The ability database contains detailed information on all 298 unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info.
Buster Shot | Neutral | |
12 Damage | 100% | |
- | 11 |
The user fires a small plasma shot at the target to inflict damage. This ability's power increases if the user if holding a neutral buster charge. |
Buster Charge | Neutral | |
100% Recovery | 100% | |
- | 10 |
The user takes a defensive stance and charges themselves to restore depleted weapon energy by up to 100%. |
Buster Relay | Neutral | |
- | 100% | |
- | 10 |
The user relays a buster charge they are currently holding to another robot on their side of the field, transferring any stat changes or elemental boosts to the new robot. Charges transferred this way intensify in power with each passing and will automatically merge with others of the same kind and element. |
Mega Buster | Neutral | |
36 Damage | 100% | |
2 | 10 |
The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's charge can be held indefinitely and will continue boosting the user's defense for as long as it is attached. |
Mega Ball | Neutral | |
60 Damage | 94% | |
4 | 10 |
The user creates a ball-shaped weapon that rocks back and forth along the ground until being kicked at any target for massive damage! |
Mega Slide | Neutral | |
40 Damage | 100% | |
6 | 15 |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit! |
Bass Buster | Neutral | |
34 Damage | 98% | |
2 | 10 |
The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's charge can be held indefinitely and will continue boosting the user's attack for as long as it is attached. |
Bass Crush | Shadow | |
- | 100% | |
4 | 10 |
The user summons a large tablet that hovers behind the target and crushes its spirits causing it to receive double damage from attacks for the next three turns! |
Bass Baroque | Neutral | |
50 Damage | 100% | |
6 | 15 |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit! |
Proto Buster | Neutral | |
38 Damage | 96% | |
2 | 10 |
The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's charge can be held indefinitely and will continue boosting the user's speed for as long as it is attached. |
Proto Shield | Shield | |
- | 100% | |
4 | 10 |
The user creates a large red and white shield that hovers in front of its target and halves all received damage for three turns! |
Proto Strike | Neutral | |
60 Damage | 100% | |
6 | 15 |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit! |
Roll Buster | Neutral | |
36% Damage | 100% | |
4 | 10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to shield sytems! This ability's charge can be held indefinitely and will continue boosting the user's energy for as long as it is attached. |
Roll Swing | Neutral | |
10 Damage | 98% | |
8 | 10 |
The user swings a hand-held weapon at the target to deal damage! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes... |
Roll Support | Neutral | |
- | - | |
- | - |
The user offers support to its own team by recoverying energy, attack, defense, and speed stats by 10% for all robots on the user's side of the field! |
Disco Buster | Neutral | |
36% Damage | 100% | |
4 | 10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to weapon sytems! This ability's charge can be held indefinitely and will continue boosting the user's energy for as long as it is attached. |
Disco Fever | Neutral | |
- | - | |
- | - |
The user infects the target with a fever that torments their mind and causes their attacks to deal only half damage for the next three turns! |
Disco Assault | Neutral | |
- | - | |
- | - |
The user assaults the opposing team by damaging energy, attack, defense, and speed stats by 10% for all robots on the target's side of the field! |
Rhythm Buster | Neutral | |
36% Damage | 100% | |
4 | 10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to mobility sytems! This ability's charge can be held indefinitely and will continue boosting the user's energy for as long as it is attached. |
Rhythm Heaven | Neutral | |
- | - | |
- | - |
The user summons a satellite behind the target that amplifies its power and doubles the damage dealt by attacks for three turns! |
Rhythm Shuffle | Neutral | |
- | - | |
- | - |
The user triggers an exploit in the battle system that glitches out and shuffles the positions of all robots on both sides of the field! |
Rolling Cutter | Cutter | |
6 Damage | 88% | |
4 | 10 |
The user throws a boomerang-like blade at any target that strikes up to three times dealing massive damage! |
Rising Cutter | Cutter | |
26 Damage | 100% | |
8 | 10 |
The user summons a giant pair of scissor-like blades below the target that rise up to inflict massive damage and lower defense by 10%! This powerful ability is unaffected by the target's resistances or immunities and always hits with perfect accuracy. |
Super Throw | Impact | |
14 Damage | 100% | |
4 | 6 |
The user waits for an opening then grabs hold of the target and throws them across the field, dealing damage and forcing the opponent to switch out for another robot! |
Super Arm | Impact Shield | |
36 Damage | 92% | |
8 | 10 |
