The robots, abilities, fields, and many other aspects of the Mega Man RPG are designed around 20 predefined "types" that represent various elemental affinities and/or methods of attack in the game. The Cutter type is generally used to describe robots or abilities that cut or slice in some way, the Freeze type is used to describe things that have a freezing action or are otherwise cold, and so on. These typing distinctions play a central role in battle, where each robot has a different set of weakness and/or resistance to specific abilities. Using Fire Storm on a robot with a weakness to Flame would deal twice the amount of damage it would normally, while using Bubble Lead on a robot with a resistance to Water would only do half as much damage. Knowing these types can mean the difference between victory and defeat in certain situations, so using this database and the in-game "Scan" option are encouraged. Below, please find an alphabetized list of all the types in the game:
Given the importance of these types classifications, knowing the distribution of them in the game might be useful in a few ways. As an example, knowing there are many robots with a weakness to Cutter attacks might prompt one to equip more of those types of abilities. Additionally, knowing the type distribution will also make it easier to balance the game from the development side and may help prevent certain types from getting ignored or abused. As such, a series of bar-graphs have been created to show how and where these types are being used in the RPG so far. These bar-graphs are linked directly to the game's logic, so they will always be in sync with recent additions and updates to the project. Please feel free to use these as reference when preparing for battle, and let me know if you have any questions.
Please note that robots / abilities without a type are not included in the bar-graphs below, and for the weakness / resistance / affinity / immunity graphs the types which have no entries are skipped entirely. Lastly, these stats are based on all current and future content and may not represent the current conditions perfectly.
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.