Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Beta Man | Mega Man RPG World Leaderboard

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Beta Man

Beta Man is a legacy player of the Mega Man RPG World with a current battle point total of 167,684,436 and a zenny total of 461,700. Beta Man created his account on June 27th, 2014 and has since completed 208 different missions, unlocked 3 playable characters, 38 robot fighters, 98 special abilities, and 134 field stars. Beta Man's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Mega Man, Crash Man, Bass, Metal Man and Proto Man.

Beta Man's Leaderboard

Beta Man has created a total of 930 Posts
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 24th, 2016 at 10:06pm in "Roleplay Bios" #1
Now to continue my bio-making with Ninja Man.

Name: Ninja Man
First Appearance: Dungeons and Robot Masters!, page 6
In Universe: Main Universe, Beta and Mega Adventures
Designation: HWN-002
Weaknesses: Time
Resistances: Shadow and Swift
Immunities: None
Current Status: Waiting for his next battle with Beta Man, yet secretly hoping to contact Retro Pikachu once more.
Forms: 3

Form: 1 (Normal Form)
Type: Swift
Stats:
Energy: 200
Attack: 210
Defense: 180
Speed: 210
Theme: None

Form: 2 (Shadow-Core Form)
Type: Shadow
Stats:
Energy: 200
Attack: 210
Defense: 180
Speed: 210
Theme: None

Form: 3 (Omega Form)
Type: Swift and Shadow
Stats:
Energy: 250
Attack: 250
Defense: 250
Speed: 250
Theme: None (I'm not much of a theme kind of person, am I?)

Trivia:
Good Point: Strong fighter
Bad Point: Easily angered
Likes: Fighting Beta Man and/or Zero
Dislikes: Robots who betray Wily (as well as others who think they are Wily's greatest robot)
Other: With every hero, there is a rival, and Ninja Man is the example. Ninja Man is the second of the HWNs (Hidden Wily Numbers), and was originally made to hunt down Beta Man after Wily unsuccessfully kidnapped him and Sargent Man. However, he was shut down due to his problem with trying to scrap shadow-core robots, but eventually broke out due to lack of guarding. However, his artificial mind was changed, and all he sets out to do is follow Wily's commands and scrap Beta Man. However, he secretly hopes to contact the original HWN, Retro Pikachu, to see if he still follows the commands of Wily. He also made rivals with Zero and made the Ninja Katana based on Zero's weapon, the Z-Saber. He also believes himself to be Wily's greatest creation: however, unlike others, he does not mean it in terms of just strength, but obedience, too, though he does not seem to show it. Since he was forced to work with Beta Man and other heroes on various occasions, including battles with Evil Man, he hates being called a hero. Ninja Man also hangs around with Yamato Man, but mostly for translation purposes, since oddly enough, he understands Japanese. He also used to use starforce for his Omega Form, but one day, the use of it finally caught up to him, paralyzing him and forcing Wily to upgrade him, making it to where he could only use the form if he combines his core with a shadow core. About time, too, for he was also often confused to be Bass before the said upgrade.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 21st, 2016 at 10:18am in "Roleplay Bios" #2
THIS THREAD IS REVIVED! Here's the UPDATED version of Bt/Beta Man's bio:

Name: Beta Man
First Appearance: The Weekly Quiz!, page 2
In Universe: Main Universe, Beta and Mega Adventures
Designation: ASN-001 (All-Star Number)
Weaknesses: Time
Resistances: Shadow
Immunities: None
Current Status: Depends on timeline: Either getting ready to defeat Evil Man once and for all with Zero or fighting Bond Man.
Forms: 2

Form: 1 (Current Form)
Type: Shadow
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None

Form: 2 (Old Model; Unknown if this form is accessible.)
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None

Trivia:
Good Point: Stats increase in darker areas.
Bad Point: Angered easily.
Likes: Being with his friends.
Dislikes: Ninja Man and Wily.
Other: Beta Man, formerly known as Bt Man, has been having adventures with MegaBoy, and became good partners ever since. During these adventures, Bt Man announces that he wants an upgrade, and was given one. It was then he changes his name to Beta Man, based on the fact that he is the original ASN. As an All-Star Number, he is given the access to ALL shadow-core attacks that came from the Database. However, that means that he doesn't have the shadow-core moves of robots who were built or appeared afterwards. Due to a design flaw, Beta Man also holds the Weapon Copy Chip, allowing him to copy other's weapons after defeating them, and it is connected with MegaBoy, meaning they share any new weapons they get. However, the weapons disappear after every adventure, so he doesn't get to keep the new weapons he gain. He has made partnerships with Zero, Meta, and a few others as well, but gets annoyed by Ninja Man's attacks and Wily's schemes, and has a rival-ish feeling about Retro Pikachu.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 9:27pm in "Forum Game: Corrupt-A-Wish!" #3
@Tobyjoey : Granted, but he winds up getting nerfed a lot.
I wish for a book of puns.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 8:05pm in "Challenge System" #4 ( Edited : 2016/01/20 at 8:10pm )
Eh, might as well.

Get Dunked On : Complete a mission only as Skull Man.

Nyeh Heh Heh! : Beat Dr. Light, Dr. Wily, or Dr. Cossack 3 times in a row only as Skull Man.

[Dark, Darker, Yet Darker]{shadow_empty} : Get the sigma Skull Man alt in the dev.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 7:45pm in "Forum Game: Corrupt-A-Wish!" #5
@MegaBossMan : Granted, but most scenes are focused on his- well, actually, I think you know where this is going.
I wish for something. I don't really care, just don't hit me with it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 19th, 2016 at 8:56pm in ""The Return: ZeroDXZ's Revival"" #6 ( Edited : 2016/01/19 at 8:58pm )
@XMei : I don't think that's something you can do.
However, you can do a similar thing with images.
Like this, for instance.
[Like this, for instance.](http://rpg.megamanpoweredup.net/images/assets/favicon.png)

Also, if you want a REAL Mega Man Sigma, the closest thing to it is Mega Man Copy, or this:
mega-man-copy
[robot:right]{mega-man-copy}

I'd suggest Shadow-Core Mega Man if I didn't use it for Bt/Beta Man around here.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 19th, 2016 at 8:40pm in ""The Return: ZeroDXZ's Revival"" #7
@XMei : If your asking about the mugshots and all that, here's a few examples:

proto-man bass mega-man shadow-man cut-man metal-man met
[robot:right]{proto-man} [robot:right]{bass} [robot:right]{mega-man_shadow} [robot:right]{shadow-man_alt} [robot:right]{cut-man_alt2} [robot:left]{metal-man_alt9} [mecha:right]{met}

If you need any more help, go here

It's also good to mention this, too:
1. Please edit your posts and avoid double posting.
2. You MIGHT want to check your language... This is kinda a kid-friendly place, after all...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 18th, 2016 at 3:24pm in ""The Return: ZeroDXZ's Revival"" #8
Evil Man being one of my enemies, I, Beta Man, will join the battle!
And Sargent Man and Ninja Man are going to be there, too, because they always do.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 7th, 2016 at 5:46pm in "MMRPG Trading Card Game: The Remake!" #9
@Tobyjoey : Nah, as long as the (2) label is used, I think it'll be fine... hopefully.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 7th, 2016 at 7:12am in "MMRPG Trading Card Game: The Remake!" #10
@Tobyjoey : First of all, you are right about the 23 cards 0 zenny thing. That'll be fixed right away.
Second of all, a card of the same name has already been made. However, since they are both completely different, YOUR Backup Plan card will have a (2) label on it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 6th, 2016 at 8:18pm in "Robot Master Group Creator" #11
The Shadows
proto-man cut-man oil-man metal-man metal-man quick-man quick-man crash-man magnet-man snake-man snake-man shadow-man shadow-man ring-man gyro-man gyro-man crystal-man yamato-man enker mega-man bass

shadow-man Hey, why are all of you here?
cut-man Thanks to our boosted skills, our sneakiness has also increased!
crash-man Not to mention that thanks to our color scheme, we blend into the shadows easier.
snake-man Asssss for me, even I can be sssssneaky.
shadow-man Well, I'll be the judge of that. As for you two, why are YOU here?
mega-man Well, I'm the All-Star Shadow-Core, and he's a nin- *gets slashed* Ow!
bass Shut up and fight me! I'm upgraded and ready for battle!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 6th, 2016 at 7:49pm in "Robot Master Group Creator" #12 ( Edited : 2016/01/06 at 8:01pm )
Ok, a few things that comes with this place's revival.

First of all, I will officially remove the rule stating no alts can be used. You can use alts, but ONLY if they are the Darkness/Copy Robot alts or YOUR OWN CHARACTERS. You can't use other people's characters, and you can't make a character for the SOLE PURPOSE of adding them to your groups. You also still can't use alts from mechas, with Nitron still being the only exception, due to it having different types for each generation/alt.

