Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Beta Man | Mega Man RPG World Leaderboard

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Beta Man

Beta Man is a legacy player of the Mega Man RPG World with a current battle point total of 167,684,436 and a zenny total of 461,700. Beta Man created his account on June 27th, 2014 and has since completed 208 different missions, unlocked 3 playable characters, 38 robot fighters, 98 special abilities, and 134 field stars. Beta Man's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Mega Man, Crash Man, Bass, Metal Man and Proto Man.

Beta Man's Leaderboard

Beta Man has created a total of 930 Posts
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 24th, 2016 at 10:06pm in "Roleplay Bios" #1
Now to continue my bio-making with Ninja Man.

Name: Ninja Man
First Appearance: Dungeons and Robot Masters!, page 6
In Universe: Main Universe, Beta and Mega Adventures
Designation: HWN-002
Weaknesses: Time
Resistances: Shadow and Swift
Immunities: None
Current Status: Waiting for his next battle with Beta Man, yet secretly hoping to contact Retro Pikachu once more.
Forms: 3

Form: 1 (Normal Form)
Type: Swift
Stats:
Energy: 200
Attack: 210
Defense: 180
Speed: 210
Theme: None

Form: 2 (Shadow-Core Form)
Type: Shadow
Stats:
Energy: 200
Attack: 210
Defense: 180
Speed: 210
Theme: None

Form: 3 (Omega Form)
Type: Swift and Shadow
Stats:
Energy: 250
Attack: 250
Defense: 250
Speed: 250
Theme: None (I'm not much of a theme kind of person, am I?)

Trivia:
Good Point: Strong fighter
Bad Point: Easily angered
Likes: Fighting Beta Man and/or Zero
Dislikes: Robots who betray Wily (as well as others who think they are Wily's greatest robot)
Other: With every hero, there is a rival, and Ninja Man is the example. Ninja Man is the second of the HWNs (Hidden Wily Numbers), and was originally made to hunt down Beta Man after Wily unsuccessfully kidnapped him and Sargent Man. However, he was shut down due to his problem with trying to scrap shadow-core robots, but eventually broke out due to lack of guarding. However, his artificial mind was changed, and all he sets out to do is follow Wily's commands and scrap Beta Man. However, he secretly hopes to contact the original HWN, Retro Pikachu, to see if he still follows the commands of Wily. He also made rivals with Zero and made the Ninja Katana based on Zero's weapon, the Z-Saber. He also believes himself to be Wily's greatest creation: however, unlike others, he does not mean it in terms of just strength, but obedience, too, though he does not seem to show it. Since he was forced to work with Beta Man and other heroes on various occasions, including battles with Evil Man, he hates being called a hero. Ninja Man also hangs around with Yamato Man, but mostly for translation purposes, since oddly enough, he understands Japanese. He also used to use starforce for his Omega Form, but one day, the use of it finally caught up to him, paralyzing him and forcing Wily to upgrade him, making it to where he could only use the form if he combines his core with a shadow core. About time, too, for he was also often confused to be Bass before the said upgrade.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 21st, 2016 at 10:18am in "Roleplay Bios" #2
THIS THREAD IS REVIVED! Here's the UPDATED version of Bt/Beta Man's bio:

Name: Beta Man
First Appearance: The Weekly Quiz!, page 2
In Universe: Main Universe, Beta and Mega Adventures
Designation: ASN-001 (All-Star Number)
Weaknesses: Time
Resistances: Shadow
Immunities: None
Current Status: Depends on timeline: Either getting ready to defeat Evil Man once and for all with Zero or fighting Bond Man.
Forms: 2

Form: 1 (Current Form)
Type: Shadow
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None

Form: 2 (Old Model; Unknown if this form is accessible.)
Stats:
Energy: 200
Attack: 200
Defense: 200
Speed: 200
Theme: None

Trivia:
Good Point: Stats increase in darker areas.
Bad Point: Angered easily.
Likes: Being with his friends.
Dislikes: Ninja Man and Wily.
Other: Beta Man, formerly known as Bt Man, has been having adventures with MegaBoy, and became good partners ever since. During these adventures, Bt Man announces that he wants an upgrade, and was given one. It was then he changes his name to Beta Man, based on the fact that he is the original ASN. As an All-Star Number, he is given the access to ALL shadow-core attacks that came from the Database. However, that means that he doesn't have the shadow-core moves of robots who were built or appeared afterwards. Due to a design flaw, Beta Man also holds the Weapon Copy Chip, allowing him to copy other's weapons after defeating them, and it is connected with MegaBoy, meaning they share any new weapons they get. However, the weapons disappear after every adventure, so he doesn't get to keep the new weapons he gain. He has made partnerships with Zero, Meta, and a few others as well, but gets annoyed by Ninja Man's attacks and Wily's schemes, and has a rival-ish feeling about Retro Pikachu.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 9:27pm in "Forum Game: Corrupt-A-Wish!" #3
@Tobyjoey : Granted, but he winds up getting nerfed a lot.
I wish for a book of puns.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 8:05pm in "Challenge System" #4 ( Edited : 2016/01/20 at 8:10pm )
Eh, might as well.

Get Dunked On : Complete a mission only as Skull Man.

Nyeh Heh Heh! : Beat Dr. Light, Dr. Wily, or Dr. Cossack 3 times in a row only as Skull Man.

