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Toastman | Mega Man RPG World Leaderboard

( 2307 Players )
 
Toastman

Toastman is a legacy player of the Mega Man RPG World with a current battle point total of 25,201,694,123 and a zenny total of 550. Toastman created his account on March 20th, 2014 and has since completed 653 different missions, unlocked 3 playable characters, 38 robot fighters, 94 special abilities, and 630 field stars. Toastman's most-used playable character is Dr. Light, and his top 5 favourite robots appear to be Gemini Man, Elec Man, Mega Man, Toad Man and Pharaoh Man.

Toastman's Leaderboard

Toastman has created a total of 47 Posts
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on August 24th, 2014 at 11:50am in "Official Typos and Misprints Thread" #1
I'm not sure whether this is considered to be a misprint or not but, when you click on the song name for Ring Man's Stage in the Field Database you get linked to Elec Man's LegendofRenegade Genesis stage theme remix instead of Ring Man's Genesis Remix.
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on June 16th, 2014 at 4:41pm in "Official Explanation Request Thread" #2
@KipoyTheNarwhal No, you have to grind for attack, defense, and speed points by doing the normal missions because you can no longer gain XP & Stats from player battles as they are only meant for boosting your rank & BP.
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on June 15th, 2014 at 1:07pm in "Official Question and Answer Thread" #3
@Rhythm_BCA Oh, thank you, I completely forgot about that being a thing.
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on June 15th, 2014 at 12:44am in "Official Question and Answer Thread" #4 ( Edited : 2014/06/15 at 3:23am )
Question, does the drop rate of the cores change depending on how many robots have that core type? If not, what is the drop rate because I've redone Cutman's mission 30 times without a single Cutter Core to show for it. Also, are cores just a normal drop, or is there something specific I have to destroy a Robot Master with such as copy shot in order to get the core?
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on June 12th, 2014 at 7:38pm in "[closed] The Survey of MMRPG 2! Music!" #5 ( Edited : 2014/06/12 at 7:45pm )
@spike Not to be a stick in the mud but, protoman isn't a musical name. I think you meant blues. By the way, vertion is spelled as version
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on June 9th, 2014 at 11:58pm in "Mega Man Fangame Discussion" #6
@Reisrat Arrow keys are only good for fighting games, so don't shun them completely.
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on June 7th, 2014 at 6:10pm in "Prototype Devroom : Game Suggestions" #7
@Reisrat Shouldn't the Jewel Satellite reflect all attacks for one turn like in Megaman 9?
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on May 29th, 2014 at 7:38pm in "Field Star Screenshots! Show Your Star Force!" #8 ( Edited : 2014/05/29 at 8:06pm )
I am now part of the 57[6]{defense_empty} [Fusion]{attack_speed} [Star]{none_energy} club. I feel so Accomplished!!
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on May 25th, 2014 at 7:51pm in "Official Question and Answer Thread" #9 ( Edited : 2014/05/25 at 8:04pm )
@MegaBossMan #3. is partially right, considering 4 of the 8 introduced in that section are supposed to be Robot Master versions of Net Navis/Navigators from the Megaman Battle Network Series (Lark Man, Desert Man, Number Man, and Laser Man. On a side note, Shark Man is from Megaman 3 for MS DOS (who later got a Navi version in the first Battle Network game) and Hallow Man might be a Robot Master version of Hollow from Megaman Star Force 2.
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Toastman
25,201,694,123 BP
0 TP | 47 PP
Posted on May 18th, 2014 at 9:34pm in "Important Announcement : Server Migration, More Temporarily Downtime" #10 ( Edited : 2014/05/18 at 9:35pm )
@coolbie16 https://www.facebook.com/megamanrpgprototype something like this?
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