Second of all, here are some more group edits by me:
The Construction/Wrecking Crew
guts-man bomb-man oil-man drill-man stone-man concrete-man picket-man killer-bullet drill-mole

crash-man Come on, why am I not in the group?
guts-man Look, hate to break it to ya, but if you REALLY want to join our group, you need to learn how to control your explosives.

Arctic Exploration Crew
ice-man ice-man blizzard-man freeze-man peng

ice-man Ice Man Sigma!? What are you doing here?
ice-man Hmph. If you WANT to know, I, too, can explore arctic areas. Now, unless you want me on my bad side, I'm going to have to ask you to stay quiet.

Underwater Exploration Crew
bubble-man bubble-man dive-man dive-man wave-man wave-man peng snapper robo-fishtot manta-missile

bubble-man What are you doing here, you faker!?
bubble-man I should ask you the same thing, paperweight.
bubble-man Ha, since your a copy of me, then your insults to me also affects you!
bubble-man Oh, please. You KNOW that I'm much more stronger than you.
wave-man Guys, relax. We can all agree that both of you has the same pathetic design.
bubble-man bubble-man HEY!
wave-man Anyways, why is there a Peng in this group?
dive-man Well, penguins can go underwater, too.

Sky Exploration Crew
air-man air-man gyro-man gyro-man wind-man

Animal-Based Robots
snake-man snake-man toad-man toad-man hornet-man flea peng snapper batton monking-r petit-snakey ribbitron robo-fishtot pyre-fly lady-blader

[The Feared]{shadow_attack}
air-man air-man needle-man needle-man toad-man toad-man napalm-man napalm-man blizzard-man galaxy-man strike-man punk

Electrical Robots
elec-man elec-man magnet-man magnet-man spark-man spark-man plug-man mag-fly nitron_alt2 elec-n

elec-man Ugh, just what we need. Ugly Sigma clones.
elec-man Hey, you shut up, or else I'll zap you to next week.

Past and Future
time-man time-man pharaoh-man pharaoh-man knight-man tomahawk-man quint

The next group edit goes past the character limit, so this is continued in another post.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 5th, 2016 at 8:55pm in "MMRPG Trading Card Game: The Remake!" #13
Just because I can, here are some more cards.

Name: Freeze Man
Core: Freeze
Health: 100
Power: Ice-Cold Core
Power Description: When defeated, Freeze Man's core releases an arctic wind that makes all attacks Freeze-Core for both sides for a turn.
Attack 2: Freeze Cracker
Attack 2 Description: Freeze Man releases an explosive made of ice to deal 30 Damage.
Attack 3: Freeze Mist
Attack 3 Description: Freeze Man surrounds the opponent with a cold mist. Flip a coin. If the first coin lands on heads, flip another coin. If the second coin lands on heads, the target is infected with Frostbite. When Frostbite is in play, the target loses 3 turns and takes 10 Freeze-Core Damage each round for 5 rounds. If tails, the target is infected with Freeze. When Freeze is in play, the target loses 3 turns. Neither Freeze or Frostbite can infect Freeze- or Flame-Core targets. If the first coin lands on tails, the attack does nothing.
Resistance: Freeze
Weakness: Earth

Name: Slash Man
Core: Cutter and Nature*
Health: 100
Power: Hibernation and Dehydration
Power Description: If hit with 3 Freeze-Core attacks in a row, flip a coin. If tails, Slash Man will lose a turn. Every time he is hit with a Flame-Core attack, the target's next attack is increased by +10 Damage. The attack power will keep on growing until an attack of a different core type is used.
Attack 2: Slash Claw
Attack 2 Description: Slash Man slashes rapidly at the target with his claws. Flip 3 coins. The attack does 20 Damage times the number of heads.
Attack 3: Gel Trap
Attack 3 Description: Slash Man leaps into the air and sends down vials of gel to trap the target. Slash Man's next attack is increased by +10 Damage, but he will only use Slash Claw once. (In other words, the coin flip is removed, and it does 30 damage.)
Resistance: Nature
Weakness: Freeze

Name: Bomb Man
Core: Explode
Health: 100
Attack 1: Hyper Bomb
Attack 1 Description: Bomb Man throws a bomb at the target that explodes on contact, dealing 20 Damage
Attack 2: Danger Bomb
Attack 2 Description: Bomb Man throws a large bomb at the target that makes a big explosion on contact, dealing 50 Damage. However, Bomb Man loses -10 Health from recoil, ignoring his resistance to Explode-Core attacks.
Attack 3: Reinforced Bomb
Attack 3 Description: Bomb Man throws a variation of the Danger Bomb that hits the target to deal 10 Impact-Core Damage and then explodes to deal 30 Explode-Core Damage.
Resistance: Explode
Weakness: Cutter

Name: Duo α
Core: [Space}
Health: 230
Power: Evil Energy Containment
Power Description: All Evil Energy cards on both sides are destroyed.
Attack 2: Duo Fist
Attack 2 Description: Duo α charges an attack from his fist to deal 30 Damage.
Attack 3: Final Judgement
Attack 3 Description: Duo α fires a powerful laser. If the target is a Wily/Evil-bot, then the attack will deal 70 Damage. If the target is a Light/Cossack/Hero-bot, then the attack will deal 30 Damage. The attack can only be used if Duo α is at 50 health or less.
Resistance: Shadow
Weakness: Freeze

Name: Duo Ω
Core: Space
Health: 230
Power: Evil Energy Boost
Power Description: When Evil Energy is used on any side, the user's next attack will be doubled with the additional +10 Damage, but the user will lose -20 Health instead of the usual 10.
Attack 2: Duo Fist
Attack 2 Description: Duo Ω charges an attack from his fist to deal 30 Damage.
Attack 3: Final Punishment
Attack 3 Description: Duo Ω fires a powerful laser. If the target is a Light/Cossack/Hero-bot, the attack will deal 70 Damage. If the target is a Wily/Evil-bot, the attack will deal 30 Damage. The attack can only be used if Duo Ω is at 50 health or less.
Resistance: Crystal
Weakness: Flame

*The reason behind Slash Man's double-core is because in the development build, Slash Man is Nature-Core, but since I like him more as a Cutter-Core, I decided to use both.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 3:47pm in "MMRPG Trading Card Game Tournaments!" #14
Alright, let the tournaments begin!

Light Labs Tournament
Beta Man vs. Retro Pikachu (FOR LIGHT! FOR GOOD! FOR A REMATCH SINCE OUR LAST BATTLE DIDN'T GO SO WELL FOR ME!)

Wily Castle Tournament
TailsMK4 vs. ThatOneEnderMan

Cossack Citadel Tournament
Retro Pikachu vs. StupidStudiosN *POSTPONED*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 3:43pm in "MMRPG Trading Card Game: The Remake!" #15
I have (or will, depending on when you read this) removed the rule saying that I will do the coin-flipping and dice-rolling because I think I can trust people in not lying. Also, because if I am the one to do it, it kinda takes away the right to do it yourself. Or maybe that's an excuse for being lazy. The answer to that is up to you to decide.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 7:04am in "MMRPG Trading Card Game: The Remake!" #16
@StupidStudiosN : No, Robin is ALSO the problem.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 3rd, 2016 at 8:43pm in "MMRPG Trading Card Game: The Remake!" #17
@Tobyjoey : You got:
...Wait, there are only 5 cards in the set? Whoops. Guess you get them all, then. Yay for you.

@StupidStudiosN : DUDE. POKEMON BASED HEALTH. I don't want to explain this to ANYONE again.
By the way, 3 cards are sent to storage. And they are all core cards. Which ones, you may ask? Well, take a wild guess.

@MusicalKitty : ...Doesn't need the additional 10 damage, since it would've happen through the way weaknesses work, but close enough. At long last, Cosmo Man, the robot master you have been working on for a while now, FINALLY enters the world of TCG. Or something. As for Shark Man, he's accepted, but I think you forgot something important for his bottom attack: the attack's name. I'll consider it to be called "Shark Boomerang", but still, I think you should look into that, if you have the character space. Also, he'll be added to a Mega Man DOS Set instead, since the one you used is based more off of the DOS one, rather than the MMRPG one... Who's attacks don't exist... Yet.

