Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Beta Man | Mega Man RPG World Leaderboard

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Beta Man

Beta Man is a legacy player of the Mega Man RPG World with a current battle point total of 167,684,436 and a zenny total of 461,700. Beta Man created his account on June 27th, 2014 and has since completed 208 different missions, unlocked 3 playable characters, 38 robot fighters, 98 special abilities, and 134 field stars. Beta Man's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Mega Man, Crash Man, Bass, Metal Man and Proto Man.

Beta Man's Leaderboard

Beta Man has created a total of 930 Posts
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 24th, 2016 at 10:06pm in "Roleplay Bios" #1
Now to continue my bio-making with Ninja Man.

Name: Ninja Man
First Appearance: Dungeons and Robot Masters!, page 6
In Universe: Main Universe, Beta and Mega Adventures
Designation: HWN-002
Weaknesses: Time
Resistances: Shadow and Swift
Immunities: None
Current Status: Waiting for his next battle with Beta Man, yet secretly hoping to contact Retro Pikachu once more.
Forms: 3

Form: 1 (Normal Form)
Type: Swift
Stats:
Energy: 200
Attack: 210
Defense: 180
Speed: 210
Theme: None

Form: 2 (Shadow-Core Form)
Type: Shadow
Stats:
Energy: 200
Attack: 210
Defense: 180
Speed: 210
Theme: None

Form: 3 (Omega Form)
Type: Swift and Shadow
Stats:
Energy: 250
Attack: 250
Defense: 250
Speed: 250
Theme: None (I'm not much of a theme kind of person, am I?)

Trivia:
Good Point: Strong fighter
Bad Point: Easily angered
Likes: Fighting Beta Man and/or Zero
Dislikes: Robots who betray Wily (as well as others who think they are Wily's greatest robot)
Other: With every hero, there is a rival, and Ninja Man is the example. Ninja Man is the second of the HWNs (Hidden Wily Numbers), and was originally made to hunt down Beta Man after Wily unsuccessfully kidnapped him and Sargent Man. However, he was shut down due to his problem with trying to scrap shadow-core robots, but eventually broke out due to lack of guarding. However, his artificial mind was changed, and all he sets out to do is follow Wily's commands and scrap Beta Man. However, he secretly hopes to contact the original HWN, Retro Pikachu, to see if he still follows the commands of Wily. He also made rivals with Zero and made the Ninja Katana based on Zero's weapon, the Z-Saber. He also believes himself to be Wily's greatest creation: however, unlike others, he does not mean it in terms of just strength, but obedience, too, though he does not seem to show it. Since he was forced to work with Beta Man and other heroes on various occasions, including battles with Evil Man, he hates being called a hero. Ninja Man also hangs around with Yamato Man, but mostly for translation purposes, since oddly enough, he understands Japanese. He also used to use starforce for his Omega Form, but one day, the use of it finally caught up to him, paralyzing him and forcing Wily to upgrade him, making it to where he could only use the form if he combines his core with a shadow core. About time, too, for he was also often confused to be Bass before the said upgrade.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 21st, 2016 at 10:18am in "Roleplay Bios" #2
THIS THREAD IS REVIVED! Here's the UPDATED version of Bt/Beta Man's bio:

Name: Beta Man
First Appearance: The Weekly Quiz!, page 2
In Universe: Main Universe, Beta and Mega Adventures
Designation: ASN-001 (All-Star Number)
Weaknesses: Time
Resistances: Shadow
Immunities: None
Current Status: Depends on timeline: Either getting ready to defeat Evil Man once and for all with Zero or fighting Bond Man.
Forms: 2

Form: 1 (Current Form)
Type: Shadow
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None

Form: 2 (Old Model; Unknown if this form is accessible.)
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None

Trivia:
Good Point: Stats increase in darker areas.
Bad Point: Angered easily.
Likes: Being with his friends.
Dislikes: Ninja Man and Wily.
Other: Beta Man, formerly known as Bt Man, has been having adventures with MegaBoy, and became good partners ever since. During these adventures, Bt Man announces that he wants an upgrade, and was given one. It was then he changes his name to Beta Man, based on the fact that he is the original ASN. As an All-Star Number, he is given the access to ALL shadow-core attacks that came from the Database. However, that means that he doesn't have the shadow-core moves of robots who were built or appeared afterwards. Due to a design flaw, Beta Man also holds the Weapon Copy Chip, allowing him to copy other's weapons after defeating them, and it is connected with MegaBoy, meaning they share any new weapons they get. However, the weapons disappear after every adventure, so he doesn't get to keep the new weapons he gain. He has made partnerships with Zero, Meta, and a few others as well, but gets annoyed by Ninja Man's attacks and Wily's schemes, and has a rival-ish feeling about Retro Pikachu.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 9:27pm in "Forum Game: Corrupt-A-Wish!" #3
@Tobyjoey : Granted, but he winds up getting nerfed a lot.
I wish for a book of puns.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 8:05pm in "Challenge System" #4 ( Edited : 2016/01/20 at 8:10pm )
Eh, might as well.

Get Dunked On : Complete a mission only as Skull Man.

Nyeh Heh Heh! : Beat Dr. Light, Dr. Wily, or Dr. Cossack 3 times in a row only as Skull Man.

[Dark, Darker, Yet Darker]{shadow_empty} : Get the sigma Skull Man alt in the dev.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 7:45pm in "Forum Game: Corrupt-A-Wish!" #5
@MegaBossMan : Granted, but most scenes are focused on his- well, actually, I think you know where this is going.
I wish for something. I don't really care, just don't hit me with it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 19th, 2016 at 8:56pm in ""The Return: ZeroDXZ's Revival"" #6 ( Edited : 2016/01/19 at 8:58pm )
@XMei : I don't think that's something you can do.
However, you can do a similar thing with images.
Like this, for instance.
[Like this, for instance.](http://rpg.megamanpoweredup.net/images/assets/favicon.png)

Also, if you want a REAL Mega Man Sigma, the closest thing to it is Mega Man Copy, or this:
mega-man-copy
[robot:right]{mega-man-copy}

I'd suggest Shadow-Core Mega Man if I didn't use it for Bt/Beta Man around here.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 19th, 2016 at 8:40pm in ""The Return: ZeroDXZ's Revival"" #7
@XMei : If your asking about the mugshots and all that, here's a few examples:

proto-man bass mega-man shadow-man cut-man metal-man met
[robot:right]{proto-man} [robot:right]{bass} [robot:right]{mega-man_shadow} [robot:right]{shadow-man_alt} [robot:right]{cut-man_alt2} [robot:left]{metal-man_alt9} [mecha:right]{met}

If you need any more help, go here

It's also good to mention this, too:
1. Please edit your posts and avoid double posting.
2. You MIGHT want to check your language... This is kinda a kid-friendly place, after all...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 18th, 2016 at 3:24pm in ""The Return: ZeroDXZ's Revival"" #8
Evil Man being one of my enemies, I, Beta Man, will join the battle!
And Sargent Man and Ninja Man are going to be there, too, because they always do.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 7th, 2016 at 5:46pm in "MMRPG Trading Card Game: The Remake!" #9
@Tobyjoey : Nah, as long as the (2) label is used, I think it'll be fine... hopefully.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 7th, 2016 at 7:12am in "MMRPG Trading Card Game: The Remake!" #10
@Tobyjoey : First of all, you are right about the 23 cards 0 zenny thing. That'll be fixed right away.
Second of all, a card of the same name has already been made. However, since they are both completely different, YOUR Backup Plan card will have a (2) label on it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 6th, 2016 at 8:18pm in "Robot Master Group Creator" #11
The Shadows
proto-man cut-man oil-man metal-man metal-man quick-man quick-man crash-man magnet-man snake-man snake-man shadow-man shadow-man ring-man gyro-man gyro-man crystal-man yamato-man enker mega-man bass

shadow-man Hey, why are all of you here?
cut-man Thanks to our boosted skills, our sneakiness has also increased!
crash-man Not to mention that thanks to our color scheme, we blend into the shadows easier.
snake-man Asssss for me, even I can be sssssneaky.
shadow-man Well, I'll be the judge of that. As for you two, why are YOU here?
mega-man Well, I'm the All-Star Shadow-Core, and he's a nin- *gets slashed* Ow!
bass Shut up and fight me! I'm upgraded and ready for battle!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 6th, 2016 at 7:49pm in "Robot Master Group Creator" #12 ( Edited : 2016/01/06 at 8:01pm )
Ok, a few things that comes with this place's revival.

First of all, I will officially remove the rule stating no alts can be used. You can use alts, but ONLY if they are the Darkness/Copy Robot alts or YOUR OWN CHARACTERS. You can't use other people's characters, and you can't make a character for the SOLE PURPOSE of adding them to your groups. You also still can't use alts from mechas, with Nitron still being the only exception, due to it having different types for each generation/alt.

Second of all, here are some more group edits by me:
The Construction/Wrecking Crew
guts-man bomb-man oil-man drill-man stone-man concrete-man picket-man killer-bullet drill-mole

crash-man Come on, why am I not in the group?
guts-man Look, hate to break it to ya, but if you REALLY want to join our group, you need to learn how to control your explosives.

Arctic Exploration Crew
ice-man ice-man blizzard-man freeze-man peng

ice-man Ice Man Sigma!? What are you doing here?
ice-man Hmph. If you WANT to know, I, too, can explore arctic areas. Now, unless you want me on my bad side, I'm going to have to ask you to stay quiet.

Underwater Exploration Crew
bubble-man bubble-man dive-man dive-man wave-man wave-man peng snapper robo-fishtot manta-missile

bubble-man What are you doing here, you faker!?
bubble-man I should ask you the same thing, paperweight.
bubble-man Ha, since your a copy of me, then your insults to me also affects you!
bubble-man Oh, please. You KNOW that I'm much more stronger than you.
wave-man Guys, relax. We can all agree that both of you has the same pathetic design.
bubble-man bubble-man HEY!
wave-man Anyways, why is there a Peng in this group?
dive-man Well, penguins can go underwater, too.

Sky Exploration Crew
air-man air-man gyro-man gyro-man wind-man

Animal-Based Robots
snake-man snake-man toad-man toad-man hornet-man flea peng snapper batton monking-r petit-snakey ribbitron robo-fishtot pyre-fly lady-blader

[The Feared]{shadow_attack}
air-man air-man needle-man needle-man toad-man toad-man napalm-man napalm-man blizzard-man galaxy-man strike-man punk

Electrical Robots
elec-man elec-man magnet-man magnet-man spark-man spark-man plug-man mag-fly nitron_alt2 elec-n

elec-man Ugh, just what we need. Ugly Sigma clones.
elec-man Hey, you shut up, or else I'll zap you to next week.

Past and Future
time-man time-man pharaoh-man pharaoh-man knight-man tomahawk-man quint

The next group edit goes past the character limit, so this is continued in another post.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 5th, 2016 at 8:55pm in "MMRPG Trading Card Game: The Remake!" #13
Just because I can, here are some more cards.

Name: Freeze Man
Core: Freeze
Health: 100
Power: Ice-Cold Core
Power Description: When defeated, Freeze Man's core releases an arctic wind that makes all attacks Freeze-Core for both sides for a turn.
Attack 2: Freeze Cracker
Attack 2 Description: Freeze Man releases an explosive made of ice to deal 30 Damage.
Attack 3: Freeze Mist
Attack 3 Description: Freeze Man surrounds the opponent with a cold mist. Flip a coin. If the first coin lands on heads, flip another coin. If the second coin lands on heads, the target is infected with Frostbite. When Frostbite is in play, the target loses 3 turns and takes 10 Freeze-Core Damage each round for 5 rounds. If tails, the target is infected with Freeze. When Freeze is in play, the target loses 3 turns. Neither Freeze or Frostbite can infect Freeze- or Flame-Core targets. If the first coin lands on tails, the attack does nothing.
Resistance: Freeze
Weakness: Earth

Name: Slash Man
Core: Cutter and Nature*
Health: 100
Power: Hibernation and Dehydration
Power Description: If hit with 3 Freeze-Core attacks in a row, flip a coin. If tails, Slash Man will lose a turn. Every time he is hit with a Flame-Core attack, the target's next attack is increased by +10 Damage. The attack power will keep on growing until an attack of a different core type is used.
Attack 2: Slash Claw
Attack 2 Description: Slash Man slashes rapidly at the target with his claws. Flip 3 coins. The attack does 20 Damage times the number of heads.
Attack 3: Gel Trap
Attack 3 Description: Slash Man leaps into the air and sends down vials of gel to trap the target. Slash Man's next attack is increased by +10 Damage, but he will only use Slash Claw once. (In other words, the coin flip is removed, and it does 30 damage.)
Resistance: Nature
Weakness: Freeze

Name: Bomb Man
Core: Explode
Health: 100
Attack 1: Hyper Bomb
Attack 1 Description: Bomb Man throws a bomb at the target that explodes on contact, dealing 20 Damage
Attack 2: Danger Bomb
Attack 2 Description: Bomb Man throws a large bomb at the target that makes a big explosion on contact, dealing 50 Damage. However, Bomb Man loses -10 Health from recoil, ignoring his resistance to Explode-Core attacks.
Attack 3: Reinforced Bomb
Attack 3 Description: Bomb Man throws a variation of the Danger Bomb that hits the target to deal 10 Impact-Core Damage and then explodes to deal 30 Explode-Core Damage.
Resistance: Explode
Weakness: Cutter

Name: Duo α
Core: [Space}
Health: 230
Power: Evil Energy Containment
Power Description: All Evil Energy cards on both sides are destroyed.
Attack 2: Duo Fist
Attack 2 Description: Duo α charges an attack from his fist to deal 30 Damage.
Attack 3: Final Judgement
Attack 3 Description: Duo α fires a powerful laser. If the target is a Wily/Evil-bot, then the attack will deal 70 Damage. If the target is a Light/Cossack/Hero-bot, then the attack will deal 30 Damage. The attack can only be used if Duo α is at 50 health or less.
Resistance: Shadow
Weakness: Freeze

Name: Duo Ω
Core: Space
Health: 230
Power: Evil Energy Boost
Power Description: When Evil Energy is used on any side, the user's next attack will be doubled with the additional +10 Damage, but the user will lose -20 Health instead of the usual 10.
Attack 2: Duo Fist
Attack 2 Description: Duo Ω charges an attack from his fist to deal 30 Damage.
Attack 3: Final Punishment
Attack 3 Description: Duo Ω fires a powerful laser. If the target is a Light/Cossack/Hero-bot, the attack will deal 70 Damage. If the target is a Wily/Evil-bot, the attack will deal 30 Damage. The attack can only be used if Duo Ω is at 50 health or less.
Resistance: Crystal
Weakness: Flame

*The reason behind Slash Man's double-core is because in the development build, Slash Man is Nature-Core, but since I like him more as a Cutter-Core, I decided to use both.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 3:47pm in "MMRPG Trading Card Game Tournaments!" #14
Alright, let the tournaments begin!

Light Labs Tournament
Beta Man vs. Retro Pikachu (FOR LIGHT! FOR GOOD! FOR A REMATCH SINCE OUR LAST BATTLE DIDN'T GO SO WELL FOR ME!)

Wily Castle Tournament
TailsMK4 vs. ThatOneEnderMan

Cossack Citadel Tournament
Retro Pikachu vs. StupidStudiosN *POSTPONED*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 3:43pm in "MMRPG Trading Card Game: The Remake!" #15
I have (or will, depending on when you read this) removed the rule saying that I will do the coin-flipping and dice-rolling because I think I can trust people in not lying. Also, because if I am the one to do it, it kinda takes away the right to do it yourself. Or maybe that's an excuse for being lazy. The answer to that is up to you to decide.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 7:04am in "MMRPG Trading Card Game: The Remake!" #16
@StupidStudiosN : No, Robin is ALSO the problem.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 3rd, 2016 at 8:43pm in "MMRPG Trading Card Game: The Remake!" #17
@Tobyjoey : You got:
...Wait, there are only 5 cards in the set? Whoops. Guess you get them all, then. Yay for you.

@StupidStudiosN : DUDE. POKEMON BASED HEALTH. I don't want to explain this to ANYONE again.
By the way, 3 cards are sent to storage. And they are all core cards. Which ones, you may ask? Well, take a wild guess.

@MusicalKitty : ...Doesn't need the additional 10 damage, since it would've happen through the way weaknesses work, but close enough. At long last, Cosmo Man, the robot master you have been working on for a while now, FINALLY enters the world of TCG. Or something. As for Shark Man, he's accepted, but I think you forgot something important for his bottom attack: the attack's name. I'll consider it to be called "Shark Boomerang", but still, I think you should look into that, if you have the character space. Also, he'll be added to a Mega Man DOS Set instead, since the one you used is based more off of the DOS one, rather than the MMRPG one... Who's attacks don't exist... Yet.

Also, sorry that this took so long, but I was on my phone, and editing things on my phone takes too long... Have I said it around the community before? Eh, whatever.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 2nd, 2016 at 12:55am in "Forum Game: The 1st PMMCT!" #18
Oh, boy... Who do I like better, the Renegade Prototype or the Explosion-Loving Stardroid Leader?
Hm, on one hand, we have Proto Man. He has a shield, a buster that doesn't really need to be charged, and he's pretty cool. Also, his whistle is catchy. If that's not enough, then I have 3 last things to say about him: Shades. And. Scarf. (Also, he has a nuclear core or something like that. There's that, too.)
On the other hand, there's the leader of the Stardroids. He has lasers and attacks with fire. His main weapon could even destroy planets! He also enjoy explosions, as seen in one of Boss' random comics before Cut's Corner. Also, he's literally a doomsday weapon.
So, let's see. For Proto Man, he has a shield, powerful buster, the cool personality, a catchy whistle, shades, a scarf, and a nuclear core. That's 7 things going for him. As for Sunstar, he's the Stardroid leader, he has lasers, he has fire, his weapon can destroy planets, he likes explosions, and he's the personification (robotification?) of a Doomsday Weapon. That's 6 things.
Hmm... It seems that Proto Man wins my vote by 1 thing I like about him.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 1st, 2016 at 2:04am in "Forum Game: The 1st PMMCT!" #19
Proto Man
Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 31st, 2015 at 2:30pm in "Celebration Thread" #20
Well, folks, here we are. Time to say farewell to 2015 and move on to 2016. Te celebrate, we will talk about things that happened to MMRPG and it's community in 2015 in a 2015 Recap.
For starters, 2015 is the start of the Smackjeeves revolution, as Ender made Ender's Random Sprite Party, the comic that, little did we knew, begun 2 comics. One of them started with me and MegaBoy's adventure in a void. However, little did we knew, we ended up in other adventures in the comic "Beta and Mega Adventures". Which reminds me, I changed my username this year, too. MBM made a comic, too, originating from Ender's Sprite Party, called "Cut's Corner", a comic staring everyone's favorite scissor-head in his own show.
It was early 2015 when the TCG revolution begun with my Trading Card Game thread. However, it didn't last... However, as of earlier this month that I recreated it bigger and better than before!
It also seems that we have created tons of tournaments this year, and it was this year that Beta Man and Sargent Man's Model Labels, ASN, was revealed. Were their brothers ever saved from Wily's control? ...Let's just say yes, because that rp thread is dead.
We gained new players, and lost some old. I actually saw ZeroDXZ lately, probably a week or so ago... However, Zero told me he resigned from roleplaying. Whether or not he's gone from it for good, I'm not sure, but it's safe to say he is. So, yeah. Maybe we'll meet someone who could take up the role of Zero in 2016... Or not. Who knows?
What moments do YOU guys think are worth mentioning that happened in 2015? What do you look forward to in 2016? I hope that the update actually comes next year... Or at least an update on the Development Build.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 31st, 2015 at 11:21am in "Forum Game: The 1st PMMCT!" #21
Proto Man
Vile
Terra
Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 11:58pm in "MMRPG Trading Card Game Tournaments!" #22
Sign-ups will end on the 4th of January, 2016. Also, can someone join in on the Light Labs tournament? It's kinda awkward for me to be the only one in the tournament.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 11:09pm in "MMRPG Trading Card Game: The Remake!" #23 ( Edited : 2015/12/30 at 11:24pm )
Name: Light Emblem
Core: Defense
Description: Until defeated, the user takes -30 Damage.

Name: Wily Emblem
Core: Attack
Description: Until defeated, the user's attack is increased by +20 Attack.

Name: Cossack Emblem
Core: Speed
Description: The user gains 2 extra turns, and then a singular extra turn after the target's next turn.

Name: E-Tank
Core: Energy
Description: The user is healed back to full health.

Name: W-Tank
Core: Weapons
Description: The user's next attack is increased by +10 Damage for 5 turns.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 9:32pm in "MMRPG Trading Card Game: The Remake!" #24
Here are a few more cards, because why not.

