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xColdxFusionx | Mega Man RPG World Leaderboard

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xColdxFusionx

xColdxFusionx is a legacy player of the Mega Man RPG World with a current battle point total of 1,134,316 and a zenny total of 100. xColdxFusionx created his account on January 12th, 2014 and has since completed 36 different missions, unlocked 3 playable characters, 30 robot fighters, 68 special abilities, and 0 field stars. xColdxFusionx's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Drill Man, Skull Man, Dust Man, Proto Man and Bass.

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xColdxFusionx has created a total of 13 Posts
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on November 23rd, 2014 at 4:48pm in "Make-A-Moveset: What If..." #1 ( Edited : 2014/11/23 at 6:01pm )
Hey
Guess who remembered this game exists
And, by extension, this thread

Excalibur
Warframe
Class: Honorable Warframe
Core: Cutter

Energy: 100
Attack: 95
Defense: 100
Speed: 105

Weaknesses: Electric, Freeze, Impact
Resistances: Space
Immunities: None
Absorb: None

Signature Attacks:

Slash Dash - Level 1
Power: 24 - Accuracy: 92% - WE: 8(/4/2) - Speed: 5 - Front Row
The user rushes forward, blade drawn, inflicting damage and occasionally raising the user's speed by 10%!

Radial Blind - Level 4
Power: 10% (Stat) - Accuracy: 70% - WE: 8(/4/2) - Speed: 4 - All Targets
The user reflects light from their blade across the arena, reducing all targets' Speed, with a slight chance to cause them to flinch.

Super Jump - Level 7
Power: 32 - Accuracy: 90% - WE: 4(/2/1) - Speed: 3 - Front Row
The user leaps high into the air, blade drawn, becoming immune to damage for a turn. On the next turn, they fall down blade first, dealing damage with a chance to reduce the target's Speed by 10%.

Radial Javelin - Level 10
Power: 40 - Accuracy: 80% - WE: 8(/4/2) - Speed: 1 - All Targets
The user lets loose a stream of sharp javelins that pierce foes, damaging them greatly. Very slow to initiate.

Arena - Dark Sector
Primary Core: Space
Multipliers: Space x2.0, Laser x1.5, Electric x1.2, Cutter x1.2, Freeze x0.5, Flame x0.5
Description: The deck of a space-faring vessel. The foreground is metallic and futuristic, albeit ultimately a bit plain. The background shows a window, looking out over the stars.
Music: Warframe - Main Theme

Mecha Support - Carrier Sentinel
A small robot that helps Tenno in combat, outfitted with a vacuum and a shotgun. Can use the core ability Dust Crusher and a signature ability, Sentinel Sweeper, which deals less damage than Dust Crusher but has no charge time and has a small chance to make the target flinch. Which attack it uses is chosen at random.
Weaknesses: Impact, Electric, Freeze
Resistances: None
Immunities: Space
Absorb: None
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on February 8th, 2014 at 9:11pm in "What is your best MMRPG Experience?" #2 ( Edited : 2014/02/08 at 9:18pm )
My favorite experience with the game so far was actually part of my quest to unlock every robot in the game. Specifically, I was trying to unlock Rhythm, who I figured would be easy enough to get because you just have to fail a mission as Cossack three times. To speed up the process, I ported over my level 5 Elec Man and pit him up against the hardest opponent Cossack could face, the level 20-something Bright Man

...Then promptly realized what a terrible plan this was when I got hit by the 300-Watton's Flash Bulb or whatever it's called and watched a grand total of nothing happen.

Elec Man has an [Electric AFFINITY]{electric_attack}

And that was the day I failed at failing
I couldn't stop laughing at my own spectacular oversight as I watched Elec Man turbo-level with a few well-placed Light Buster shots.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 16th, 2014 at 1:02am in "Make-A-Moveset: What If..." #3 ( Edited : 2014/01/16 at 1:51am )
I'm going to get punched for this one

Name: Squid Girl
from Shinryaku! Ika Musume
Class: Environmental Sentinel
Core: Water

Energy: 100
Attack: 115
Defense: 75
Speed: 110

Weaknesses: Electric, Freeze
Resistances: Flame, Nature, Time
Affinities: Water
Immunities: (None)

Quotes
Start: "Listen up, (Bot)! I'm Squid Girl, and I'm taking this place over!"
Taunt: "Do you really ink you can face me?!"
Victory: "Haha! I'll take over the world in no time!"
Defeat: "You gotta be squiddin' me..."

Signature Moves
Squid Ink - Level 1
Power: 12 - Accuracy: 90% - WE: 4 - Speed: 5 - Front Row
The user sprays the target with black ink, dealing damage and reducing the accuracy of the user's next attack by half.

Squid Glow - Level 4
Power: 10% (Stat) - Accuracy: 100% - WE: 6 - Speed: 3 - Select Target
Squid Girl glows with eerie light, lowering all of the target's non-Energy stats by 10%. This ability decreases in power with each consecutive use...