[Dark, Darker, Yet Darker]{shadow_empty} : Get the sigma Skull Man alt in the dev.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 20th, 2016 at 7:45pm in "Forum Game: Corrupt-A-Wish!" #5
@MegaBossMan : Granted, but most scenes are focused on his- well, actually, I think you know where this is going.
I wish for something. I don't really care, just don't hit me with it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 19th, 2016 at 8:56pm in ""The Return: ZeroDXZ's Revival"" #6 ( Edited : 2016/01/19 at 8:58pm )
@XMei : I don't think that's something you can do.
However, you can do a similar thing with images.
Like this, for instance.
[Like this, for instance.](http://rpg.megamanpoweredup.net/images/assets/favicon.png)

Also, if you want a REAL Mega Man Sigma, the closest thing to it is Mega Man Copy, or this:
mega-man-copy
[robot:right]{mega-man-copy}

I'd suggest Shadow-Core Mega Man if I didn't use it for Bt/Beta Man around here.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 19th, 2016 at 8:40pm in ""The Return: ZeroDXZ's Revival"" #7
@XMei : If your asking about the mugshots and all that, here's a few examples:

proto-man bass mega-man shadow-man cut-man metal-man met
[robot:right]{proto-man} [robot:right]{bass} [robot:right]{mega-man_shadow} [robot:right]{shadow-man_alt} [robot:right]{cut-man_alt2} [robot:left]{metal-man_alt9} [mecha:right]{met}

If you need any more help, go here

It's also good to mention this, too:
1. Please edit your posts and avoid double posting.
2. You MIGHT want to check your language... This is kinda a kid-friendly place, after all...
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 18th, 2016 at 3:24pm in ""The Return: ZeroDXZ's Revival"" #8
Evil Man being one of my enemies, I, Beta Man, will join the battle!
And Sargent Man and Ninja Man are going to be there, too, because they always do.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 7th, 2016 at 5:46pm in "MMRPG Trading Card Game: The Remake!" #9
@Tobyjoey : Nah, as long as the (2) label is used, I think it'll be fine... hopefully.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 7th, 2016 at 7:12am in "MMRPG Trading Card Game: The Remake!" #10
@Tobyjoey : First of all, you are right about the 23 cards 0 zenny thing. That'll be fixed right away.
Second of all, a card of the same name has already been made. However, since they are both completely different, YOUR Backup Plan card will have a (2) label on it.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 6th, 2016 at 8:18pm in "Robot Master Group Creator" #11
The Shadows
proto-man cut-man oil-man metal-man metal-man quick-man quick-man crash-man magnet-man snake-man snake-man shadow-man shadow-man ring-man gyro-man gyro-man crystal-man yamato-man enker mega-man bass

shadow-man Hey, why are all of you here?
cut-man Thanks to our boosted skills, our sneakiness has also increased!
crash-man Not to mention that thanks to our color scheme, we blend into the shadows easier.
snake-man Asssss for me, even I can be sssssneaky.
shadow-man Well, I'll be the judge of that. As for you two, why are YOU here?
mega-man Well, I'm the All-Star Shadow-Core, and he's a nin- *gets slashed* Ow!
bass Shut up and fight me! I'm upgraded and ready for battle!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 6th, 2016 at 7:49pm in "Robot Master Group Creator" #12 ( Edited : 2016/01/06 at 8:01pm )
Ok, a few things that comes with this place's revival.

First of all, I will officially remove the rule stating no alts can be used. You can use alts, but ONLY if they are the Darkness/Copy Robot alts or YOUR OWN CHARACTERS. You can't use other people's characters, and you can't make a character for the SOLE PURPOSE of adding them to your groups. You also still can't use alts from mechas, with Nitron still being the only exception, due to it having different types for each generation/alt.

Second of all, here are some more group edits by me:
The Construction/Wrecking Crew
guts-man bomb-man oil-man drill-man stone-man concrete-man picket-man killer-bullet drill-mole

crash-man Come on, why am I not in the group?
guts-man Look, hate to break it to ya, but if you REALLY want to join our group, you need to learn how to control your explosives.

Arctic Exploration Crew
ice-man ice-man blizzard-man freeze-man peng

ice-man Ice Man Sigma!? What are you doing here?
ice-man Hmph. If you WANT to know, I, too, can explore arctic areas. Now, unless you want me on my bad side, I'm going to have to ask you to stay quiet.

Underwater Exploration Crew
bubble-man bubble-man dive-man dive-man wave-man wave-man peng snapper robo-fishtot manta-missile

bubble-man What are you doing here, you faker!?
bubble-man I should ask you the same thing, paperweight.
bubble-man Ha, since your a copy of me, then your insults to me also affects you!
bubble-man Oh, please. You KNOW that I'm much more stronger than you.
wave-man Guys, relax. We can all agree that both of you has the same pathetic design.
bubble-man bubble-man HEY!
wave-man Anyways, why is there a Peng in this group?
dive-man Well, penguins can go underwater, too.

Sky Exploration Crew
air-man air-man gyro-man gyro-man wind-man

Animal-Based Robots
snake-man snake-man toad-man toad-man hornet-man flea peng snapper batton monking-r petit-snakey ribbitron robo-fishtot pyre-fly lady-blader

[The Feared]{shadow_attack}
air-man air-man needle-man needle-man toad-man toad-man napalm-man napalm-man blizzard-man galaxy-man strike-man punk

Electrical Robots
elec-man elec-man magnet-man magnet-man spark-man spark-man plug-man mag-fly nitron_alt2 elec-n

elec-man Ugh, just what we need. Ugly Sigma clones.
elec-man Hey, you shut up, or else I'll zap you to next week.

Past and Future
time-man time-man pharaoh-man pharaoh-man knight-man tomahawk-man quint

The next group edit goes past the character limit, so this is continued in another post.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 5th, 2016 at 8:55pm in "MMRPG Trading Card Game: The Remake!" #13
Just because I can, here are some more cards.