Name: Bond Man
Core: Earth
Health: 100
Power: Glued Stuck
Power Description: If Bond Man is hit with an Impact-core attack, the target is infected with Stickiness. When Stickiness is in play, the target's previously used attack can't be used for 3 turns.
Attack 2: Adhesive Bond
Attack 2 Description: Bond Man shoots out a strong adhesive to trap the target. The target looses a turn. Flip a coin. If heads, the target is infected with Stickiness.
Attack 3: Hot Glue
Attack 3 Description: Bond Man shoots out adhesive that is hot to the touch to deal 30 Damage
Resistance: Earth
Weakness: Flame

Name: Ocean Man
Core: Water
Health: 100
Power: Underwater Advantage
Power Description: If the target is water-core, then flip a coin each turn. If heads, then Ocean Man dodges the next attack.
Attack 2: Laser Trident
Attack 2 Description: Ocean Man shoots out a trident-shaped laser from his trident to deal 30 Damage
Attack 3: Trident Shot
Attack 3 Description: Ocean Man shoots out a trident to deal 20 Damage
Resistance: Water
Weakness: Electric

Name: Honey Woman
Core: Nature
Health: 100
Power: Queen Bee
Power Description: If the target is Hornet Man, then Hornet Man's attacks will be lowered by -10 Damage until defeat or Honey Woman is returned to the deck.
Attack 2: Hornet Chaser
Attack 2 Description: Honey Woman summons a Hornet to attack the player. The attack does not miss, despite any dodging effects. It also deals 10 Damage
Attack 3: Bee Shield
Attack 3 Description: Honey Woman summons a shield made of bees. For a turn, the target's next attack is halved. During the next turn, flip 3 coins. The attack does 10 Damage for each heads.
Resistance: Nature
Weakness: Flame

Name: Plant Man
Core: Nature
Health: 100
Power: Healing Roots
Power Description: If hit by a Nature-core or Water-core attack after using Vine Whip*, Plant Man will gain +20 Health instead of taking damage.
Attack 2: Plant Barrier
Attack 2 Description: Plant Man creates a shield that protects himself from all attacks except for Flame-core attacks for up to 2 turns. If used on the next turn, the shield is thrown to deal 30 Damage. If hit with a Flame-core attack, the defense is lost.
Attack 3: Vine Whip*
Attack 3 Description: Plant Man attacks the target with a vine to deal 40 Damage.
Resistance: Nature
Weakness: Freeze

Name: Centaur Man
Core: Time
Health: 100
Power: Invisibility
Power Description: Every 3 turns, flip a coin. If heads, Centaur Man will disappear, allowing him to successfully avoid the next attack.
Attack 2: Centaur Flash
Attack 2 Description: Flip a coin. If heads, the attack will deal 40 Damage and the target skips a turn. If tails, the attack only does 20 Damage
Attack 3: Centaur Arrow
Attack 3 Description: Flip a coin. If heads, the attack will deal 50 Damage. If tails, flip 5 more coins. For each heads, the attack will deal 10 Damage.
Resistance: Time
Weakness: Impact

Name: Metal Man
Core: Cutter
Health: 100
Power: Treadmill
Power Description: For every 5 turns, flip a coin. If heads, the target's next attack will miss. If tails, Metal Man's next attack will miss.
Attack 2: Metal Blade
Attack 2 Description: Metal Man throws a sharp, disc-like blade to deal 20 Damage.
Attack 3: Blade Frenzy
Attack 3 Description: Metal Man throws multiple Metal Blades at the target. Flip 5 coins. For each heads, the attack will do 20 Damage.
Resistance: Wind
Weakness: Cutter

Name: Electric-Laser Core**
Core: Electric and Laser
Description: Doubles the damage of the next attack, as long as it is Electric- or Laser-core.

Name: Light Core
Core: Defense
Description: Removes -30 Damage from the target's next attack for 3 turns.

Name: Wily Core
Core: Attack
Description: Increases the user's next attack by +20 Attack for 3 turns.

Name: Cossack Core
Core: Speed
Description: The user makes an extra turn 3 times in a row.

More on the next post!

*I couldn't think of anything else.
**Sorry, folks, but if you want more of these types of cores, you're going to have to make them yourself.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 7:11pm in "MMRPG Trading Card Game: The Remake!" #25 ( Edited : 2015/12/29 at 9:01pm )
Here is a new set of cards that are remastered versions of the ones from the old variation of the MMRPG TCG Roleplay. I call it the Legacy Set.

Name: Legacy MegaBoy
Core: Copy
Health: 200
Attack 1: Xeno Buster
Attack 1 Description: Legacy MegaBoy fires a charged shot that deals 50 Damage. The attack lasts for 5 turns, with the attack losing -10 Damage each turn.
Attack 2: Rocket JawBreaker
Attack 2 Description: MegaBoy launches himself at the target and punches them in the jaw, dealing 30 Damage.
Attack 3: Mega Xross
Attack 3 Description: For 3 turns, Legacy MegaBoy uses the attack previously used by the target. The attack that is used is not changed if the target uses another attack.
Resistance: Electric
Weakness: Time

Name: Legacy ZeroDXZ
Core: Shadow and Flame
Health: 250
Attack 1: Shadow Slash
Attack 1 Description: Legacy ZeroDXZ slashes at the target to deal 10 Damage. The target looses a turn.
Attack 2: Level X Charged Shot!
Attack 2 Description: Legacy ZeroDXZ fires a charged shot at the target to deal 20 Damage. The attack is doubled if the target is not a Light/Cossack/Hero-bot.
Resistance: Shadow
Weakness: Nature

Name: Legacy Bt Man
Core: Shadow
Health: 200
Attack 1: Shadow Blade
Attack 1 Description: Legacy Bt Man throws a dark ninja star at the target to deal 20 Damage
Attack 2: Shadow Buster
Attack 2 Description: Legacy Bt Man fires a single buster shot from his buster to deal 10 Damage. Alternatively, he can charge it for a turn and fire it the next to deal 40 Damage
Attack 3: Slide
Attack 3 Description: Legacy Bt Man slides into the target to deal 40 Damage
Resistance: Shadow
Weakness: Space

Name: Legacy X DXZ
Core: Freeze and Electric
Health: 250
Attack 1: Level X Charged Shot!
Attack 1 Description: Legacy X DXZ fires a charged shot to deal 20 Damage. This attack does double the damage if the target is not a Light/Cossack/Hero-bot.
Attack 2: Light Slash
Attack 2 Description: Legacy X DXZ slashes at the target to deal 10 Damage. The target's next attack deals -30 Damage
Resistance: Electric
Weakness: Explode

Name: Legacy TailsMK4
Core: Electric
Health: 140
Attack 1: Focus Shot
Attack 1 Description: Legacy TailsMK4 fires a charged shot from his buster to deal 30 Damage.
Attack 2: Lightning Orb
Attack 2 Description: Legacy TailsMK4 uses an orb of electricity to shock the target and deal 20 Damage. The attack deals +10 Damage for every Electric Core in your deck.
Resistance: Electric
Weakness: Impact

Name: Legacy Super TailsMK4
Core: Electric and Space
Health: 300
Attack 1: Energy Discharge
Attack 1 Description: Legacy Super TailsMK4 releases energy to deal 40 Damage. However, Legacy Super TailsMK4 can't move the next turn.
Attack 2: Meteor Storm
Attack 2 Description: Legacy Super TailsMK4 summons a Meteor Shower. The attack does 20 Damage. The attack does +20 Damage more for each Space Core in the deck.
Attack 3: Last Stand
Attack 3 Description: Legacy Super TailsMK4 attacks with all his might. The attack does 20 Damage, with an addition on +10 Damage for every 10 health lost. Legacy Super Tails loses -20 Health from recoil and loses a turn.
Resistance: Electric
Weakness: Impact

Name: Legacy Dr. Light
Core: Defense
Description: The user is healed by half of it's health (or rounded).

Name: Legacy Dr. Cossack
Core: Speed
Description: During the opponent's next attack, weakness will be ignored.

Name: Legacy Starforce
Core: Space
Description: For 5 turns, the user's attacks are doubled. However, the user will be infected with Core Erosion. Core Erosion is when, during each turn, the target will take -10 Damage based on it's core type, ignoring resistance.

All of these will go in my storage.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 5:30pm in "MMRPG Trading Card Game: The Remake!" #26
@Retro Sneasel : It seems you actually went PAST the 30-card limit, since any card you make automatically comes with cores that match their type. Don't ask why, it's just a feature I use around here. The following cards will go to your storage:
-Crystal Core
-Laser Core
-Shadow Core
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 4:37pm in "MMRPG Trading Card Game: The Remake!" #27 ( Edited : 2015/12/29 at 5:25pm )
Wow, would you look at that. I've reached my deck limit already. Ok, let's see what I'm going to put in my storage:
-Sunstar
-Time Core
-Earth Core
-Swift Core
-Shadow Core
-Laser Core
-Electric Core
-Flame Core
-Time Core (again)

I will place OVER-DRIVE! in my storage and pull out Sunstar.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 11:18am in "MMRPG Trading Card Game: The Remake!" #28
Name: Sunstar
Core: Flame and Time
Health: 150
Power: Stardroid Leader
Power Description: In a tag-team battle, if Sunstar is teamed up with another Stardroid, then the attack of the Stardroid will be increased by +30 Damage for 5 turns.
Attack 2: Sunstar Supernova
Attack 2 Description: Sunstar fires 3 fire blasts from his buster. Flip 3 coins. For each heads, the attack deals 30 Damage.
Attack 3: Giga Laser
Attack 3 Description: Sunstar charges for 2 turns, and then releases a powerful laser on the third to deal 50 Damage. Sunstar looses a turn during the charge, but is invincible during the lost turn.
Resistance: Flame
Weakness: Electric
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 10:18am in "Forum Game: The 1st PMMCT!" #29
Duo.exe
Bass
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 9:59am in "MMRPG Trading Card Game: The Remake!" #30 ( Edited : 2015/12/29 at 11:18am )
@Retro Sneasel : Ok, let's see here... *Looks at rules* "Support cards CAN'T paralyze, burn, make users fall asleep, CHANGE MOVES..." You CAN make it a one-time attack, but you CAN'T use support cards to change the moveset of a RM card. However, I'll give it a pass, as long as you agree to fix that mistake as soon as you can.
Also, Pro Tip: if your going to use a card that revives fallen Robot Masters, I'm going to allow it, but all revived RMs will remain in the deck until you send it out. Thank you.
Might as well make more cards before creating a thread for the first 3 TCG tournaments.

Name: Time Man
Core: Time
Health: 100
Power: Time Slow Effect
Power Description: When Time Slow is used, if the target is Swift-Core or weak to Time-Core attacks, the target takes 10 Damage every turn for 3 turns.
Attack 2: Time Slow
Attack 2 Description: Time Man slows down time. Flip a coin. If heads, the opponent looses a turn. If tails, the opponent's next attack does -30 damage.
Attack 3: Time Arrow
Attack 3 Description: Time Man throws an arrow at the target, dealing 10 Damage.
Resistance: Time
Weakness: Electric

Name: Oil Man
Core: Earth
Health: 100
Power: Oil Slider Activation
Power Description: When hit with an attack that is PURELY Earth-Core, meaning no secondary core type, Oil Man takes no damage and automatically uses Oil Slider on his next turn.
Attack 2: Oil Slider
Attack 2 Description: Oil Man creates a puddle of oil and uses it to slide into the target, dealing 20 Damage
Attack 3: Oil Shooter
Attack 3 Description: Oil Man shoots out oil to deal 20 Damage. For the next 3 turns, or until hit with a Flame-Core attack, the target's weakness is Flame Core.
Resistance: Earth
Weakness: Flame

Name: Quick Man
Core: Swift
Health: 100
Attack 1: Quick Boomerang
Attack 1 Description: Quick Man throws a boomerang at the target to deal 10 Damage.
Attack 2: Boomerang Barrage
Attack 2 Description: Quick Man throws up to 5 Quick Boomerangs. Flip 5 coins. For each heads, this attack deals 10 Damage.
Attack 3: Speeding Tackle
Attack 3 Description: Quick Man crashes into the target to deal 40 Damage, but Quick Man receives 20 Damage from recoil.
Resistance: Swift
Weakness: Time

Name: Skull Man
Core: Shadow
Health: 100
Power: Shadow Energy
Power Description: If hit by a Shadow-Core attack, Skull Man's next attack will deal +10 Damage. If the attack is PURELY Shadow-Core, it will do nothing.
Attack 2: Skull Barrier
Attack 2 Description: Skull Man creates a barrier that protects him from damage for 2 turns, including the turn it's used. However, if the attack is used again on the second turn, Skull Man will throw the barrier to deal 20 Damage, but he will lose the Barrier's defense.
Attack 3: Skull Grenade*
Attack 3 Description: Skull Man lobs a skull-shaped bomb that rolls on the ground for a turn before blowing up to deal 30 Damage
Resistance: Shadow
Weakness: Wind

Name: Terra
Core: Laser and Electric
Health: 120
Power: Stardroid Support
Power Description: In a tag-team battle, if Terra is teamed up with a Stardroid, then the attack of Terra and the Stardroid will be increased by +30 Damage for 3 turns.
Attack 2: Spark Chaser
Attack 2 Description: Terra will shoot out a laser that shocks the target to deal 30 Damage.
Attack 3: Spark Shock**
Attack 3 Description: The user sends a small ball of energy to the target to deal 20 Damage.
Resistance: Electric
Weakness: Impact

I'm out of space for the next card, so it'll be on the next post.

*Sorry, Brimstone, but I'm using your attack. Well, technically, Skull Man is. :P
**Sorry, Tails, but your also on the use of others' attacks list.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 11:00pm in "MMRPG Trading Card Game: The Remake!" #31
@Retro Sneasel : Your probably going to have to lower the damage on Pikachu's Volt Tackle. Both against the opponent and the card itself. Eliwood's Durandai, Lyndis' Sol Katti, Hector's Armads and Battle Axe, and The Forbidden Power. If I can't allow myself to be OP, I can't allow you to, either. In fact, only the cards that I DIDN'T mention makes the cut for now.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 8:42pm in "MMRPG Trading Card Game: The Remake!" #32
@SantaStudiosN : You get:
-Ballade
-Ballade Cracker
-Sakugarne Boost
-Explode Core
-Quint


@Brimstone : You get:
-Ballade Cracker
-Explode Core
-Swift Core
-Sakugarne Boost
-Quint

So, you might be less lucky than SSN. Or not. Idk.
As for your Shadow Man, the least you could do is make a coin flip for it, I'd suggest if at least 2/3-#/5 heads to land. Also, again. POKEMON. BASED. HEALTH. Why is it so hard to remember? I'm sorry, but this card doesn't get a pass this time. Fix these mistakes, and it'll be allowed.


@ThatOneFrostMan : You get:
-Rockman Shadow
-Hyper Storm
-Wind Core
-Shadow Core
-Shadow Cloak
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 8:30pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #33 ( Edited : 2015/12/27 at 8:38pm )
Alright, let's do this. Sorry for the lack of updates, I was on the phone and I didn't want to go through the long process of phone-editing. I'm not a fast typer on a phone.

Throw a Snowball at Ender.

Heroes:
Beta Man- 7/10
MegaBossMan- 9/10
Meta- 8/10

Villains:
TailsMK4- 10/10
ThatOneEnderMan- 7/10
Brimstone- 9/10
StupidStudiosN- 9/10
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 9:01am in "MMRPG Trading Card Game: The Remake!" #34 ( Edited : 2015/12/27 at 9:05am )
@MusicalReindeer : You can't have a power that ALWAYS boosts an attack, that makes the whole original damage thing pointless. Maybe for every 2 or more turns and I would accept it, but for now... Sorry, but no.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 26th, 2015 at 1:31am in "Forum Game: Corrupt-A-Wish!" #35
@MerryBossClaus : Granted, but it only exists in the Mega Man universe. You could wish for a Dimension Traveling Machine, but THAT wish would get corrupted, too. But if you want to take that dare, I won't stop you.
I wish for peace on earth.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 11:28am in "Forum Game: The 1st PMMCT!" #36
Punk
Sunstar
Megaman.exe
Rush
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 11:00am in "Celebration Thread" #37
@TheGrinch : *Tosses a gift* Have this so your core can grow three sizes or something. :P
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 10:32am in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #38
I will update the list at the end of every day. Let us begin!
Throw a Snowball at Brimstone.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 10:25am in "MMRPG Trading Card Game: The Remake!" #39
@TinyTailsMK4 : Congratulations! You got:
-Space Core
-Slur
-Space Core
-Trill
-Dark Fragment
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 9:33pm in "MMRPG Trading Card Game: The Remake!" #40
@Brimscrooge : I thought I have something to say about Minus-∞ Bright Man, but it's already been said. Maybe a little recap. Something about a problem with the 5 and the whole Pokemon-like health sort of deal, right? Yes? Good. Guess my work here is done. (But yeah, other than that, passed.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 10:10am in "Forum Game: The 1st PMMCT!" #41
Terra.
BANDWAGON ACTIVATE!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 9:53am in "MMRPG Trading Card Game: The Remake!" #42 ( Edited : 2015/12/24 at 10:03am )
@MusicalReindeer : Uh, Your "Core Palette" power is kinda unnecessary. So either just change the power or not use one for the character at all.

@TisTheSeasonJoey : The whole "all cards in play" thing would only work in a tag-team battle, because I am too lazy to keep track of damage that goes to cards that are NOT in play. (Deck, Bench, whatever you want to call them.) Other than that, the cards are in.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 23rd, 2015 at 3:40pm in "Forum Game: The 1st PMMCT!" #43
@GhostOfMikeyFuture : YOU AND EVERYONE ELSE ARE MAKING ME CONFUSED.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 23rd, 2015 at 10:12am in "Forum Game: The 1st PMMCT!" #44
Wait... This is based on strongest, not most favorite? Whoops.

Hm... Well, both abilities are similar to each other... I'm gonna go with Saturn.
Terra
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 7:26pm in "MMRPG Trading Card Game: The Remake!" #45 ( Edited : 2015/12/22 at 9:35pm )
@Brimscrooge : I feel this took a little bit too long to reply to, but I'm not one for subtracting numbers lower than 10 in battles, considering that the health is based on Pokemon cards, if you get what I'm saying. I'd suggest changing that "+15 damage" thing on your "Minus-Infinity Core" to a 10, because even if it would've followed regulations, I don't think ANYONE would be OK with an attack boost of 20.
Other than that, all your cards get a pass. ...Well, one of them HARDLY did...
Alright, a few things.
First of all, someone (I forgot who, I think Tails) told me about how some people had some cards that were already created that was in their deck. Originally, I did that because they were placed in there because someone placed them in their card information stuff. However, my apologies to MegaBoy and Ender, I now felt that they had to be removed. This, however, did not- and WILL not- include cores that are the same type as the characters that WEREN'T (or aren't) removed, because eh. The cards you lost, however, can be given back. You just have to BUY THEM. ...And hope you get lucky.
The cards removed included:
Mega Man and Copy Core (MegaBoy)
Proto Man and Copy Core (MegaBoy)
Dr. Cossack (MegaBoy/Ender)

...Oh? I mentioned there'd be more, you say? Well, I do remember saying that, yes. So, as promised, here's something else: more cards made by me.

Name: Shocker Man*
Core: Electric and Shadow
Health: 150
Power: OVER DRIVE!
Power Description: If Shocker Man is down to 80 health or less, his attacks are increased by 10 until he is defeated or until he is healed past 80 health.
Attack 2: Skull Barrier
Attack 2 Description: Shocker Man surrounds himself with tiny, skull-like barriers to protect himself for a turn. If the attack is used again the turn afterwards, it will be launched at the target and deals -20 Damage. If not, the defense is removed. The barrier does NOT protect Shocker Man from Impact-core attacks.
Attack 3: G-Cannon
Attack 3 Description: Shocker Man launches a cannonball with a skull on it and shocks the target. Deals -30 Damage.
Resistance: Shadow
Weakness: Missile

These next two are custom robots that are opposites of each other.

Name: Justice
Core: Crystal
Health: 200
Power: Healing Light
Power Description: When hit with a Crystal-Core attack, the attack does not damage Justice. Instead, Justice is healed by +10 Health.
Attack 2: Protective Brightness
Attack 2 Description: Justice is protected from Shadow-core attacks for a turn.
Attack 3: Sun's Light
Attack 3 Description: Justice charges for a turn, then fires a laser powered by the Sun, dealing -30 Damage
Resistance: Crystal
Weakness: Shadow

Name: Crime
Core: Shadow
Health: 200
Power: Punishing Shadows
Power Description: If hit by a Shadow-Core attack, the attack does not damage Crime. Instead, it is reflected back at the opponent for -10 Damage.
Attack 2: Raging Darkness
Attack 2 Description: Crime's next attack is increased by +10 Damage.
Attack 3: Moon's Shadow
Attack 3 Description: Crime charges for a turn, then fires a laser powered by the Moon, dealing -30 Damage.
Resistance: Shadow
Weakness: Crystal

Name: OVER DRIVE!
Core: Neutral
Description: The user's attack is doubled for two turns.

Name: Hero's Light
Core: Crystal
Description: If the user is a hero, it's attack is doubled.

Name: Villain's Shadow
Core: Shadow
Description: If the user is a villain, it's attack is doubled.

*Yes, THAT Shocker Man. The one from Rockman Cross X, if you don't know who he is, but I bet you do.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 1:45pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #46
@TinyTailsMK4 : Will you be in the Heroes team or the Villains team?
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 20th, 2015 at 3:52pm in "Forum Game: The 1st PMMCT!" #47
Sigma
Skull Man
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 19th, 2015 at 8:31am in "Forum Game: The 1st PMMCT!" #48
Uranus
Zero
Skull Man
King

*Opens the door of the bandwagon*
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 18th, 2015 at 3:43pm in "Forum Game: Corrupt-A-Wish!" #49
@MerryBossClaus : Granted! The Smash Direct now ends with a cool outro that includes an explosion, because why not. It wasn't really important, though.
I wish for the letter A. Why? Because I'm out of ideas again.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 18th, 2015 at 7:09am in "Forum Game: The 1st PMMCT!" #50
I'm going with Bass.exe.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 17th, 2015 at 6:54am in "Forum Game: The 1st PMMCT!" #51
I don't really see how Auto is liked more than anything, honestly. Let's make sure it doesn't happen again...

Duo
Bass.exe
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 16th, 2015 at 7:11pm in ""Create" a Mega Man Game!" #52
Name: Mega Man 9 1/2

Players: Mega Man mega-man Proto Man proto-man Doc Robot (Has access to attacks from MM9 Robot Masters that are replaced in the game.)
Description: Dr. Light created new robots to help out in the world. However, a new law is passed to give robots expiration dates in which at that time they must be scrapped, and a few of the robots, as well as, like in ALL games in the 1/2 series, robots who once helped out King in his conquest (and others, to follow along with the 1/2 game series' storyline) were scheduled to be scrapped. However, they rebelled and isolated themselves in locations all around Monstropolis, and Dr. Light is blamed! It's up to Mega Man and Proto Man to work together and stop them.