The user creates a blockade using the surrounding environment to bolster shields and reduce damage by 40%! The blockade can also be thrown at the target to deal massive damage! |
Ice Breath | Freeze | |
16 Damage | 98% | |
4 | 10 |
The user blows a blast of super-chilled air at the target, freezing them in place to inflict damage and preventing switching! |
Ice Slasher | Freeze Cutter | |
26 Damage | 96% | |
8 | 10 |
The user fires a razor-sharp blast of ice at the target, inflicting damage and lowering its speed by 10%! |
Hyper Bomb | Explode | |
16 Damage | 86% | |
4 | 10 |
The user throws a large bomb at the target that explodes to deal massive damage, occasionally hitting benched robots with the blast at half power! |
Danger Bomb | Explode | |
50 Damage | 70% | |
8 | 10 |
The user throws a dangerous and powerful bomb that explodes mid-air to inflict massive damage on the target! The user of this devasting attack receives 20% recoil damage and benched team members on both sides are occasionally hit by the blast, so use with extreme caution. |
Fire Storm | Flame | |
12 Damage | 95% | |
4 | 10 |
The user unleashes a blast of fire at the target, dealing damage and raising the user's defense by 8%! This ability has three levels of charge, with damage multiplying on each successive blast until the limit is reached or another technique is used. |
Fire Chaser | Flame Swift | |
24 Damage | 94% | |
8 | 10 |
The user a unleashes a powerful wave of fire that chases the target to deal massive damage. The slower the user campared to the target, the greater this ability's power. |
Thunder Strike | Electric | |
16 Damage | 100% | |
4 | 10 |
The user summons a powerful bolt of electricity that crashes into the target to inflict massive damage! |
Thunder Beam | Electric Laser | |
24 Damage | 85% | |
8 | 10 |
The user throws a powerful bolt of electricity at the target, inflicting damage and raising the user's attack by 10%! |
Time Arrow | Time | |
12 Damage | 90% | |
4 | 10 |
The user directs a mysterious arrow at the target, dealing temporal damage and cutting speed by 10%! |
Time Slow | Time | |
20% Damage | 100% | |
8 | 10 |
The user charges on the first turn to build power then releases a wave of temporal energy on the second to slow down opposing targets for up to seven turns! |
Oil Shooter | Earth | |
16 Damage | 96% | |
4 | 10 |
The user fires a large blob of crude oil at the target, surrounding them in a puddle of flammable liquid and doubling the damage they receive from Flame type attacks! Robots affected by this ability appear to take reduced damage from Water type attacks, however, so choose your targets with care. |
Oil Slider | Earth Impact | |
24 Damage | 92% | |
8 | 11 |
The user quickly slides toward the target on a wave of crude oil, inflicting damage and raising the user's speed by 10%! |
Metal Blade | Cutter | |
18 Damage | 86% | |
4 | 10 |
The user throws a sharp, disc-like blade in any direction that rips through the target for massive damage! |
Air Shooter | Wind | |
8 Damage | 92% | |
4 | 10 |
The user fires three whirlwinds that spread out and rise upward, hitting the target up to three times! |
Bubble Spray | Water | |
16 Damage | 98% | |
4 | 10 |
The user sprays the target with a thick layer of bubbles, surrounding them in a wet foam and doubling the damage they receive from Electric type attacks! Robots affected by this ability appear to take reduced damage from Flame type attacks, however, so choose your targets with care. |
Bubble Lead | Water Earth | |
28 Damage | 96% | |
8 | 10 |
The user creates a super-dense bubble that rolls along the ground until it collides with the target to inflict damage! |
Quick Boomerang | Swift Cutter | |
6 Damage | 80% | |
8 | 13 |
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength! |
Crash Bomber | Explode | |
60 Damage | 96% | |
4 | 10 |
The user fires a small explosive that seeks out and latches onto the target, building power two turns before exploding to deal massive damage to the target! Manually triggering this explosive early is possible but appears to decrease its power... |
Flash Stopper | Time Crystal | |
42 Damage | 100% | |
8 | 10 |
The user releases a flash of temporal energy towards the opposing team, dealing damage to all enemy robots! This ability's total power is divided among all targets and thus becomes much more lethal when focused on a single enemy. |
Atomic Fire | Flame | |
10 Damage | 95% | |
4 | 10 |
The user unleashes a barrage of fire at the target, dealing damage and raising the user's attack by 10%! This ability has three levels of charge, with damage multiplying on each successive barrage until the limit is reached or another technique is used. |
Leaf Shield | Nature Shield | |
34 Damage | 98% | |
8 | 10 |
The user surrounds itself with sharp, leaf-like blades to bolster shields and reduce all damage by 30%! The shield can also be thrown at the target for massive damage! |
Needle Cannon | Cutter Missile | |
16% Damage | 88% | |
8 | 10 |
The user fires a volley of three needle-like projectiles that pierce the target's defenses and inflict damage! |
Magnet Missile | Missile Electric | |
24 Damage | 100% | |
8 | 10 |