Name: Freeze Man
Core: Freeze
Health: 100
Power: Ice-Cold Core
Power Description: When defeated, Freeze Man's core releases an arctic wind that makes all attacks Freeze-Core for both sides for a turn.
Attack 2: Freeze Cracker
Attack 2 Description: Freeze Man releases an explosive made of ice to deal 30 Damage.
Attack 3: Freeze Mist
Attack 3 Description: Freeze Man surrounds the opponent with a cold mist. Flip a coin. If the first coin lands on heads, flip another coin. If the second coin lands on heads, the target is infected with Frostbite. When Frostbite is in play, the target loses 3 turns and takes 10 Freeze-Core Damage each round for 5 rounds. If tails, the target is infected with Freeze. When Freeze is in play, the target loses 3 turns. Neither Freeze or Frostbite can infect Freeze- or Flame-Core targets. If the first coin lands on tails, the attack does nothing.
Resistance: Freeze
Weakness: Earth

Name: Slash Man
Core: Cutter and Nature*
Health: 100
Power: Hibernation and Dehydration
Power Description: If hit with 3 Freeze-Core attacks in a row, flip a coin. If tails, Slash Man will lose a turn. Every time he is hit with a Flame-Core attack, the target's next attack is increased by +10 Damage. The attack power will keep on growing until an attack of a different core type is used.
Attack 2: Slash Claw
Attack 2 Description: Slash Man slashes rapidly at the target with his claws. Flip 3 coins. The attack does 20 Damage times the number of heads.
Attack 3: Gel Trap
Attack 3 Description: Slash Man leaps into the air and sends down vials of gel to trap the target. Slash Man's next attack is increased by +10 Damage, but he will only use Slash Claw once. (In other words, the coin flip is removed, and it does 30 damage.)
Resistance: Nature
Weakness: Freeze

Name: Bomb Man
Core: Explode
Health: 100
Attack 1: Hyper Bomb
Attack 1 Description: Bomb Man throws a bomb at the target that explodes on contact, dealing 20 Damage
Attack 2: Danger Bomb
Attack 2 Description: Bomb Man throws a large bomb at the target that makes a big explosion on contact, dealing 50 Damage. However, Bomb Man loses -10 Health from recoil, ignoring his resistance to Explode-Core attacks.
Attack 3: Reinforced Bomb
Attack 3 Description: Bomb Man throws a variation of the Danger Bomb that hits the target to deal 10 Impact-Core Damage and then explodes to deal 30 Explode-Core Damage.
Resistance: Explode
Weakness: Cutter

Name: Duo α
Core: [Space}
Health: 230
Power: Evil Energy Containment
Power Description: All Evil Energy cards on both sides are destroyed.
Attack 2: Duo Fist
Attack 2 Description: Duo α charges an attack from his fist to deal 30 Damage.
Attack 3: Final Judgement
Attack 3 Description: Duo α fires a powerful laser. If the target is a Wily/Evil-bot, then the attack will deal 70 Damage. If the target is a Light/Cossack/Hero-bot, then the attack will deal 30 Damage. The attack can only be used if Duo α is at 50 health or less.
Resistance: Shadow
Weakness: Freeze

Name: Duo Ω
Core: Space
Health: 230
Power: Evil Energy Boost
Power Description: When Evil Energy is used on any side, the user's next attack will be doubled with the additional +10 Damage, but the user will lose -20 Health instead of the usual 10.
Attack 2: Duo Fist
Attack 2 Description: Duo Ω charges an attack from his fist to deal 30 Damage.
Attack 3: Final Punishment
Attack 3 Description: Duo Ω fires a powerful laser. If the target is a Light/Cossack/Hero-bot, the attack will deal 70 Damage. If the target is a Wily/Evil-bot, the attack will deal 30 Damage. The attack can only be used if Duo Ω is at 50 health or less.
Resistance: Crystal
Weakness: Flame

*The reason behind Slash Man's double-core is because in the development build, Slash Man is Nature-Core, but since I like him more as a Cutter-Core, I decided to use both.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 3:47pm in "MMRPG Trading Card Game Tournaments!" #14
Alright, let the tournaments begin!

Light Labs Tournament
Beta Man vs. Retro Pikachu (FOR LIGHT! FOR GOOD! FOR A REMATCH SINCE OUR LAST BATTLE DIDN'T GO SO WELL FOR ME!)

Wily Castle Tournament
TailsMK4 vs. ThatOneEnderMan

Cossack Citadel Tournament
Retro Pikachu vs. StupidStudiosN *POSTPONED*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 3:43pm in "MMRPG Trading Card Game: The Remake!" #15
I have (or will, depending on when you read this) removed the rule saying that I will do the coin-flipping and dice-rolling because I think I can trust people in not lying. Also, because if I am the one to do it, it kinda takes away the right to do it yourself. Or maybe that's an excuse for being lazy. The answer to that is up to you to decide.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 4th, 2016 at 7:04am in "MMRPG Trading Card Game: The Remake!" #16
@StupidStudiosN : No, Robin is ALSO the problem.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 3rd, 2016 at 8:43pm in "MMRPG Trading Card Game: The Remake!" #17
@Tobyjoey : You got:
...Wait, there are only 5 cards in the set? Whoops. Guess you get them all, then. Yay for you.

@StupidStudiosN : DUDE. POKEMON BASED HEALTH. I don't want to explain this to ANYONE again.
By the way, 3 cards are sent to storage. And they are all core cards. Which ones, you may ask? Well, take a wild guess.