Although I respect the fact that Tengu Man and Astro Man are from Mega Man & Bass as well, and the two robots could replace Tornado Man and Galaxy Man respectively, they originated from MM8, thus aren't OFFICIALLY qualified to replace them. Or however you'd like to say it.

Robot Master 1: Ground Man
Robot Master 2: Tornado Man
Robot Master 3: Splash Woman
Robot Master 4: Dynamo Man
Robot Master 5: Jewel Man jewel-man
Robot Master 6: Hornet Man hornet-man
Robot Master 7: Burner Man
Robot Master 8: Galaxy Man galaxy-man

There are also 3 bonus bosses, compared to the 1 in the original. Two of these bosses are based on the early designs of Splash Woman and Hornet Man, which I'm sure you are aware of the tale. The two bosses have different variations of the

Bonus Boss 1: Fake Man (Weapon: Revolver Buster- A rapid-fire buster that, on Mega Man/Proto Man/Doc Robot, works like Bass' buster, except it can't be aimed and has limited energy, like other weapons.)
Bonus Boss 2: Ocean Man (Weapon: Harpoon Missile- Exploding version of Laser Trident, which locks on the opponent.)
Bonus Boss 3: Blossom Woman (Weapon: Bee Swarm- A shield made of bees that, if it hits the player or a boss, swarms around the player/boss, stinging it three times. It gets weaker the more bees that are disabled, which can be taken down with a single attack until it makes contact with the player/boss/mecha.)

Weaknesses: Ground Man- Jewel Satellite Tornado Man- Lightning Bolt, Plug Ball Splash Woman- Hornet Chaser, Revolver Buster, Bee Swarm Dynamo Man- Black Hole Bomb Jewel Man- Black Hole Bomb Hornet Man- Wave Burner, Tornado Blow, Magma Bazooka Burner Man- Laser Trident, Harpoon Missile Galaxy Man- Spread Drill, Concrete Shot Fake Man- Jewel Satellite Ocean Man- Hornet Chaser, Lightning Bolt, Bee Swarm, Plug Ball Blossom Woman- Wave Burner, Magma Bazooka

And, of course, it's Wily's fault and all that.

Wily Stage 1: Spike Pushers
Wily Stage 2: Mega Mech Shark
Wily Stage 3: Green Devil
Wily Stage 4: [Robot Master Rematches]{shield_defense}
Final Boss: Wily Machine 9 and Wily Capsule dr-wily
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 16th, 2015 at 6:46am in "Forum Game: The 1st PMMCT!" #53
Duo
Ballade (Sorry, Mega Man)
Bass.exe
Ring Man
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 14th, 2015 at 9:26pm in "Forum Game: Prototype Member Hurt and Heal" #54
Hurt Ender, Heal Musical
I SHALL RETURN!
MAYBE.
Probably not.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 13th, 2015 at 1:42pm in "Forum Game: Prototype Member Hurt and Heal" #55
Hurt Meta, heal MegaBoy.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 13th, 2015 at 8:11am in "Forum Game: Corrupt-A-Wish!" #56
@MusicalReindeer : Granted, but the people who likes them forms an angry mob and attacks everyone else.
I wish for ice cream. Don't put tarantulas in it, please.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 9:43pm in "Forum Game: Corrupt-A-Wish!" #57
@TotodileLover : Granted! Let me borrow it for a second. *Smashes it over Evil Mega Man's head to knock him out*

I wish for Mega Man 11.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 8:44pm in "Forum Game: Corrupt-A-Wish!" #58
@TotodileLover : Granted, but some parts have a few mistakes. That's what you get for rushed production.

I wish for a rock. And don't throw it at my head this time!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 8:40pm in "Forum Game: Corrupt-A-Wish!" #59
@TotodileLover : Granted, but you become bad at Street Fighter.

I wish for paper.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 3:15pm in "Forum Game: Prototype Member Hurt and Heal" #60
I TOLD YOU I'D BE BACK FOR REVENGE. I said maybe, but eh, details.
Hurt SSN, heal Meta.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 10:44am in "Forum Game: The 1st PMMCT!" #61
Vile
ProtoMan.exe
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 12th, 2015 at 7:38am in "Forum Game: Corrupt-A-Wish!" #62
@TheGrinch : Granted, your one true love marries a guy named Me. I done this sort of thing how many times?
Well, I wish for cupcakes. Not anything that says cupcakes, nothing stale, not stolen, and nothing to make them nasty even in the slightest.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 11:18pm in "Forum Game: Corrupt-A-Wish!" #63
@SantaStudiosN : Granted! Good luck catching it, though, because it's pretty fast.

I wish for snow.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 11:12pm in "Bt Man's Tournament" #64
I think I'm gonna ignore the whole "ban inactive members" rule only once because the thread itself was inactive for a month or so. Also, I'm on my phone, and every time I try to change the page on this thread, it thinks it's a phone number and sends me to the dialing thing, so I'm not gonna even bother with it.
Btw, the name change from Bt to Beta is, according to the storyline of this stuff, an event that has not yet happened. So, Beta Man is still Bt in this and all that.
So, shall we begin?
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 8:43pm in "Forum Game: Corrupt-A-Wish!" #65
@SantaStudiosN : Granted! But it's more expensive.

I wish for a wish that can't be corrupted.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 7:22pm in "Forum Game: Corrupt-A-Wish!" #66
@MerryBossClaus : Granted, but every three months, Krumpus enters your house and steals one of your cuukees. I wouldn't try to stop him, though, because... Well, I think you know about the movie.
I wish for Young Link to be in Smash 4.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 11th, 2015 at 6:47pm in "Forum Game: Corrupt-A-Wish!" #67
@MusicalReindeer : Granted! You can now make it snow on a place called Command!
I wish for a Golden Mega Man Amiibo.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 10th, 2015 at 9:09pm in "Forum Game: Prototype Member Hurt and Heal" #68
Hurt Meta for weakening me enough for Doc to defeat me (since Doc already lost), and heal Ender for variety.

I'LL BE BACK.
FOR REVENGE.
MAYBE.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 10th, 2015 at 4:50pm in "Forum Game: Prototype Member Hurt and Heal" #69
I'm gonna hurt Shadow for no reason and heal Crash because I can't heal myself.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 10th, 2015 at 7:16am in "Forum Game: The 1st PMMCT!" #70
Ok, let's see:

Vile
Albert Wily
Magic Man
ProtoMan.exe
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 8th, 2015 at 3:30pm in ""20 Questions About....."" #71
Ah, Retro...
Only one question for you.
Is the Roleplay Character Retro Pikachu still siding with Wily, or is he pretty much against everyone?
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 7th, 2015 at 6:48pm in "Forum Game: Corrupt-A-Wish!" #72
@Retro Sneasel : Granted, but it gets stolen the next day.
I wish for a thing, but not the Dr. Suess one.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 7th, 2015 at 3:57pm in "Forum Game: Corrupt-A-Wish!" #73 ( Edited : 2015/12/07 at 4:00pm )
@Brimscrooge : Sounds like something Bubble Man would do for revenge for calling him weak, but I guess it was only possible thanks to Toad Man, hahahahaha!
bubble-man Grr...
...I should probably corrupt Retro's wish and make my own now, huh?

@Retro Sneasel : Granted! All your food is replaced by edible sushi.
I wish for an apple.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 7th, 2015 at 7:15am in "Forum Game: Corrupt-A-Wish!" #74
@MerryBossClaus : Granted! However, they aren't of who you intended.
I wish for raining soda.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 6th, 2015 at 1:36pm in "Forum Game: The 1st PMMCT!" #75 ( Edited : 2015/12/06 at 1:38pm )
Napalm Man
Proto Man

THE BANDWAGON IS REAL.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 5th, 2015 at 2:22pm in "Robot Master Group Creator" #76
This thread makes a return!
For those of you who remember this thread, this was originally used for just robot masters. Well, you can now officially add mechas to the mix! I'll add them to my other groups in the future.
Also, I want to get this clear: ITEMS DON'T COUNT AS ROBOTS. I saw that at least two groups included the use of items. I just wanted to make it clear that items are not for use in the thread for those of you who does it.
I MIGHT consider removing the "no alts" rule, but we may see.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 4th, 2015 at 4:16pm in "Forum Game: Corrupt-A-Wish!" #77
@TinyTailsMK4 : Granted! By gaining an illness from another world, you gained immunity from the illnesses on Earth!
I wish I could go to the moon.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 3rd, 2015 at 7:06am in "Forum Game: Corrupt-A-Wish!" #78
@TisTheSeasonJoey : Granted, but your body forces you to say it every ten seconds.
I wish for a book.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 2nd, 2015 at 3:56pm in "Forum Game: Corrupt-A-Wish!" #79
@MerryBossClaus : Granted! But you don't get to see it.
I wish for a list of wish ideas I can use.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 2nd, 2015 at 3:32pm in "Forum Game: Corrupt-A-Wish!" #80
@Carologist : GRANTED! You said you wanted to be able to control R and G, right?
I wish for my head injuries to go away. (Thanks for that, Kirb.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 9:57pm in "Forum Game: Corrupt-A-Wish!" #81
@Tobyjolly : Granted, but you get a brutally hot summer.
I wish for a rock.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 7:28pm in "MMRPG Trading Card Game: The Remake!" #82
Here are the cards from the new starter sets:

Name: Buster Rod G
Core: Swift
Health: 115
Power: 2nd Chance
Power Description: If Buster Rod G is defeated while the opponent has full health or higher, Buster Rod G is instantly revived with 50 health.
Attack 2: Buster Rod
Attack 2 Description: Strikes the target with a extendable rod. -30 Health
Attack 3: Spinning Rod
Attack 3 Description: Buster Rod G spins around his Buster Rod. All contact-based attacks come with a recoil of 10 Health and Buster Shot does nothing.
Resistance: Swift
Weakness: Water

Name: Mega Water S
Core: Water
Health: 115
Power: Outsmart
Power Description: If an attack is contact-based, flip 2-3 coins. If the coin lands on heads at least twice, Mega Water S dodges the attack. If the coin lands on tails at least twice, the move hits.
Attack 2: Mega Water
Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless if it is Water-Core.
Attack 3: Harpoon
Attack 3 Description: Mega Water S shoots out a harpoon to damage the opponent. -30 Health
Resistance: Water
Weakness: Wind

Name: Buster Rod
Core: Swift and Wind
Description: Gives the single use of Buster Rod. Strikes the target with an expendable rod. -30 Health

Name: Water Core
Core: Water
Description: Doubles the damage of the next attack, as long as it is water.

Name: Water Shield
Core: Water and Shield
Description: Protects the user from Wind-, Freeze-, and Water-Core attacks for a turn.

Name: Rockman Shadow
Core: Shadow
Health: 110
Power: Copy Chip
Power Description: When Copy Shot is used, the attack does full damage of the original.
Attack 2: Rock Laser
Attack 2 Description: Rockman Shadow shoots a powerful laser from his buster. -20 Health
Attack 3: Rock Blade
Attack 3 Description: Rockman Shadow attacks with a saber that is formed from his buster. -30 Health
Resistance: Shadow
Weakness: Cutter

Name: Hyper Storm H
Core: Wind
Health: 115
Power: Thick Armor
Power Description: Buster-Based attacks do nothing.
Attack 2: Hyper Storm
Attack 2 Description: Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.
Attack 3: Hyper Stomp
Attack 3 Description: Hyper Storm H crushes the opponent with his mass. -30 Health
Resistance: Wind
Weakness: Swift

Name: Hyper Storm
Core: Wind and Water
Description: Gives the temporary use of Hyper Storm. Flip a coin. If heads, the opponent's next attack misses unless it is Wind-Core.

Name: Shadow Cloak
Core: Shadow
Description: If the previous attack was Shadow- or Space-Core, the opponent's next attack misses.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 6:15pm in ""Create" a Mega Man Game!" #83 ( Edited : 2015/12/01 at 7:27pm )
Name: Beta Man 3: Evil Man Strikes Back

Players: Beta Man (New Weapon List: Beta Buster, Beta Blast (A ball made of shadows that explodes), and Shadow Rapier mega-man MegaBoy (Beat the game) mega-man Zero (Beat Hard Mode) bass
Description: Beta Man, previously known as Bt Man, has recently had an upgrade so he could be prepared for more villains. And not a moment too soon, because Evil Man and his evil clones of the 3rd-gen robots have arrived, and they are more powerful than ever! Once again, Beta Man calls upon MegaBoy for help, not knowing that Zero, too, is after Evil Man.

Robot Master 1: Evil Needle Man (Weapon: Needle Blitz- Shoots multiple needles in multiple directions rapidly.) needle-man
Robot Master 2: Evil Magnet Man (Weapon: Magnet Blast- Similar to his magnetic field, but when the magnet connects, it explodes.) magnet-man
Robot Master 3: Evil Gemini Man (Weapon: Gemini Clone- When alone, Gemini Man summons a clone that takes only one hit. The clone fires Gemini Lasers.) gemini-man
Robot Master 4: Evil Hard Man (Weapon: Hard Punch- Shoots out two Hard Knuckles, then shoots out a bigger one that is similar to the Mega Fist.) hard-man
Robot Master 5: Evil Top Man (Weapon: Explosive Top- While spinning on his path, he summons three tops that stands still and then explodes.) top-man
Robot Master 6: Evil Snake Man (Weapon: Exploding Snake- The third Search Snake is slightly bigger and, when it hits Beta Man/MegaBoy/Zero, it explodes/) snake-man
Robot Master 7: Evil Spark Man (Weapon: Giga Spark- Launches a bigger version of the Spark Shock after shooting the originals. Does much more damage than the regular Spark Shock.) spark-man
Robot Master 8: Evil Shadow Man (Weapon: Shadow Katana- A very big hop in which, when he comes down, he lands in the middle, stabbing a katana in the ground, causing two waves to spread out for a wider attack.) shadow-man/Super Shadow Man (Secret Boss on Hard Mode) (Based off of the Shadow Man boss from Rockman 4: Minus Infinity) shadow-man

Weaknesses: Evil Needle Man- Gemini Clone Evil Magnet Man- Needle Blitz, Giga Spark, Shadow Katana, Shadow Rapier, Z-Saber, Shadow Blade* Evil Gemini Man- Exploding Snake Evil Hard Man- Magnet Blast, Hard Fist Evil Top Man- Hard Fist, Beta Blast Evil Snake Man- Giga Spark, Magnet Blast, Needle Blitz, Shadow Katana, Shadow Rapier, Z-Saber, Shadow Blade Evil Spark Man- Shadow Katana, Beta Blast, Shadow Rapier, Shadow Blade Evil Shadow Man- Explosive Top Super Shadow Man- None

*The weapon you get from beating Super Shadow Man.

Evil Man's Lair 1: Evil Copy Robot mega-man mega-man bass-copy
Evil Man's Lair 2: Evil Man Form 1 bass
Evil Man's Lair 3: Evil Man Form 2 proto-man
Evil Man's Lair 4: Robot Master Rematches Retro-type proto-man (A once-malfunctioning prototype of Retro Pikachu)
Final Boss: [Evil Man Final Form mega-man-copy]{shadow_empty}

Congratulations! You have unlocked Hard Mode! Most of the bosses' weapons are insta-kill, and the mechas take longer to defeat! You also unlocked MegaBoy!

Secret Final Boss: Slur slur (Slur AGAIN!? You know the deal.)
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 3:44pm in ""20 Questions About....."" #84
@Tobyjoey : Hate to say, but I'm not in the top 50.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 1st, 2015 at 7:06am in "Forum Game: Corrupt-A-Wish!" #85
@TheDoc : Granted! You could now do that, but you can't eat it.
I wish for a fun Christmas! (Even though as I post this, it is currently the 1st of December)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 30th, 2015 at 6:19pm in "MMRPG Trading Card Game: The Remake!" #86 ( Edited : 2015/11/30 at 8:23pm )
Name: Slur
Core: Space
Health: 260
Power: Final Destination
Power Description: Every 3 turns, the attack of all Space- and Shadow-Core robots, as well as Mega Man Killers (Counting Quint and Rockman Shadow*), will be doubled.
Attack 2: Slur Laser
Attack 2 Description: Slur shoots a powerful laser at the opponent. -40 Health
Attack 3: Slur Supernova
Attack 3 Description: Slur attacks the target with powerful aura. -70 Health
Resistance: Copy
Weakness: Neutral

Name: Dark Fragment
Core: Empty
Description: The opponent's next attack, unless it's neutral-core, does nothing.

Name: Space Overdrive
Core: Space
Description: Gives the single use of Space Overdrive. The user sends a massive blast from it's buster. -50 Health

Name: Starforce
Core: Copy
Description: For the next 3 turns, the user's attack is doubled.

Name: Met
Core: Neutral
Health: 50
Power: Helmet
Power Description: Halves the damage from Buster-based attacks. Buster Shot does nothing.
Attack 2: Met Shot
Attack 2 Description: Shoots a single bullet. -10 Health
Attack 3: Triple Shot
Attack 3 Description: Shoots three shots. -30 Health
Resistance: Laser
Weakness: Impact

Name: Sniper Joe
Core: Shield
Health: 100
Power: Joe Shield
Power Description: Halves the damage from Buster-Based and Laser-Core attacks. Buster Shot does nothing.
Attack 2: Buster Shot
Attack 2 Description: Sniper Joe shoots a tiny bullet from it's buster. -10 Health
Attack 3: Shield Block
Attack 3 Description: Sniper Joe blocks damage from any attack for a single turn.
Resistance: Laser
Weakness: Explode

Name: Buster Shot
Core: Neutral
Description: Gives the single use of Buster Shot. The user shoots a tiny bullet from it's buster. -10 Health

Name: Met Helmet
Core: Shield
Description: Halves the damage from Buster-based weapons for a turn. Buster Shot does nothing.

*You'll see him soon enough.
Now, I finally get to make cards for myself!

Name: Beta Man
Core: Shadow
Health: 100
Power: Copy Chip
Power Description: When Copy Chip is used, the attack does full damage of the original
Attack 2: Beta Buster
Attack 2 Description: Beta charges his buster for a turn, then fires it the next. -40 Health
Attack 3: Beta Blast
Attack 3 Description: Beta sends a ball of shadow energy and sets it off near the target, causing it to explode. -30 Health
Resistance: Shadow
Weakness: Time

Name: Sargent Man
Core: Missile
Health: 100
Power: Sargent Shield
Power Description: If the attack is Laser-Core, the attack is reflected back to the target for half the damage.
Attack 2: Sargent Missiles
Attack 2 Description: Sargent Man sends a barrage of missiles. Flip 3 coins. This attack does 20 Damage for each time it lands on heads.
Attack 3: Sargent Grenade
Attack 3 Description: Sargent Man tosses a grenade at the target. -40 Health
Resistance: Missile
Weakness: Swift

Name: Ninja Man
Core: Swift
Health: 100
Power: Time Accelerate's Counter
Power Description: All turn-based events caused by the opponent is ineffective. (For instance, the Dr. Cossack card is useless when Ninja Man is in play.)
Attack 2: Ninja Katana
Attack 2 Description: Ninja Man slashes the opponent with his Ninja Katana. -40 Health
Attack 3: Time Accelerate
Attack 3 Description: Ninja Man earns a second turn.
Resistance: Missile
Weakness: Time

Name: Missile Core
Core: Missile
Description: Doubles the damage of the next attack, as long as it is missile.

Name: MegaBoy's Support
Core: Laser
Description: If Beta Man or BtMan Model-1 is in play, the next attack is doubled.

Name: Beta Man's Support
Core: Shadow
Description: If MegaBoy is in play, the next attack is doubled.

Name: [Bt Man's Old Armor]{shadow_defense}
Core: [Shadow and Defense]{shadow_defense}
Description: The opponent's next attack, if it is Shadow-Core, is halved.

Name: Sargent Man's Support
Core: Missile
Description: If Beta Man or BtMan Model-1 is in play, the opponent's next attack is halved.

I also use 100 zenny to buy some cards from the MegaBoy Set.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 29th, 2015 at 9:09am in "Forum Game: Corrupt-A-Wish!" #87
@Tobyjoey : Granted! Shadow get a fish, but it was literally your last wish, because your ded.
I wish for a pepperoni pizza.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 5:41pm in "MMRPG Trading Card Game: The Remake!" #88 ( Edited : 2015/11/30 at 6:18pm )
Since I added a new core to Dr. Wily's Starter Pack:

Name: Shadow Core
Core: Shadow
Description: Doubles the damage of the next attack, as long as it is Shadow Core.

Name: Shield Core
Core: Shield
Description: Doubles the damage of the next attack, as long as it is Shield Core.

Name: Kalinka
Core: Neutral
Description: Heals the user by 30 health

Name: Enker
Core: Shield
Health: 110
Power: Mirror Reflect
Power Description: If the attack is Buster Shot, the attack will be reflected back to the user for 10 health.
Attack 2: Mirror Buster
Attack 2 Description: Sends a wave of energy towards the opponent. -30 Health
Attack 3: Mirror Absorb
Attack 3 Description: If the previous attack is buster-based, Enker will recover half of the amount.
Resistance: Neutral
Weakness: Cutter

Name: Punk
Core: Cutter
Health: 110
Power: Sharpened Spikes
Power Description: When Spiked Shell is in use, Punk's attack is increased by 10.
Attack 2: Screw Crusher
Attack 2 Description: Throws spinning blades at the opponent. -30 Health
Attack 3: Shell Tackle
Attack 3 Description: Flip a coin 3 times. This attack does -20 Health for each time it lands on heads.
Resistance: Impact
Weakness: Explode

Name: Mirror Buster
Core: Shield and Copy
Description: Gives the single use of Mirror Buster. The user sends a wave of energy towards the opponent. -30 Health

Name: Cutter Core
Core: Cutter
Description: Doubles the damage of the next attack, as long as it's Cutter.

