The ability database contains detailed information on all 48 Neutral Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Buster Shot | Neutral | |
12 Damage | 100% | |
- | 11 |
The user fires a small plasma shot at the target to inflict damage. This ability's power increases if the user if holding a neutral buster charge. |
Buster Charge | Neutral | |
100% Recovery | 100% | |
- | 10 |
The user takes a defensive stance and charges themselves to restore depleted weapon energy by up to 100%. |
Buster Relay | Neutral | |
- | 100% | |
- | 10 |
The user relays a buster charge they are currently holding to another robot on their side of the field, transferring any stat changes or elemental boosts to the new robot. Charges transferred this way intensify in power with each passing and will automatically merge with others of the same kind and element. |
Mega Buster | Neutral | |
36 Damage | 100% | |
2 | 10 |
The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's charge can be held indefinitely and will continue boosting the user's defense for as long as it is attached. |
Mega Ball | Neutral | |
60 Damage | 94% | |
4 | 10 |
The user creates a ball-shaped weapon that rocks back and forth along the ground until being kicked at any target for massive damage! |
Mega Slide | Neutral | |
40 Damage | 100% | |
6 | 15 |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit! |
Bass Buster | Neutral | |
34 Damage | 98% | |
2 | 10 |
The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's charge can be held indefinitely and will continue boosting the user's attack for as long as it is attached. |
Bass Baroque | Neutral | |
50 Damage | 100% | |
6 | 15 |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit! |
Proto Buster | Neutral | |
38 Damage | 96% | |
2 | 10 |
The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's charge can be held indefinitely and will continue boosting the user's speed for as long as it is attached. |
Proto Strike | Neutral | |
60 Damage | 100% | |
6 | 15 |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit! |
Roll Buster | Neutral | |
36% Damage | 100% | |
4 | 10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to shield sytems! This ability's charge can be held indefinitely and will continue boosting the user's energy for as long as it is attached. |
Roll Swing | Neutral | |
10 Damage | 98% | |
8 | 10 |
The user swings a hand-held weapon at the target to deal damage! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes... |
Roll Support | Neutral | |
- | - | |
- | - |
The user offers support to its own team by recoverying energy, attack, defense, and speed stats by 10% for all robots on the user's side of the field! |
Disco Buster | Neutral | |
36% Damage | 100% | |
4 | 10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to weapon sytems! This ability's charge can be held indefinitely and will continue boosting the user's energy for as long as it is attached. |
Disco Fever | Neutral | |
- | - | |
- | - |
The user infects the target with a fever that torments their mind and causes their attacks to deal only half damage for the next three turns! |
Disco Assault | Neutral | |
- | - | |
- | - |
The user assaults the opposing team by damaging energy, attack, defense, and speed stats by 10% for all robots on the target's side of the field! |
Rhythm Buster | Neutral | |
36% Damage | 100% | |
4 | 10 |
The user charges on the first turn to build power and recover life energy by 10%, then releases a powerful shot on the second to inflict 36% damage to mobility sytems! This ability's charge can be held indefinitely and will continue boosting the user's energy for as long as it is attached. |
Rhythm Heaven | Neutral | |
- | - | |
- | - |
The user summons a satellite behind the target that amplifies its power and doubles the damage dealt by attacks for three turns! |
Rhythm Shuffle | Neutral | |
- | - | |
- | - |
The user triggers an exploit in the battle system that glitches out and shuffles the positions of all robots on both sides of the field! |
Light Buster | Neutral | |
36 Damage | 100% | |
4 | 10 |
An adaptation of the Mega Buster created for use on other robot masters. The user charges on the first turn to build power and raise defense by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Light and its charge can be held indefinitely, continuing to boost the user's defense for as long as it is attached. |
Wily Buster | Neutral | |
34 Damage | 98% | |
4 | 10 |
An adaptation of the Bass Buster created for use on other robot masters. The user charges on the first turn to build power and raise attack by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Wily and its charge can be held indefinitely, continuing to boost the user's attack for as long as it is attached. |
Cossack Buster | Neutral | |
38 Damage | 96% | |
4 | 10 |
An adaptation of the Proto Buster created for use on other robot masters. The user charges on the first turn to build power and raise speed by 10%, then releases a powerful energy shot on the second to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Cossack and its charge can be held indefinitely, continuing to boost the user's speed for as long as it is attached. |
Energy Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user repairs the internal systems of one robot to recover life energy by up to 30%! |
Attack Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user optimizes internal systems to improve weapons and raise attack by 30%! |
Defense Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user optimizes internal systems to improve shields and raise defense by 30%! |
Speed Boost | Neutral | |
30% Recovery | 100% | |
8 | 10 |
The user optimizes internal systems to improve mobility and raise speed by 30%! |
Energy Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user damages the internal systems of one robot to deplete life energy by up to 30%! |
Attack Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user breaks down the target's weapons, lowering its attack by 30%! |
Defense Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user breaks down the target's shields, lowering its defense by 30%! |
Speed Break | Neutral | |
30% Damage | 100% | |
8 | 10 |
The user breaks down the target's mobility, lowering its speed by 30%! |
Energy Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own life energy with the target's! |
Attack Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own attack stats with the target's! |
Defense Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own defense stats with the target's! |
Speed Swap | Neutral | |
- | 100% | |
16 | 10 |
The user triggers a glitch in the prototype that swaps the user's own speed stats with the target's! |
Energy Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user repairs the internal systems of all robots on their side of the field to recover life energy by up to 15% each! |
Attack Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user triggers weapon optimizations for all robots on their side of the field to boost attack by 15%! |
Defense Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user triggers shield optimizations for all robots on their side of the field to boost defense by 15%! |
Speed Support | Neutral | |
15% Recovery | 100% | |
16 | 8 |
The user triggers mobility optimizations for all robots on their side of the field to boost speed by 15%! |
Energy Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user damages the internal systems of all robots on the opponent's side of the field to lower life energy by up to 15%! |
Attack Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user triggers weapon damage to all robots on the target's side of the field to lower attack by 15%! |
Defense Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user triggers shield damage to all robots on the target's side of the field to lower defense by 15%! |
Speed Assault | Neutral | |
15% Damage | 100% | |
16 | 8 |
The user triggers mobility damage to all robots on the target's side of the field to lower speed by 15%! |
Repair Mode | Neutral | |
30% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its attack, defense, and speed by 30% to repair damaged systems and recover up to 90% energy! |
Attack Mode | Neutral | |
45% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its defense and speed by 45% to greatly raise attack and improve weapons by 90%! |
Defense Mode | Neutral | |
45% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its attack and speed by 45% to greatly raise defense and improve shields by 90%! |
Speed Mode | Neutral | |
45% Damage 90% Recovery | 100% | |
6 | 10 |
The user lowers its attack and defense by 45% to greatly raise speed and improve mobility by 90%! |
Field Support | Neutral | |
- | 100% | |
8 | 19 |
Using its own home field as a base, the user alters the conditions of the current battle by raising or lowering familiar type multipliers. This ability seems to work differently for Neutral and Copy Core robots... |
Mecha Support | Neutral | |
- | 100% | |
8 | 19 |
The user summons a familiar support mecha from their own home field to their side of the battle, allowing it to temporarily fight as part of the user's own team! This ability seems to work differently for Neutral and Copy Core robots... |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.