with it from a good range. His heavy armor coupled with his strength would make him quite slow, but he often charges into battle with SLVR-Lite, a literal Iron Horse that's just as armored as he is with a good gallop to boot. He cares deeply for it, and will call it back if he fears for its safety, and a staggering blow can throw him off SLVR-Lite's back--but don't think you're in the clear just because you've knocked him off his high horse!
(* Was originally a heavy lance, but in hindsight, lances aren't really that heavy; should have been something beefier from the beginning, and a broadsword is kind of generic.)
Data Card Good Point: Noble Bad Point: Brash Likes: SLVR-Lite, A good challenge Dislikes: Backstabbers
Then comes King's favorite techie... Name: Bishop Designation: KMN-003* First Appearance: N/A--would have been in King's Gambit Challenge
(* If it is not evident, the serial numbers are based off of the point values in chess, going down in number as the pieces become more valuable. Technically, Knight and Bishop should share the same serial number, since they have the same point value, but I decided to have Knight precede Bishop because a knight can move on the very first turn of a chess game (And are traditionally moved right after the center pawns in the King's Gambit strategy), while bishops cannot. Nonetheless they should be considered to be more or less equals as far as the characters go; both are strong, but in different ways.)
Appearance Bishop is a tallish humanoid Robot wearing baggy, billowing cream-white robes that cover her body almost entirely. The sleeves cover her arms, and its base trails upon the floor. She has soft blue eyes, curly pinkish hair, and a smile that could light up a room. In her hand, she holds a dark black tome with a gilded cross upon it.
Background Originally known as Hymn, Bishop was constructed as a religious missionary Robot, to travel and serve wherever she was needed. She was widely popular as she possessed a great number of skills, and as her fame increased, people began to call for her by name. On the side, she was studying to become the first official Robotic clergyman, and after years, she finally would be accepted--but only with certain caveats. She would not be allowed to perform sacraments, her sermons had to be scripted ahead of time...there were so many caveats, in fact, that she not only refused but retreated from service entirely, against the orders of her creators. For a brief moment in her life, she was hopeless and faithless--but it came that King himself had heard of her efforts, and came to her to request her service--in aiding him in his search for harmony between humans and Robots. Faith reinstilled, Hymn joined his troupe, taking on the mantle of "Bishop." She would later use her extensive knowledge of technology to hack into the communications mainframe so King could announce his return.
Abilities As a foe on the battlefield, Bishop may not seem dangerous, but this facade quickly vanishes--though not physically strong by any stretch, she can use tricks of the eye to strike at her foe when they least expect it. Her open hand is capable of firing blasts of heat, light, and/or electricity, and, upon firing a beam of light straight up, she can trigger a secondary ability to bathe an entire area in blindingly bright light. This aura tends to stun opponents, but seems to enhance her perception and regenerate her vitality, adding to an already steadfast foe.
Data Card Good Point: Kind Bad Point: Pacifistic Likes: Helping others Dislikes: Deep wounds, the sight of oil
Appearance In a crouched state, Rook resembles a miniature tower, but upon being approached, he rises to his full height. His hulking stature is three times that of even the tallest Robots (See also: Stone Man, Ballade, SunStar), with broad shoulders and bulky limbs capable of supporting literal tons of weight. Dark brownish stones cover the entirety of his form, covering his rock-solid jaw, and breaking away only for his eyes, which are seemingly irrevocably curved into a scowl. An almost crownlike structure covers his flat head.
Background Originally known as Refrain, Rook was constructed as a high-power security Robot. He guarded the entrance of a secret research facility in Russia, and transported personnel from place to place. This occupation, however, led to said personnel treating him something like a machine; he would not be entrusted with the details of the research, and would often even be told he could not understand them. Resentful of this treatment, he abandoned his post and wandered through the blizzarding Siberian wasteland, until he happened upon an injured King and his wary troop. For the first time in a good while, he was happy to carry them into town for repairs, even if the people regarded him as imposing at best. When the job was done, King gratefully offered him a chance to dispel the humans' image of him, and he accepted, joining the troop and taking on the name "Rook."
Abilities Rook's very visage is known to have an intimidation factor all its own, but his true strength, of course, lies in his massive power. He has strength enough to pick up and throw most foes with one arm, and he has a tendency to do so with rocks if no foes are available. His sheer weight allows him to form small tremors with a mere stomp. However, Rook's heavy plating slows him dramatically, so he also possesses artillery cannons in the palm of each hand, firing simple metal cannonballs that explode upon impact. It is also worth noting that part of his stone chassis is hollowed out, allowing him to house many people between these storage areas and upon his shoulders.