@MusicalKitty : ...Doesn't need the additional 10 damage, since it would've happen through the way weaknesses work, but close enough. At long last, Cosmo Man, the robot master you have been working on for a while now, FINALLY enters the world of TCG. Or something. As for Shark Man, he's accepted, but I think you forgot something important for his bottom attack: the attack's name. I'll consider it to be called "Shark Boomerang", but still, I think you should look into that, if you have the character space. Also, he'll be added to a Mega Man DOS Set instead, since the one you used is based more off of the DOS one, rather than the MMRPG one... Who's attacks don't exist... Yet.

Also, sorry that this took so long, but I was on my phone, and editing things on my phone takes too long... Have I said it around the community before? Eh, whatever.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 2nd, 2016 at 12:55am in "Forum Game: The 1st PMMCT!" #18
Oh, boy... Who do I like better, the Renegade Prototype or the Explosion-Loving Stardroid Leader?
Hm, on one hand, we have Proto Man. He has a shield, a buster that doesn't really need to be charged, and he's pretty cool. Also, his whistle is catchy. If that's not enough, then I have 3 last things to say about him: Shades. And. Scarf. (Also, he has a nuclear core or something like that. There's that, too.)
On the other hand, there's the leader of the Stardroids. He has lasers and attacks with fire. His main weapon could even destroy planets! He also enjoy explosions, as seen in one of Boss' random comics before Cut's Corner. Also, he's literally a doomsday weapon.
So, let's see. For Proto Man, he has a shield, powerful buster, the cool personality, a catchy whistle, shades, a scarf, and a nuclear core. That's 7 things going for him. As for Sunstar, he's the Stardroid leader, he has lasers, he has fire, his weapon can destroy planets, he likes explosions, and he's the personification (robotification?) of a Doomsday Weapon. That's 6 things.
Hmm... It seems that Proto Man wins my vote by 1 thing I like about him.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on January 1st, 2016 at 2:04am in "Forum Game: The 1st PMMCT!" #19
Proto Man
Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 31st, 2015 at 2:30pm in "Celebration Thread" #20
Well, folks, here we are. Time to say farewell to 2015 and move on to 2016. Te celebrate, we will talk about things that happened to MMRPG and it's community in 2015 in a 2015 Recap.
For starters, 2015 is the start of the Smackjeeves revolution, as Ender made Ender's Random Sprite Party, the comic that, little did we knew, begun 2 comics. One of them started with me and MegaBoy's adventure in a void. However, little did we knew, we ended up in other adventures in the comic "Beta and Mega Adventures". Which reminds me, I changed my username this year, too. MBM made a comic, too, originating from Ender's Sprite Party, called "Cut's Corner", a comic staring everyone's favorite scissor-head in his own show.
It was early 2015 when the TCG revolution begun with my Trading Card Game thread. However, it didn't last... However, as of earlier this month that I recreated it bigger and better than before!
It also seems that we have created tons of tournaments this year, and it was this year that Beta Man and Sargent Man's Model Labels, ASN, was revealed. Were their brothers ever saved from Wily's control? ...Let's just say yes, because that rp thread is dead.
We gained new players, and lost some old. I actually saw ZeroDXZ lately, probably a week or so ago... However, Zero told me he resigned from roleplaying. Whether or not he's gone from it for good, I'm not sure, but it's safe to say he is. So, yeah. Maybe we'll meet someone who could take up the role of Zero in 2016... Or not. Who knows?
What moments do YOU guys think are worth mentioning that happened in 2015? What do you look forward to in 2016? I hope that the update actually comes next year... Or at least an update on the Development Build.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 31st, 2015 at 11:21am in "Forum Game: The 1st PMMCT!" #21
Proto Man
Vile
Terra
Sunstar
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 11:58pm in "MMRPG Trading Card Game Tournaments!" #22
Sign-ups will end on the 4th of January, 2016. Also, can someone join in on the Light Labs tournament? It's kinda awkward for me to be the only one in the tournament.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 11:09pm in "MMRPG Trading Card Game: The Remake!" #23 ( Edited : 2015/12/30 at 11:24pm )
Name: Light Emblem
Core: Defense
Description: Until defeated, the user takes -30 Damage.

Name: Wily Emblem
Core: Attack
Description: Until defeated, the user's attack is increased by +20 Attack.

Name: Cossack Emblem
Core: Speed
Description: The user gains 2 extra turns, and then a singular extra turn after the target's next turn.

Name: E-Tank
Core: Energy
Description: The user is healed back to full health.

Name: W-Tank
Core: Weapons
Description: The user's next attack is increased by +10 Damage for 5 turns.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 30th, 2015 at 9:32pm in "MMRPG Trading Card Game: The Remake!" #24
Here are a few more cards, because why not.

