Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

zaratustra | Mega Man RPG World Leaderboard

( 2307 Players )
 
zaratustra

zaratustra is a legacy player of the Mega Man RPG World with a current battle point total of 26,624,600. zaratustra created his account on July 7th, 2013 and has since completed 101 different missions, unlocked 3 playable characters, 38 robot fighters, 102 special abilities, and 40 field stars. zaratustra's most-used playable character is Dr. Light, and his top 5 most-used robots appear to be Dive Man, Elec Man, Bass, Toad Man and Oil Man.

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zaratustra has created a total of 5 Posts
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zaratustra
26,624,600 BP
1 TP | 5 PP
Posted on October 23rd, 2013 at 6:40am in "Mega Man 4 : The Meganificent Update" #1
Robot Masters are only captured with neutral weapons? Great, more hours of slowly picking away at their health with the Buster Shot.
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zaratustra
26,624,600 BP
1 TP | 5 PP
Posted on August 8th, 2013 at 12:47pm in "New Robot Sprites : Enker, Punk, and Ballade" #2
Now do Megaman PC sprites!
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zaratustra
26,624,600 BP
1 TP | 5 PP
Posted on July 15th, 2013 at 7:00pm in "Ability Updates : Fire Storm, Atomic Fire, and Fire Chaser" #3
Maybe Heat Man's teleport ability as a weapon?
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zaratustra
26,624,600 BP
1 TP | 5 PP
Posted on July 8th, 2013 at 6:17am in "Prototype Devroom : Game Suggestions" #4
* Hyper Bomb and Flash Stopper are quite overpowered compared to other moves.
* Needs more types of mook robots. Mets are repetitive and die easily to a Hyper Bomb.
* Attacks of the same type are behaving too similarly: Cut Man and Metal Man's weapons appear to be exactly the same in mechanics.
* Too many core types, which makes it difficult to write up interesting attacks for all of them and keep them differentiated.
* Cute "player experience boost" trick, but it encourages the player to just swap the Light and Wily teams and beat Megaman and Roll with Megaman and Roll.
* Sometimes the AI will switch robots after I choose an attack but before it resolves, take on the attack and then attack by itself.
* Overwhelming strategy is "pick robot strong against target robot and attack". Yes, that's how Megaman worked, but it was primarily an action-platformer game, and that part has been removed.

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zaratustra
26,624,600 BP
1 TP | 5 PP
Posted on July 8th, 2013 at 6:15am in "Robot Cores" #5
I would like to see some dual-core bots to allow for interesting ability combinations.
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