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vaati | Mega Man RPG World Leaderboard

( 2307 Players )
 
vaati

vaati is a legacy player of the Mega Man RPG World with a current battle point total of 7,386,977. vaati created his account on July 19th, 2013 and has since completed 0 different missions, unlocked 3 playable characters, 20 robot fighters, 36 special abilities, and 0 field stars. vaati's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Cut Man, Mega Man, Fire Man, Proto Man and Elec Man.

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vaati has created a total of 19 Posts
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 20th, 2013 at 2:32pm in "Mega Man Smash" #1 ( Edited : 2013/09/20 at 2:47pm )
i have some ideas for adaptors:

1. rush is not for keeps, 2 adaptors will replace him BUT you will have both forms at the start.
2. the bouncer adaptor (found in mario's stage), not only will this replace the rush coil, but it can also send megaman into a faster, block breaking slide.
3.dragoon adaptor (found in kirby's stage),this will replace the rush jet BUT when megaman fires, it will fire a rolling cutter forward and a
triple blade downward.
4.smash adaptor (found in ultimate subspace stage 3), this is crash kirby in a nutshell HOWEVER 1 use will drain the entire bar.
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 15th, 2013 at 4:04pm in "Prototype Devroom : Robot Classes" #2
sadly i can only think of 2:

roahm mythril: perfect running dragon

yoku man: cyberworld stabilizing robot
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 8th, 2013 at 1:45pm in "Regenerating enemies?" #3
oh yikes i haven't played the proto(man)type this month IM SORRY ADRIAN!!!
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 8th, 2013 at 11:37am in "Ask SparkChaser Anything!" #4
do u have mh3u (3ds)? if so can u help me with tanzia?
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 5th, 2013 at 6:16pm in "Developers plz read" #5
maybe megaphilx can join in this to add the r.masters from unlimited.
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 5th, 2013 at 6:10pm in "Favorite Mega Man Music/Band/Theme" #6
my favourite is... remixes!
my favourite remix:
I CANT DEFEAT AIRMAN- ENGLISH EDITION!

all im saying is DO NOT PLAY THE FAN GAME!!! its stupid hard and the ending is terrible!
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on September 5th, 2013 at 6:07pm in "0 Defense Bug" #7
whoa! 0.0 flame heyenard would burn HIMSELF to the ground if this was x series centred
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on August 31st, 2013 at 6:25pm in "Co-Op & PvP Possibility" #8 ( Edited : 2013/08/31 at 6:30pm )
DEAR GAME YES! co-op would be AWESOME! i mean who wouldn't want to work together to defeat a super tough foe?????
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on August 28th, 2013 at 6:16pm in "Prototype Devroom : Website Suggestions" #9
i have this ideas that work in conjunction: shield bars and shield breakers. for the former, the entire team would share 1 "shield bar", 1 robot's shield bar would be as much as its defence. while an entire team of 8 would have a HUGE shield bar of all their defence! as for shield breakers, they happen when the enemy's shield bar hits 0, and a HUGE attack is unleashed by the fighting robot PLUS the benched robots count as a damage multiplier! here is some ideas for the shield breakers and their types:

cut man: colossus cutter (intakill)

pharaoh man: sunrise orb (power spread)

quick man: extremespeed man (super form)
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vaati
7,386,977 BP
1 TP | 19 PP
Posted on August 24th, 2013 at 1:51pm in "Regenerating enemies?" #10 ( Edited : 2013/08/24 at 1:57pm )
i think i've pinpointed the problem, it happens when a foe switches in right before it gets disabled. then it it respawns, attacks, and switches out. i think this is because when a opponent switches in it attacks after you do BEFORE the turn ends.
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