Squid Bind - Level 8
Power: 12 - Accuracy: 90% - WE: 6 - Speed: 3 - Front Row
The user crushes the target with powerful tentacles, preventing it from switching this round. This move's power increases by 4 each round it's used in succession.

Squid Pummel - Level 12
Power: 10 - Accuracy: 85% - WE: 8 - Speed: 3 - All
The user lashes out with powerful tentacles, striking all enemies on the field. Crits 50% of the time.

Arena - Lemon Beach
Primary Core: Water
Multipliers: Water x2.0, Earth x1.1, Flame x1.1, Impact x0.5, Swift x0.5
Music: Shinryaku no Susume
Mecha Support - Mini Ika
It's a mini-Ika! Similar stat lineup, though its job is to use Ink Spittle to slowly whittle away at the target's health while debuffing stats at random. Weaknesses/Resistances are the same as Squid Girl's.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 9:45pm in "Official Question and Answer Thread" #4
What exactly was the thought process behind designing the three Copy Core classes and their respective doctors? I'm most curious how the attacks (especially the Busters) were designed, and how the weaknesses and resistances for each were decided.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 9:35pm in "Official Typos and Misprints Thread" #5 ( Edited : 2014/01/15 at 9:37pm )
@CHAOSFANTAZY: If we're making that change, I would also have Flash Stopper target Speed as its secondary attack as opposed to Defense, though that's just me and I'm not sure how it would influence the current state of robot balance.

...Also, I'm starting to veer a bit off-topic. Carry on the typo discussion; I'll keep my eye out and report back if I notice anything.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 8:00pm in "Prototype Devroom : Website Suggestions" #6
A page feature or "jump to unread posts" for the forum section would be nice. Some of the longer threads can be a pain to actually read since, while the format does keep everything in context, it also makes it so you have to scroll through the entire thread just to read a few comments at the bottom.
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 15th, 2014 at 7:09pm in "Make-A-Moveset: What If..." #7 ( Edited : 2014/01/16 at 7:05pm )
Obligatory self-insert gogogo
Please don't hate me too much for this

xColdxFusionx
Fan Character
Class: Atomic Inventor
Core: Space (Dual Core: Space/Explode)

Energy: 100
Attack: 110
Defense: 130
Speed: 60

Weaknesses: Cutter, Electric, Missile
Resistances: Flame, Freeze, Space, Swift
Affinities: (none)
Immunities: (none)

Quotes:
Start: "Ah, nuts. This is NOT what I wanted to see."
Taunt: "Throw more bombs at it! Make it go away!"
Victory: "To be fair, (Doctor), he shot first..."
Defeat: "Crap, this armor's gonna take forever to fix!"

Signature Attacks:
Fusion Bomb - Level 1
Power: 10 - Accuracy: 85% - WE: 4 - Speed: 3 - Front Row
The user throws a bomb, generating a small star in the front row. At the start of your next turn, the star explodes, dealing damage again and hitting the back row with shrapnel!

Afterburner - Level 5
Power: 18 - Accuracy: 85% - WE: 8 - Speed: 1 - Front Row
The user rams the target with a rocket-powered boost, striking them with great force. The user's speed increases by 10%, and the force of the blow pushes the target into the bench, causing them to switch out.

Arena - Arctic Reactor
Primary Core: Space
Multipliers: Space x2.0, Freeze x1.7, Flame x1.1, Water x0.7, Nature x0.5
Description: A laboratory somewhere in the frozen tundra. The foreground is metallic, with pipes running through the ground. The background shows several boilers, as well as a window showing the white-washing blizzard outside.
Music: Technically, I did write my own theme for it, but I haven't uploaded it and, thus, can't post it here. I hope CHAOS doesn't mind if I steal his RokkoChan AST for a bit as a replacement.
Mecha Support - Haz Met
A met in a padded haz-mat suit. It's primary roll is to sit and tank shots, though it can fire Neutral shots to pester foes.
Weaknesses: Cutter, Time, Wind
Resistances: Electric, Space, Impact
Affinities: (none)
Immunities: Flame, Freeze
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 10:39pm in "Official Question and Answer Thread" #8 ( Edited : 2014/01/14 at 10:41pm )
How do I unlock Rhythm? Supposedly, you're supposed to be able to unlock her by failing as Dr. Cossack 3 times, but I haven't been able to unlock her despite intentionally running face-first into Bright Man as Ice Man several times. Is there a part of this I'm missing?
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 10:14pm in "Prototype Devroom : Robot Quotes" #9
As humorous as Bomb Man's insanity is, it doesn't really match his canon personality. So let's try our hand at a quote set suggestion, shall we?

Bomb Man
Start: "Let's have a little fun with my explosives!"
Taunt: "You should've come yesterday! I had some big boom-booms then!"
Victory: "Ka-BOOM! Haha!"
Defeat: "I ran out of fuse...!"
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xColdxFusionx
1,134,316 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 10:09pm in "Endless loading..." #10 ( Edited : 2014/01/14 at 10:11pm )
This happened to me earlier today while trying to load in the enemies for Air Man's stage. Not sure what could cause it, but it is a little irritating. That's what happens when a game's in beta, though.
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