Also, sorry that this took so long, but I was on my phone, and editing things on my phone takes too long... Have I said it around the community before? Eh, whatever.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 2nd, 2016 at 12:55am in "Forum Game: The 1st PMMCT!" #18
Oh, boy... Who do I like better, the Renegade Prototype or the Explosion-Loving Stardroid Leader?
Hm, on one hand, we have Proto Man. He has a shield, a buster that doesn't really need to be charged, and he's pretty cool. Also, his whistle is catchy. If that's not enough, then I have 3 last things to say about him: Shades. And. Scarf. (Also, he has a nuclear core or something like that. There's that, too.)
On the other hand, there's the leader of the Stardroids. He has lasers and attacks with fire. His main weapon could even destroy planets! He also enjoy explosions, as seen in one of Boss' random comics before Cut's Corner. Also, he's literally a doomsday weapon.
So, let's see. For Proto Man, he has a shield, powerful buster, the cool personality, a catchy whistle, shades, a scarf, and a nuclear core. That's 7 things going for him. As for Sunstar, he's the Stardroid leader, he has lasers, he has fire, his weapon can destroy planets, he likes explosions, and he's the personification (robotification?) of a Doomsday Weapon. That's 6 things.
Hmm... It seems that Proto Man wins my vote by 1 thing I like about him.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 1st, 2016 at 2:04am in "Forum Game: The 1st PMMCT!" #19
Proto Man
Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 31st, 2015 at 2:30pm in "Celebration Thread" #20
Well, folks, here we are. Time to say farewell to 2015 and move on to 2016. Te celebrate, we will talk about things that happened to MMRPG and it's community in 2015 in a 2015 Recap.
For starters, 2015 is the start of the Smackjeeves revolution, as Ender made Ender's Random Sprite Party, the comic that, little did we knew, begun 2 comics. One of them started with me and MegaBoy's adventure in a void. However, little did we knew, we ended up in other adventures in the comic "Beta and Mega Adventures". Which reminds me, I changed my username this year, too. MBM made a comic, too, originating from Ender's Sprite Party, called "Cut's Corner", a comic staring everyone's favorite scissor-head in his own show.
It was early 2015 when the TCG revolution begun with my Trading Card Game thread. However, it didn't last... However, as of earlier this month that I recreated it bigger and better than before!
It also seems that we have created tons of tournaments this year, and it was this year that Beta Man and Sargent Man's Model Labels, ASN, was revealed. Were their brothers ever saved from Wily's control? ...Let's just say yes, because that rp thread is dead.
We gained new players, and lost some old. I actually saw ZeroDXZ lately, probably a week or so ago... However, Zero told me he resigned from roleplaying. Whether or not he's gone from it for good, I'm not sure, but it's safe to say he is. So, yeah. Maybe we'll meet someone who could take up the role of Zero in 2016... Or not. Who knows?
What moments do YOU guys think are worth mentioning that happened in 2015? What do you look forward to in 2016? I hope that the update actually comes next year... Or at least an update on the Development Build.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 31st, 2015 at 11:21am in "Forum Game: The 1st PMMCT!" #21
Proto Man
Vile
Terra
Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 11:58pm in "MMRPG Trading Card Game Tournaments!" #22
Sign-ups will end on the 4th of January, 2016. Also, can someone join in on the Light Labs tournament? It's kinda awkward for me to be the only one in the tournament.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 11:09pm in "MMRPG Trading Card Game: The Remake!" #23 ( Edited : 2015/12/30 at 11:24pm )
Name: Light Emblem
Core: Defense
Description: Until defeated, the user takes -30 Damage.

Name: Wily Emblem
Core: Attack
Description: Until defeated, the user's attack is increased by +20 Attack.

Name: Cossack Emblem
Core: Speed
Description: The user gains 2 extra turns, and then a singular extra turn after the target's next turn.

Name: E-Tank
Core: Energy
Description: The user is healed back to full health.

Name: W-Tank
Core: Weapons
Description: The user's next attack is increased by +10 Damage for 5 turns.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 9:32pm in "MMRPG Trading Card Game: The Remake!" #24
Here are a few more cards, because why not.

Name: Bond Man
Core: Earth
Health: 100
Power: Glued Stuck
Power Description: If Bond Man is hit with an Impact-core attack, the target is infected with Stickiness. When Stickiness is in play, the target's previously used attack can't be used for 3 turns.
Attack 2: Adhesive Bond
Attack 2 Description: Bond Man shoots out a strong adhesive to trap the target. The target looses a turn. Flip a coin. If heads, the target is infected with Stickiness.
Attack 3: Hot Glue
Attack 3 Description: Bond Man shoots out adhesive that is hot to the touch to deal 30 Damage
Resistance: Earth
Weakness: Flame

Name: Ocean Man
Core: Water
Health: 100
Power: Underwater Advantage
Power Description: If the target is water-core, then flip a coin each turn. If heads, then Ocean Man dodges the next attack.
Attack 2: Laser Trident
Attack 2 Description: Ocean Man shoots out a trident-shaped laser from his trident to deal 30 Damage
Attack 3: Trident Shot
Attack 3 Description: Ocean Man shoots out a trident to deal 20 Damage
Resistance: Water
Weakness: Electric

Name: Honey Woman
Core: Nature
Health: 100
Power: Queen Bee
Power Description: If the target is Hornet Man, then Hornet Man's attacks will be lowered by -10 Damage until defeat or Honey Woman is returned to the deck.
Attack 2: Hornet Chaser
Attack 2 Description: Honey Woman summons a Hornet to attack the player. The attack does not miss, despite any dodging effects. It also deals 10 Damage
Attack 3: Bee Shield
Attack 3 Description: Honey Woman summons a shield made of bees. For a turn, the target's next attack is halved. During the next turn, flip 3 coins. The attack does 10 Damage for each heads.
Resistance: Nature
Weakness: Flame

Name: Plant Man
Core: Nature
Health: 100
Power: Healing Roots
Power Description: If hit by a Nature-core or Water-core attack after using Vine Whip*, Plant Man will gain +20 Health instead of taking damage.
Attack 2: Plant Barrier
Attack 2 Description: Plant Man creates a shield that protects himself from all attacks except for Flame-core attacks for up to 2 turns. If used on the next turn, the shield is thrown to deal 30 Damage. If hit with a Flame-core attack, the defense is lost.
Attack 3: Vine Whip*
Attack 3 Description: Plant Man attacks the target with a vine to deal 40 Damage.
Resistance: Nature
Weakness: Freeze

Name: Centaur Man
Core: Time
Health: 100
Power: Invisibility
Power Description: Every 3 turns, flip a coin. If heads, Centaur Man will disappear, allowing him to successfully avoid the next attack.
Attack 2: Centaur Flash
Attack 2 Description: Flip a coin. If heads, the attack will deal 40 Damage and the target skips a turn. If tails, the attack only does 20 Damage
Attack 3: Centaur Arrow
Attack 3 Description: Flip a coin. If heads, the attack will deal 50 Damage. If tails, flip 5 more coins. For each heads, the attack will deal 10 Damage.
Resistance: Time
Weakness: Impact

Name: Metal Man
Core: Cutter
Health: 100
Power: Treadmill
Power Description: For every 5 turns, flip a coin. If heads, the target's next attack will miss. If tails, Metal Man's next attack will miss.
Attack 2: Metal Blade
Attack 2 Description: Metal Man throws a sharp, disc-like blade to deal 20 Damage.
Attack 3: Blade Frenzy
Attack 3 Description: Metal Man throws multiple Metal Blades at the target. Flip 5 coins. For each heads, the attack will do 20 Damage.
Resistance: Wind
Weakness: Cutter

Name: Electric-Laser Core**
Core: Electric and Laser
Description: Doubles the damage of the next attack, as long as it is Electric- or Laser-core.

Name: Light Core
Core: Defense
Description: Removes -30 Damage from the target's next attack for 3 turns.

Name: Wily Core
Core: Attack
Description: Increases the user's next attack by +20 Attack for 3 turns.

Name: Cossack Core
Core: Speed
Description: The user makes an extra turn 3 times in a row.

More on the next post!

*I couldn't think of anything else.
**Sorry, folks, but if you want more of these types of cores, you're going to have to make them yourself.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 7:11pm in "MMRPG Trading Card Game: The Remake!" #25 ( Edited : 2015/12/29 at 9:01pm )
Here is a new set of cards that are remastered versions of the ones from the old variation of the MMRPG TCG Roleplay. I call it the Legacy Set.