Data Card Good Point: Gentle Bad Point: Irritable Likes: Stories, traveling Dislikes: Snow
Appearance Queen is a very lithe and pale figure, with her entire body comprised of a translucent crystalline material, making her appear solid white when struck with light. A crown of similar material rests upon her soft grayish hair, and her baby-blue eyes gaze with intense clarity. When she smiles, it is said to be full of pride and radiance, but more common on her face than a smile is a chilling scowl.
Background She was literally built to be a queen--she was codenamed Elizabeth, after one of the most beloved English monarchs of all time. Given a small, secluded control group to rule, the world stepped back, and watched how a Robot would act as a leader figure in isolation. When they returned, they found she had established an efficient but ruthless rule, where all accomodations were made but all punishments were brutal. This form of government, however, had long since become outdated; Elizabeth was deemed a failure and slated for scrapping. In a rage, the deposed queen ordered her subjects to attack, and fled in the conflict. For a while, she fell into a cycle of hiding in the wilderness, plotting a wild and elaborate revenge scheme, executing it and almost succeeding (Becoming the scourge of England to the point where people began to call her "Bloody Mary" instead), and eventually becoming crushed and deposed and fleeing again--until, one day, she was at last imprisoned. Her execution was to be immediate and public, but no one expected the wandering King to be in the crowd--much less that he would jump up and defend her. King argued that although the violence Mary had committed was undeniable, she was entitled to the same rights as the rest of the citizens of England--meaning, no death penalty. If it pleased the state, he would take her into his custody and ensure she never got up to no good again. The state, luckily, understood King as a once-misguided revolutionary, and Elizabeth was in no mood to be scrapped, so the arrangement was condoned, though their leave was to be immediate. To King, Elizabeth represented someone much like himself, but quite different, and he would appreciate her skills on their way to Robot rights. He offered her the chance to "be his Queen," and she accepted--and thus began King's retinue.*
(* If anyone was even mildly curious, King's troupe formed in this order: King > Queen > Knight > Bishop > Rook > Pawn.)
Abilities Queen's powers are as cold as her stare. With mere gestures of her hand, she can create and control slabs of ice. These slabs can deflect any projectile, and she often smashes them onto the ground to form sharp shards of ice that she can then control. By using these abilities in tandem, Queen can cover a huge area in ice and land devastating blows against her foes.
Data Card Good Point: Pragmatic Bad Point: So full of herself she scarcely has room for anyone else Likes: Companionship Dislikes: Oppression, treachery
Posted on February 25th, 2015 at 10:00pm #10( Edited : 2015/05/05 at 7:19pm )
...Wait, did you think that was the end? Can't well have the King's Men without the King, can we?
Name: King EX Designation: KMN-000 First Appearance: N/A--would have been in King's Gambit Challenge (Technically Mega Man & Bass) Theme: King's Theme
Specs (Specs are unavailable--they are identical to the original King, with one key difference:) Type: Shield/Nature
Appearance King maintains many of the aspects of his old appearance, but his travels have seasoned him greatly. Bluish war paint still marks his face, but his regal golden armor has been replaced with that of a fair rusted copper color. His cape, dyed a brilliant red, is tattered from travel toward the ends, but also proudly marked with various medals and other trinkets. Finally, he no longer scowls, but smiles warmly at those who would greet him.
Background King has had a chance to wander the world over, to raise a troop as dedicated to his objective as himself, and to hone his understanding of the world and his skills in manipulating it. Now, he returns, and his first step in progress is to increase Robots' sense of worth by offering them knighthood--but only if they can pass his trial. As one might expect, he stands at the end of it.
Abilities Like his armor, King's abilities are similar, but also much changed. His executioner's axe is used only as a last resort, a quick swing for when foes get too close for comfort. His primary weapon, now, is his reflective shield, though he is far from passive with it now, performing dashing shield bashes with this weapon. The X-shaped energy blasts of old still appear on occasion, but more often than not, they are replaced with an orb-shaped blast, that instead of launching forward like a projectile, slows in the air before bursting out into long strands of trailing, thorny vines. King aims to ensnare his foes in these vines before making a daring charge for massive damage.
Data Card Good Point: Good speaker Bad Point: Untrustworthy Likes: Chess Dislikes: Dr. Wily and other manipulative humans
So...that's that. That's the King's Men. I consider them free-use but I'd like to hear what you're doing with them.
EDIT: I must offer an apology to a dear friend. I subconsciously pilfered the idea of the King's Men from a friend of mine, ProtoMan01. He wanted to approach a similar idea using his fanmade scientist, Dr. King. I have offered him the characters in consolation, but he denied them; yet, I no longer wish to claim I own them. As such, I rescind ownership of the King's Men, and hereby declare them free-use for any project.