Name: Bond Man
Core: Earth
Health: 100
Power: Glued Stuck
Power Description: If Bond Man is hit with an Impact-core attack, the target is infected with Stickiness. When Stickiness is in play, the target's previously used attack can't be used for 3 turns.
Attack 2: Adhesive Bond
Attack 2 Description: Bond Man shoots out a strong adhesive to trap the target. The target looses a turn. Flip a coin. If heads, the target is infected with Stickiness.
Attack 3: Hot Glue
Attack 3 Description: Bond Man shoots out adhesive that is hot to the touch to deal 30 Damage
Resistance: Earth
Weakness: Flame

Name: Ocean Man
Core: Water
Health: 100
Power: Underwater Advantage
Power Description: If the target is water-core, then flip a coin each turn. If heads, then Ocean Man dodges the next attack.
Attack 2: Laser Trident
Attack 2 Description: Ocean Man shoots out a trident-shaped laser from his trident to deal 30 Damage
Attack 3: Trident Shot
Attack 3 Description: Ocean Man shoots out a trident to deal 20 Damage
Resistance: Water
Weakness: Electric

Name: Honey Woman
Core: Nature
Health: 100
Power: Queen Bee
Power Description: If the target is Hornet Man, then Hornet Man's attacks will be lowered by -10 Damage until defeat or Honey Woman is returned to the deck.
Attack 2: Hornet Chaser
Attack 2 Description: Honey Woman summons a Hornet to attack the player. The attack does not miss, despite any dodging effects. It also deals 10 Damage
Attack 3: Bee Shield
Attack 3 Description: Honey Woman summons a shield made of bees. For a turn, the target's next attack is halved. During the next turn, flip 3 coins. The attack does 10 Damage for each heads.
Resistance: Nature
Weakness: Flame

Name: Plant Man
Core: Nature
Health: 100
Power: Healing Roots
Power Description: If hit by a Nature-core or Water-core attack after using Vine Whip*, Plant Man will gain +20 Health instead of taking damage.
Attack 2: Plant Barrier
Attack 2 Description: Plant Man creates a shield that protects himself from all attacks except for Flame-core attacks for up to 2 turns. If used on the next turn, the shield is thrown to deal 30 Damage. If hit with a Flame-core attack, the defense is lost.
Attack 3: Vine Whip*
Attack 3 Description: Plant Man attacks the target with a vine to deal 40 Damage.
Resistance: Nature
Weakness: Freeze

Name: Centaur Man
Core: Time
Health: 100
Power: Invisibility
Power Description: Every 3 turns, flip a coin. If heads, Centaur Man will disappear, allowing him to successfully avoid the next attack.
Attack 2: Centaur Flash
Attack 2 Description: Flip a coin. If heads, the attack will deal 40 Damage and the target skips a turn. If tails, the attack only does 20 Damage
Attack 3: Centaur Arrow
Attack 3 Description: Flip a coin. If heads, the attack will deal 50 Damage. If tails, flip 5 more coins. For each heads, the attack will deal 10 Damage.
Resistance: Time
Weakness: Impact

Name: Metal Man
Core: Cutter
Health: 100
Power: Treadmill
Power Description: For every 5 turns, flip a coin. If heads, the target's next attack will miss. If tails, Metal Man's next attack will miss.
Attack 2: Metal Blade
Attack 2 Description: Metal Man throws a sharp, disc-like blade to deal 20 Damage.
Attack 3: Blade Frenzy
Attack 3 Description: Metal Man throws multiple Metal Blades at the target. Flip 5 coins. For each heads, the attack will do 20 Damage.
Resistance: Wind
Weakness: Cutter

Name: Electric-Laser Core**
Core: Electric and Laser
Description: Doubles the damage of the next attack, as long as it is Electric- or Laser-core.

Name: Light Core
Core: Defense
Description: Removes -30 Damage from the target's next attack for 3 turns.

Name: Wily Core
Core: Attack
Description: Increases the user's next attack by +20 Attack for 3 turns.

Name: Cossack Core
Core: Speed
Description: The user makes an extra turn 3 times in a row.

More on the next post!

*I couldn't think of anything else.
**Sorry, folks, but if you want more of these types of cores, you're going to have to make them yourself.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 7:11pm in "MMRPG Trading Card Game: The Remake!" #25 ( Edited : 2015/12/29 at 9:01pm )
Here is a new set of cards that are remastered versions of the ones from the old variation of the MMRPG TCG Roleplay. I call it the Legacy Set.

Name: Legacy MegaBoy
Core: Copy
Health: 200
Attack 1: Xeno Buster
Attack 1 Description: Legacy MegaBoy fires a charged shot that deals 50 Damage. The attack lasts for 5 turns, with the attack losing -10 Damage each turn.
Attack 2: Rocket JawBreaker
Attack 2 Description: MegaBoy launches himself at the target and punches them in the jaw, dealing 30 Damage.
Attack 3: Mega Xross
Attack 3 Description: For 3 turns, Legacy MegaBoy uses the attack previously used by the target. The attack that is used is not changed if the target uses another attack.
Resistance: Electric
Weakness: Time

Name: Legacy ZeroDXZ
Core: Shadow and Flame
Health: 250
Attack 1: Shadow Slash
Attack 1 Description: Legacy ZeroDXZ slashes at the target to deal 10 Damage. The target looses a turn.
Attack 2: Level X Charged Shot!
Attack 2 Description: Legacy ZeroDXZ fires a charged shot at the target to deal 20 Damage. The attack is doubled if the target is not a Light/Cossack/Hero-bot.
Resistance: Shadow
Weakness: Nature

Name: Legacy Bt Man
Core: Shadow
Health: 200
Attack 1: Shadow Blade
Attack 1 Description: Legacy Bt Man throws a dark ninja star at the target to deal 20 Damage
Attack 2: Shadow Buster
Attack 2 Description: Legacy Bt Man fires a single buster shot from his buster to deal 10 Damage. Alternatively, he can charge it for a turn and fire it the next to deal 40 Damage
Attack 3: Slide
Attack 3 Description: Legacy Bt Man slides into the target to deal 40 Damage
Resistance: Shadow
Weakness: Space