Name: Legacy MegaBoy
Core: Copy
Health: 200
Attack 1: Xeno Buster
Attack 1 Description: Legacy MegaBoy fires a charged shot that deals 50 Damage. The attack lasts for 5 turns, with the attack losing -10 Damage each turn.
Attack 2: Rocket JawBreaker
Attack 2 Description: MegaBoy launches himself at the target and punches them in the jaw, dealing 30 Damage.
Attack 3: Mega Xross
Attack 3 Description: For 3 turns, Legacy MegaBoy uses the attack previously used by the target. The attack that is used is not changed if the target uses another attack.
Resistance: Electric
Weakness: Time

Name: Legacy ZeroDXZ
Core: Shadow and Flame
Health: 250
Attack 1: Shadow Slash
Attack 1 Description: Legacy ZeroDXZ slashes at the target to deal 10 Damage. The target looses a turn.
Attack 2: Level X Charged Shot!
Attack 2 Description: Legacy ZeroDXZ fires a charged shot at the target to deal 20 Damage. The attack is doubled if the target is not a Light/Cossack/Hero-bot.
Resistance: Shadow
Weakness: Nature

Name: Legacy Bt Man
Core: Shadow
Health: 200
Attack 1: Shadow Blade
Attack 1 Description: Legacy Bt Man throws a dark ninja star at the target to deal 20 Damage
Attack 2: Shadow Buster
Attack 2 Description: Legacy Bt Man fires a single buster shot from his buster to deal 10 Damage. Alternatively, he can charge it for a turn and fire it the next to deal 40 Damage
Attack 3: Slide
Attack 3 Description: Legacy Bt Man slides into the target to deal 40 Damage
Resistance: Shadow
Weakness: Space

Name: Legacy X DXZ
Core: Freeze and Electric
Health: 250
Attack 1: Level X Charged Shot!
Attack 1 Description: Legacy X DXZ fires a charged shot to deal 20 Damage. This attack does double the damage if the target is not a Light/Cossack/Hero-bot.
Attack 2: Light Slash
Attack 2 Description: Legacy X DXZ slashes at the target to deal 10 Damage. The target's next attack deals -30 Damage
Resistance: Electric
Weakness: Explode

Name: Legacy TailsMK4
Core: Electric
Health: 140
Attack 1: Focus Shot
Attack 1 Description: Legacy TailsMK4 fires a charged shot from his buster to deal 30 Damage.
Attack 2: Lightning Orb
Attack 2 Description: Legacy TailsMK4 uses an orb of electricity to shock the target and deal 20 Damage. The attack deals +10 Damage for every Electric Core in your deck.
Resistance: Electric
Weakness: Impact

Name: Legacy Super TailsMK4
Core: Electric and Space
Health: 300
Attack 1: Energy Discharge
Attack 1 Description: Legacy Super TailsMK4 releases energy to deal 40 Damage. However, Legacy Super TailsMK4 can't move the next turn.
Attack 2: Meteor Storm
Attack 2 Description: Legacy Super TailsMK4 summons a Meteor Shower. The attack does 20 Damage. The attack does +20 Damage more for each Space Core in the deck.
Attack 3: Last Stand
Attack 3 Description: Legacy Super TailsMK4 attacks with all his might. The attack does 20 Damage, with an addition on +10 Damage for every 10 health lost. Legacy Super Tails loses -20 Health from recoil and loses a turn.
Resistance: Electric
Weakness: Impact

Name: Legacy Dr. Light
Core: Defense
Description: The user is healed by half of it's health (or rounded).

Name: Legacy Dr. Cossack
Core: Speed
Description: During the opponent's next attack, weakness will be ignored.

Name: Legacy Starforce
Core: Space
Description: For 5 turns, the user's attacks are doubled. However, the user will be infected with Core Erosion. Core Erosion is when, during each turn, the target will take -10 Damage based on it's core type, ignoring resistance.

All of these will go in my storage.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 5:30pm in "MMRPG Trading Card Game: The Remake!" #26
@Retro Sneasel : It seems you actually went PAST the 30-card limit, since any card you make automatically comes with cores that match their type. Don't ask why, it's just a feature I use around here. The following cards will go to your storage:
-Crystal Core
-Laser Core
-Shadow Core
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 4:37pm in "MMRPG Trading Card Game: The Remake!" #27 ( Edited : 2015/12/29 at 5:25pm )
Wow, would you look at that. I've reached my deck limit already. Ok, let's see what I'm going to put in my storage:
-Sunstar
-Time Core
-Earth Core
-Swift Core
-Shadow Core
-Laser Core
-Electric Core
-Flame Core
-Time Core (again)

I will place OVER-DRIVE! in my storage and pull out Sunstar.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 11:18am in "MMRPG Trading Card Game: The Remake!" #28
Name: Sunstar
Core: Flame and Time
Health: 150
Power: Stardroid Leader
Power Description: In a tag-team battle, if Sunstar is teamed up with another Stardroid, then the attack of the Stardroid will be increased by +30 Damage for 5 turns.
Attack 2: Sunstar Supernova
Attack 2 Description: Sunstar fires 3 fire blasts from his buster. Flip 3 coins. For each heads, the attack deals 30 Damage.
Attack 3: Giga Laser
Attack 3 Description: Sunstar charges for 2 turns, and then releases a powerful laser on the third to deal 50 Damage. Sunstar looses a turn during the charge, but is invincible during the lost turn.
Resistance: Flame
Weakness: Electric
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 10:18am in "Forum Game: The 1st PMMCT!" #29
Duo.exe
Bass
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 9:59am in "MMRPG Trading Card Game: The Remake!" #30 ( Edited : 2015/12/29 at 11:18am )
@Retro Sneasel : Ok, let's see here... *Looks at rules* "Support cards CAN'T paralyze, burn, make users fall asleep, CHANGE MOVES..." You CAN make it a one-time attack, but you CAN'T use support cards to change the moveset of a RM card. However, I'll give it a pass, as long as you agree to fix that mistake as soon as you can.
Also, Pro Tip: if your going to use a card that revives fallen Robot Masters, I'm going to allow it, but all revived RMs will remain in the deck until you send it out. Thank you.
Might as well make more cards before creating a thread for the first 3 TCG tournaments.

Name: Time Man
Core: Time
Health: 100
Power: Time Slow Effect
Power Description: When Time Slow is used, if the target is Swift-Core or weak to Time-Core attacks, the target takes 10 Damage every turn for 3 turns.
Attack 2: Time Slow
Attack 2 Description: Time Man slows down time. Flip a coin. If heads, the opponent looses a turn. If tails, the opponent's next attack does -30 damage.
Attack 3: Time Arrow
Attack 3 Description: Time Man throws an arrow at the target, dealing 10 Damage.
Resistance: Time
Weakness: Electric

Name: Oil Man
Core: Earth
Health: 100
Power: Oil Slider Activation
Power Description: When hit with an attack that is PURELY Earth-Core, meaning no secondary core type, Oil Man takes no damage and automatically uses Oil Slider on his next turn.
Attack 2: Oil Slider
Attack 2 Description: Oil Man creates a puddle of oil and uses it to slide into the target, dealing 20 Damage
Attack 3: Oil Shooter
Attack 3 Description: Oil Man shoots out oil to deal 20 Damage. For the next 3 turns, or until hit with a Flame-Core attack, the target's weakness is Flame Core.
Resistance: Earth
Weakness: Flame

Name: Quick Man
Core: Swift
Health: 100
Attack 1: Quick Boomerang
Attack 1 Description: Quick Man throws a boomerang at the target to deal 10 Damage.
Attack 2: Boomerang Barrage
Attack 2 Description: Quick Man throws up to 5 Quick Boomerangs. Flip 5 coins. For each heads, this attack deals 10 Damage.
Attack 3: Speeding Tackle
Attack 3 Description: Quick Man crashes into the target to deal 40 Damage, but Quick Man receives 20 Damage from recoil.
Resistance: Swift
Weakness: Time

Name: Skull Man
Core: Shadow
Health: 100
Power: Shadow Energy
Power Description: If hit by a Shadow-Core attack, Skull Man's next attack will deal +10 Damage. If the attack is PURELY Shadow-Core, it will do nothing.
Attack 2: Skull Barrier
Attack 2 Description: Skull Man creates a barrier that protects him from damage for 2 turns, including the turn it's used. However, if the attack is used again on the second turn, Skull Man will throw the barrier to deal 20 Damage, but he will lose the Barrier's defense.
Attack 3: Skull Grenade*
Attack 3 Description: Skull Man lobs a skull-shaped bomb that rolls on the ground for a turn before blowing up to deal 30 Damage
Resistance: Shadow
Weakness: Wind

Name: Terra
Core: Laser and Electric
Health: 120
Power: Stardroid Support
Power Description: In a tag-team battle, if Terra is teamed up with a Stardroid, then the attack of Terra and the Stardroid will be increased by +30 Damage for 3 turns.
Attack 2: Spark Chaser
Attack 2 Description: Terra will shoot out a laser that shocks the target to deal 30 Damage.
Attack 3: Spark Shock**
Attack 3 Description: The user sends a small ball of energy to the target to deal 20 Damage.
Resistance: Electric
Weakness: Impact

I'm out of space for the next card, so it'll be on the next post.

*Sorry, Brimstone, but I'm using your attack. Well, technically, Skull Man is. :P
**Sorry, Tails, but your also on the use of others' attacks list.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 11:00pm in "MMRPG Trading Card Game: The Remake!" #31
@Retro Sneasel : Your probably going to have to lower the damage on Pikachu's Volt Tackle. Both against the opponent and the card itself. Eliwood's Durandai, Lyndis' Sol Katti, Hector's Armads and Battle Axe, and The Forbidden Power. If I can't allow myself to be OP, I can't allow you to, either. In fact, only the cards that I DIDN'T mention makes the cut for now.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 8:42pm in "MMRPG Trading Card Game: The Remake!" #32
@SantaStudiosN : You get:
-Ballade
-Ballade Cracker
-Sakugarne Boost
-Explode Core
-Quint


@Brimstone : You get:
-Ballade Cracker
-Explode Core
-Swift Core
-Sakugarne Boost
-Quint

So, you might be less lucky than SSN. Or not. Idk.
As for your Shadow Man, the least you could do is make a coin flip for it, I'd suggest if at least 2/3-#/5 heads to land. Also, again. POKEMON. BASED. HEALTH. Why is it so hard to remember? I'm sorry, but this card doesn't get a pass this time. Fix these mistakes, and it'll be allowed.