The user fires a large magnet-shaped missile at any target robot for guaranteed damage! |
Gemini Laser | Crystal Laser | |
22 Damage | 100% | |
8 | 10 |
The user fires a powerful laser that bounces back and forth across the battle field, damaging all target robots until it runs out of power! |
Hard Knuckle | Impact | |
20 Damage | 90% | |
4 | 7 |
The user fires a slow but powerful fist at the target that deals massive damage when it connects and lowers defense by 10% without fail! |
Top Spin | Swift | |
3 Damage | 70% | |
4 | 10 |
The user launches a large, top-shaped weapon at the target that spins around frantically and continues dealing damage until it misses! |
Top Twister | Swift Wind | |
- | - | |
- | - |
The user spins rapidly to generate a large tornado that rushes toward the target to deal massive damage! |
Search Snake | Nature | |
12 Damage | 100% | |
4 | 11 |
The user fires a series of three remote-controlled snake robots that seek out any target to deal damage unaffected by distance and with perfect accuracy! |
Spark Shock | Electric | |
16 Damage | 90% | |
4 | 10 |
The user loses a large ball of electricity at the target, inflicting damage and lowering its defense by 10%! |
Shadow Blade | Shadow Cutter | |
22 Damage | 90% | |
8 | 10 |
The user swiftly throws a dark ninja star at the target to inflict damage and lower one of the target's overpowered stats by 20%! |
Bright Burst | Time Electric | |
26 Damage | 100% | |
8 | 10 |
The user warps time to create an intense flash of light that damages the target and lowers its defense by 8%! |
Rain Flush | Water | |
10% Damage | 100% | |
4 | 10 |
The user releases an acid rain-inducing capsule into the air that deals 10% damage to all other robots on the field! This ability's effects can even pierce through shields! |
Rain Dance | Water | |
- | - | |
- | - |
The user engages in a mysterious dance that summons heavy rain to the battlefield, restoring up to 20% life and weapon energy for all Water and Nature core robots! |
Drill Blitz | Earth | |
10 Damage | 90% | |
4 | 10 |
The user generates a series of sharp drills that rush toward the target to deal massive damage, ignoring both resistance and immunity! |
Pharaoh Soul | Flame | |
30 Damage | 96% | |
4 | 10 |
The user charges on the first turn to build power and collect solar energy, then releases a powerful shot at the target on the second to inflict massive damage! |
Ring Boomerang | Space Cutter | |
20 Damage | 100% | |
8 | 10 |
The user throws a large, boomerang-like ring at the target, striking twice with perfect accuracy and inflicting damage each time! |
Dust Crusher | Wind Impact | |
28 Damage | 94% | |
8 | 10 |
The user collects a piece of stage debris with its powerful vaccuum and then blasts it at the target for massive damage! |
Dive Missile | Missile | |
20 Damage | 99% | |
4 | 8 |
The user launches a slow but powerful heat-seeking missile at the target to deal massive damage! If the target is a Water Core robot, this ability does twice as much damage! |
Dive Torpedo | Missile Water | |
- | - | |
- | - |
The user propells itself toward the target using a high speed jet of water to deal massive damage with a 20% chance of a critical hit! |
Skull Barrier | Shadow Shield | |
32 Damage | 95% | |
8 | 10 |
The user surrounds itself with tiny, skull-like barriers to bolster shields prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage! |
Gyro Attack | Wind Cutter | |
20 Damage | 96% | |
8 | 10 |
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit! |
Star Crash | Space Shield | |
36 Damage | 96% | |
8 | 10 |
The user surrounds itself with tiny star-like reflectors to bolster shields and prevent all damage from one attack! The shield can also be thrown at any target for damage! |
Slash Claw | Cutter | |
10 Damage | 100% | |
4 | 10 |
The user slashes at the target with razor-sharp claws, launching a wave of energy that inflicts damage with perfect accuracy and increases attack by 15%! |
Laser Trident | Water Laser | |
20 Damage | 94% | |
8 | 10 |
The user fires a powerful three-pronged energy beam at the target to deal damage and reduce their attack power by 20%. |
Jewel Satellite | Crystal Shield | |
26 Damage | 94% | |
8 | 10 |
The user raises a shield of orbiting diamonds that protect it from all Flame, Nature, Electric, and Water type damage. The group of diamonds can also be thrown at any target to deal massive damage! |
Bubble Bomb | Explode Water | |
20 Damage | 90% | |
8 | 10 |
The user throws a large bubble at the target that explodes on contact, causing massive damage and occasionally lowering its attack by 10%! |
Light Buster | Neutral | |
36 Damage | 100% | |
4 | 10 |
An adaptation of the Mega Buster created for use on other robot masters. The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Light and its charge can be held indefinitely, continuing to boost the user's defense for as long as it is attached. |
Wily Buster | Neutral | |
34 Damage | 98% | |
4 | 10 |
An adaptation of the Bass Buster created for use on other robot masters. The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Wily and its charge can be held indefinitely, continuing to boost the user's attack for as long as it is attached. |