Name: Legacy X DXZ
Core: Freeze and Electric
Health: 250
Attack 1: Level X Charged Shot!
Attack 1 Description: Legacy X DXZ fires a charged shot to deal 20 Damage. This attack does double the damage if the target is not a Light/Cossack/Hero-bot.
Attack 2: Light Slash
Attack 2 Description: Legacy X DXZ slashes at the target to deal 10 Damage. The target's next attack deals -30 Damage
Resistance: Electric
Weakness: Explode

Name: Legacy TailsMK4
Core: Electric
Health: 140
Attack 1: Focus Shot
Attack 1 Description: Legacy TailsMK4 fires a charged shot from his buster to deal 30 Damage.
Attack 2: Lightning Orb
Attack 2 Description: Legacy TailsMK4 uses an orb of electricity to shock the target and deal 20 Damage. The attack deals +10 Damage for every Electric Core in your deck.
Resistance: Electric
Weakness: Impact

Name: Legacy Super TailsMK4
Core: Electric and Space
Health: 300
Attack 1: Energy Discharge
Attack 1 Description: Legacy Super TailsMK4 releases energy to deal 40 Damage. However, Legacy Super TailsMK4 can't move the next turn.
Attack 2: Meteor Storm
Attack 2 Description: Legacy Super TailsMK4 summons a Meteor Shower. The attack does 20 Damage. The attack does +20 Damage more for each Space Core in the deck.
Attack 3: Last Stand
Attack 3 Description: Legacy Super TailsMK4 attacks with all his might. The attack does 20 Damage, with an addition on +10 Damage for every 10 health lost. Legacy Super Tails loses -20 Health from recoil and loses a turn.
Resistance: Electric
Weakness: Impact

Name: Legacy Dr. Light
Core: Defense
Description: The user is healed by half of it's health (or rounded).

Name: Legacy Dr. Cossack
Core: Speed
Description: During the opponent's next attack, weakness will be ignored.

Name: Legacy Starforce
Core: Space
Description: For 5 turns, the user's attacks are doubled. However, the user will be infected with Core Erosion. Core Erosion is when, during each turn, the target will take -10 Damage based on it's core type, ignoring resistance.

All of these will go in my storage.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 5:30pm in "MMRPG Trading Card Game: The Remake!" #26
@Retro Sneasel : It seems you actually went PAST the 30-card limit, since any card you make automatically comes with cores that match their type. Don't ask why, it's just a feature I use around here. The following cards will go to your storage:
-Crystal Core
-Laser Core
-Shadow Core
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 4:37pm in "MMRPG Trading Card Game: The Remake!" #27 ( Edited : 2015/12/29 at 5:25pm )
Wow, would you look at that. I've reached my deck limit already. Ok, let's see what I'm going to put in my storage:
-Sunstar
-Time Core
-Earth Core
-Swift Core
-Shadow Core
-Laser Core
-Electric Core
-Flame Core
-Time Core (again)

I will place OVER-DRIVE! in my storage and pull out Sunstar.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 11:18am in "MMRPG Trading Card Game: The Remake!" #28
Name: Sunstar
Core: Flame and Time
Health: 150
Power: Stardroid Leader
Power Description: In a tag-team battle, if Sunstar is teamed up with another Stardroid, then the attack of the Stardroid will be increased by +30 Damage for 5 turns.
Attack 2: Sunstar Supernova
Attack 2 Description: Sunstar fires 3 fire blasts from his buster. Flip 3 coins. For each heads, the attack deals 30 Damage.
Attack 3: Giga Laser
Attack 3 Description: Sunstar charges for 2 turns, and then releases a powerful laser on the third to deal 50 Damage. Sunstar looses a turn during the charge, but is invincible during the lost turn.
Resistance: Flame
Weakness: Electric
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 10:18am in "Forum Game: The 1st PMMCT!" #29
Duo.exe
Bass
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 29th, 2015 at 9:59am in "MMRPG Trading Card Game: The Remake!" #30 ( Edited : 2015/12/29 at 11:18am )
@Retro Sneasel : Ok, let's see here... *Looks at rules* "Support cards CAN'T paralyze, burn, make users fall asleep, CHANGE MOVES..." You CAN make it a one-time attack, but you CAN'T use support cards to change the moveset of a RM card. However, I'll give it a pass, as long as you agree to fix that mistake as soon as you can.
Also, Pro Tip: if your going to use a card that revives fallen Robot Masters, I'm going to allow it, but all revived RMs will remain in the deck until you send it out. Thank you.
Might as well make more cards before creating a thread for the first 3 TCG tournaments.

Name: Time Man
Core: Time
Health: 100
Power: Time Slow Effect
Power Description: When Time Slow is used, if the target is Swift-Core or weak to Time-Core attacks, the target takes 10 Damage every turn for 3 turns.
Attack 2: Time Slow
Attack 2 Description: Time Man slows down time. Flip a coin. If heads, the opponent looses a turn. If tails, the opponent's next attack does -30 damage.
Attack 3: Time Arrow
Attack 3 Description: Time Man throws an arrow at the target, dealing 10 Damage.
Resistance: Time
Weakness: Electric

Name: Oil Man
Core: Earth
Health: 100
Power: Oil Slider Activation
Power Description: When hit with an attack that is PURELY Earth-Core, meaning no secondary core type, Oil Man takes no damage and automatically uses Oil Slider on his next turn.
Attack 2: Oil Slider
Attack 2 Description: Oil Man creates a puddle of oil and uses it to slide into the target, dealing 20 Damage
Attack 3: Oil Shooter
Attack 3 Description: Oil Man shoots out oil to deal 20 Damage. For the next 3 turns, or until hit with a Flame-Core attack, the target's weakness is Flame Core.
Resistance: Earth
Weakness: Flame