Name: Spiked Shell
Core: Cutter and Shield
Description: Halves the next attack of the opponent. The opponent also looses 10 health if the attack is contact-based.

Name: Quint
Core: Swift and Copy
Health: 110
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals full damage of the original.
Attack 2: Mega Buster
Attack 2 Description: Quint charges his buster for a turn then fires it the next. -40 Health
Attack 3: Sakugarne Hammer
Attack 3 Description: Quint summons in Sakugarne and crushes the opponent with it. -30 Health
Resistance: Shadow
Weakness: Shield

Name: Ballade
Core: Explode
Health: 110
Power: Warrior's Pride
Power Description: If the opponent's health is at 10 health and Ballade took no damage from the opponent, Ballade will instantly swap out with a different card. The card that switches with Ballade earns 10 health.
Attack 2: Ballade Cracker
Attack 2 Description: Ballade throws a powerful explosive at the target. -20 Health
Attack 3: Danger Cracker
Attack 3 Description: Ballade throws a dangerously powerful explosive at the target for -50 Health, but loses 20 health from the blast radius.
Resistance: Explode
Weakness: Swift

Name: Ballade Cracker
Core: Explode and Flame
Description: Gives the single use of Ballade Cracker. The user throws a powerful explosive at the target. -20 Health

Name: Swift Core
Core: Swift
Description: Doubles the damage of the next attack as long as it's swift.

Name: Explode Core
Core: Explode
Description: Doubles the damage of the next attack as long as it's explode.

Name: Sakugarne Boost
Core: Swift
Description: Sakugarne takes half the damage of your opponent's next attack.

Name: Trill
Core: Space
Health: 180
Power: Prototype Subspace
Power Description: Every 5 turns, the attack of all Space- and Shadow-Core robots are increased by 10.
Attack 2: Space Buster
Attack 2 Description: Trill charges his buster for a turn, then releases it the next. -30 Damage
Attack 3: Space Overdrive
Attack 3 Description: Trill sends a massive blast from his buster. -50 Damage
Resistance: Laser
Weakness: Neutral

More next post!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 4:46pm in "MMRPG Trading Card Game: The Remake!" #89
@Thankfuljoey : You can do it based off of actual robot masters.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 4:29pm in "Forum Game: Corrupt-A-Wish!" #90
@MayflowerBoyX7 : GRANTED! It's a dangerous responsibility, however, and it may kill you by accident.


@master : GRANTED! You now have a rock called power.

I wish for a good Mega Man cartoon.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 26th, 2015 at 12:15pm in "Forum Game: The 1st PMMCT!" #91
Group A:
Strike Man
Quick Man
Quint

Group B:
Metal Man
King
Bomb Man

Group C:
Crash Man
Rush
Sniper Joe
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 25th, 2015 at 11:06pm in "Celebration Thread" #92
mega-man mega-man Bt Man- now Beta Man- here to announce that I have a new Username! mega-man mega-man
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 24th, 2015 at 3:26pm in "Forum Game: Corrupt-A-Wish!" #93
@AlphaShurikenGSXR : Granted! You end up like Miley Cyrus, Justin Bieber, and a other famous people who's fame gone over their heads.
I wish for a bucket of paint.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 24th, 2015 at 7:09am in "Forum Game: Corrupt-A-Wish!" #94
@Retro Pikachu : Granted! However, you are no longer a robot. Also, you no longer speak English.
I wish for a thing.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 23rd, 2015 at 5:38pm in "Forum Game: Corrupt-A-Wish!" #95
@Tobyjoey : Not what I was expecting for an answer. At all. Anyways...
Granted! You can play the Saxophone, but nothing else. And if you wish to be able to play something else, you will loose the ability to play the Saxophone, so yeah.
I wish to be able to control the internet with my mind. (I am out of ideas. :P)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 23rd, 2015 at 3:36pm in "Forum Game: Corrupt-A-Wish!" #96
@MegaBossMan : Granted! You are now sick with all diseases known to the entire world. Also, you get hit with a rock.
I wish I could no longer have to go through suspense.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 9:44pm in "Forum Game: Corrupt-A-Wish!" #97
@MegaBossMan : You get a cuukee. But you can't have more than one, even if someone offers you another.
I wish for a new Mega Man game. (Don't we all? :P)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 9:14pm in "Forum Game: Corrupt-A-Wish!" #98
@Meta : Granted! You get arrested for robbing a bank.
I wish for cake. (I know these are random, but eh.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 8:03pm in "Forum Game: Corrupt-A-Wish!" #99
@MegaBossMan : You end up next to Toby because of the same plane.
I wish for a Wii U.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 7:55pm in "Forum Game: Corrupt-A-Wish!" #100 ( Edited : 2015/11/22 at 7:56pm )
@Meta : Gra- darn it!
Ok, Toby, you can fly, but you hit an airplane and end up in the hospital.
I wish for pizza.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 7:53pm in "Forum Game: MMRPG Mafia (Game 3: Management) " #101
I'm not joining. I'm just saying this sounds like a certain rp people do in Pokemon Showdown.
Don't know what it is? Look it up.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 22nd, 2015 at 7:16pm in "Forum Game: Corrupt-A-Wish!" #102 ( Edited : 2015/11/22 at 7:21pm )
@Meta : Granted! However, the Earth bows with respect and you get stuck in a giant hole or something.
I wish I could finish the sprites of Baroque. (The early design one, not the BCA one)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 21st, 2015 at 9:28am in "Forum Game: Prototype Member Hurt and Heal" #103 ( Edited : 2015/11/21 at 9:31am )
Hurt Crystal, Heal Meta.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 20th, 2015 at 3:55pm in "Forum Game: Prototype Member Hurt and Heal" #104
@AlphaShurikenGSXR : You can't heal the dead...
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 19th, 2015 at 7:05pm in "Forum Game: Prototype Member Hurt and Heal" #105
I hurt Retro for no reason and heal Ender for no reason.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 18th, 2015 at 9:01pm in "Forum Game: Prototype Member Hurt and Heal" #106
Healing Zero, Hurting Doc

13: Meta
11: TailsMK4
10: Rhythm_BCA
10: ThatGuyNamedMikey
10: Shadownnico
10: Bt Man
09: Spinstrike
09: ThatOneEnderMan
09: Crystal Miner
09: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
03: TheDoc
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 18th, 2015 at 8:42pm in "Forum Game: Prototype Member Hurt and Heal" #107 ( Edited : 2015/11/18 at 8:48pm )
I'm gonna heal Meta because HE WAS NUMBER 1! Lol. And I hurt FemaleForte to have a K.O.

13: Meta
10: Rhythm_BCA
10: Spinstrike
11: TailsMK4
10: ThatGuyNamedMikey
10: Shadownnico
09: ThatOneEnderMan
09: Bt Man
09: Crystal Miner
08: ZeroDXZ
08: MusicalKitty
08: MegaBoyX7
08: Tobyjoey
08: uraccountcrashed
08: Retro Pikachu
07: DaCrashBomber
07: AlphaShurikenGSXR
06: StupidStudiosN
04: TheDoc
00: FemaleForte
mega-man    bass buster-shot
K.O.!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 17th, 2015 at 9:35pm in "MMRPG Trading Card Game: The Remake!" #108
Alright, let's get this over with.

Name: Mega Man
Core: Copy
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Buster Shot
Attack 2 Description: Mega Man shoots a tiny bullet from his buster. -10 Health
Attack 3: Mega Buster
Attack 3 Description: Mega Man charges his buster for a turn and then fires it the next. -40 Health
Resistance: Shadow
Weakness: Electric

Name: Roll
Core: Neutral
Health: 150
Power: Helpful Assistance
Power Description: When returned to the deck, the robot sent next gains 10 health.
Attack 2: Broom Smack
Attack 2 Description: Roll hits the target with a broom. -10 Health
Attack 3: Energy Boost
Attack 3 Description: Roll restores her health. +20 Health
Resistance: Wind
Weakness: Freeze

Name: Dr. Light
Core: Defense
Description: Removes 10 damage from the enemy's next attack.

Name: Mega Buster
Core: Neutral
Description: Allows the single use of the move Mega Buster. The user charges it's buster for a turn and releases it the next.

Name: Copy Core
Core: Copy
Description: Doubles the damage of the next attack.

Name: Neutral Core
Core: Neutral
Description: Doubles the damage of the next attack, as long as it is Neutral Core.

Name: Copy Shot
Core: Copy
Description: Allows the single use of the opponent's previously used attack, but the damaged is halved. (Or, if the number in the tens place is odd, then the damage is the biggest of the split. (For instance, 50 becomes 30) The damage is unaffected, however, if the user has the "Copy Chip" power.

Name: Bass
Core: Copy and Shadow
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Rapid-Fire
Attack 2 Description: Bass fires three Buster Shots rapidly. -30 Health
Attack 3: Bass Buster
Attack 3 Description: Bass charges his buster for a turn, then releases it the next. -30 Health
Resistance: Space
Weakness: Flame

Name: Disco
Core: Neutral
Health: 150
Power: Battle Assistance
Power Description: When returned to the deck, the robot sent next gains 10 damage on it's attack.
Attack 2: Energy Break
Attack 2 Description: Disco lowers the health of the target. -20 Health
Attack 3: Attack Break
Attack 3 Description: Disco decreases the damage of the target's next attack by 20.
Resistance: Shadow
Weakness: Cutter

Name: Dr. Wily
Core: Attack
Description: Increases the next attack by 10.

Name: Bass Buster
Core: Neutral
Description: The user gains the single use of the move Bass Buster. The user charges it's buster for a turn and releases it the next. -30 Health

Name: Evil Energy
Core: Shadow
Description: The next attack is doubled, but with the cost of 10 health.

Name: Proto Man
Core: Copy and Shield
Health: 100
Power: Copy Chip
Power Description: When Copy Shot is used, the attack deals the full damage of the original.
Attack 2: Proto Strike
Attack 2 Description: Proto Man fires a big blast from his buster. -60 Damage
Attack 3: Proto Shield
Attack 3 Description: The damage of the next attack is split in half. (If the number in the tens place is odd, it becomes the bigger split. For instance, 50 becomes 30.)
Resistance: Laser
Weakness: Impact

Name: Rhythm
Core: Neutral
Health: 150
Power: Energy Transfer
Power Description: When returned to the deck, the robot sent next gains 10 health, but Rhythm looses 10.
Attack 2: Energy Shuffle
Attack 2 Description: Flip a coin. If heads, Rhythm gains 10 health. If tails, the opponent looses 10 health. [-10 Health/+10 Health]{attack_energy}
Attack 3: Attack Shuffle
Attack 3 Description: Flip a coin. If heads, Rhythm's next attack is doubled. If tails, the opponent's next attack looses 10 damage.
Resistance: Space
Weakness: Laser

Name: Dr. Cossack
Core: Speed
Description: The user gains a second turn.

Name: Proto Buster
Core: Neutral
Description: The user gets a one time use of the move Proto Buster. The user charges it's buster for a turn and releases it the next. -40 Health

Out of space.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 17th, 2015 at 5:49pm in "Nominations for the Prototype MM Character Tournament." #109 ( Edited : 2015/11/17 at 6:28pm )
Alright, here were my original five from my earlier post, because why not:

1. Proto Man
2. Bass
3. Shadow Man
4. Metal Man
5. Skull Man

And then 20 more.

6. Bomb Man bomb-man BOMBS WOO- mega-man NO! WE'RE NOT GOING THROUGH THIS AGAIN!
7. Napalm Man
8. Enker
9. Quint (Though technically Mega Man from the future, he may not be in the planned list)
10. Punk
11. Ballade
12. Rockman Shadow (Though technically Quint/Mega Man from another dimension or something like that, same from earlier goes for him)
13. Buster Rod G
14. Mega Water S
15. Hyper Storm H
16. Elec Man
17. Ring Man
18. Zero (Who haven't nominate him?)
19. Vile
20. Proto Man.EXE
21. Bass.EXE
22. Zero.EXE
23. Rush
24. Beat
25. Treble
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 16th, 2015 at 6:30pm in "Nominations for the Prototype MM Character Tournament." #110
Here are my nominations:
-Proto Man
-Metal Man
-Shadow Man
-Skull Man
-Bass
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 16th, 2015 at 5:23pm in "Forum Game: Prototype Member Hurt and Heal" #111 ( Edited : 2015/11/16 at 5:26pm )
I hurt SSN because he said he was planning in the chat, so the sooner we knock him into the low, the better. I also heal Megaboy because I want him to stay on the top with me and Zero.

12: Bt Man
12: MegaBoyX7
12: ZeroDXZ
12: ThatGuyNamedMikey
11: Meta
11: Rhythm_BCA
11: MusicalKitty
11: Retro Pikachu
11: TailsMK4
10: Shadownnico
10: ThatOneEnderMan
10: Tobyjoey
09: StupidStudiosN
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: Spinstrike
09: Crystal Miner
08: uraccountcrashed
04: TheDoc
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 16th, 2015 at 4:46pm in "Forum Game: Prototype Member Hurt and Heal" #112
I heal MegaBoy because Boss is not on the list and IDK and hurt Toby for continuing a broken list (earlier, I healed Zero, so yeah.)

12: Bt Man
12: MegaBoyX7
12: ZeroDXZ (Broken list repair)
11: Rhythm_BCA
11: Meta
11: MusicalKitty
11: Retro Pikachu
11: TailsMK4
10: Shadownnico
10: ThatGuyNamedMikey
10: ThatOneEnderMan
10: StupidStudiosN
09: Tobyjoey
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: Spinstrike
09: uraccountcrashed
08: Crystal Miner
07: TheDoc
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 16th, 2015 at 3:32pm in "Forum Game: Prototype Member Hurt and Heal" #113
Thanks to both Boss and Zero. I shall heal Zero and help him out a bit (and a more special thanks for healing me) and hurt Rhythm to take my spot as king of the hill... for now...

12: Bt Man
11: Rhythm_BCA
11: MegaBoyX7
11: Meta
11: MusicalKitty
11: Retro Pikachu
11: StupidStudiosN
11: TailsMK4
11: Tobyjoey
11: ZeroDXZ
10: Shadownnico
10: ThatGuyNamedMikey
10: ThatOneEnderMan
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: Spinstrike
09: uraccountcrashed
08: Crystal Miner
06: TheDoc
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 16th, 2015 at 7:03am in "Forum Game: Prototype Member Hurt and Heal" #114
I heal MegaBoy because of the whole "Bt and Mega" partner thing and hurt Retro because eh.

12: Rhythm_BCA
11: Retro Pikachu
11: TailsMK4
11: ThatGuyNamedMikey
11: Tobyjoey
11: ZeroDXZ
11: MegaBoyX7
10: Bt Man
10: Meta
10: MusicalKitty
10: Shadownnico
09: Spinstrike
10: StupidStudiosN
10: ThatOneEnderMan
10: TheDoc
09: AlphaShurikenGSXR
09: DaCrashBomber
09: FemaleForte
09: uraccountcrashed
07: Crystal Miner
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 11th, 2015 at 7:50pm in "Bt Man's Tournament" #115
@DaCrashBomber :
crash-man YOUR time? Woah there, partner. MY time.
mega-man *Sigh* It's actually randomized EVERY round until the final one, so you can't really say you will battle one person or another.
crash-man ...YOUR demise will be very, VERY painful as well. All just because you ruined the mood.
mega-man I'll keep those words in mind when I defeat your master, so if you excuse me, I have to battle Ender soon.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 9th, 2015 at 6:54am in "Bt Man's Tournament" #116
@AlphaShurikenGSXR : 2 things:
First of all, "Bt%20Man"? Something must be going on in your computer.
Second of all, Skeleton Man is being used by Ender, so Skeleton Man will only be out through inactivity if Ender is inactive.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 8th, 2015 at 9:30pm in "Bt Man's Tournament" #117
Since Brimstone (Skelestone) failed to react to Crash Man on time, Skelestone is considered inactive and all his characters are therefor disqualified! Infinity Toad Man, Artillery Man, and Musical will continue, but is everyone else active enough to stay in the game? Stay tuned for the answer, as we move on to me vs. Ender! ...Oh, boy.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 3rd, 2015 at 9:08pm in "NEW MEGA MAN FIVE BOSSES,STAGES AND THE POWERS!" #118
@TheDoc : I think he wants the MM5 robots unlockable.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 2nd, 2015 at 5:27pm in "Role-Playing POWERED UP!" #119 ( Edited : 2015/11/02 at 5:59pm )
Vs. Bubble Man
quick-man quick-boomerang bubble-lead bubble-man

bubble-man You may be fast on land, Quick Man, but you are underwater now. You're in MY turf now!
quick-man I can't just run faster, but I can SWIM faster than even YOU thanks to MY speed!
bubble-man Then let's test it out, and then it's off to Davy Jones' Locker with you!

Vs. Heat Man
quick-man quick-boomerang atomic-fire heat-man

heat-man Quick Man? What brings you here?
quick-man I came to take you to Dr. Light.
heat-man Look, that sounds nice, but I have orders to follow!

Vs. Wood Man
quick-man quick-boomerang leaf-shield wood-man

wood-man Quick Man. You run so fast, yet you fail to realize the amount of leaves you've stepped on doing so.
quick-man Leaves? THAT'S your problem with me?
wood-man Oh, that's not all. You've damaged the creatures of this forest! Prepare to feel the wrath of Mother Nature!

Vs. Air Man
quick-man quick-boomerang air-shooter air-man

air-man You think YOUR the best of us, brother? Well, I'm here to prove you wrong!
quick-man I have no time for competition, especially since I would win.
air-man Then prove it! But you can't beat me! I can't be defeated!

Vs. Mega Man?
quick-man buster-shot mega-man-copy

mega-man-copy Hey, Quick Man! Wily said he wants you to lead the team. So, what do you say?
quick-man Look, I have no idea who you are, but I'm afraid I'm gonna have to pass on your offer.
mega-man-copy Hmph, might as well persuade you to join.

Vs. Copy Robot
quick-man quick-boomerang quick-boomerang quick-man

quick-man Hey there, King of Cheap Tricks! If your the fastest robot ever created, then I would be too, right?
quick-man A clone of me, eh? Wait, I don't use cheep tricks!
quick-man Are you sure? I mean, you have instantly-killing lasers, so you use cheep tricks. Truth hurts, don't it?

Vs. Dr. Wily
quick-man quick-boomerang dr-wily

dr-wily If only I had programmed you differently back then! ...It would have been genius! It's the only mistake I've made in my life!
quick-man You thought you could bring me down THAT easily? It's time we finish this war, Wily!
dr-wily Wha... Why you insolent fool! I will crush you with a loud, loud crunch! Behold, my latest creation, the ultimate combat robot, Wily Machine Number 1! Nuhahahahaha!

Epilouge

Thanks to the actions of Quick Man, Dr. Wily was defeated. However, after defeat, a mysterious robot disables him, allowing the evil doctor to rewire him...

Well, unless CrashBomber decides to let ME do Crash Man, I am officially FINISHED with MM2 Powered Up Scripts. What's next for me, you may ask? Well, it's gonna be so fun... it's KILLER.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 2nd, 2015 at 5:03pm in "Role-Playing POWERED UP!" #120 ( Edited : 2015/11/02 at 5:25pm )
Vs. Bomb Man
quick-man quick-boomerang hyper-bomb bomb-man

bomb-man Ah ah! Don't run off! Let's have a little fun with my explosives!
quick-man Hah! I'll put out their flames before you could even throw them!
bomb-man You shoulda' came the day before yesterday! I had some big boom-booms then!

Vs. Ice Man
quick-man quick-boomerang ice-slasher ice-man

ice-man There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier!
quick-man Freezing me won't slow ME down, Ice Man! I'm taking you back to Dr. Light!
ice-man He stated that he can't be slowed by freezing... Prove him wrong, soldier!

Vs. Fire Man
quick-man quick-boomerang fire-storm fire-man

fire-man FIIIIIIIRE! Burn! Burn! Burn everything in sight!
quick-man Even if your fire spreads like wildfire, it STILL won't be able to catch up with me!
fire-man You can't run from the flames of justice, partner! FIRE!

Vs. Oil Man
quick-man quick-boomerang oil-shooter oil-man

oil-man Hey, whadja come out here for? Don'tcha have a place near your house for fill-ups?
quick-man Do I LOOK like a car to you?
oil-man As a matter of fact, you have the personality of a living race car.

Vs. Elec Man
quick-man quick-boomerang thunder-beam elec-man

elec-man Hmph, I wonder how fast you would run when you are shocked by gigatons of electricity.
quick-man Try all you want, but I'm faster than the speed of lightning!
elec-man As impossible as it may seem, I am willing to TEST that theory!

Vs. Time Man
time-slow quick-man time-slow quick-boomerang time-slow time-man time-slow

time-man You are impressively early for your appointment.
quick-man Yeah, yeah, cut the talk. You can try to slow me down, but that won't work!
time-man We shall soon see about that.

Vs. Guts Man
quick-man quick-boomerang super-arm guts-man

guts-man Hey, who said you could come in here! I'm very busy, you know!
quick-man As much as I admire your work, I'm afraid I'm gonna have to stop you.
guts-man You big idiot! What'll happen to me if I get fired!? I'm gonna take you down with me!

Vs. Metal Man
quick-man quick-boomerang metal-blade metal-man

metal-man Quick Man. Finally, we shall see who's blades are sharper.
quick-man There's no need to test how sharp our weapons are. After all, yours will never hit.
metal-man We'll see about that. I'm gonna rip you to shreds!

Continued on my next post...
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on November 2nd, 2015 at 4:07pm in "Role-Playing POWERED UP!" #121 ( Edited : 2015/11/02 at 5:27pm )
If DaCrashBomber would like to do his own thing for Crash Man around here, he can do his own thing. Until then, here's Quick Man.

Vs. Mega Man
mega-man crash-bomber quick-boomerang quick-man

quick-man Well, if it isn't Rock in the metal! Hate to say it, but your journey ends here.
mega-man Quick Man, you don't have to do this! Come with me to Dr. Light!
quick-man The famous Light himself, eh? Well, alright, but you gotta catch up with me first!