Cossack Buster | Neutral | |
38 Damage | 96% | |
4 | 10 |
An adaptation of the Proto Buster created for use on other robot masters. The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Cossack and its charge can be held indefinitely, continuing to boost the user's speed for as long as it is attached. |
Cutter Shot | Cutter | |
10 Damage | 100% | |
- | 10 |
The user fires a small blade shot at the target to inflict Cutter type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Cutter Buster | Cutter | |
30 Damage | 100% | |
2 | 10 |
The user charges itself with Cutter type energy on the first turn to increase its elemental abilities, then releases a powerful blade shot at the target on the second to inflict massive damage! |
Cutter Overdrive | Cutter | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of blade shots, dealing Cutter type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Impact Shot | Impact | |
- | - | |
- | - |
The user fires a large weighted shot at the target to inflict Impact type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Impact Buster | Impact | |
- | - | |
- | - |
The user charges itself with Impact type energy on the first turn to increase its elemental abilities, then releases a powerful weighted shot at the target on the second to inflict massive damage! |
Impact Overdrive | Impact | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of weighted shots, dealing Impact type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Freeze Shot | Freeze | |
20 Damage | 100% | |
- | 10 |
The user fires a small ice shot at the target to inflict Freeze type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Freeze Buster | Freeze | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Freeze type energy on the first turn to increase its elemental abilities, then releases a powerful ice shot at the target on the second to inflict massive damage! |
Freeze Overdrive | Freeze | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of ice shots, dealing Freeze type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Explode Shot | Explode | |
- | - | |
- | - |
The user fires a small explosive shot at the target to inflict Explode type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Explode Buster | Explode | |
- | - | |
- | - |
The user charges itself with Explode type energy on the first turn to increase its elemental abilities, then releases a powerful explosive shot at the target on the second to inflict massive damage! |
Explode Overdrive | Explode | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of explosive shots, dealing Explode type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Flame Shot | Flame | |
20 Damage | 100% | |
- | 10 |
The user fires a small fire shot at the target to inflict Flame type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Flame Buster | Flame | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Flame type energy on the first turn to increase its elemental abilities, then releases a powerful fire shot at the target on the second to inflict massive damage! |
Flame Overdrive | Flame | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of fire shots, dealing Flame type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Electric Shot | Electric | |
20 Damage | 100% | |
- | 10 |
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Electric Buster | Electric | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage! |
Electric Overdrive | Electric | |
- | 100% | |
100% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Time Shot | Time | |
- | - | |
- | - |
The user fires a small temporal shot at the target to inflict Time type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Time Buster | Time | |
- | - | |
- | - |
The user charges itself with Time type energy on the first turn to increase its elemental abilities, then releases a powerful temporal shot at the target on the second to inflict massive damage! |
Time Overdrive | Time | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of temporal shots, dealing Time type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Earth Shot | Earth | |
- | - | |
- | - |
The user fires a small quake shot at the target to inflict Earth type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Earth Buster | Earth | |
- | - | |
- | - |
The user charges itself with Earth type energy on the first turn to increase its elemental abilities, then releases a powerful quake shot at the target on the second to inflict massive damage! |
Earth Overdrive | Earth | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of quake shots, dealing massive Earth type damage to all targets on the opponents' side of the field! |
Wind Shot | Wind | |
- | - | |
- | - |
The user fires a small gale shot at the target to inflict Wind type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Wind Buster | Wind | |
- | - | |
- | - |
The user charges itself with Wind type energy on the first turn to increase its elemental abilities, then releases a powerful gale shot at the target on the second to inflict massive damage! |