@ThatOneFrostMan : You get:
-Rockman Shadow
-Hyper Storm
-Wind Core
-Shadow Core
-Shadow Cloak
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 8:30pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #33 ( Edited : 2015/12/27 at 8:38pm )
Alright, let's do this. Sorry for the lack of updates, I was on the phone and I didn't want to go through the long process of phone-editing. I'm not a fast typer on a phone.

Throw a Snowball at Ender.

Heroes:
Beta Man- 7/10
MegaBossMan- 9/10
Meta- 8/10

Villains:
TailsMK4- 10/10
ThatOneEnderMan- 7/10
Brimstone- 9/10
StupidStudiosN- 9/10
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 9:01am in "MMRPG Trading Card Game: The Remake!" #34 ( Edited : 2015/12/27 at 9:05am )
@MusicalReindeer : You can't have a power that ALWAYS boosts an attack, that makes the whole original damage thing pointless. Maybe for every 2 or more turns and I would accept it, but for now... Sorry, but no.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 26th, 2015 at 1:31am in "Forum Game: Corrupt-A-Wish!" #35
@MerryBossClaus : Granted, but it only exists in the Mega Man universe. You could wish for a Dimension Traveling Machine, but THAT wish would get corrupted, too. But if you want to take that dare, I won't stop you.
I wish for peace on earth.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 11:28am in "Forum Game: The 1st PMMCT!" #36
Punk
Sunstar
Megaman.exe
Rush
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 11:00am in "Celebration Thread" #37
@TheGrinch : *Tosses a gift* Have this so your core can grow three sizes or something. :P
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 10:32am in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #38
I will update the list at the end of every day. Let us begin!
Throw a Snowball at Brimstone.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 10:25am in "MMRPG Trading Card Game: The Remake!" #39
@TinyTailsMK4 : Congratulations! You got:
-Space Core
-Slur
-Space Core
-Trill
-Dark Fragment
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 9:33pm in "MMRPG Trading Card Game: The Remake!" #40
@Brimscrooge : I thought I have something to say about Minus-∞ Bright Man, but it's already been said. Maybe a little recap. Something about a problem with the 5 and the whole Pokemon-like health sort of deal, right? Yes? Good. Guess my work here is done. (But yeah, other than that, passed.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 10:10am in "Forum Game: The 1st PMMCT!" #41
Terra.
BANDWAGON ACTIVATE!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 9:53am in "MMRPG Trading Card Game: The Remake!" #42 ( Edited : 2015/12/24 at 10:03am )
@MusicalReindeer : Uh, Your "Core Palette" power is kinda unnecessary. So either just change the power or not use one for the character at all.

@TisTheSeasonJoey : The whole "all cards in play" thing would only work in a tag-team battle, because I am too lazy to keep track of damage that goes to cards that are NOT in play. (Deck, Bench, whatever you want to call them.) Other than that, the cards are in.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 23rd, 2015 at 3:40pm in "Forum Game: The 1st PMMCT!" #43
@GhostOfMikeyFuture : YOU AND EVERYONE ELSE ARE MAKING ME CONFUSED.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 23rd, 2015 at 10:12am in "Forum Game: The 1st PMMCT!" #44
Wait... This is based on strongest, not most favorite? Whoops.

Hm... Well, both abilities are similar to each other... I'm gonna go with Saturn.
Terra
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 7:26pm in "MMRPG Trading Card Game: The Remake!" #45 ( Edited : 2015/12/22 at 9:35pm )
@Brimscrooge : I feel this took a little bit too long to reply to, but I'm not one for subtracting numbers lower than 10 in battles, considering that the health is based on Pokemon cards, if you get what I'm saying. I'd suggest changing that "+15 damage" thing on your "Minus-Infinity Core" to a 10, because even if it would've followed regulations, I don't think ANYONE would be OK with an attack boost of 20.
Other than that, all your cards get a pass. ...Well, one of them HARDLY did...
Alright, a few things.
First of all, someone (I forgot who, I think Tails) told me about how some people had some cards that were already created that was in their deck. Originally, I did that because they were placed in there because someone placed them in their card information stuff. However, my apologies to MegaBoy and Ender, I now felt that they had to be removed. This, however, did not- and WILL not- include cores that are the same type as the characters that WEREN'T (or aren't) removed, because eh. The cards you lost, however, can be given back. You just have to BUY THEM. ...And hope you get lucky.
The cards removed included:
Mega Man and Copy Core (MegaBoy)
Proto Man and Copy Core (MegaBoy)
Dr. Cossack (MegaBoy/Ender)

...Oh? I mentioned there'd be more, you say? Well, I do remember saying that, yes. So, as promised, here's something else: more cards made by me.

Name: Shocker Man*
Core: Electric and Shadow
Health: 150
Power: OVER DRIVE!
Power Description: If Shocker Man is down to 80 health or less, his attacks are increased by 10 until he is defeated or until he is healed past 80 health.
Attack 2: Skull Barrier
Attack 2 Description: Shocker Man surrounds himself with tiny, skull-like barriers to protect himself for a turn. If the attack is used again the turn afterwards, it will be launched at the target and deals -20 Damage. If not, the defense is removed. The barrier does NOT protect Shocker Man from Impact-core attacks.
Attack 3: G-Cannon
Attack 3 Description: Shocker Man launches a cannonball with a skull on it and shocks the target. Deals -30 Damage.
Resistance: Shadow
Weakness: Missile

These next two are custom robots that are opposites of each other.

Name: Justice
Core: Crystal
Health: 200
Power: Healing Light
Power Description: When hit with a Crystal-Core attack, the attack does not damage Justice. Instead, Justice is healed by +10 Health.
Attack 2: Protective Brightness
Attack 2 Description: Justice is protected from Shadow-core attacks for a turn.
Attack 3: Sun's Light
Attack 3 Description: Justice charges for a turn, then fires a laser powered by the Sun, dealing -30 Damage
Resistance: Crystal
Weakness: Shadow

Name: Crime
Core: Shadow
Health: 200
Power: Punishing Shadows
Power Description: If hit by a Shadow-Core attack, the attack does not damage Crime. Instead, it is reflected back at the opponent for -10 Damage.
Attack 2: Raging Darkness
Attack 2 Description: Crime's next attack is increased by +10 Damage.
Attack 3: Moon's Shadow
Attack 3 Description: Crime charges for a turn, then fires a laser powered by the Moon, dealing -30 Damage.
Resistance: Shadow
Weakness: Crystal

Name: OVER DRIVE!
Core: Neutral
Description: The user's attack is doubled for two turns.

Name: Hero's Light
Core: Crystal
Description: If the user is a hero, it's attack is doubled.

Name: Villain's Shadow
Core: Shadow
Description: If the user is a villain, it's attack is doubled.

*Yes, THAT Shocker Man. The one from Rockman Cross X, if you don't know who he is, but I bet you do.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 1:45pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #46
@TinyTailsMK4 : Will you be in the Heroes team or the Villains team?
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 20th, 2015 at 3:52pm in "Forum Game: The 1st PMMCT!" #47
Sigma
Skull Man
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 19th, 2015 at 8:31am in "Forum Game: The 1st PMMCT!" #48
Uranus
Zero
Skull Man
King

*Opens the door of the bandwagon*
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 18th, 2015 at 3:43pm in "Forum Game: Corrupt-A-Wish!" #49
@MerryBossClaus : Granted! The Smash Direct now ends with a cool outro that includes an explosion, because why not. It wasn't really important, though.
I wish for the letter A. Why? Because I'm out of ideas again.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 18th, 2015 at 7:09am in "Forum Game: The 1st PMMCT!" #50
I'm going with Bass.exe.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 17th, 2015 at 6:54am in "Forum Game: The 1st PMMCT!" #51
I don't really see how Auto is liked more than anything, honestly. Let's make sure it doesn't happen again...

Duo
Bass.exe
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 16th, 2015 at 7:11pm in ""Create" a Mega Man Game!" #52
Name: Mega Man 9 1/2

Players: Mega Man mega-man Proto Man proto-man Doc Robot (Has access to attacks from MM9 Robot Masters that are replaced in the game.)
Description: Dr. Light created new robots to help out in the world. However, a new law is passed to give robots expiration dates in which at that time they must be scrapped, and a few of the robots, as well as, like in ALL games in the 1/2 series, robots who once helped out King in his conquest (and others, to follow along with the 1/2 game series' storyline) were scheduled to be scrapped. However, they rebelled and isolated themselves in locations all around Monstropolis, and Dr. Light is blamed! It's up to Mega Man and Proto Man to work together and stop them.

