The ability database contains detailed information on all 15 Missile Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Needle Cannon | Cutter Missile | |
16% Damage | 88% | |
8 | 10 |
The user fires a volley of three needle-like projectiles that pierce the target's defenses and inflict damage! |
Magnet Missile | Missile Electric | |
24 Damage | 100% | |
8 | 10 |
The user fires a large magnet-shaped missile at any target robot for guaranteed damage! |
Dive Missile | Missile | |
20 Damage | 99% | |
4 | 8 |
The user launches a slow but powerful heat-seeking missile at the target to deal massive damage! If the target is a Water Core robot, this ability does twice as much damage! |
Dive Torpedo | Missile Water | |
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The user propells itself toward the target using a high speed jet of water to deal massive damage with a 20% chance of a critical hit! |
Missile Shot | Missile | |
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The user fires a small missile shot at the target to inflict Missile type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Missile Buster | Missile | |
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The user charges itself with Missile type energy on the first turn to increase its elemental abilities, then releases a powerful missile shot at the target on the second to inflict massive damage! |
Missile Overdrive | Missile | |
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The user releases all of their stored weapon energy at once in a powerful storm of missile shots, dealing Missile type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.