Wind Overdrive | Wind | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of gale shots, dealing Wind type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Water Shot | Water | |
- | - | |
- | - |
The user fires a small bubble shot at the target to inflict Water type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Water Buster | Water | |
- | - | |
- | - |
The user charges itself with Water type energy on the first turn to increase its elemental abilities, then releases a powerful bubble shot at the target on the second to inflict massive damage! |
Water Overdrive | Water | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of bubble shots, dealing Water type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Swift Shot | Swift | |
- | - | |
- | - |
The user fires a small quick shot at the target to inflict Swift type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Swift Buster | Swift | |
- | - | |
- | - |
The user charges itself with Swift type energy on the first turn to increase its elemental abilities, then releases a powerful quick shot at the target on the second to inflict massive damage! |
Swift Overdrive | Swift | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of quick shots, dealing Swift type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Nature Shot | Nature | |
- | - | |
- | - |
The user fires a small solar shot at the target to inflict Nature type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Nature Buster | Nature | |
- | - | |
- | - |
The user charges itself with Nature type energy on the first turn to increase its elemental abilities, then releases a powerful solar shot at the target on the second to inflict massive damage! |
Nature Overdrive | Nature | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of solar shots, dealing Nature type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Missile Shot | Missile | |
- | - | |
- | - |
The user fires a small missile shot at the target to inflict Missile type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Missile Buster | Missile | |
- | - | |
- | - |
The user charges itself with Missile type energy on the first turn to increase its elemental abilities, then releases a powerful missile shot at the target on the second to inflict massive damage! |
Missile Overdrive | Missile | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of missile shots, dealing Missile type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Crystal Shot | Crystal | |
10 Damage | 100% | |
- | 10 |
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Crystal Buster | Crystal | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage! |
Crystal Overdrive | Crystal | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Shadow Shot | Shadow | |
- | - | |
- | - |
The user fires a small shade shot at the target to inflict Shadow type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Shadow Buster | Shadow | |
- | - | |
- | - |
The user charges itself with Shadow type energy on the first turn to increase its elemental abilities, then releases a powerful shade shot at the target on the second to inflict massive damage! |
Shadow Overdrive | Shadow | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of shade shots, dealing Shadow type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Space Shot | Space | |
20 Damage | 100% | |
- | 10 |
The user fires a small cosmic shot at the target to inflict Space type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Space Buster | Space | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Space type energy on the first turn to increase its elemental abilities, then releases a powerful cosmic shot at the target on the second to inflict massive damage! |
Space Overdrive | Space | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of cosmic shots, dealing Space type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Shield Shot | Shield | |
20 Damage | 100% | |
- | 10 |
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Shield Buster | Shield | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage! |
Shield Overdrive | Shield | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Laser Shot | Laser | |
20 Damage | 100% | |
- | 10 |
The user fires a small beam shot at the target to inflict Laser type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Laser Buster | Laser | |
30 Damage | 100% | |
4 | 10 |
The user charges itself with Laser type energy on the first turn to increase its elemental abilities, then releases a powerful beam shot at the target on the second to inflict massive damage! |
Laser Overdrive | Laser | |
- | 100% | |
-% | 10 |
The user releases all of their stored weapon energy at once in a powerful storm of beam shots, dealing Laser type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
Copy Shot | Copy | |
14 Damage | 98% | |
4 | 10 |
When used by a Copy core robot, this move replaces itself with the target's last used ability for the rest of the battle. When used by any other kind of robot, this move takes on the core type of the user to deal elemental shot damage to the target. |