THIS THREAD IS REVIVED! Here's the UPDATED version of Bt/Beta Man's bio:
Name: Beta Man First Appearance: The Weekly Quiz!, page 2 In Universe: Main Universe, Beta and Mega Adventures Designation: ASN-001 (All-Star Number) Weaknesses: Time Resistances: Shadow Immunities: None Current Status: Depends on timeline: Either getting ready to defeat Evil Man once and for all with Zero or fighting Bond Man. Forms: 2
Form: 2 (Old Model; Unknown if this form is accessible.) Stats: Energy: 200 Attack: 200 Defense: 200 Speed: 200 Theme: None
Trivia: Good Point: Stats increase in darker areas. Bad Point: Angered easily. Likes: Being with his friends. Dislikes: Ninja Man and Wily. Other: Beta Man, formerly known as Bt Man, has been having adventures with MegaBoy, and became good partners ever since. During these adventures, Bt Man announces that he wants an upgrade, and was given one. It was then he changes his name to Beta Man, based on the fact that he is the original ASN. As an All-Star Number, he is given the access to ALL shadow-core attacks that came from the Database. However, that means that he doesn't have the shadow-core moves of robots who were built or appeared afterwards. Due to a design flaw, Beta Man also holds the Weapon Copy Chip, allowing him to copy other's weapons after defeating them, and it is connected with MegaBoy, meaning they share any new weapons they get. However, the weapons disappear after every adventure, so he doesn't get to keep the new weapons he gain. He has made partnerships with Zero, Meta, and a few others as well, but gets annoyed by Ninja Man's attacks and Wily's schemes, and has a rival-ish feeling about Retro Pikachu.
I shall introduce thy character bios! (I feel as if I am Necroposting, despite the last post being two days old)
Name: Musical First Appearance: The 1st Centurion Robotics Fight In Universe: The 1st Centurion Robotics Fight, Bt Man's Tournament, and other sources Designation: MTR-006 [(Marceau Training Robot) Centurion Robotics Fight] AER-001 [(Artistically Elegant Robot) Everywhere else] Weaknesses: Impact Resistances: Crystal Immunities: None Current Status: Awating his turn to fight in Beta's tournament Forms: 1
Form: Original Form Type: Crrystal Energy: 120 Attack: 110 Defense: 70 Speed: 100 Theme: Magicant
Good Point: Musically gifted Bad Point: Stubborn Likes: Making Grand Entrances Dislikes: Being Ignored Other: Musical is a Rhythm Sensing robot, which can mainly be used to emulate a Metronome and detect a heartbeat. Musical has some physical similarities with Time Man, having a similar appearance and a fragile frame. Musical doesn't often join tournaments, only joining tournaments with Theatre Man. Musical also has some abilities that can emulate Rush's adaptors. Musical's short-ranged weapons, the Crescendo Crushers, emulate Mega Man's Power Adaptor, but appears magenta colored. Unlike Mega Man, Musical cannot fuse with Support Units, but can fuse with Theatre Man. Musical has joined tournaments that Meta, Zero, Ender, and others have also attended, but has not met them (in universe)
Name: Ninja Man First Appearance: Dungeons and Robot Masters!, page 6 In Universe: Main Universe, Beta and Mega Adventures Designation: HWN-002 Weaknesses: Time Resistances: Shadow and Swift Immunities: None Current Status: Waiting for his next battle with Beta Man, yet secretly hoping to contact Retro Pikachu once more. Forms: 3
Form: 3 (Omega Form) Type: Swift and Shadow Stats: Energy: 250 Attack: 250 Defense: 250 Speed: 250 Theme: None (I'm not much of a theme kind of person, am I?)
Trivia: Good Point: Strong fighter Bad Point: Easily angered Likes: Fighting Beta Man and/or Zero Dislikes: Robots who betray Wily (as well as others who think they are Wily's greatest robot) Other: With every hero, there is a rival, and Ninja Man is the example. Ninja Man is the second of the HWNs (Hidden Wily Numbers), and was originally made to hunt down Beta Man after Wily unsuccessfully kidnapped him and Sargent Man. However, he was shut down due to his problem with trying to scrap shadow-core robots, but eventually broke out due to lack of guarding. However, his artificial mind was changed, and all he sets out to do is follow Wily's commands and scrap Beta Man. However, he secretly hopes to contact the original HWN, Retro Pikachu, to see if he still follows the commands of Wily. He also made rivals with Zero and made the Ninja Katana based on Zero's weapon, the Z-Saber. He also believes himself to be Wily's greatest creation: however, unlike others, he does not mean it in terms of just strength, but obedience, too, though he does not seem to show it. Since he was forced to work with Beta Man and other heroes on various occasions, including battles with Evil Man, he hates being called a hero. Ninja Man also hangs around with Yamato Man, but mostly for translation purposes, since oddly enough, he understands Japanese. He also used to use starforce for his Omega Form, but one day, the use of it finally caught up to him, paralyzing him and forcing Wily to upgrade him, making it to where he could only use the form if he combines his core with a shadow core. About time, too, for he was also often confused to be Bass before the said upgrade.
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