Vs. Roll
roll quick-boomerang quick-man

quick-man Well, look who came with courage. But you can't just beat me with courage alone!
roll You can run all you like, but you can't hide from your punishment!
quick-man Ooh, I'm so scared! Alright, cleaning-bot, let's see how you can handle my speed!

Vs. Proto Man
proto-man proto-strike quick-boomerang quick-man

quick-man Whoever you are doesn't matter, what matters is that I follow my orders.
proto-man You can't simply believe to win with speed alone, can you?
quick-man Hmph. We'll just see if your shield can keep up.

Intro Field
quick-man dr-wily

In the year 20XX, with the advancement of science, humans were able to create industrial humanoid robots. Invented by Dr. Wily, Quick Man was freed from his evil master and was changed into a racing robot.

roll We have a problem!
dr-wily Wahahahaha! Ladies and gentlemen, your attention, please. The name's Wily! The one and only - the brilliant scientist, Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world! (Laughs evilly) Ahem! Anyway, to begin... Dr. Light! I'll be taking your precious robots!! (busts in) Nuhahahaha!! That is to say... Hmm?... What's this? Oh, Quick Man... I'd have you join me, honestly! But your just too impatient! Nuhahahahah!
roll My friends are in trouble, Quick Man! Quickly, follow me to the lab!

Dr. Light's Lab
roll dr-light quick-man

dr-light ...What insanity! Using my robots to conquer the world...
quick-man Let me handle this, doc. I'll be done faster than you can say "mega"!
dr-light Quick Man?! (starts thinking) Hmmm... Alright... I understand. I don't like it, but sometimes, such things must be done... I must make the necessary preparations.

Upgrades
roll dr-light quick-man

dr-light Your Quick Boomerang goes off in multiple directions while your jumping, but you can throw only one at a time on the ground. You can also block off basic buster shots*.
quick-man *Starter phrase* I'm too fast for you!

*This is done by pressing the down button.

Vs. Cut Man
quick-man quick-boomerang rolling-cutter cut-man

cut-man Mr. Quick Man!? I don't believe it, Dr. Wily was right! You've turned into a bad robot!
quick-man Let's just get this done with, I have to stop Wily and fast!
cut-man Even if it cuts me in half, I'm gonna make you good again!

Continued on my next post...
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 27th, 2015 at 3:34pm in "Role-Play Formatting Help" #122 ( Edited : 2015/10/27 at 3:36pm )
@Promeathean0056 : Because the chat engine thing-a-ma-jig the MMRPG Chatroom is from is not actually connected to Mega Man RPG in any sort of way.

(Also, tip for the future, there should be an "edit" thing on the top of any of your posts.)
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 25th, 2015 at 4:29pm in "Bt Man's Tournament" #123 ( Edited : 2015/10/25 at 4:38pm )
@DaCrashBomber :

ice-man His Infinity mode is... pink?
bubble-man Suddenly, I feel less of a good rivalry between us.
bass Don't underestimate them. Sure, he's pink, but he's also stronger in that form. Also, I have a feeling about the leader...

@Everyone: Do I know who the leader is? Yes. Will I tell you now? No. When WILL you know? Well,... that's for Crash to decide.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 20th, 2015 at 6:32pm in "Bt Man's Tournament" #124
Upon realizing that Zeppelin Man has hit Evil Man on the head, I must announce that he is disqualified. The rules say not to attack anyone unless it's in battle or during the training sessions, which I shall make it longer by 2 whole days, making it 3 whole real life days of training.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 18th, 2015 at 5:17pm in "Bt Man's Tournament" #125 ( Edited : 2015/10/18 at 5:24pm )
@DaCrashBomber :
bass That Cyro Man bumped into me... Hmph, I'd destroy him then and there if I didn't want to stay in this tournament so much. Ah, well, we'll see what happens in the future...

crash-man Hmph. That Crash Man really thinks he can intimidate me? Well, we'll see about that when the time comes...
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 13th, 2015 at 9:52pm in "Bt Man's Tournament" #126 ( Edited : 2015/10/13 at 9:54pm )
@T-RexSpookects :
bass Wha-!? Who do you think I am!? Go do something else or else you'll be my buster's target practice next training session!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 13th, 2015 at 8:48pm in "Bt Man's Tournament" #127
@T-RexSpookects :

bass Sure! *Takes a pin and pops the balloon then walks past, laughing evilly*
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 13th, 2015 at 3:31pm in "Bt Man's Tournament" #128
Meanwhile...

bass Evil Shadow Man. What information did you gather on my opponent?
shadow-man Well, I learned 2 things. First off, his weapons. He has a Katana and a cloak. The cloak makes him invisible. Rumor has it that invisible peoples and robots can see invisible things and other invisible people and robots. Or something like that. Anyways, I'll allow you to borrow my Shadow Fade ability. *Evil Man and Evil Shadow Man are both surrounded by a shadowy aura, meaning that Evil Man is copying his ability.*
bass Thanks for that. Now, the second thing?
shadow-man Ah, right. Before I managed to scan for his weaknesses, he left, but not before he mentioned something about a master.
bass A master, huh? Hmph, that's something I should consider asking about later. Dismissed, enjoy the rest of the round, and I'll call you again afterwards.
shadow-man Yes, master.
Evil Shadow Man then dissapears in the... er, shadows, later to be seen in the stands.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 12th, 2015 at 3:36pm in "Bt Man's Tournament" #129
@DaCrashBomber : About time you appeared, you were JUST about to be kicked out for inactivity. Now...
LET THE MATCH BEGIN!
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 11th, 2015 at 7:13pm in "Bt Man's Tournament" #130
@SinisterShuriken : Sorry, but because all spots are filled in currently, your people are on my "failsafe" list.
...Oh? What's a failsafe list? Well, when two people of the same user are battling each other, yet the person is considered inactive, we use a failsafe robot to fill in the area as a "winner by default" for the match. For instance, Balloon Man will join in if Crash Man does not join in by tomorrow. So, yeah, you have a CHANCE, but that doesn't mean you will be in. Thank you.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 10th, 2015 at 6:47pm in "Bt Man's Tournament" #131
mega-man It seems I'm against Ender. This should be interesting.
proto-man I am up against Cyro Man. I should try to be cautious not to damage him too much..
bass I'm against some robot named Bad Box Art Fire Man. What does Bad Box Art even mean?

bass It seems I'm up against Assassin Man. Hmph, he kinda looks like a Shadow Man rip-off to me.
fire-man Hmph, you seem so happy, but I have to face... *Gulp* Zero... Ugh, maybe I should stop thinking about it- I need my full strength, and just thinking of my opponent gives me the chills. Why did you not remove my weakness, aga-
bass Shut up and calm down! *Smacks Evil Fire Man*
ice-man Me and Evil Bubble Man are against those Infinity bots. Hmph, with stats like those, I can only guess that they are here to steal our thunder. This we should not allow!
crash-man Hmph. You seem to be making rivals, but I already have one that's not one of those Infinity bots. Crash Man, the moment we face in battle, I'm taking you down.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 8th, 2015 at 8:32pm in "Bt Man's Tournament" #132
NOTICE:
You get a full week to react or else you will be considered inactive and ALL of the user's characters get removed. Crash has until the 12th to react, or all his characters will be disqualified.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 5th, 2015 at 7:21am in "Bt Man's Tournament" #133 ( Edited : 2015/10/10 at 11:09am )
Here at last is the bracket for the round! Let's see who faces who!
gemini-man Diamond Man gemini-man VS. toad-man Infinity Toad Man toad-man
mega-man Bt Man mega-man VS. ring-man Ender Man ring-man
mega-man MegaBoy mega-man VS. crash-man Crash Man crash-man
napalm-man Incendiary Man napalm-man VS. dive-man Artillery Man dive-man
time-man Musical time-man VS. dive-man Dive Man Ω dive-man
crash-man Evil Crash Man crash-man VS. gyro-man Zeppelin Man gyro-man
bass Evil Man bass VS. shadow-man Assassin Man shadow-man
proto-man Sargent Man proto-man VS. fire-man Cyro Man fire-man
fire-man Evil Fire Man fire-man VS. bass Zero bass
skull-man Infinity Skull Man skull-man VS. robot ??? robot
heat-man Blaze Man heat-man VS. bass Meta bass
bubble-man Evil Bubble Man bubble-man VS dust-man Infinity Dust Man shadow-man
ring-man Infinity Ring Man ring-man VS. ice-man Evil Ice Man ice-man
proto-man Phantom Man proto-man VS. guts-man Guard Man guts-man
skull-man Skeleton Man skull-man VS. gemini-man Theatre Man gemini-man
fire-man Bad Box Art Fire Man fire-man VS. bass Ninja Man bass

We start off with Diamond Man vs. Infinity Toad Man!

(Btw, Musical, no offense, but you really, REALLY need to learn your alts.)
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on October 3rd, 2015 at 12:48pm in "Practice RP Dojo!! [Pratice RP here]" #134
@AlphaShurikenGSXR : First of all, he's Ninja Man. Second of all, he's not a good guy. And lastly, this is not a good place to start an entire rp story.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 30th, 2015 at 5:11pm in "Just wanted to say something " #135
Keep me away from your computer then, I don't want to catch it! *Bu-dum Tish!*
But no, seriously, I'm not gonna be any help for that, sorry.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 29th, 2015 at 3:44pm in "Practice RP Dojo!! [Pratice RP here]" #136 ( Edited : 2015/09/29 at 3:44pm )
@AlphaShurikenGSXR : "u joined with Wily again"
When did he left?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 28th, 2015 at 8:57pm in ""Create" a Mega Man Game!" #137
Mega Man: The Power Champions (Continued FOR THE LAST TIME AT LAST!)
Fortress Boss: Trill trill
Weapons: Space Buster, Star Crash, Energy Restore, Space Strike, SPECIAL Space Overdrive
Weakness: NONE MUHAHAHAHA!
Special Boss 2: Slur slur
Weapons: Space Buster, Space Overdrive, Energy Restore, Slur Beam, SPECIAL Astro Crush Omega
Weakness: None again. Muhaha.

And we're done here. I did NOT expect this many posts when making this "game".
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 28th, 2015 at 8:56pm in ""Create" a Mega Man Game!" #138 ( Edited : 2015/09/28 at 9:02pm )
Mega Man: This Game (Continued once more)

Ground Man: Drill Bomb*
Burner Man: Magma Bazooka
Magic Man: Noise Crush**
Splash Woman: Water Balloon
hornet-man Hornet Man: Plant Barrier**
galaxy-man Galaxy Man: Astro Crush
Blade Man: Flame Sword
strike-man Strike Man- Wild Coil**
Solar Man: Magma Bazooka
ballade Ballade: Remote Mine
King: Mirror Buster***
ballade Ballade (2nd Form): Flash Bomb
Powered Up Mode 4: Fortress Attack
quint Quint: Buster Rod
Mega Water S: Water Shield
Hyper Storm H: Tornado Blow
Alien: (Had Buster Shot, Charged Shot, and Tackle) Star Crash
Sunstar: Photon Missile
mega-man-copy Mega Man?: Thunder Beam
Freeplay Mode: Play against your friend, someone online, or a computer player as almost any character! (The basic robot masters are unlocked by beating them buster-only. Mega Man, Proto Man, Bass, and Omega Zero players gets to choose one weapon before battle.)

Practice Mode: Practice your skills against another Robot Master! Set them to stand, block, attack, and spar! (Both robots get unlimited energy in this mode.)
FINALLY DONE! ...Wait, WHAT DO YOU MEAN THERE ARE TWO SECRET STORY MODES! Give me a minute... *Rages in the next room* Alright, let's begin.

Story Mode D (Beat all story modes with all characters): DOS (Yes, you heard me. DOS.)

All Secret Stories actually have LESS battles, including only 2 fortress battles.
Robot Master 1: Sonic Man
Weapons: Sonic Wave, Water Wave, Mega Water, Water Shield, SPECIAL Supersonic Wave
Weakness: Nuclear Detonator
Robot Master 2: Volt Man
Weapons: Force Field, Spark Shock, Thunder Beam, Thunder Bolt, SPECIAL Energy Field
Weaknesses: Sonic Wave, Shark Boomerang
Robot Master 3: Dyna Man
Weapons: Nuclear Detonator, Hyper Bomb, Dive Torpedo, Flash Bomb, SPECIAL Nuclear Blast
Weakness: Force Field
Mid-Boss: Rival Battle mega-man proto-man bass bass
Robot Master 4: Bit Man (Not to be confused with me :P)
Weapons: Bit Cannon, Spread Drill, Drill Bomb, Power Stone, SPECIAL Bit Blitz
Weakness: Torch Arm
Robot Master 5: Shark Man
Weapons: Shark Boomerang, Bubble Lead, Water Balloon, Salt Water, SPECIAL Shark Bite
Weakness: Bit Cannon
Robot Master 6: Torch Man
Weapons: Torch Arm, Wave Burner, Flame Burst, Magma Bazooka, SPECIAL Torch Inferno
Weakness: Sonic Wave, Shark Boomerang
Fortress Boss: CROCQ V1
Weaknesses: Sonic Wave, Shark Boomerang, Force Field
Wily Boss: CROCQ V2
Weakness: Bit Cannon

Secret Story S (Beat all story modes with all characters buster-only without loosing a life): MMRPG (Because it has to be involved somehow.)
Robot Master 1: Bt Man mega-man
Weapons: Shadow Buster, Bt Bomb, Skull Barrier, Shadow Blade, SPECIAL Bomb Brigade
Weakness: ThatOne Stopper
Robot Master 2: Meta bass
Weapons: K-Saber, Water Wave, Bubble Spray, Water Shield, SPECIAL Rain Flush
Weakness: Rhythm Strike
Robot Master 3: Ender Man ring-man
Weapons: Diamond Sword, Crystal Slash, Block Throw, Obsidian Shield, SPECIAL TNT Rain
Weakness: K-Saber
Mid-Boss: Rival Battle mega-man proto-man bass bass
Robot Master 4: MegaBossMan quick-man
Weapons: The Law, Quick Boomerang, Quick Jab, Quick Tackle, SPECIAL No Escaping from The Law! Combo
Weakness: ThatOne Stopper
Robot Master 5: Mikey bright-man
Weapons: ThatOne Stopper, Bright Burst, Flash Stopper, Time Slow, SPECIAL Electrical Burst
Weakness: The Law
Robot Master 6: Rhythm bass****
Weapons: Rhythm Buster, Rhythm Strike, Rhythm Cloak, Thunder Beam, SPECIAL Rhythm Blast
Weakness: Proto Strike*****

More next post, which will FINALLY end this thing!

*Both have drills, no other Earth-core robots in the same group.
**Blah blah blah, no others in group, blah blah blah.
***Blah blah blah, Shield-Core Cannon, blah blah blah.
****Everything about Rhythm in this game is based on his character of Rhythm from his comic, which you can see in his profile description.
*****His ONLY weakness, everything else just does neutral damage.
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Beta Man
167,684,436 BP
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Posted on September 28th, 2015 at 6:22pm in ""Create" a Mega Man Game!" #139 ( Edited : 2015/09/28 at 6:23pm )
Mega Man: The Power Champions (Continued. Again. AGAIN.)

ENDINGS (Appears in all modes after you beat them, except for practice/freeplay mode.)

Mega Man:
dr-wily Please, Mega Man, I'm sorry! I'll never do anything evil again!
mega-man Wily, you pull this trick every time. Your not planning anything, are you?
dr-wily *Suddenly, his UFO appears and Wily gets inside* Your right, I am planning something: my escape! Farewell!
*Ending picture shows Mega Man chasing after Wily's Saucer*
mega-man Hey! Get back here! Man, will he ever learn?

Proto Man:
dr-wily Please, I'm sorry! I won't do this again, I promise!
proto-man Don't think for just one second I will fall for your tricks, Wily. Your going to jail where you belong.
dr-wily *Suddenly, his UFO appears and he gets inside* Fine, but you'll have to catch me first!
*Ending picture shows Proto Man chasing after Wily's Saucer*
proto-man Of course you pull off a trick like this. Get back here!

Bass:
dr-wily Bass, I'm sorry! I was only testing your abilities!
bass Oh, quiet, you! You already made that excuse once, I'm not gonna fall for your little trick. Now, what was the REAL reason behind your attack?
dr-wily *Gets up* Fine, I'll tell you. I didn't attack to put you on trial OR destroy Mega Man. Rather, it was to examine him through various tests and battles so that I can use the data to find out a way to make my greatest creation able to defeat him!
bass That girly-haired robot? AGAIN with this? You know what, old man, I had enough. I'll head back here later, but for now, I'm done hearing about this. *Teleports out*
*Ending picture shows Bass looking at the castle from afar.*
bass Hmph, that blind fool. Little did he know, he's focusing more on power than obedience. I'm gonna laugh when this whole "Project Zero" thing blows in his face.

Omega Zero:
bass Hahahaha! Even the great Mega Man stood no chance against me.
dr-wily Who... Who ARE you? Why do you look like-
bass Isn't it clear, Wily? I AM Zero!
robot No you are not!
bass Who-!?
Zero (ZeroDXZ, that is) teleports in.
bass I'M the real Zero! Your nothing but a fake!
*The ending picture shows Zero and Omega Zero getting into a fierce battle as Wily sneaks out*
bass Is that so? Well, bring it! The last reploid standing is the real Zero!
Powered Up Mode 1: MM1-4
Powered Up Mode gives each robot master a new move from a DIFFERENT Robot Master that is in the same group... well, mostly. Weaknesses and received weapons are the same, however.

cut-man Cut Man: Metal Blade
elec-man Elec Man: Spark Shot
time-man Time Man: Bright Burst
metal-man Metal Man: Needle Cannon
air-man Air Man: Dust Crusher
quick-man Quick Man: Top Spin
hard-man Hard Man: Super Arm
gemini-man Gemini Man: Crystal Eye*
shadow-man Shadow Man: Skull Barrier
toad-man Toad Man: Bubble Lead
ring-man Ring Man: Rolling Cutter
skull-man Skull Man: Shadow Blade
enker Enker: Skull Barrier**
Buster Rod G: Quick Boomerang
Doc Robot: Crash Bomber
Powered Up Mode 2: MM5-7
gyro-man Gyro Man: Wind Storm
napalm-man Napalm Man: Danger Wrap
crystal-man Crystal Man: Grab Buster
Mars: Flame Burst
Saturn: Deep Digger
Pluto: Black Hole
knight-man Knight Man: Wild Coil
tomahawk-man Tomahawk Man: Power Stone
yamato-man Yamato Man: Slash Claw
freeze-man Freeze Man: Blizzard Attack
Cloud Man: Gravity Hold
Slash Man: Plant Barrier
punk Punk: Yamato Spear
Terra: Electric Shock
Dark Man 4: Gravity Hold
Powered Up Mode 3: MM8-10
Tengu Man: Tornado Blow
Astro Man: Black Hole Bomb
Aqua Man: Water Shield

More next post!

*There were limited options, Ok?
**There was hardly any non-MMRPG Shield-Core characters, and King wasn't in the group.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 28th, 2015 at 3:52pm in "Practice RP Dojo!! [Pratice RP here]" #140 ( Edited : 2015/09/28 at 3:54pm )
I was looking up Ballade information on the Prototype's Update Development.
Then I saw an alt for Ballade.
His 2nd form.
So, I am here to test if it works.

ballade

IT WORKED.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 28th, 2015 at 3:35pm in ""Create" a Mega Man Game!" #141 ( Edited : 2015/09/28 at 5:48pm )
Mega Man: The Power Champions (Continued Again)
Robot Master 9: Galaxy Man galaxy-man
Weapons: Black Hole Bomb, UFO Tackle, Black Hole Shield, SPECIAL Black Hole Meteor Shower
Weakness: Spread Drill
Robot Master 10: Blade Man
Weapons: Triple Blade, Blade Slash, Single Blade, SPECIAL Frenzy Blade
Weakness: Spread Drill
Robot Master 11: Strike Man strike-man
Weapons: Rebound Striker, Rebound Football, Spinning Tackle, SPECIAL Bouncing Striker
Weakness: Triple Blade
Robot Master 12: Solar Man
Weapons: Solar Blaze, Orbiting Blaze, Solar Recovery, SPECIAL Solar Burn
Weaknesses: Water Balloon, Laser Trident
Fortress Boss 1: Ballade ballade
Weapons: Ballade Cracker, Bouncing Cracker, Triple Cracker, SPECIAL Mega Cracker
Weakness: Triple Blade
Fortress Boss 2: King
Weapons: Lance, Shield, Lance Twirl, SPECIAL Piercing Strike
Weakness: Triple Blade
Fortress Boss 3: Ballade (2nd Form) ballade
Weapons: Ballade Cracker, Triple Cracker, Mega Cracker, SPECIAL Cracker Bombardment
Weakness: Triple Blade
Wily Boss 1: Wily Machine 8 (Form 1)/Wily Machine (MM&B) (Form 2) dr-wily
Weaknesses: Water Balloon, Laser Trident, Triple Blade
Wily Boss 2: Wily Capsule dr-wily
Weaknesses: Wave Burner, Solar Blaze, Triple Blade, Rebound Striker

Story Mode 4 (Beat all other Stories): Wily's Final Phase
Robot Master 1: Enker enker
Weapons: Mirror Buster, Mirror Buster Jab, Mirror Buster Javelin, SPECIAL Mirror Buster Strike
Weakness: Screw Crusher
Robot Master 2: Buster Rod G
Weapons: Buster Rod, Buster Rod Spin, Buster Rod Grapple, SPECIAL Buster Rod Combo
Weakness: Mega Water
Robot Master 3: Doc Robot
Weapons: Leaf Shield, Atomic Fire, Bubble Lead, SPECIAL Flash Stopper
Weaknesses: Screw Crusher, Mega Water, Ballade Cracker
Robot Master 4: Punk punk
Weapons: Screw Crusher, Shell Block, Shell Spin, SPECIAL Giga Crusher
Weakness: Ballade Cracker
Robot Master 5: Terra
Weapons: Spark Chaser, Spark Bomb, Spark Static, SPECIAL Super Spark
Weakness: Sakugarne
Robot Master 6: Dark Man 4
Weapons: Dark Man Shot, Dark Man Barrier, Dark Man Beam, SPECIAL Dark Proto Strike
Weaknesses: Ballade Cracker, Hyper Storm
Mid-Boss: Rival Battle mega-man proto-man bass bass
Robot Master 7: Ballade ballade
Weapons: Ballade Cracker, Bouncing Cracker, Triple Cracker, SPECIAL Mega Cracker
Weakness: Screw Crusher
Robot Master 8: King
Weapons: Lance, Shield, Lance Twirl, SPECIAL Piercing Strike
Weakness: Screw Crusher
Robot Master 9: Ballade (2nd Form) ballade
Weapons: Ballade Cracker, Triple Cracker, Mega Cracker, SPECIAL Cracker Bombardment
Weakness: Screw Crusher
Robot Master 10: Quint quint
Weapons: Sakugarne, Quint Buster, Sakugarne Dig, SPECIAL Sakugarne Earthquake
Weakness: Flash Stopper
Robot Master 11: Mega Water S
Weapons: Mega Water, Harpoon, Mega Water Shield, SPECIAL Mega Hose
Weakness: Hyper Storm
Robot Master 12: Hyper Storm H
Weapons: Hyper Storm, Shaking Jump, Crushing Stomp, SPECIAL Giga Storm
Weaknesses: Buster Rod, Sakugarne
Fortress Boss 1: Alien
Weakness: Mega Water
Fortress Boss 2: Sunstar
Weapons: Sunstar Supernova, Sunstar Flare, Sunstar Laser, SPECIAL Sunstar's Solar Flare
Weakness: Screw Crusher
Fortress Boss 3: Mega Man? mega-man-copy
Weapons: Metal Blade*, Leaf Shield*, Crash Bomber*, SPECIAL Black Hole Bomb*
Weakness: Spark Chaser
Wily Boss 1: Wily Capsule dr-wily
Weakness: Screw Crusher
**
"Wily" Boss 2/FINAL BOSS: Omega Zero (Mega Man if the player is Omega Zero) bass mega-man
The opponent has all weapons from all story modes, giving the player a HUGE variety of attacks.

