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BladeWolfe1 | Mega Man RPG World Leaderboard

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BladeWolfe1

BladeWolfe1 is a legacy player of the Mega Man RPG World with a current battle point total of 24,979,882 and a zenny total of 2,850. BladeWolfe1 created his account on July 22nd, 2013 and has since completed 61 different missions, unlocked 3 playable characters, 31 robot fighters, 80 special abilities, and 45 field stars. BladeWolfe1's most-used playable character is Dr. Wily, and his top 5 favourite robots appear to be Ring Man, Top Man, Elec Man, Pharaoh Man and Time Man.

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BladeWolfe1 has created a total of 62 Posts
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on July 19th, 2014 at 10:30am in "The E3 Discussion!" #1 ( Edited : 2014/07/19 at 10:31am )
The SSB4 tourney. Awesome.


That one guy halfway through....MEGAMAN MEGAMAN SUPER FIGHTING ROBOT MEGAMAN
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:49am in "9999 Experience every time, all the time" #2
A. Get all Electric and Time
B. Use Bright Burst and hope it DOESN'T kill.
C. Their def is at 1, so Bright Burst again and obtain the 9999 exp.


It works best on Toad Man. Poor guy.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 19th, 2014 at 7:45am in "Prototype Devroom : Game Suggestions" #3
Assuming what I know about Adrian, I think there will be.

By the way, does anyone else think Adrian is gonna put the Mecha Dragon as a boss in MM2? That would be awesome.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:16pm in "Prototype Devroom : Game Suggestions" #4
Alright, see ya, #1 player :D

Off to play Pheonix Wright (Don't sue me *ZING*)
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:06pm in "Prototype Devroom : Game Suggestions" #5
Oh, I thought you were a developer. It says "Contributor" on your info. lol. Anyway, you say for MM5, mechas and fields, but for Killers (which could very well be the length of a story rather than a side-plot) all you would do is fields (which the Final Destinations covered) So, yeah. Sprites are done too. It wouldn't take long at all for the Killers to be released.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 4:00pm in "Prototype Devroom : Game Suggestions" #6
I say that the Killers (Enker, Punk, Ballade) should be released (and have Adrian's word from 2 months ago), and Bossman said that MM5 is being worked on first. Which side are you on?


I need to stop playing Pheonix Wright. I'm starting to talk like the game does.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:55pm in "Prototype Devroom : Game Suggestions" #7 ( Edited : 2014/06/18 at 3:58pm )
Bossman said that they needed to work on MM5 before releasing the killers, but my quote from April says that Adrian wants to implement them directly after MM4. I assume that no new abilities will be added (which is what I was questioning) and so a contridiction was made.

In the words of Pheonix Wright,

Take That!
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:47pm in "Prototype Devroom : Game Suggestions" #8 ( Edited : 2014/06/18 at 4:00pm )
I know. I've been here for a while. Back when point bonus' didn't exist.

"I want to add these guys to the game NOW, but because they're story related I'm waiting it out until Cossack is complete. Once Cossack and his team of MM4 robots are completely done (including fields and abilities), then I can start putting together some of the new story-based mission structure and event characters like the killers here."

This is a contridiction. MM4 is done, right? Abilities should be the only thing not done. (Maybe.)

By the way, I hope we see that second form of Ballade. Just saying.
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:33pm in "Prototype Devroom : Game Suggestions" #9
Yeah, I'm still here, lol.

Size difference (imho) is not important. Final Destination I is basically a boss fight against A MegaMan Killer.

Yeah, I think Bass won't get anymore, but it hurts that BassBuster is an inaccurate move (not possible in actual games)

Having the first top spin is completely useless in the game. Game-balancing isn't too vital, but it still needs quite a bit of it. (Not very important)

I acidentally didn't add GB to the end. On the original post I wrote "MM4GB". When exactly in the timeline is MM4GB anyway? I know in the main series an encounter is alllll the way in MM10. Since they are all associated wih each other, yeah. By the way, are all of the MM6-MM9s already out, or just a select few I've been seeing?
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BladeWolfe1
24,979,882 BP
6 TP | 62 PP
Posted on June 18th, 2014 at 3:26pm in "Prototype Devroom : Game Suggestions" #10
Sorry for the re-posts, but I typed all of this in 45 minutes and it only showed the top part, #198. Anyway, my final thing is that at the very least Ballade needs to be playable. He arrived in MM4, and that is exactly where we are. So, it doesn't make any sense.
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