Although I respect the fact that Tengu Man and Astro Man are from Mega Man & Bass as well, and the two robots could replace Tornado Man and Galaxy Man respectively, they originated from MM8, thus aren't OFFICIALLY qualified to replace them. Or however you'd like to say it.

Robot Master 1: Ground Man
Robot Master 2: Tornado Man
Robot Master 3: Splash Woman
Robot Master 4: Dynamo Man
Robot Master 5: Jewel Man jewel-man
Robot Master 6: Hornet Man hornet-man
Robot Master 7: Burner Man
Robot Master 8: Galaxy Man galaxy-man

There are also 3 bonus bosses, compared to the 1 in the original. Two of these bosses are based on the early designs of Splash Woman and Hornet Man, which I'm sure you are aware of the tale. The two bosses have different variations of the

Bonus Boss 1: Fake Man (Weapon: Revolver Buster- A rapid-fire buster that, on Mega Man/Proto Man/Doc Robot, works like Bass' buster, except it can't be aimed and has limited energy, like other weapons.)
Bonus Boss 2: Ocean Man (Weapon: Harpoon Missile- Exploding version of Laser Trident, which locks on the opponent.)
Bonus Boss 3: Blossom Woman (Weapon: Bee Swarm- A shield made of bees that, if it hits the player or a boss, swarms around the player/boss, stinging it three times. It gets weaker the more bees that are disabled, which can be taken down with a single attack until it makes contact with the player/boss/mecha.)

Weaknesses: Ground Man- Jewel Satellite Tornado Man- Lightning Bolt, Plug Ball Splash Woman- Hornet Chaser, Revolver Buster, Bee Swarm Dynamo Man- Black Hole Bomb Jewel Man- Black Hole Bomb Hornet Man- Wave Burner, Tornado Blow, Magma Bazooka Burner Man- Laser Trident, Harpoon Missile Galaxy Man- Spread Drill, Concrete Shot Fake Man- Jewel Satellite Ocean Man- Hornet Chaser, Lightning Bolt, Bee Swarm, Plug Ball Blossom Woman- Wave Burner, Magma Bazooka

And, of course, it's Wily's fault and all that.

Wily Stage 1: Spike Pushers
Wily Stage 2: Mega Mech Shark
Wily Stage 3: Green Devil
Wily Stage 4: [Robot Master Rematches]{shield_defense}
Final Boss: Wily Machine 9 and Wily Capsule dr-wily
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 16th, 2015 at 6:46am in "Forum Game: The 1st PMMCT!" #53
Duo
Ballade (Sorry, Mega Man)
Bass.exe
Ring Man
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 14th, 2015 at 9:26pm in "Forum Game: Prototype Member Hurt and Heal" #54
Hurt Ender, Heal Musical
I SHALL RETURN!
MAYBE.
Probably not.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 13th, 2015 at 1:42pm in "Forum Game: Prototype Member Hurt and Heal" #55
Hurt Meta, heal MegaBoy.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 13th, 2015 at 8:11am in "Forum Game: Corrupt-A-Wish!" #56
@MusicalReindeer : Granted, but the people who likes them forms an angry mob and attacks everyone else.
I wish for ice cream. Don't put tarantulas in it, please.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 9:43pm in "Forum Game: Corrupt-A-Wish!" #57
@TotodileLover : Granted! Let me borrow it for a second. *Smashes it over Evil Mega Man's head to knock him out*

I wish for Mega Man 11.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 8:44pm in "Forum Game: Corrupt-A-Wish!" #58
@TotodileLover : Granted, but some parts have a few mistakes. That's what you get for rushed production.

I wish for a rock. And don't throw it at my head this time!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 8:40pm in "Forum Game: Corrupt-A-Wish!" #59
@TotodileLover : Granted, but you become bad at Street Fighter.

I wish for paper.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 3:15pm in "Forum Game: Prototype Member Hurt and Heal" #60
I TOLD YOU I'D BE BACK FOR REVENGE. I said maybe, but eh, details.
Hurt SSN, heal Meta.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 10:44am in "Forum Game: The 1st PMMCT!" #61
Vile
ProtoMan.exe
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 7:38am in "Forum Game: Corrupt-A-Wish!" #62
@TheGrinch : Granted, your one true love marries a guy named Me. I done this sort of thing how many times?
Well, I wish for cupcakes. Not anything that says cupcakes, nothing stale, not stolen, and nothing to make them nasty even in the slightest.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 11:18pm in "Forum Game: Corrupt-A-Wish!" #63
@SantaStudiosN : Granted! Good luck catching it, though, because it's pretty fast.

I wish for snow.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 11:12pm in "Bt Man's Tournament" #64
I think I'm gonna ignore the whole "ban inactive members" rule only once because the thread itself was inactive for a month or so. Also, I'm on my phone, and every time I try to change the page on this thread, it thinks it's a phone number and sends me to the dialing thing, so I'm not gonna even bother with it.
Btw, the name change from Bt to Beta is, according to the storyline of this stuff, an event that has not yet happened. So, Beta Man is still Bt in this and all that.
So, shall we begin?
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 8:43pm in "Forum Game: Corrupt-A-Wish!" #65
@SantaStudiosN : Granted! But it's more expensive.

I wish for a wish that can't be corrupted.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 7:22pm in "Forum Game: Corrupt-A-Wish!" #66
@MerryBossClaus : Granted, but every three months, Krumpus enters your house and steals one of your cuukees. I wouldn't try to stop him, though, because... Well, I think you know about the movie.
I wish for Young Link to be in Smash 4.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 6:47pm in "Forum Game: Corrupt-A-Wish!" #67
@MusicalReindeer : Granted! You can now make it snow on a place called Command!
I wish for a Golden Mega Man Amiibo.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 10th, 2015 at 9:09pm in "Forum Game: Prototype Member Hurt and Heal" #68
Hurt Meta for weakening me enough for Doc to defeat me (since Doc already lost), and heal Ender for variety.

I'LL BE BACK.
FOR REVENGE.
MAYBE.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 10th, 2015 at 4:50pm in "Forum Game: Prototype Member Hurt and Heal" #69
I'm gonna hurt Shadow for no reason and heal Crash because I can't heal myself.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 10th, 2015 at 7:16am in "Forum Game: The 1st PMMCT!" #70
Ok, let's see:

Vile
Albert Wily
Magic Man
ProtoMan.exe
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 8th, 2015 at 3:30pm in ""20 Questions About....."" #71
Ah, Retro...
Only one question for you.
Is the Roleplay Character Retro Pikachu still siding with Wily, or is he pretty much against everyone?
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 7th, 2015 at 6:48pm in "Forum Game: Corrupt-A-Wish!" #72
@Retro Sneasel : Granted, but it gets stolen the next day.
I wish for a thing, but not the Dr. Suess one.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 7th, 2015 at 3:57pm in "Forum Game: Corrupt-A-Wish!" #73 ( Edited : 2015/12/07 at 4:00pm )
@Brimscrooge : Sounds like something Bubble Man would do for revenge for calling him weak, but I guess it was only possible thanks to Toad Man, hahahahaha!
bubble-man Grr...
...I should probably corrupt Retro's wish and make my own now, huh?

@Retro Sneasel : Granted! All your food is replaced by edible sushi.
I wish for an apple.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 7th, 2015 at 7:15am in "Forum Game: Corrupt-A-Wish!" #74
@MerryBossClaus : Granted! However, they aren't of who you intended.
I wish for raining soda.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 6th, 2015 at 1:36pm in "Forum Game: The 1st PMMCT!" #75 ( Edited : 2015/12/06 at 1:38pm )
Napalm Man
Proto Man

THE BANDWAGON IS REAL.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 5th, 2015 at 2:22pm in "Robot Master Group Creator" #76
This thread makes a return!
For those of you who remember this thread, this was originally used for just robot masters. Well, you can now officially add mechas to the mix! I'll add them to my other groups in the future.
Also, I want to get this clear: ITEMS DON'T COUNT AS ROBOTS. I saw that at least two groups included the use of items. I just wanted to make it clear that items are not for use in the thread for those of you who does it.
I MIGHT consider removing the "no alts" rule, but we may see.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 4th, 2015 at 4:16pm in "Forum Game: Corrupt-A-Wish!" #77
@TinyTailsMK4 : Granted! By gaining an illness from another world, you gained immunity from the illnesses on Earth!
I wish I could go to the moon.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 3rd, 2015 at 7:06am in "Forum Game: Corrupt-A-Wish!" #78
@TisTheSeasonJoey : Granted, but your body forces you to say it every ten seconds.
I wish for a book.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 2nd, 2015 at 3:56pm in "Forum Game: Corrupt-A-Wish!" #79
@MerryBossClaus : Granted! But you don't get to see it.
I wish for a list of wish ideas I can use.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 2nd, 2015 at 3:32pm in "Forum Game: Corrupt-A-Wish!" #80
@Carologist : GRANTED! You said you wanted to be able to control R and G, right?
I wish for my head injuries to go away. (Thanks for that, Kirb.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 9:57pm in "Forum Game: Corrupt-A-Wish!" #81
@Tobyjolly : Granted, but you get a brutally hot summer.
I wish for a rock.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 7:28pm in "MMRPG Trading Card Game: The Remake!" #82
Here are the cards from the new starter sets:

Name: Buster Rod G
Core: Swift
Health: 115
Power: 2nd Chance
Power Description: If Buster Rod G is defeated while the opponent has full health or higher, Buster Rod G is instantly revived with 50 health.
Attack 2: Buster Rod
Attack 2 Description: Strikes the target with a extendable rod. -30 Health
Attack 3: Spinning Rod
Attack 3 Description: Buster Rod G spins around his Buster Rod. All contact-based attacks come with a recoil of 10 Health and Buster Shot does nothing.
Resistance: Swift
Weakness: Water

Name: Mega Water S
Core: Water
Health: 115
Power: Outsmart
Power Description: If an attack is contact-based, flip 2-3 coins. If the coin lands on heads at least twice, Mega Water S dodges the attack. If the coin lands on tails at least twice, the move hits.
Attack 2: Mega Water
Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless if it is Water-Core.
Attack 3: Harpoon
Attack 3 Description: Mega Water S shoots out a harpoon to damage the opponent. -30 Health
Resistance: Water
Weakness: Wind

Name: Buster Rod
Core: Swift and Wind
Description: Gives the single use of Buster Rod. Strikes the target with an expendable rod. -30 Health

Name: Water Core
Core: Water
Description: Doubles the damage of the next attack, as long as it is water.

Name: Water Shield
Core: Water and Shield
Description: Protects the user from Wind-, Freeze-, and Water-Core attacks for a turn.

Name: Rockman Shadow
Core: Shadow
Health: 110
Power: Copy Chip
Power Description: When Copy Shot is used, the attack does full damage of the original.
Attack 2: Rock Laser
Attack 2 Description: Rockman Shadow shoots a powerful laser from his buster. -20 Health
Attack 3: Rock Blade
Attack 3 Description: Rockman Shadow attacks with a saber that is formed from his buster. -30 Health
Resistance: Shadow
Weakness: Cutter

Name: Hyper Storm H
Core: Wind
Health: 115
Power: Thick Armor
Power Description: Buster-Based attacks do nothing.
Attack 2: Hyper Storm
Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.
Attack 3: Hyper Stomp
Attack 3 Description: Hyper Storm H crushes the opponent with his mass. -30 Health
Resistance: Wind
Weakness: Swift

Name: Hyper Storm
Core: Wind and Water
Description: Gives the temporary use of Hyper Storm. Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.

Name: Shadow Cloak
Core: Shadow
Description: If the previous attack was Shadow- or Space-Core, the opponent's next attack misses.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 6:15pm in ""Create" a Mega Man Game!" #83 ( Edited : 2015/12/01 at 7:27pm )
Name: Beta Man 3: Evil Man Strikes Back

Players: Beta Man (New Weapon List: Beta Buster, Beta Blast (A ball made of shadows that explodes), and Shadow Rapier mega-man MegaBoy (Beat the game) mega-man Zero (Beat Hard Mode) bass
Description: Beta Man, previously known as Bt Man, has recently had an upgrade so he could be prepared for more villains. And not a moment too soon, because Evil Man and his evil clones of the 3rd-gen robots have arrived, and they are more powerful than ever! Once again, Beta Man calls upon MegaBoy for help, not knowing that Zero, too, is after Evil Man.

Robot Master 1: Evil Needle Man (Weapon: Needle Blitz- Shoots multiple needles in multiple directions rapidly.) needle-man
Robot Master 2: Evil Magnet Man (Weapon: Magnet Blast- Similar to his magnetic field, but when the magnet connects, it explodes.) magnet-man
Robot Master 3: Evil Gemini Man (Weapon: Gemini Clone- When alone, Gemini Man summons a clone that takes only one hit. The clone fires Gemini Lasers.) gemini-man
Robot Master 4: Evil Hard Man (Weapon: Hard Punch- Shoots out two Hard Knuckles, then shoots out a bigger one that is similar to the Mega Fist.) hard-man
Robot Master 5: Evil Top Man (Weapon: Explosive Top- While spinning on his path, he summons three tops that stands still and then explodes.) top-man
Robot Master 6: Evil Snake Man (Weapon: Exploding Snake- The third Search Snake is slightly bigger and, when it hits Beta Man/MegaBoy/Zero, it explodes/) snake-man
Robot Master 7: Evil Spark Man (Weapon: Giga Spark- Launches a bigger version of the Spark Shock after shooting the originals. Does much more damage than the regular Spark Shock.) spark-man
Robot Master 8: Evil Shadow Man (Weapon: Shadow Katana- A very big hop in which, when he comes down, he lands in the middle, stabbing a katana in the ground, causing two waves to spread out for a wider attack.) shadow-man/Super Shadow Man (Secret Boss on Hard Mode) (Based off of the Shadow Man boss from Rockman 4: Minus Infinity) shadow-man

Weaknesses: Evil Needle Man- Gemini Clone Evil Magnet Man- Needle Blitz, Giga Spark, Shadow Katana, Shadow Rapier, Z-Saber, Shadow Blade* Evil Gemini Man- Exploding Snake Evil Hard Man- Magnet Blast, Hard Fist Evil Top Man- Hard Fist, Beta Blast Evil Snake Man- Giga Spark, Magnet Blast, Needle Blitz, Shadow Katana, Shadow Rapier, Z-Saber, Shadow Blade Evil Spark Man- Shadow Katana, Beta Blast, Shadow Rapier, Shadow Blade Evil Shadow Man- Explosive Top Super Shadow Man- None

*The weapon you get from beating Super Shadow Man.

Evil Man's Lair 1: Evil Copy Robot mega-man mega-man bass-copy
Evil Man's Lair 2: Evil Man Form 1 bass
Evil Man's Lair 3: Evil Man Form 2 proto-man
Evil Man's Lair 4: Robot Master Rematches Retro-type proto-man (A once-malfunctioning prototype of Retro Pikachu)
Final Boss: [Evil Man Final Form mega-man-copy]{shadow_empty}

Congratulations! You have unlocked Hard Mode! Most of the bosses' weapons are insta-kill, and the mechas take longer to defeat! You also unlocked MegaBoy!

Secret Final Boss: Slur slur (Slur AGAIN!? You know the deal.)
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 3:44pm in ""20 Questions About....."" #84
@Tobyjoey : Hate to say, but I'm not in the top 50.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 7:06am in "Forum Game: Corrupt-A-Wish!" #85
@TheDoc : Granted! You could now do that, but you can't eat it.
I wish for a fun Christmas! (Even though as I post this, it is currently the 1st of December)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 30th, 2015 at 6:19pm in "MMRPG Trading Card Game: The Remake!" #86 ( Edited : 2015/11/30 at 8:23pm )
Name: Slur
Core: Space
Health: 260
Power: Final Destination
Power Description: Every 3 turns, the attack of all Space- and Shadow-Core robots, as well as Mega Man Killers (Counting Quint and Rockman Shadow*), will be doubled.
Attack 2: Slur Laser
Attack 2 Description: Slur shoots a powerful laser at the opponent. -40 Health
Attack 3: Slur Supernova
Attack 3 Description: Slur attacks the target with powerful aura. -70 Health
Resistance: Copy
Weakness: Neutral

Name: Dark Fragment
Core: Empty
Description: The opponent's next attack, unless it's neutral-core, does nothing.

Name: Space Overdrive
Core: Space
Description: Gives the single use of Space Overdrive. The user sends a massive blast from it's buster. -50 Health

Name: Starforce
Core: Copy
Description: For the next 3 turns, the user's attack is doubled.

Name: Met
Core: Neutral
Health: 50
Power: Helmet
Power Description: Halves the damage from Buster-based attacks. Buster Shot does nothing.
Attack 2: Met Shot
Attack 2 Description: Shoots a single bullet. -10 Health
Attack 3: Triple Shot
Attack 3 Description: Shoots three shots. -30 Health
Resistance: Laser
Weakness: Impact

Name: Sniper Joe
Core: Shield
Health: 100
Power: Joe Shield
Power Description: Halves the damage from Buster-Based and Laser-Core attacks. Buster Shot does nothing.
Attack 2: Buster Shot
Attack 2 Description: Sniper Joe shoots a tiny bullet from it's buster. -10 Health
Attack 3: Shield Block
Attack 3 Description: Sniper Joe blocks damage from any attack for a single turn.
Resistance: Laser
Weakness: Explode

Name: Buster Shot
Core: Neutral
Description: Gives the single use of Buster Shot. The user shoots a tiny bullet from it's buster. -10 Health

Name: Met Helmet
Core: Shield
Description: Halves the damage from Buster-based weapons for a turn. Buster Shot does nothing.