More next post! Again.

*Yes, I made his moveset based off of Smash Bros.

**Can I get a little help fixing this problem? I can't seem to figure it out. Idk who fixed it, but thanks!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 25th, 2015 at 9:40pm in ""Create" a Mega Man Game!" #142 ( Edited : 2015/09/28 at 5:10pm )
Mega Man: the Power Champions (Continued)
Robot Master* 4: Mars
Weapons: Photon Missile, Photon Landmine, Tank Tackle**, SPECIAL Photon Air Strike
Weakness: Silver Tomahawk
Robot Master 5: Saturn
Weapons: Black Hole, Ring Toss, Black Hole Teleportation, SPECIAL Giant Black Hole
Weaknesses: Gyro Blade, Thunder Bolt
Robot Master 6: Pluto
Weapons: Break Dash, Claw Scratch, Spinning Slash, SPECIAL Claw Combo
Weaknesses: Crystal Eye, Freeze Cracker
Mid-Boss: Rival Battle mega-man proto-man bass bass
Robot Master 7: Knight Man knight-man
Weapons: Knight Crush, Knight Shield, Knight Bash, SPECIAL Giga Knight Crush
Weakness: Yamato Spear
Robot Master 8: Tomahawk Man tomahawk-man
Weapons: Silver Tomahawk, Tomahawk Chop, Quill Dart, SPECIAL Tomahawk Drill
Weakness: Slash Claw****
Robot Master 9: Yamato Man yamato-man
Weapons: Yamato Spear, Spear Twirl, Spear Spike, SPECIAL The Jab of 100 Spears
Robot Master 10: Freeze Man freeze-man
Weapons: Freeze Cracker, Freeze Wall***, Freeze Barrier, SPECIAL Glacial Cracker
Weaknesses: Photon Missile, Silver Tomahawk
Robot Master 11: Cloud Man
Weapons: Thunder Bolt, Wind Storm, Weather Change, SPECIAL Rolling Thunder
Weakness: Napalm Bomb
Robot Master 12: Slash Man
Weapons: Slash Claw, Gel Trap, Leaping Strike, SPECIAL Giga Slash
Weakness: Freeze Cracker
Fortress Boss 1: Punk punk
Weapons: Screw Crusher, Shell Block, Shell Spin, SPECIAL Giga Crusher
Weaknesses: Napalm Bomb
Fortress Boss 2: Terra
Weapons: Spark Chaser, Spark Bomb, Spark Static, SPECIAL Super Spark
Weaknesses: Black Hole, Break Dash, Knight Crush, Silver Tomahawk
Fortress Boss 3: Dark Man 4
Weapons: Dark Man Shot, Dark Man Barrier, Dark Man Beam, SPECIAL Dark Proto Strike
Weaknesses: Crystal Eye, Napalm Bomb, Gyro Blade, Silver Tomahawk
Wily Boss 1: Wily Machine 7 dr-wily
Weakness: Thunder Bolt
Wily****** Boss 2: Sunstar
Weapons: Sunstar Supernova, Sunstar Flare, Sunstar Laser, SPECIAL Sunstar's Solar Flare
Weaknesses: Yamato Spear, Slash Claw

Story Mode 3: MM8-10 (MM&B Included)
Robot Master 1: Tengu Man
Weapons: Tornado Hold, Tengu Blade, Flying Slash, SPECIAL Tengu-Tornado Combo
Weaknesses: Wave Burner******, Solar Blaze
Robot Master 2: Astro Man
Weapons: Astro Crush, Copy Vision, Teleport, SPECIAL Asteroid Rain
Weaknesses: Wave Burner******, Solar Blaze
Robot Master 3: Aqua Man
Weapons: Water Balloon, Water Hose, Wave Hose, SPECIAL Scalding Hose
Weaknesses: Astro Crush, Black Hole Bomb
Robot Master 4: Ground Man
Weapons: Spread Drill, Tackle Drill, Dig Attack, SPECIAL Drill Crush
Weakness: Astro Crush*******
Robot Master 5: Burner Man
Weapons: Wave Burner, Forwards Burner, Leaping Burner, SPECIAL Wave Inferno
Weakness: Laser Trident, Water Balloon
Robot Master 6: Magic Man
Weapons: Magic Card, Triple Card, Wand Toss, SPECIAL Giga Card
Weaknesses: Wave Burner, Triple Blade, Solar Blaze
Mid-Boss: Rival Battle mega-man proto-man bass bass
Robot Master 7: Splash Woman
Weapons: Laser Trident, Trident Jab, Fish Summon, SPECIAL Giga Trident
Weakness: Hornet Chaser
Robot Master 8: Hornet Man hornet-man
Weapons: Hornet Chaser, Hornet Tackle, Hornet Dive, SPECIAL Hornet Swarm
Weaknesses: Wave Burner, Solar Blaze

More to Come!

*While I understand that Stardroids are not FULLY considered as Robot Masters, it's kinda for consistency.
**I know, I done this with Napalm Man, too, but they both are living weapons and whatnot.
***Is it Freeze Man's version of the Ice Wall? Why, yes, it is.
****Since of Slash Man's future core change, I changed Slash Claw's core to Cutter and Nature in this game, but it's mainly nature.
*****Technically not a WILY boss, but, eh.
******Ok, let's see here. Explosions contain fire in some sort of way. Missiles make explosions. Thus, Missile is similar to Explode, which is similar to Flame. Have a better weakness?
*******Drills are stopped by rocks. Asteroids are Space Rocks. Astro Crush uses Asteroids. Have a better weakness?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 25th, 2015 at 9:14pm in ""Create" a Mega Man Game!" #143 ( Edited : 2015/09/28 at 6:56am )
Name: Mega Man: the Power Champions

Description: Mega Man, Proto Man, and Bass fights off against a bunch of robot masters... Again. This time, however, a mysterious robot from the future joins the battle. But is the new robot friend or foe?
Players:
Mega Man mega-man
Weapons: Mega Buster, Mega Slide, Mega Ball, SPECIAL Rush Drill
Proto Man proto-man
Weapons: Proto Buster, Proto Strike, Proto Shield, SPECIAL Big Bang Strike
Bass bass
Weapons: Bass Buster, Rapid-Fire Shots, Bass Baroque, SPECIAL Super Bass Combo
UNLOCKABLE Omega Zero (!!!) bass
Weapons: Omega Z-Buster, Omega Z-Saber, Dark Elf Heal, SPECIAL Omega Giga Attack
(Unlock by beating all stories)

Story Mode 1: MM1-MM4 (MMPU Included)
Robot Master 1: Cut Man cut-man
Weapons: Rolling Cutter, Rising Cutter, Cutter Snip, SPECIAL Giant Cutter
Weakness: Hard Knuckle
Robot Master 2: Elec Man elec-man
Weapons: Thunder Beam, Thunder Strike, Electrical Charge, SPECIAL Thunder Storm
Weaknesses: Rolling Cutter, Metal Blade, Ring Boomerang
Robot Master 3: Time Man time-man
Weapons: Time Slow, Time Arrow, Spread Arrow, SPECIAL Time Slow x2
Weaknesses: Thunder Beam
Robot Master 4: Metal Man metal-man
Weapons: Metal Blade, Pierrobot Gear, Double Blade Toss, SPECIAL Blade Spread
Weaknesses: Rolling Cutter, Metal Blade, Ring Boomerang, Quick Boomerang
Robot Master 5: Air Man air-man
Weapons: Air Storm, Air Shot, Air Spread, SPECIAL Air Tornado
Weakness: Hard Knuckle
Robot Master 6: Quick Man quick-man
Weapons: Quick Boomerang, Quick Jab, Quick Tackle, SPECIAL Quick Combo
Weakness: Time Slow
Mid-Boss: Rival Battle mega-man proto-man bass bass
Mega Man vs. Bass or Proto Man vs. Omega Zero. They have weapons from the robot masters you didn't face, which are actually random.
Robot Master 7: Hard Man hard-man
Weapons: Hard Knuckle, Hard Stomp, Hard Punch, SPECIAL Giga Knuckle
Weakness: Hard Knuckle
Robot Master 8: Shadow Man shadow-man
Weapons: Shadow Blade, Katana Slash, Ninja Chop, SPECIAL Shadow Strike
Weakness: Quick Boomerang
Robot Master 9: Gemini Man gemini-man
Weapons: Gemini Laser, Buster Shot, Gemini Copy, SPECIAL Gemini Beam
Weakness: Hard Knuckle*
Robot Master 10: Toad Man toad-man
Weapons: Rain Flush, Capsule Bomb, Capsule Toss, SPECIAL Heavy Rain
Weakness: Thunder Beam**
Robot Master 11: Ring Man ring-man
Weapons: Ring Boomerang, Double Ring Toss, Ring Strike, SPECIAL Giga Ring
Weakness: Quick Boomerang
Robot Master 12: Skull Man skull-man
Weapons: Skull Barrier, Skull Bomb, Skull Trail, SPECIAL Skull Spread
Weakness: Air Storm
Fortress Boss 1: Enker enker
Weapons: Mirror Buster, Mirror Buster Jab, Mirror Buster Javelin, SPECIAL Mirror Buster Strike
Weaknesses: Rolling Cutter, Metal Blade, Ring Boomerang
Fortress Boss 2: Buster Rod G
Weapons: Buster Rod, Buster Rod Spin, Buster Rod Grapple, SPECIAL Buster Rod Combo
Weaknesses: Skull Barrier*
Fortress Boss 3: Doc Robot
Weapons: Leaf Shield, Atomic Fire, Bubble Lead, SPECIAL Flash Stopper
Weaknesses: Rolling Cutter, Metal Blade, Ring Boomerang
Wily Boss 1: Wily Machine 1 dr-wily
Weaknesses: Rolling Cutter, Metal Blade, Ring Boomerang, Thunder Beam
Wily Boss 2: Alien
Weaknesses: Rain Flush

Story Mode 2: MM5-7 (Rockman World 5 included)
Robot Master 1: Gyro Man gyro-man
Weapons: Gyro Blade, Midair Tackle, Gyro Boomerang, SPECIAL Giga Gyro Blade
Weakness: Thunder Bolt
Robot Master 2: Napalm Man napalm-man
Weapons: Napalm Bomb, Napalm Firework, Tank Tackle
Weakness: Crystal Eye
Robot Master 3: Crystal Man crystal-man
Weapons: Crystal Eye, Crystal Barrier, Crystal Ball, SPECIAL Predicting Strike***
Weakness: Gyro Blade

Continued on the Next Post!

*Tell me if you have a better weakness idea. Must be from this group.
**I honestly shouldn't need to say.
***Yes, I just made the Future Sight of Mega Man.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 24th, 2015 at 7:09am in "Bt Man's Tournament" #144
Well, sign-ups are over! I'll give you until 9-25 (tomorrow) to train, and I'll set up the bracket.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 22nd, 2015 at 3:44pm in "Bt Man's Tournament" #145 ( Edited : 2015/09/22 at 4:25pm )
Held this back long enough, did I?
Let's see here...
*Thinks about bracket stuff*
DARN IT, NOT THIS SAME 3-WAY BATTLE THING AGAIN! Can't seem to escape a 3-way battle. Sigh.
Let's see, from 22, we need... Hm... *Math stuff* 10 more people. (32 -> 16 -> 8 -> 4 -> 2 -> 1)
But considering Nader's Shark Man, we'd need NINE more... IF, of course, his robot master WASN'T a Robot Master with incomplete sprites, so not happening. So, yeah, 10 more people and we're good, guys. Wait...

Name: Evil Fire Man
Icon: fire-man
Core: Shadow and Flame
Model: ERN-005
Weapons: Shadow Fire Storm, Shadow Fire Chaser, Shadow Atomic Fire, Shadow Pharaoh Shot, Shadow-Flame Copy System (Copies a Flame-Core ability and makes it Flame- and Shadow-Core), Blazing Inferno (Overdrive move, making his firepower stronger, but it also drains his energy. Starts off with a tornado made of fire surrounding him)
Reason for Joining: Filling in the blank areas a bit.

Name: Evil Ice Man
Icon: ice-man
Core: Shadow and Freeze
Model: ERN-003
Weapons: Shadow Ice Slasher, Shadow Ice Breath, Shadow-Freeze Copy System, Flash Blizzard (Overdrive move, starts off with a blizzard surrounding him)
Reason for Joining: Filling in the blank areas a bit.

Name: Evil Bubble Man
Icon: bubble-man
Core: Shadow and Water
Model: ERN-011
Weapons: Shadow Bubble Lead, Shadow Rain Flush, Shadow Bubble Bomb, Shadow Bubble Spray, Shadow-Water Copy System, Scalding Tsunami (Overdrive move, starts off with a smaller-scaled tsunami crashing on him, which actually doesn't affect him)
Reason for Joining: Filling in the blank areas a bit.

Name: Evil Crash Man
Icon: crash-man
Core: Shadow and Explode
Model: ERN-013
Weapons: Shadow Crash Bomber, Shadow Hyper Bomb, Shadow Danger Bomb, Shadow Bubble Bomb, Shadow-Explode Copy System, Power Detonation (Overdrive move, starts off with an explosion going around him)
Reason for Joining: Filling in the blank areas a bit. Also to make MM2 evenly numbered to the MM1 robots I'm entering.

...Make that 6. These 4 will work on the same side as Evil Man. Also, Crash, it seems you have a new rival!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 21st, 2015 at 8:58pm in ""Create" a Mega Man Game!" #146
@SarahZX : Well, I HAD to do something for 100 (100+ counting deleted ones) comments.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 21st, 2015 at 8:13pm in "Cut's Corner!: A Webcomic!" #147
That's all 8! Now, I'm guessing Wi- er, Mr. X is going for part 2 of his plan?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on September 21st, 2015 at 5:21pm in ""Create" a Mega Man Game!" #148
Mega Man: Slur's Conquest (Continued)

Weaknesses*: Quick Man- Bright Burst, Bt Bomb*, Crash Man's Attacks, Z-Saber (Time Core or Explode Core), Skull Bomb Ring Man- Sakugarne Hammer, Z-Saber (Flame Core or Swift Core), Quick Boomerang, Flame Burst, Fire Storm, Pharaoh Shot Mercury- Bass Baroque, Bt Man's Attacks, Skull Barrier, Skull Bomb, Skull Toss, Sonic's Attacks, Z-Saber (Shadow Core or Impact Core), Shadow Blade, Knight Crush, Copy Saber Shadow Man- Sakugarne Hammer, Sonic's Moves**, Z-Saber (Swift Core or Laser Core), Quick Boomerang Needle Man- Puzzle Drop (Frenzy Tile), Note Flare, Z-Saber (Crystal Core or Wind Core), Grab Buster Flame Man- Z-Saber (Wind Core or Water Core), Rain Flush Skull Man- Bt Bomb, Skull Bomb, Crash Man's Weapons, Z-Saber (Wind Core or Explode Core) Elec Man- Shadowy Rapier, Rusty Blades, Z-Saber (Cutter Core or Earth Core), Ring Boomerang, Needle Cannon, Copy Saber, Yamato Spear, Metal Blade Trill- None Knight Man- Bass Baroque, Bt Man's Attacks, Brimstone's Attacks, Rusty Blades, Z-Saber (Cutter Core or Shadow Core), Ring Boomerang, Shadow Blade, Needle Cannon, Skull Barrier, Copy Saber, Yamato Spear, Metal Blade (More coming soon)

This time, there are 8 fortress bosses. 3 from page 1, 3 from this page, a secret boss, and then there is Slur.

Villain Castle 1: Wily Machine 2 dr-wily (From Mega Man Powered Up 1/2 AKA Mega Man 1 1/2)
Villain Castle 2: [Light Machine (Wily Piloting) dr-wily]{defense_attack} (Based on Bass 1)
Villain Castle 3: Ballade ballade (From Mega Man and Bass: ZeroDXZ's Story)
Villain Castle 4: Copy Bass and Copy Treble bass-copy (Based on Mega Brawler)
Villain Castle 5: [Dr. Cossack? (Dr. Cossack Robot Thingy) dr-cossack]{speed_copy} (Based on The Sinister and Evil Dr. Cossack)
Villain Castle 6: RM Rematches Wily Machine 1 and Wily Machine 1 Revamp dr-wily (From The Adventures of ZeroDXZ: Enter SarahZX)
Villain Castle 7: [WARNING!](https://www.youtube.com/watch?v=08F5oCFhqhs) Maverick Zero bass (From Mega Man and Bass: The Return of ZeroDXZ)
Final Boss: Slur slur

*Tell me if any weapons are missing.
**Replacement of another shadow- and explode-core move Bt Man had.
***They are Swift- and Impact-Core.
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Beta Man
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Posted on September 20th, 2015 at 8:58pm in ""Create" a Mega Man Game!" #149 ( Edited : 2015/09/21 at 5:20pm )
And now, the moment we've been waiting for, the 100th page special game!

Name: Mega Man: Slur's Conquest

Players: Mega Man mega-man Proto Man proto-man Bass bass Quint quint Bt Man mega-man ZeroDXZ bass Meta bass Megaboy mega-man Musical (Weapons: Buster, Puzzle Drop (Drops down 3 random puzzle pieces. The Buster Tile is Neutral, the Defend Tile is Shield, and the Frenzy Tile is Crystal), Note Flare) time-man* Brimstone (Weapons: Buster, Skull Barrier, Skull Toss (Tosses a Skull, is Darkness- and Impact-core), Skull Bomb (Tosses an explosive Skull, is Darkness- and Explode-core) skull-man T-RexNaffects (Weapons: Buster, Rusty Blades (Metal Blades that only go forwards, but you CAN move and throw.) metal-man Crash Man crash-man Matt (Weapons: Buster, Met Adaptor (Calls in his pet Met, which follows behind undamaged and is used for an extra spread shot.) Tobyjoey (Weapons: Buster, Snake Bite) Retro Pikachu proto-man Sonic (DLC) SarahZX (DLC) rhythm** Cyro Man (DLC) fire-man
Description: Slur is back, and madder than ever! He has went to many universes and took 16 robot masters and a few bosses to take down Bt Man. However, he gathered together a team of fighters, such as Mega Man, Proto Man, Bass, Zero, MegaBoy, Retro Pikachu, and more to take down the threat!

Since this is our "100th" post (I'd like not to count deleted ones), there will be stages from the games we created in the past!

Robot Master 1: Quick Man quick-man (From Mega Man Powered Up 1/2 AKA Mega Man 1 1/2)
Robot Master 2: Enker (Mid-stage Boss) enker Ring Man ring-man (From Mega Man and Bass: ZeroDXZ's Story)
Robot Master 3: Mercury
Robot Master 4: Shadow Man shadow-man (From Mega Man and Bass: The Return of ZeroDXZ)
Robot Master 5: Needle Man needle-man (From Mega Man 2 1/2)
Robot Master 6: Flame Man flame-man (From Metakirb the Game)
Robot Master 7: Skull Man skull-man (From Mega Man 3 1/2)
Robot Master 8: Elec Man elec-man (From The Pack of Tough)

Mid-boss (Unlocks RMs 9-16): Trill trill

The first 8 were from the 1st page, these are from newer pages.