Name: Quick Man
Core: Swift
Health: 100
Attack 1: Quick Boomerang
Attack 1 Description: Quick Man throws a boomerang at the target to deal 10 Damage.
Attack 2: Boomerang Barrage
Attack 2 Description: Quick Man throws up to 5 Quick Boomerangs. Flip 5 coins. For each heads, this attack deals 10 Damage.
Attack 3: Speeding Tackle
Attack 3 Description: Quick Man crashes into the target to deal 40 Damage, but Quick Man receives 20 Damage from recoil.
Resistance: Swift
Weakness: Time

Name: Skull Man
Core: Shadow
Health: 100
Power: Shadow Energy
Power Description: If hit by a Shadow-Core attack, Skull Man's next attack will deal +10 Damage. If the attack is PURELY Shadow-Core, it will do nothing.
Attack 2: Skull Barrier
Attack 2 Description: Skull Man creates a barrier that protects him from damage for 2 turns, including the turn it's used. However, if the attack is used again on the second turn, Skull Man will throw the barrier to deal 20 Damage, but he will lose the Barrier's defense.
Attack 3: Skull Grenade*
Attack 3 Description: Skull Man lobs a skull-shaped bomb that rolls on the ground for a turn before blowing up to deal 30 Damage
Resistance: Shadow
Weakness: Wind

Name: Terra
Core: Laser and Electric
Health: 120
Power: Stardroid Support
Power Description: In a tag-team battle, if Terra is teamed up with a Stardroid, then the attack of Terra and the Stardroid will be increased by +30 Damage for 3 turns.
Attack 2: Spark Chaser
Attack 2 Description: Terra will shoot out a laser that shocks the target to deal 30 Damage.
Attack 3: Spark Shock**
Attack 3 Description: The user sends a small ball of energy to the target to deal 20 Damage.
Resistance: Electric
Weakness: Impact

I'm out of space for the next card, so it'll be on the next post.

*Sorry, Brimstone, but I'm using your attack. Well, technically, Skull Man is. :P
**Sorry, Tails, but your also on the use of others' attacks list.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 11:00pm in "MMRPG Trading Card Game: The Remake!" #31
@Retro Sneasel : Your probably going to have to lower the damage on Pikachu's Volt Tackle. Both against the opponent and the card itself. Eliwood's Durandai, Lyndis' Sol Katti, Hector's Armads and Battle Axe, and The Forbidden Power. If I can't allow myself to be OP, I can't allow you to, either. In fact, only the cards that I DIDN'T mention makes the cut for now.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 8:42pm in "MMRPG Trading Card Game: The Remake!" #32
@SantaStudiosN : You get:
-Ballade
-Ballade Cracker
-Sakugarne Boost
-Explode Core
-Quint


@Brimstone : You get:
-Ballade Cracker
-Explode Core
-Swift Core
-Sakugarne Boost
-Quint

So, you might be less lucky than SSN. Or not. Idk.
As for your Shadow Man, the least you could do is make a coin flip for it, I'd suggest if at least 2/3-#/5 heads to land. Also, again. POKEMON. BASED. HEALTH. Why is it so hard to remember? I'm sorry, but this card doesn't get a pass this time. Fix these mistakes, and it'll be allowed.


@ThatOneFrostMan : You get:
-Rockman Shadow
-Hyper Storm
-Wind Core
-Shadow Core
-Shadow Cloak
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 8:30pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #33 ( Edited : 2015/12/27 at 8:38pm )
Alright, let's do this. Sorry for the lack of updates, I was on the phone and I didn't want to go through the long process of phone-editing. I'm not a fast typer on a phone.

Throw a Snowball at Ender.

Heroes:
Beta Man- 7/10
MegaBossMan- 9/10
Meta- 8/10

Villains:
TailsMK4- 10/10
ThatOneEnderMan- 7/10
Brimstone- 9/10
StupidStudiosN- 9/10
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 27th, 2015 at 9:01am in "MMRPG Trading Card Game: The Remake!" #34 ( Edited : 2015/12/27 at 9:05am )
@MusicalReindeer : You can't have a power that ALWAYS boosts an attack, that makes the whole original damage thing pointless. Maybe for every 2 or more turns and I would accept it, but for now... Sorry, but no.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 26th, 2015 at 1:31am in "Forum Game: Corrupt-A-Wish!" #35
@MerryBossClaus : Granted, but it only exists in the Mega Man universe. You could wish for a Dimension Traveling Machine, but THAT wish would get corrupted, too. But if you want to take that dare, I won't stop you.
I wish for peace on earth.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 11:28am in "Forum Game: The 1st PMMCT!" #36
Punk
Sunstar
Megaman.exe
Rush
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 11:00am in "Celebration Thread" #37
@TheGrinch : *Tosses a gift* Have this so your core can grow three sizes or something. :P
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 10:32am in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #38
I will update the list at the end of every day. Let us begin!
Throw a Snowball at Brimstone.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 25th, 2015 at 10:25am in "MMRPG Trading Card Game: The Remake!" #39
@TinyTailsMK4 : Congratulations! You got:
-Space Core
-Slur
-Space Core
-Trill
-Dark Fragment
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 9:33pm in "MMRPG Trading Card Game: The Remake!" #40
@Brimscrooge : I thought I have something to say about Minus-∞ Bright Man, but it's already been said. Maybe a little recap. Something about a problem with the 5 and the whole Pokemon-like health sort of deal, right? Yes? Good. Guess my work here is done. (But yeah, other than that, passed.)
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 10:10am in "Forum Game: The 1st PMMCT!" #41
Terra.
BANDWAGON ACTIVATE!
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 24th, 2015 at 9:53am in "MMRPG Trading Card Game: The Remake!" #42 ( Edited : 2015/12/24 at 10:03am )
@MusicalReindeer : Uh, Your "Core Palette" power is kinda unnecessary. So either just change the power or not use one for the character at all.