*You'll see him soon enough.
Now, I finally get to make cards for myself!

Name: Beta Man
Core: Shadow
Health: 100
Power: Copy Chip
Power Description: When Copy Chip is used, the attack does full damage of the original
Attack 2: Beta Buster
Attack 2 Description: Beta charges his buster for a turn, then fires it the next. -40 Health
Attack 3: Beta Blast
Attack 3 Description: Beta sends a ball of shadow energy and sets it off near the target, causing it to explode. -30 Health
Resistance: Shadow
Weakness: Time

Name: Sargent Man
Core: Missile
Health: 100
Power: Sargent Shield
Power Description: If the attack is Laser-Core, the attack is reflected back to the target for half the damage.
Attack 2: Sargent Missiles
Attack 2 Description: Sargent Man sends a barrage of missiles. Flip 3 coins. This attack does 20 Damage for each time it lands on heads.
Attack 3: Sargent Grenade
Attack 3 Description: Sargent Man tosses a grenade at the target. -40 Health
Resistance: Missile
Weakness: Swift

Name: Ninja Man
Core: Swift
Health: 100
Power: Time Accelerate's Counter
Power Description: All turn-based events caused by the opponent is ineffective. (For instance, the Dr. Cossack card is useless when Ninja Man is in play.)
Attack 2: Ninja Katana
Attack 2 Description: Ninja Man slashes the opponent with his Ninja Katana. -40 Health
Attack 3: Time Accelerate
Attack 3 Description: Ninja Man earns a second turn.
Resistance: Missile
Weakness: Time

Name: Missile Core
Core: Missile
Description: Doubles the damage of the next attack, as long as it is missile.

Name: MegaBoy's Support
Core: Laser
Description: If Beta Man or BtMan Model-1 is in play, the next attack is doubled.

Name: Beta Man's Support
Core: Shadow
Description: If MegaBoy is in play, the next attack is doubled.

Name: [Bt Man's Old Armor]{shadow_defense}
Core: [Shadow and Defense]{shadow_defense}
Description: The opponent's next attack, if it is Shadow-Core, is halved.

Name: Sargent Man's Support
Core: Missile
Description: If Beta Man or BtMan Model-1 is in play, the opponent's next attack is halved.

I also use 100 zenny to buy some cards from the MegaBoy Set.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 29th, 2015 at 9:09am in "Forum Game: Corrupt-A-Wish!" #87
@Tobyjoey : Granted! Shadow get a fish, but it was literally your last wish, because your ded.
I wish for a pepperoni pizza.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 5:41pm in "MMRPG Trading Card Game: The Remake!" #88 ( Edited : 2015/11/30 at 6:18pm )
Since I added a new core to Dr. Wily's Starter Pack:

Name: Shadow Core
Core: Shadow
Description: Doubles the damage of the next attack, as long as it is Shadow Core.

Name: Shield Core
Core: Shield
Description: Doubles the damage of the next attack, as long as it is Shield Core.

Name: Kalinka
Core: Neutral
Description: Heals the user by 30 health

Name: Enker
Core: Shield
Health: 110
Power: Mirror Reflect
Power Description: If the attack is Buster Shot, the attack will be reflected back to the user for 10 health.
Attack 2: Mirror Buster
Attack 2 Description: Sends a wave of energy towards the opponent. -30 Health
Attack 3: Mirror Absorb
Attack 3 Description: If the previous attack is buster-based, Enker will recover half of the amount.
Resistance: Neutral
Weakness: Cutter

Name: Punk
Core: Cutter
Health: 110
Power: Sharpened Spikes
Power Description: When Spiked Shell is in use, Punk's attack is increased by 10.
Attack 2: Screw Crusher
Attack 2 Description: Throws spinning blades at the opponent. -30 Health
Attack 3: Shell Tackle
Attack 3 Description: Flip a coin 3 times. This attack does -20 Health for each time it lands on heads.
Resistance: Impact
Weakness: Explode

Name: Mirror Buster
Core: Shield and Copy
Description: Gives the single use of Mirror Buster. The user sends a wave of energy towards the opponent. -30 Health

Name: Cutter Core
Core: Cutter
Description: Doubles the damage of the next attack, as long as it's Cutter.

Name: Spiked Shell
Core: Cutter and Shield
Description: Halves the next attack of the opponent. The opponent also looses 10 health if the attack is contact-based.

Name: Quint
Core: Swift and Copy
Health: 110
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals full damage of the original.
Attack 2: Mega Buster
Attack 2 Description: Quint charges his buster for a turn then fires it the next. -40 Health
Attack 3: Sakugarne Hammer
Attack 3 Description: Quint summons in Sakugarne and crushes the opponent with it. -30 Health
Resistance: Shadow
Weakness: Shield

Name: Ballade
Core: Explode
Health: 110
Power: Warrior's Pride
Power Description: If the opponent's health is at 10 health and Ballade took no damage from the opponent, Ballade will instantly swap out with a different card. The card that switches with Ballade earns 10 health.
Attack 2: Ballade Cracker
Attack 2 Description: Ballade throws a powerful explosive at the target. -20 Health
Attack 3: Danger Cracker
Attack 3 Description: Ballade throws a dangerously powerful explosive at the target for -50 Health, but loses 20 health from the blast radius.
Resistance: Explode
Weakness: Swift

Name: Ballade Cracker
Core: Explode and Flame
Description: Gives the single use of Ballade Cracker. The user throws a powerful explosive at the target. -20 Health

Name: Swift Core
Core: Swift
Description: Doubles the damage of the next attack as long as it's swift.

Name: Explode Core
Core: Explode
Description: Doubles the damage of the next attack as long as it's explode.

Name: Sakugarne Boost
Core: Swift
Description: Sakugarne takes half the damage of your opponent's next attack.

Name: Trill
Core: Space
Health: 180
Power: Prototype Subspace
Power Description: Every 5 turns, the attack of all Space- and Shadow-Core robots are increased by 10.
Attack 2: Space Buster
Attack 2 Description: Trill charges his buster for a turn, then releases it the next. -30 Damage
Attack 3: Space Overdrive
Attack 3 Description: Trill sends a massive blast from his buster. -50 Damage
Resistance: Laser
Weakness: Neutral

More next post!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 4:46pm in "MMRPG Trading Card Game: The Remake!" #89
@Thankfuljoey : You can do it based off of actual robot masters.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 4:29pm in "Forum Game: Corrupt-A-Wish!" #90
@MayflowerBoyX7 : GRANTED! It's a dangerous responsibility, however, and it may kill you by accident.


@master : GRANTED! You now have a rock called power.

I wish for a good Mega Man cartoon.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 12:15pm in "Forum Game: The 1st PMMCT!" #91
Group A:
Strike Man
Quick Man
Quint

Group B:
Metal Man
King
Bomb Man

Group C:
Crash Man
Rush
Sniper Joe
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 25th, 2015 at 11:06pm in "Celebration Thread" #92
mega-man mega-man Bt Man- now Beta Man- here to announce that I have a new Username! mega-man mega-man
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 24th, 2015 at 3:26pm in "Forum Game: Corrupt-A-Wish!" #93
@AlphaShurikenGSXR : Granted! You end up like Miley Cyrus, Justin Bieber, and a other famous people who's fame gone over their heads.
I wish for a bucket of paint.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 24th, 2015 at 7:09am in "Forum Game: Corrupt-A-Wish!" #94
@Retro Pikachu : Granted! However, you are no longer a robot. Also, you no longer speak English.
I wish for a thing.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 23rd, 2015 at 5:38pm in "Forum Game: Corrupt-A-Wish!" #95
@Tobyjoey : Not what I was expecting for an answer. At all. Anyways...
Granted! You can play the Saxophone, but nothing else. And if you wish to be able to play something else, you will loose the ability to play the Saxophone, so yeah.
I wish to be able to control the internet with my mind. (I am out of ideas. :P)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 23rd, 2015 at 3:36pm in "Forum Game: Corrupt-A-Wish!" #96
@MegaBossMan : Granted! You are now sick with all diseases known to the entire world. Also, you get hit with a rock.
I wish I could no longer have to go through suspense.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 9:44pm in "Forum Game: Corrupt-A-Wish!" #97
@MegaBossMan : You get a cuukee. But you can't have more than one, even if someone offers you another.
I wish for a new Mega Man game. (Don't we all? :P)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 9:14pm in "Forum Game: Corrupt-A-Wish!" #98
@Meta : Granted! You get arrested for robbing a bank.
I wish for cake. (I know these are random, but eh.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 8:03pm in "Forum Game: Corrupt-A-Wish!" #99
@MegaBossMan : You end up next to Toby because of the same plane.
I wish for a Wii U.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 7:55pm in "Forum Game: Corrupt-A-Wish!" #100 ( Edited : 2015/11/22 at 7:56pm )
@Meta : Gra- darn it!
Ok, Toby, you can fly, but you hit an airplane and end up in the hospital.
I wish for pizza.
^ Top
Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)