Robot Master 9: Knight Man knight-man (From The Adventure of Mega Man)
Robot Master 10: Dark Zero bass (From Bt Man and MegaBoy: Galactic War)
Robot Master 11: Fire Man fire-man (From Mega Man: The 100% Act II)
Robot Master 12: Pharaoh Man pharaoh-man (From 20XX Fighters)
Robot Master 13: Toad Man toad-man (From Mega Man the Power Fighters: Virtual Tournament)
Robot Master 14: Bright Man bright-man (From That one weird game The Sinister and Evil Dr. Cossack)
Robot Master 15: Yamato Man yamato-man (From Mega Brawler)
Robot Master 16: Metal Man metal-man (From Mega Man: The 100%)

Pre-Castle Boss: Bubble Man Machine and Bubble Men (Bubble Man, Dark Bubble Man, and Bubble Man Ω) bubble-man bubble-man bubble-man (From Bubble Man's Revenge, Mega Man 2, and Bt Man 2. I think you are capable of guessing who's from what.)

More to come next post!

*Because there already is a Time Man.
**Wanted to make her a bit less like Rhythm, so I used the armor alt. But hey, it looks cool.
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Beta Man
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Posted on September 19th, 2015 at 6:31pm in "How To Get High Multiplyers for Leveling Up Your Charecters" #150
So this is for levels or bp?
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Beta Man
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Posted on September 19th, 2015 at 5:34pm in "Super Mario Maker Mega Man Levels" #151
Oh, boy! I can't wait to play these!
Except I can't.
Because I don't have the game.
Or even a Wii U.
Wish I did, though.
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Beta Man
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Posted on September 19th, 2015 at 7:14am in ""Create" a Mega Man Game!" #152
@T-RexNaffects : ...
Uh...
I don't even...
Ok...
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Beta Man
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Posted on September 17th, 2015 at 7:06am in ""Create" a Mega Man Game!" #153
Can I ask you guys for a favor? I want you to save up the 100th comment spot. I want to do something special for 100 posts. Anyways, this game:

Name: Proto Man Overdrive

Players: Proto Man proto-man
Description: Dr. Wily has captured Mega Man and sent out 10 strong robots! It is up to Proto Man to take them down.

Robot Master 1: Elec Man elec-man
Robot Master 2: Metal Man (Now, do not mention his little "handicap"- His weapon pretty much is the weakness of almost EVERYTHING in MM2.) metal-man
Robot Master 3: Air Man air-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Needle Man needle-man
Robot Master 6: Bright Man bright-man
Robot Master 7: Slash Man
Robot Master 8: Tengu Man
Robot Master 9: Astro Man (Astro Crush destroys EVERYTHING!)
Robot Master 10: Who should be Robot Master #10? YOU decide the answer!

More to come. Again.
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Beta Man
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Posted on September 15th, 2015 at 7:06am in "The (Not) Offical Mega Man Pun Thread" #154
metal-man Time for some heavy METAL!
bubble-man Time to SEA-
heat-man Bubble Man, nobody cares. BURN!
wood-man This is so fun, WOODn't you agree?
air-man HA! try to face me, you'll be gone with the WIND!
crash-man Hey, don't try to anger anyone, Air Man, or I'll BLOW you away!
flash-man Yeah! You'll be gone in a FLASH!
quick-man Lower your thinking SPEED as well, Air Man. Your pun was bad.
air-man Quick Man, your one to ta-
quick-man DON'T YOU PICK A FIGHT WITH ME! I AM THE LAW! FEAR THE LAW!
mega-man Er, uh... I'll just... leave you to argue.
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Beta Man
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Posted on September 13th, 2015 at 8:47pm in "The (Not) Offical Mega Man Pun Thread" #155
cut-man Just CUTTING through!
bomb-man This'll be a BLAST!
ice-man FREEZE! You can't just do this kind of thing without me, guys!
fire-man Watch it, Ice Man, you don't want to start a FLAME war!
oil-man Well, I'd love to stay and hear the rest, but I gotta SLIDE on outta here.
elec-man Oil Man, it's SHOCKING you only have a pun based on what your weapon does instead of what it is.
guts-man It takes GUTS to be here, Elec Man, don't be so hard on him.
All but Time Man: *Looking at Time Man*...
time-man Oh, please. Don't waste my TIME on something chi- Oh, great, you already made me.
mega-man Should we have this in the Roleplay Section? Not that I'm complaining, it just feels more like a roleplay.
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Beta Man
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Posted on September 13th, 2015 at 8:44pm in "Celebration Thread" #156
@ThatOneEnderMan : WHOA! Now Ender's part of the 1024 club? Can't believe I missed that. Then again, I seem to travel all around the internet and stuff, so eh. But still, congrats.



We won't do anything special for you on that on Bt and Mega. That would confuse non-rpg players.
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Beta Man
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Posted on September 2nd, 2015 at 4:50pm in "Bt Man's Tournament" #157
Today will be the last chance for sign-ups! (Unless we end up with an unbalanced bracket)
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Beta Man
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Posted on September 2nd, 2015 at 7:18am in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #158
Wait, a late sign-up? That means that I could still join, right?
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Beta Man
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Posted on September 1st, 2015 at 7:56pm in ""Create" a Mega Man Game!" #159 ( Edited : 2015/09/09 at 4:09pm )
Name: Bt Man and MegaBoy: Galactic War

Players: Bt Man mega-man MegaBoy mega-man
Description: One day, Bt finds Sunstar on the ground, damaged. Sunstar gets up, and Bt Man points his buster at the Stardroid's leader, when suddenly he was informed by Sunstar that the Stardroids and Slur are at galactic war, and if he crash-landed there, then the war would be taken to Earth. He also informs that if he tried to stop it, then there would be no hesitation from either side to destroy him. However, not wanting this war to eventually destroy Earth, he calls up MegaBoy to help out in the situation. But can they defeat BOTH armies?

Instead of 8 robot masters, you got that AND 8 Stardroids to deal with. Also, Slur's robot masters are clones of Bt and Mega's friends.

Robot Master 1: [Dark Meta (Weapon: Meta Tsunami- Creates a wave that crashes into the enemy) bass-copy]{empty_water}
Robot Master 2: [Dark Zero (Weapon: Copy Saber- Similar to the Z-Saber, but is Laser- and Cutter-core instead of Copy) bass]{empty_cutter}
Robot Master 3: [Dark Ender Man (Weapon: Nether Fireball- Opens a small Nether Portal and fires a fireball) ring-man]{empty_space}
Robot Master 4: [Dark Phantom Man (Weapon: Phantom Morph- Morphs into a random robot master, but turns MegaBoy into Phantom Man, allowing him to temporarily use a variation of Proto Strike) proto-man]{empty_shadow}
Robot Master 5: Dark Tails (Weapon: Tails Laser- Fires a laser that damages anything in range) gemini-man
Robot Master 6: [Dark Tobyjoey (Weapon: Snake Bite- Grows a snake head from the buster that bites down and disappears) snake-man]{empty_nature}
Robot Master 7: [Dark Mike (Weapon: ThatOne Stopper- Another time-stopping thing.) bright-man]{empty_time}
Robot Master 8: [Dark MegaBossMan (Weapon: The Law- A boomerang that stuns the damaged target for a short amount of time) quick-man]{empty_swift}
Stardroid 1: Mercury
Stardroid 2: Venus
Stardroid 3: Mars
Stardroid 4: Jupiter
Stardroid 5: Saturn
Stardroid 6: Uranus
Stardroid 7: Pluto
Stardroid 8: Neptune

Weaknesses (Note: Most, possibly even All Dark Clones are NOT true to the weaknesses of who they are cloned from): Dark Meta- Electric Shock Dark Zero- Bubble Bomb, Photon Missile Dark Ender Man- Copy Saber Dark Phantom Man- Electric Shock Dark Tails- Black Hole, Deep Digger, Break Dash Dark TobyJoey- Electric Shock Dark Mike- Nether Fireball* Dark MegaBossMan- ThatOne Stopper Mercury- Bt Man's non-Buster Attacks, Phantom Morph, Black Hole, Deep Digger, Break Dash Venus- Bubble Bomb, Photon Missile Mars- Meta Tsunami, Bubble Bomb, Deep Digger, Salt Water Jupiter- Meta Tsunami, Bubble Bomb, Salt Water Saturn- Electric Shock Uranus- The Law, Black Hole, Deep Digger, Break Dash Pluto- Grab Buster Neptune- Tails Laser, Electric Shock

War Zone 1- Terra
War Zone 2- Trill trill
War Zone 3- [Robot Master and Stardroid Rematches]{empty_space}
War Zone 4- Sunstar and Slur (Assistance from the other playable character) slur

After beating Sunstar and Slur, they get up and prepare for a strike to end the two heroes, only to be trapped by two containment units, the one responsible being none other than Dr. Wily. Thus, the two heroes chase after Wily, who uses the two Galactic Rulers' power to supercharge his Wily Capsule, dubbed the Wily Space Capsule, allowing the machine to use Sunstar Supernova and Slur Beam.

Final Boss- Wily Space Capsule dr-wily

By defeating the robots buster-only, you get Starforce. Collect all the starforce of a specific section to fight it's bonus boss.

Bonus Boss 1 (Clones)- Dark MegaBoy (All weapons, as well as the weapons from MMPU. Beat to earn Magnet Beam) mega-man-copy
Bonus Boss 2 (Stardroids)- Duo (Beat to earn Energy Fist)
Bonus Boss 3 (War Zone Bosses)- Bass (Weapons from Bass 5, learn X Buster (See Page 8)) bass

*He at LEAST (as far as my mind can go) dislikes Starforce, so I decided to poke fun at the fact.
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Beta Man
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Posted on August 31st, 2015 at 7:10am in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #160
Meanwhile, behind the stadium...

bass Ok, I'm here. What do you want?
robot You want to know who I am? You get to.
The mysterious robot takes off it's hood...
bass TIME-SPACE MAN!? But I thought all the other HWNs are dead!
flash-man Heh. Not really, actually. We just hide around, planning our next attack on Mega Man and the other goody two-shoes over at Light Labs.
bass ...That explains a lot.
flash-man Well, I have to go, Ninja Man. I can't let the public see me, they'd send out Mega Man and compromise our planning. *Puts hood back on* Go back to the fight, but DON'T tell your little frie-
bass DON'T CALL THEM MY FRIENDS. Unless you want to ACTUALLY be dead.
flash-man ...Heh. Whatever. Just don't tell them anything about this, just tell them I told you a secret than left, nothing more. *Disappears into the shadows*
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Beta Man
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Posted on August 28th, 2015 at 3:59pm in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #161
@DaCrashBomber : *LE GASP*
YOU ARE NOT DED.
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Beta Man
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Posted on August 23rd, 2015 at 9:36pm in "Bt Man's Tournament" #162
Anyone else want to join?
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Beta Man
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Posted on August 22nd, 2015 at 12:38pm in "Tales of Rockthonia " #163
@MegaBoyX7 : Wait. Mega Man Legends?
LEGENDS CANON TO CLASSIC SERIES CONFIRMED!?
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Beta Man
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Posted on August 21st, 2015 at 7:30pm in "Tales of Rockthonia " #164 ( Edited : 2015/08/21 at 7:32pm )
So, DURING the MMX series?

EDIT: Wait, no. That's 100 years, not 35. But I'm also gonna think of it as another timeline, since I consider Bt and Mega as a whole separate timeline than the normal timeline of MMRPG.
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Beta Man
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Posted on August 21st, 2015 at 4:54pm in "Tales of Rockthonia " #165
So, does this take place in the future of the Classic series (after MMX), or in another timeline?
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Beta Man
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Posted on August 20th, 2015 at 5:28pm in "Bt Man's Tournament" #166
@matthewftw123 : You should already know by now: the characters you submitted are boring because they WANT to die. Roleplays are supposed to be fun! I'm just saying to make characters that are not OP, yet can fight as good as my characters can. You don't have to remove EVERYTHING... Just no dimension traveling, death in one shot, immunity to everything, and don't dodge all the time.
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Beta Man
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Posted on August 20th, 2015 at 5:24pm in "MMRPG Chat seems to be down for the moment" #167
Wait.
Why does it say people are in the chat?
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Beta Man
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Posted on August 20th, 2015 at 5:22pm in "Bt Man's Tournament" #168
@matthewftw123 : Can't, they're YOUR characters, only YOU are in charge of them.
...Musical.
Take. The. Hint.
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Beta Man
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Posted on August 20th, 2015 at 5:21pm in "MMRPG Chat seems to be down for the moment" #169
Dang it.
Guess it won't hurt to take a break from the chat.
Besides, we need more activity in the community anyways.
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Beta Man
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Posted on August 20th, 2015 at 5:16pm in "Bt Man's Tournament" #170
@matthewftw123 : Well at least make characters that can stand a chance, because making characters that were made to die just sucks the fun out of it.
Heck, if you can't think of made-up characters that could stand a chance without being OP, use Mega Man, Metal Man, or SOMEONE.
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Beta Man
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Posted on August 19th, 2015 at 7:35pm in "Bt Man's Tournament" #171
@matthewftw123 : ...Those characters are weird... Too weird, in fact.
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Beta Man
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Posted on August 18th, 2015 at 7:41pm in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #172
mega-man Looks like Ender wo-
STOP RIGHT THERE!
Two Robotic Cops teleports in, one of them hand-cuffing Ender.
Cop 1: Ender Man, you have broken the laws of robotics and have been placed under arrest.
ring-man WHAT!? You can't prove anything!
Cop 2: We can prove a whole lot of things. *Points at the screen* You have killed a Man and a Squirrel, and are now scheduled to be scrapped.
ring-man YOU'LL NEVER TAKE ME ALIVE! *Teleports to another dimension*
Everyone: ...
mega-man Well... That happened...
robot Alright, Ninja Man, let's go.
Ninja Man and the unknown Space Robot teleports behind the stadium.

Sorry for using your character, Ender.
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Beta Man
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Posted on August 18th, 2015 at 5:53pm in "MMRPG: Tournament of Warriors *CLOSED*" #173 ( Edited : 2015/08/19 at 6:58am )
Alright, results are in. The vote to End it wins with 4 votes, continuing with only 1.
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Beta Man
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Posted on August 18th, 2015 at 5:47pm in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #174
@matthewftw123 :
mega-man Oh, cool. Thanks!
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Beta Man
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Posted on August 18th, 2015 at 5:41pm in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #175
mega-man ...Man, it's gonna be hard to see who wins if we can't see the fight.
bass Well, all we can do is wait...
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Beta Man
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Posted on August 18th, 2015 at 4:26pm in "Beta and Mega On SmackJeeves " #176
Don't ask about our adventures. They are just random things. Don't ask what happens or how. Just enjoy it because of it's humor and randomness.
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Beta Man
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Posted on August 18th, 2015 at 7:07am in "the 1st centurian robotics fight!" #177
@MusicalKitty : Uh, excuse me? I'M in this? Sorry, no. I do not except.
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Beta Man
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Posted on August 16th, 2015 at 9:12pm in "Dark Man's 2nd Annual Tournament of MMRPG Prototype Legends!" #178
Bt Man, Ninja Man, and Sargent Man watches from the stands, accompanied by a strange Robot Master with a hood hiding it's identity.

mega-man Uh, guys, Matthew attacked 20 Ender Dragons. Doesn't that count as breaking the laws of robotics?
bass Actually, as it turns out, all those Ender Dragons are robots themselves. Ender Dragons don't actually exist, but to create such a huge group of robots for a use of one robot master... the man has ought to be crazier than Wily, and that's saying something.
mega-man I'm just glad I didn't sign up to fight.
robot Hmph. I didn't sign up because this would be a waste of my powers.
proto-man Hey, who are you, anyways?
robot I'd rather keep my identity a secret, but don't worry, I'm not with those "Mysterious Force" people. If you want to know, I have the power to use the powers of the stars to heal myself and attack people, as well as the power to create dimensional portals only on a full moon, and a strange ability... well, people call it strange, but they're there.
bass What do you mean? Who's there?
robot I like to call them the "Players", kinda like Deadpool from Marvel.
bass Hmph. If he was alive, you would've gotten along with HWN-003. He, too, has this strange sort of "ability" as he called it, but I just think he's half crazy.
robot Yeah, I know him... *Whispering to Ninja Man* They're still alive, you know. Meet me behind the stadium after the battle.

Yep, this mysterious, hooded robot is kinda like Deadpool from Marvel, except more... you know, kid-friendly. You'll know more about him soon enough, but I think you can put together the puzzle of part of his identity...
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Beta Man
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Posted on August 7th, 2015 at 1:03pm in "Role-Playing POWERED UP!" #179 ( Edited : 2015/08/07 at 1:38pm )
Vs. Bubble Man
air-man air-shooter bubble-lead bubble-man

bubble-man Try to blow me away, Air Man. It won't have much of an effect on me since we're underwater.
air-man We're underwater? I thought you were so weak that it makes you lightweight enough to fly. HAHAHAHAHA!
bubble-man Alright, now you got me angry. Prepare to be trapped in Davy Jones' Locker.

Vs. Heat Man
air-man air-shooter atomic-fire heat-man

heat-man Air Man? What are you doing here?
air-man I'm here to blow out your flames. Face me!
heat-man You want me to fight you? Alright, let's go, I guess.

Vs. Wood Man
air-man air-shooter leaf-shield wood-man

wood-man I thought you were my brother, Air Man. That is, until you created the very winds that destroyed the creatures here. Now your nothing but a threat.
air-man Your next, Wood Man. Prepare to be blown away!
wood-man You... monster! You won't get away with this! Prepare to feel the wrath of Mother Nature!

Vs. Mega Man?
air-man air-shooter buster-shot mega-man-copy

mega-man-copy Hey, Air Man! Wily said he is impressed with your strength and wants you on the team.
air-man "Oh, sure thing, Mega!" ...Is that the response you want, faker?
mega-man-copy Well played, windmill, but I guess it's time I take you down since you know I'm not the real deal.

Vs. Copy Robot
air-man air-shooter air-shooter air-man

air-man Hey, leaf blower! If your as strong as you say, that would make me strong too, right?
air-man A copy of me? Finally, a challenge!
air-man Are you... are you serious!? Ugh, whatever, let's just get this over with.

Vs. Dr. Wily
air-man air-shooter dr-wily

dr-wily If only I had programmed you differently back then! ...It would have been genius! It's the only mistake I've made in my life!
air-man So, here we are. After all the challenges I faced, you are the final challenge. Give up now, Wily, because I can't be defeated!
dr-wily Wha... Why you insolent fool! I will crush you with a loud, loud crunch! Behold, my latest creation, the ultimate combat robot, Wily Machine Number 1! Nuhahahahaha!

Epilouge

Thanks to the actions of Air Man, Dr. Wily was defeated. However, after defeat, a mysterious robot disables him, allowing the evil doctor to rewire him...
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Beta Man
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Posted on August 7th, 2015 at 12:33pm in "Role-Playing POWERED UP!" #180 ( Edited : 2015/08/07 at 1:02pm )
Vs. Bomb Man
air-man air-shooter hyper-bomb bomb-man

bomb-man Ah ah! Don't run off! Let's have a little fun with my explosives!
air-man Oh, let's. I'll have fun playing hot potato with your bombs until I make them blow you to bits!
bomb-man You shoulda' came the day before yesterday! I had some big boom-booms then!

Vs. Ice Man
air-man air-shooter ice-slasher ice-man

ice-man There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier!
air-man Am I dangerous? Yes. Are you gonna be able to freeze me? No. Do I take it as a challenge? Yes. Do I accept? Yes.
ice-man He seems to be taunting us, sir... Don't let him get to you, soldier!

Vs. Fire Man
air-man air-shooter fire-storm fire-man

fire-man FIIIIIIIRE! Burn! Burn! Burn everything in sight!
air-man Your flames will be blown away before they can even spread! Not to mention I'm gonna blow out that candlelight on your head.
fire-man You can't blow out the flames of justice! FIRE!

Vs. Oil Man
air-man air-shooter oil-shooter oil-man

oil-man Hey, whadja come out here for? Don'tcha have a place near your house for fill-ups?
air-man Actually, I power on the Wind around us. I have no need for oil. I actually came here to blow the oil straight back at you!
oil-man Heh. Good luck with that.

Vs. Elec Man
air-man air-shooter thunder-beam elec-man

elec-man Ugh, I don't like your voice. And your EGO.
air-man MY ego!? Excuse me, but have you even HEARD yourself lately?
elec-man Yes, I have, and that's all I want to hear now that YOU came.

Vs. Time Man
time-slow air-man time-slow air-shooter time-slow time-man time-slow

[time-man You are late for your appointment.]{time-man}
air-man So what? I can go to my appointments any time I want!
time-man I will finish you off faster than the wind you make.

Vs. Guts Man
air-man air-shooter super-arm guts-man

guts-man Hey, what are you doing? Get to work!
air-man You aren't my boss, Guts Man. I'm here to blow your little project to the ground.
guts-man You big idiot! What'll happen to me if I get fired!? I'm gonna take you down with me!

Vs. Metal Man
air-man air-shooter metal-blade metal-man

metal-man Ah, Air Man. I'm been expecting you.
air-man Before we fight, let's remember that time you were playing with your Metal Blade like a Frisbee and I used my wind to blow it a different direction. Think about the moves you make, brother, because now I have an excuse to blow it back towards you, and we all know your weak to your own weapon.
metal-man I don't care if you try, it's not gonna happen. I'm gonna rip you to shreds!

More on the next post!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on August 7th, 2015 at 12:02pm in "Role-Playing POWERED UP!" #181 ( Edited : 2015/08/07 at 12:33pm )
@Tobyjoey : I solved the Wood-Heat problem. It only appeared to have happened twice, but I may have to double-check.

Following the weakness order, we have the unbeatable robot with only the power to push others away, Air Man. (A slightly overused RM joke and a Megas reference. Why not?)

Vs. Mega Man
mega-man leaf-shield air-shooter air-man

air-man Hahaha! Do you really think you stand a chance against me, little bot blue?
mega-man I have no reason to fight you, Air Man! Come on, let me take you to Dr. Light.
air-man HA! Not without a fight! Prepare to be blown away, because I can't be defeated!

Vs. Roll
roll air-shooter air-man

air-man What are you doing up here?
roll You aren't gonna get away from your crimes, you know!
air-man I can't be defeated, especially by a little girl like you!