Copy Soul | Copy | |
- | - | |
- | - |
When used by a Copy core robot, this move replaces the user's core type with that of the target for the rest of the battle. When used by any other kind of robot, this move takes on the core type of the user to deal elemental summon damage to the target. |
Copy Shield | Copy | |
- | - | |
- | - |
When used by a Copy core robot, this move raises an elemental shield based on the target's core type. When used by any other robot, this move raises a shield based on the user's own core type. The barrier created by this ability resists matching elemental damage by 40% and can be equipped to any robot on the user's side of the field. |
Copy Laser | Copy | |
- | - | |
- | - |
When used by a Copy core robot, this move fires an elemental laser based on the target's core type. When used by any other robot, this move fires a laser based on the user's own core type. The afterglow left by this ability amplifies matching elemental damage by 30% and can be aimed at any robot on the target's side of the field. |
Energy Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user repairs the internal systems of one robot to recover life energy by up to 30%! |
Attack Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user optimizes internal systems to improve weapons and raise attack by 30%! |
Defense Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user optimizes internal systems to improve shields and raise defense by 30%! |
Speed Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user optimizes internal systems to improve mobility and raise speed by 30%! |
Energy Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user damages the internal systems of one robot to deplete life energy by up to 30%! |
Attack Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user breaks down the target's weapons, lowering its attack by 30%! |
Defense Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user breaks down the target's shields, lowering its defense by 30%! |
Speed Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user breaks down the target's mobility, lowering its speed by 30%! |
Energy Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own life energy with the target's! |
Attack Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own attack stats with the target's! |
Defense Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own defense stats with the target's! |
Speed Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own speed stats with the target's! |
Energy Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user repairs the internal systems of all robots on their side of the field to recover life energy by up to 15% each! |
Attack Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user triggers weapon optimizations for all robots on their side of the field to boost attack by 15%! |
Defense Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user triggers shield optimizations for all robots on their side of the field to boost defense by 15%! |
Speed Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user triggers mobility optimizations for all robots on their side of the field to boost speed by 15%! |
Energy Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user damages the internal systems of all robots on the opponent's side of the field to lower life energy by up to 15%! |
Attack Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user triggers weapon damage to all robots on the target's side of the field to lower attack by 15%! |
Defense Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user triggers shield damage to all robots on the target's side of the field to lower defense by 15%! |
Speed Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user triggers mobility damage to all robots on the target's side of the field to lower speed by 15%! |
Repair Mode | Neutral | |
30% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its attack, defense, and speed by 30% to repair damaged systems and recover up to 90% energy! |
Attack Mode | Neutral | |
45% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its defense and speed by 45% to greatly raise attack and improve weapons by 90%! |
Defense Mode | Neutral | |
45% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its attack and speed by 45% to greatly raise defense and improve shields by 90%! |
Speed Mode | Neutral | |
45% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its attack and defense by 45% to greatly raise speed and improve mobility by 90%! |
Field Support | Neutral | |
- | 100% | |
8 | 19 |
Using its own home field as a base, the user alters the conditions of the current battle by raising or lowering familiar type multipliers. This ability seems to work differently for Neutral and Copy Core robots... |
Mecha Support | Neutral | |
- | 100% | |
8 | 19 |
The user summons a familiar support mecha from their own home field to their side of the battle, allowing it to temporarily fight as part of the user's own team! This ability seems to work differently for Neutral and Copy Core robots... |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.