@TisTheSeasonJoey : The whole "all cards in play" thing would only work in a tag-team battle, because I am too lazy to keep track of damage that goes to cards that are NOT in play. (Deck, Bench, whatever you want to call them.) Other than that, the cards are in.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 23rd, 2015 at 3:40pm in "Forum Game: The 1st PMMCT!" #43
@GhostOfMikeyFuture : YOU AND EVERYONE ELSE ARE MAKING ME CONFUSED.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 23rd, 2015 at 10:12am in "Forum Game: The 1st PMMCT!" #44
Wait... This is based on strongest, not most favorite? Whoops.

Hm... Well, both abilities are similar to each other... I'm gonna go with Saturn.
Terra
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 7:26pm in "MMRPG Trading Card Game: The Remake!" #45 ( Edited : 2015/12/22 at 9:35pm )
@Brimscrooge : I feel this took a little bit too long to reply to, but I'm not one for subtracting numbers lower than 10 in battles, considering that the health is based on Pokemon cards, if you get what I'm saying. I'd suggest changing that "+15 damage" thing on your "Minus-Infinity Core" to a 10, because even if it would've followed regulations, I don't think ANYONE would be OK with an attack boost of 20.
Other than that, all your cards get a pass. ...Well, one of them HARDLY did...
Alright, a few things.
First of all, someone (I forgot who, I think Tails) told me about how some people had some cards that were already created that was in their deck. Originally, I did that because they were placed in there because someone placed them in their card information stuff. However, my apologies to MegaBoy and Ender, I now felt that they had to be removed. This, however, did not- and WILL not- include cores that are the same type as the characters that WEREN'T (or aren't) removed, because eh. The cards you lost, however, can be given back. You just have to BUY THEM. ...And hope you get lucky.
The cards removed included:
Mega Man and Copy Core (MegaBoy)
Proto Man and Copy Core (MegaBoy)
Dr. Cossack (MegaBoy/Ender)

...Oh? I mentioned there'd be more, you say? Well, I do remember saying that, yes. So, as promised, here's something else: more cards made by me.

Name: Shocker Man*
Core: Electric and Shadow
Health: 150
Power: OVER DRIVE!
Power Description: If Shocker Man is down to 80 health or less, his attacks are increased by 10 until he is defeated or until he is healed past 80 health.
Attack 2: Skull Barrier
Attack 2 Description: Shocker Man surrounds himself with tiny, skull-like barriers to protect himself for a turn. If the attack is used again the turn afterwards, it will be launched at the target and deals -20 Damage. If not, the defense is removed. The barrier does NOT protect Shocker Man from Impact-core attacks.
Attack 3: G-Cannon
Attack 3 Description: Shocker Man launches a cannonball with a skull on it and shocks the target. Deals -30 Damage.
Resistance: Shadow
Weakness: Missile

These next two are custom robots that are opposites of each other.

Name: Justice
Core: Crystal
Health: 200
Power: Healing Light
Power Description: When hit with a Crystal-Core attack, the attack does not damage Justice. Instead, Justice is healed by +10 Health.
Attack 2: Protective Brightness
Attack 2 Description: Justice is protected from Shadow-core attacks for a turn.
Attack 3: Sun's Light
Attack 3 Description: Justice charges for a turn, then fires a laser powered by the Sun, dealing -30 Damage
Resistance: Crystal
Weakness: Shadow

Name: Crime
Core: Shadow
Health: 200
Power: Punishing Shadows
Power Description: If hit by a Shadow-Core attack, the attack does not damage Crime. Instead, it is reflected back at the opponent for -10 Damage.
Attack 2: Raging Darkness
Attack 2 Description: Crime's next attack is increased by +10 Damage.
Attack 3: Moon's Shadow
Attack 3 Description: Crime charges for a turn, then fires a laser powered by the Moon, dealing -30 Damage.
Resistance: Shadow
Weakness: Crystal

Name: OVER DRIVE!
Core: Neutral
Description: The user's attack is doubled for two turns.

Name: Hero's Light
Core: Crystal
Description: If the user is a hero, it's attack is doubled.

Name: Villain's Shadow
Core: Shadow
Description: If the user is a villain, it's attack is doubled.

*Yes, THAT Shocker Man. The one from Rockman Cross X, if you don't know who he is, but I bet you do.
^ Top
 
Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 22nd, 2015 at 1:45pm in "Forum Game: Snowball Fight [Host: Beta Man | Active]" #46
@TinyTailsMK4 : Will you be in the Heroes team or the Villains team?
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 20th, 2015 at 3:52pm in "Forum Game: The 1st PMMCT!" #47
Sigma
Skull Man
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 19th, 2015 at 8:31am in "Forum Game: The 1st PMMCT!" #48
Uranus
Zero
Skull Man
King

*Opens the door of the bandwagon*
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 18th, 2015 at 3:43pm in "Forum Game: Corrupt-A-Wish!" #49
@MerryBossClaus : Granted! The Smash Direct now ends with a cool outro that includes an explosion, because why not. It wasn't really important, though.
I wish for the letter A. Why? Because I'm out of ideas again.
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Beta Man
167,684,436 BP
32 TP | 930 PP
Posted on December 18th, 2015 at 7:09am in "Forum Game: The 1st PMMCT!" #50
I'm going with Bass.exe.
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