Vs. Proto Man
proto-man proto-strike air-shooter air-man

air-man Who are you? You don't look like a Wily-bot...
proto-man I came to stop you, so this will be our only meeting, Air Man.
air-man And now I simply don't care. You dare to face me!? I can't be defeated!

Intro Field
air-man dr-wily

In the year 20XX, with the advancement of science, humans were able to create industrial humanoid robots. Invented by Dr. Wily, Air Man was freed from his evil master and was changed into a windmill-moving robot.

roll We have a problem!
dr-wily Wahahahaha! Ladies and gentlemen, your attention, please. The name's Wily! The one and only - the brilliant scientist, Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world! (Laughs evilly) Ahem! Anyway, to begin... Dr. Light! I'll be taking your precious robots!! (busts in) Nuhahahaha!! That is to say... Hmm?... What's this? Oh, Air Man... I'd take you, really! But I just can't STAND your huge ego! Nuhahahahah!
roll My friends are in trouble, Air Man! Quickly, follow me to the lab!

Dr. Light's Lab
roll dr-light air-man

dr-light ...What insanity! Using my robots to conquer the world...
air-man I'm unbeatable, Dr. Light. I'll handle this.
dr-light Air Man?! (starts thinking) Hmmm... Alright... I understand. I don't like it, but sometimes, such things must be done... I must make the necessary preparations.

Upgrades
roll dr-light air-man

dr-light Your Air Shooter allows you to blow Mechas the direction your blowing, as well as shooting out small tornados that spreads to random areas to damage the enemy.
air-man *Starter phrase* I'll blow you away!

Vs. Cut Man
air-man air-shooter rolling-cutter cut-man

cut-man Mr. Air Man!? I don't believe it, Dr. Wily was right! You've turned into a bad robot!
air-man You would believe ANYTHING someone tells you, will you?
cut-man Even if it cuts me in half, I'm gonna make you good again!

To be continued in the next post...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on August 6th, 2015 at 11:06pm in "Role-Playing POWERED UP!" #182
@Tobyjoey : Thanks for taking that job for me, even though now I'm also gonna have to go through the trouble trying to skip over Flash Man because for the reason that he was already done.




"Your Arm Cannon can now rapid fire buster shots to defeat enemies. By charging your weapon, you can temporarily freeze time." Why do I have the feeling this is like Day in the Limelight? Lol.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on August 6th, 2015 at 10:08pm in ""Create" a Mega Man Game!" #183
Name: Bt Man 2: The Return of Slur

Players: Bt Man mega-man Mega Man (Unlocked by beating the game) mega-man Proto Man (Unlocked after beating Hard Mode) proto-man
Description: Bt Man is on yet another adventure! Slur returns once more for his revenge by making clones of the second set of robot masters, as well as placing the Killers under his control once more, now with the addition of Bass!

Robot Master 1: [Dark Metal Man metal-man]{empty_cutter}
Robot Master 2: [Dark Bubble Man bubble-man]{empty_water}
Robot Master 3: [Dark Heat Man heat-man]{empty_flame}
Robot Master 4: [Dark Wood Man wood-man]{empty_nature}
Robot Master 5: [Dark Air Man air-man]{empty_wind}
Robot Master 6: [Dark Crash Man crash-man]{empty_explode}
Robot Master 7: [Dark Flash Man flash-man]{empty_time}
Robot Master 8: [Dark Quick Man quick-man]{empty_swift}

Weaknesses: Dark Metal Man- Shadow Rapier, Shadow Blade, Metal Blade, Quick Boomerang Dark Bubble Man- Shadow Rapier, Shadow Blade, Dark Bolt, Metal Blade Dark Heat Man- Cold Mist, Bubble Lead Dark Wood Man- Shadow Rapier, Shadow Blade, Atomic Fire, Metal Blade Dark Air Man- Shadow Cage, Shadow Fist, Leaf Shield* Dark Crash Man- Dark Whirlwind, Skull Barrier, Air Shooter Dark Flash Man- Shadow Bomb, Cold Mist, Crash Bomber Dark Quick Man- Time Smoke, Shadow Bomb, Flash Stopper, Crash Bomber

Slur's Space Station 1: Enker enker
Slur's Space Station 2: Quint quint
Slur's Space Station 3: Ballade ballade
Slur's Space Station 4: Punk punk
Slur's Space Station 5: Bass (Mid-boss) bass-copy Bass and Treble bass-copy
Slur's Space Station 6: [Robot Master Rematches]{space_attack} Ballade 2nd Form ballade
Final Boss: Slur and Trill slur trill

Congratulations! For beating the game, you unlocked Mega Man and Hard Mode! OHKO attacks for Slur, as well as more health for mechas and bosses.
Congratulations! For beating Hard Mode, you unlocked Proto Man and Danger Mode! OHKO attacks for ALL bosses, more health for mechas and bosses than hard mode, and less health for you! Also, if you beat this mode without losing a life, you will encounter the secret final boss, Sunstar! And since this would be on Danger Mode as well, Sunstar will ALSO have the capability of OHKO attacks. Good luck!

Secret Final Boss: Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on August 3rd, 2015 at 11:25pm in ""Create" a Mega Man Game!" #184 ( Edited : 2015/08/06 at 10:08pm )
Name: Mega Man 8 1/2

Players: Mega Man mega-man Bass bass Proto Man (Unlocked by beating the game) proto-man
Description: A new robot by the name of King has started a revolution! The doctors Light and Wily puts aside their differences for a temporary alliance, sending out Mega Man and Bass to stop King! However, King stole most of Wily's robots from Mega Man 8.

Robot Master 1: Tengu Man
Robot Master 2: Astro Man
Robot Master 3: Clown Man
Robot Master 4: Frost Man
Robot Master 5: Ground Man
Robot Master 6: Grenade Man
Robot Master 7: Sword Man
Robot Master 8: Magic Man

Weaknesses: Tengu Man- Ice Wave Astro Man- Magic Card Clown Man- Tengu Blade Frost Man- Flash Bomb and Flame Sword Ground Man- Flash Bomb Grenade Man- Thunder Claw Sword Man- Spread Drill Magic Man- Flame Sword

King Stage 1: Atetemino and Monkings
King Stage 2: King Tank King Plane King Jet King Robot
King Stage 3: [Robot Master Rematches]{attack_shield}
Final Boss: Wily Machine 8 and Wily Capsule dr-wily
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on August 2nd, 2015 at 11:40pm in "Make-A-Moveset: What If..." #185
I decided not to do the other Street Fighter X Mega Man characters and move on to something else. Introducing Made-up Robot Master Mirror Man!

Name: Mirror Man
Designation: WDN-001 (World Dominators Number)
Class: Copycat Warlord Robot
Core: Copy

Weaknesses: None
Resistances: Shadow
Immunities: None
Affinities: Copy

Energy: 120
Attack: 120
Defense: 120
Speed: 120

Quotes
Start: "You have forgotten to bow down. I shall exterminate you now."
Taunt: "This will teach you to disobey me!"
Victory: "You have became my slave, Robot, and soon the whole world will, too."
Defeat: "Me... Defeated!? Impossible!"

Signature Moves

Copied Buster
Learned at Level: 2
Power: 36
Accuracy: 100%
Speed: 4
Energy: 2
Range: Anyone in Opponent's Party and Self
Description: The user charges on the first turn to build power and raise attack, defense, and speed by 5%, then releases a powerful energy shot on the second to inflict massive damage!

Ability Scan
Learned at Level: 4
Power: -
Accuracy: 100%
Speed: 4
Energy: 4
Range: Anyone in opponent's party and self
Description: The user scans the target for it's previously used attack and copies it. The attack is not added to the database.

Ability Copy
Learned at Level: 6
Power: -
Accuracy: 100%
Speed: 4
Energy: 5
Range: Anyone in opponent's party and self
Description: The user scans the target for it's previously used attack and copies it. Any Mecha-only attacks are not added to the database.

Data Scan
Learned at Level: 8
Power: -
Accuracy: 100%
Speed: 4
Energy: 6
Range: Party Leader and Self
Description: The user scans the target for all it's attacks and copies them. This move, however, replaces all the moves the user has before this move is used with the copied attacks. Any Mecha-only attacks are not added to the database.

Energy Copy
Learned at Level: 10
Power: -
Accuracy: 100%
Speed: 6
Energy: 5
Range: Anyone in Opponent's Party and Self
Description: The user copies the target's energy and heals itself by 10.

Attack Copy
Learned at Level: 12
Power: -
Accuracy: 100%
Speed: 4
Energy: 5
Range: Anyone in Opponent's Party and Self
Description: The user copies the target's current attack stat and raises or lowers it to that point.

Defense Copy
Learned at Level: 14
Power: -
Accuracy: 100%
Speed: 4
Energy: 5
Range: Anyone in Opponent's Party and Self
Description: The user scans the target's current defense stat and raises or lowers it to that point.

Speed Copy
Learned at Level: 16
Power: -
Accuracy: 100%
Speed: 4
Energy: 5
Range: Anyone in Opponent's Party and Self
Description: The user scans the target's current speed stat and raises or lowers it to that point.

Body Copy
Learned at Level: 18
Power: -
Accuracy: 100%
Speed: 4
Energy: 6
Range: Anyone in Opponent's Party and Self
Description: The user shapeshifts into the target, but does not earn it's stats, energy, or attacks. The shapeshift lasts for 3 turns. The user also gets the target's weaknesses and resistances*.

Data Copy
Learned at Level: 20
Power: -
Accuracy: 100%
Speed: 6
Energy: 10
Range: Anyone in Opponent's Party and Self
Description: The user shapeshifts into the target for 3 turns, gaining it's current stats, energy, and attacks. However, it also gains all the effects that is currently on the target** and it's resistances and weaknesses*. This move also drains all the user's weapon energy. The attacks are not added to the database.

Description: This robot was created by an unknown doctor, with unknown purposes. Whatever the purpose may be, he ended up betraying his creator and becomes bent on world domination the one way he knows how: destroying all robots who refuse to join his army. His buster is a copy of an unknown robot that he destroyed for not bowing to him. However, his real skill is the ability to scan and copy information on robots, like energy, defense, and weapons. However, that's not the only trick up his sleeve. He can take the risk of using all his weapon energy to shapeshift into a perfect copy of any robot he faces: energy, weapons, looks, and all. This not only makes him dangerous, but also a true mirror match.

*Also including Immunities and Affinities.
**Being hit by Oil Slider or Ice Slasher, charging a buster, pulled up a Super Arm Block or a Shield, or having used Atomic Fire or Fire Storm the previous turn.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 26th, 2015 at 3:35pm in "Role-Playing POWERED UP!" #186 ( Edited : 2015/08/07 at 12:01pm )
Vs. Bubble Man
wood-man leaf-shield bubble-lead bubble-man

bubble-man I guess some wood DOES sink.
wood-man Enough talk, Bubble Man. Just be lucky your too weak to be a big threat against nature.
bubble-man How dare you! You will pay for that remark as I send you to Davy Jones' Locker!

Vs. Heat Man
wood-man leaf-shield atomic-fire heat-man

heat-man Wood Man? How did you get here without burning?
wood-man Heat Man! Your flames are a danger to nature and you must be stopped!
heat-man Are you challenging me? Well, alright, I guess...

Vs. Mega Man?
wood-man leaf-shield buster-shot mega-man-copy

mega-man-copy Hey, Wood Man! Wily said that if you join him, he'll stop damaging nature.
wood-man Why should I believe you? And more importantly, who are you, and why are you here!?
mega-man-copy Looks like you saw straight through that lie. I guess I should cut you down like we are gonna do with this forest.

Vs. Copy Robot
wood-man leaf-shield leaf-shield wood-man

wood-man I heard that a good offense is a great defense. So let me show you how great a defense I have!
wood-man Your... me? Great! Another one in which can help me protect nature!
wood-man Ha! I am an evil copy of you, Wood Man. I don't fight FOR nature, instead I fight WITH it!

Vs. Dr. Wily
wood-man leaf-shield dr-wily

dr-wily If only I had programmed you differently back then! ...It would have been genius! It's the only mistake I've made in my life!
wood-man You have been a threat against nature long enough, Wily! Prepare to feel the wrath of Mother Nature!
dr-wily Wha... Why you insolent fool! I will crush you with a loud, loud crunch! Behold, my latest creation, the ultimate combat robot, Wily Machine Number 1! Nuhahahahaha!

Epilouge

Thanks to the actions of Wood Man, Dr. Wily was defeated. However, after defeat, a mysterious robot disables him, allowing the evil doctor to rewire him...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 26th, 2015 at 2:51pm in "Role-Playing POWERED UP!" #187 ( Edited : 2015/07/26 at 4:00pm )
Vs. Bomb Man
wood-man leaf-shield hyper-bomb bomb-man

bomb-man Ah ah! Don't run off! Let's have a little fun with my explosives!
wood-man Your "fun" is causing damage to the forest and must be stopped!
bomb-man Whoa, no need to be a party pooper!

Vs. Ice Man
wood-man leaf-shield ice-slasher ice-man

ice-man There's something dangerous up ahead, sir! Oh? Freeze it at all costs, soldier!
wood-man I didn't come for trouble, but if your just gonna freeze things, I'll have to face you. Your being a problem against nature!
ice-man He's engaging, sir! Fight back harder, soldier!

Vs. Fire Man
wood-man leaf-shield fire-storm fire-man

fire-man FIIIIIIIRE! Burn! Burn! Burn everything in sight!
wood-man Not only have you gone crazy, but your fire could damage nature! You must be stopped at once!
fire-man Nothing spreads more flames than a forest fire, partner! FIRE!

Vs. Oil Man
wood-man leaf-shield oil-shooter oil-man

oil-man I'm guessing your not here for oil.
wood-man Oil is harmful to nature! I must dispose of you immediately!
oil-man Ouch! You don't have to be harsh about it!

Vs. Elec Man
wood-man leaf-shield thunder-beam elec-man

elec-man Well done... But you say good bye here. I'll even tell you more about myself after I win.
wood-man You tend to like yourself more than you like nature.
elec-man You won't blast through my heart with an attitude like that.

Vs. Time Man
time-slow wood-man time-slow leaf-shield time-slow time-man time-slow

[time-man You are late for your appointment.]{time-man}
wood-man I don't care about appointments, Time Man, I came here to stop you.
time-man The time it will take for you to land a hit on me will be longer than the time it takes for a tree to grow.

Vs. Guts Man
wood-man leaf-shield super-arm guts-man

guts-man Hey! You are not allowed on premises, tree-hugger!
wood-man Your construction requires the removal of trees! I'm taking your project down!
guts-man You big idiot! What'll happen to me if I get fired!? I'm gonna take you down with me!

Vs. Metal Man
wood-man leaf-shield metal-blade metal-man

metal-man Well, well, well. Look who we have here.
wood-man Your blades are a hazard to nature, brother! I won't hesitate to scrap you, Metal Man.
metal-man Seems like someone forgot who they were up against. I'm gonna ENJOY ripping you to shreds!

More on the next post!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 26th, 2015 at 2:14pm in "Role-Playing POWERED UP!" #188 ( Edited : 2015/08/07 at 12:00pm )
We now continue the adventures of MM2 Robot Masters with Wood Man

Vs. Mega Man
mega-man atomic-fire leaf-shield wood-man

wood-man Stop right there, Mega Man! Your damage against nature ends now!
mega-man Damage? What do you mean?
wood-man I am the guardian of the forest and the creatures that live here... And you damaged those creatures! Prepare to feel the wrath of Mother Nature!

Vs. Roll
roll leaf-shield wood-man

wood-man Hey! Haven't anyone ever told you to care for the animals!?
roll You don't seem like a very bad guy.
wood-man I'm the protector of this forest! And by damaging the creatures that live here, you just got on my bad side!

Vs. Proto Man
proto-man proto-strike leaf-shield wood-man

wood-man I don't care who you are, you have damaged the creatures of this forest, and it will NOT go unpunished!
proto-man They have been serving for evil purposes, and so has you. I must put an end to you and your plans.
wood-man Evil purpose!? Oh, that's it, buster! Prepare to feel the wrath of Mother Nature!

Intro Field
wood-man dr-wily

In the year 20XX, with the advancement of science, humans were able to create industrial humanoid robots. Invented by Dr. Wily, Wood Man was freed from his evil master and was changed into a nature-protecting robot.

roll We have a problem!
dr-wily Wahahahaha! Ladies and gentlemen, your attention, please. The name's Wily! The one and only - the brilliant scientist, Dr. Wily! It may seem rather sudden to you, but I've decided I'd like to take over the world! (Laughs evilly) Ahem! Anyway, to begin... Dr. Light! I'll be taking your precious robots!! (busts in) Nuhahahaha!! That is to say... Hmm?... What's this? Oh, Wood Man... Your focus on protecting nature would send off the wrong signal! Get out of my sight! Nuhahahahah!
roll My friends are in trouble, Wood Man! Quickly, follow me to the lab!

Dr. Light's Lab
roll dr-light wood-man

dr-light ...What insanity! Using my robots to conquer the world...
wood-man That fiend plans on damaging the one thing I protect. That I cannot allow! I'll go and stop him!
dr-light Wood Man?! (starts thinking) Hmmm... Alright... I understand. I don't like it, but sometimes, such things must be done... I must make the necessary preparations.

Upgrades
roll dr-light wood-man

dr-light Your Leaf Shield will protect you from collision damage, although it will be destroyed by fire-based attacks.
wood-man *Starter phrase* For the Environment!

Vs. Cut Man
wood-man leaf-shield rolling-cutter cut-man

cut-man Mr. Wood Man!? I don't believe it, Dr. Wily was right! You've turned into a bad robot!
wood-man Cut the baloney, Cut Man! You are a threat to nature and must be stopped!
cut-man I'll make you good again, Mr. Wood Man! I'll just try not to damage you too much...

To be continued in the next post...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 8:17pm in "The All Star Numbers" #189
@Brimstone : Um, Brimstone, Bomb Man is a LIGHT-bot, thus isn't really a part of Wily's team.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 4:27pm in "The All Star Numbers" #190
@MegaBoyX7 : I think just facing both sides is enough...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 4:17pm in "The All Star Numbers" #191
@MegaBoyX7 : ...Um... No... The Laws of Robotics is a thing in Mega Man, so I think many people would disapprove.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 3:36pm in "The All Star Numbers" #192
@MegaBoyX7 : Correction: You will be facing other Wily-bots. You see... Robots are unable to hurt or kill humans because it's the laws of robotics.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 3:26pm in "The All Star Numbers" #193
@MegaBoyX7 : What team will Megaboy be on, Bt Man's or the Other Heroes?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 3:15pm in "The All Star Numbers" #194
@MegaBoyX7 : Why not?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 2:45pm in "The All Star Numbers" #195
mega-man Next, we should retrieve Boulder Man. We're gonna need explode-core and missile-core weapons for this one, but we can only hope he doesn't have more tricks up his sleeves than Sea Man.
Meanwhile...
hard-man ...Oh! I'm getting a message on my communicator. ...Hey, Ninja Man. ...Wily needs me for a mission, you say? ...Mountain Plateau? Sounds like a mix of my stage and Guts Man's. ...Alright, fine, I'm going. *Teleports out*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 11:41am in "The All Star Numbers" #196
bubble-man GAH! Nice try, but it will take more than that to- *gets knocked down be a Skull Barrier*
mega-man Got him.
bubble-man Ugh, fine. You win. I surrender, I'm going back to the good side, blah blah blah...
Sea Man joined Bt Man's team!
bubble-man I must warn you, though. Not only are the other 5 ASNs are stronger than the rest, but also Wily will stop at NOTHING to keep you from getting the others on the side of good.
mega-man Wait, if you weren't hypnotized or something to begin with, why are you helping Wily?
bubble-man We had no choice! We tried to fight back for our freedom, but he had us outnumbered! Not to mention the fact that Bass had all of our weaknesses.
mega-man ...Right... Let's just go. *Everyone teleports out*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 11:02am in "The All Star Numbers" #197
@ThatOneEnderMan : Alright.
Meanwhile, in Reflection Chamber...

gemini-man Ugh, nothing's happening today...
Ninja Man teleports in.
bass Gemini Man! Crystal Man! Wily needs you for a mission.
crystal-man Ok, we'll go. It's kinda been boring for us lately.
Note: Mega Man, Gemini Man, Crystal Man, and other original robot masters are all open characters: they can be used by anyone until claimed.
Meanwhile, in Waterfall Sewers...
mega-man *teleports in with Sargent Man and Mega Man* Alright, Sea Man, we're here to get you back on our side.
bubble-man Yes, I know... You'll have to beat me first! Bubble Trap!
Sea Man traps the three robots in a big bubble and sends them backwards, crashing them into the wall.
bubble-man You see, Bt Man, Wily had upgraded us so that not only we have all the attacks of other water-core robots, but we also have our OWN unique powers!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 25th, 2015 at 6:07am in "MMRPG: Tournament of Warriors *CLOSED*" #198 ( Edited : 2015/07/25 at 6:11am )
@Brimstone : Then he instantly wins since Alpha left.
Due to the above situation, I would've try to balance the bracket again. The only problem is this that, no matter how many people are added, the bracket will be uneven. Even if we WERE to find the perfect bracket to fill in the HUGE hole in the planning, it would cause there to be TOO many characters in the tournament. Thus, I announce this: The moment we reach the problem when an odd number is there, the person on the bottom of that round's roster will not fight that round, but will be safe to go another round. It's either this or a three-way battle, and it would be a little bit too chaotic.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 24th, 2015 at 11:45pm in "MMRPG: Tournament of Warriors *CLOSED*" #199
@Brimstone : Oh, whoops. Tell me, if you remember, who Forest Man was facing, and I will fix it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on July 24th, 2015 at 10:53pm in "The All Star Numbers" #200
@MegaBoyX7 : Accepted. But you aren't gonna play this as your own character? Also, are they gonna be on Bt Man's team or the Other Heroes team?
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Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)