The ability database contains detailed information on all 12 Time Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Time Arrow | Time | |
12 Damage | 90% | |
4 | 10 |
The user directs a mysterious arrow at the target, dealing temporal damage and cutting speed by 10%! |
Time Slow | Time | |
20% Damage | 100% | |
8 | 10 |
The user charges on the first turn to build power then releases a wave of temporal energy on the second to slow down opposing targets for up to seven turns! |
Flash Stopper | Time Crystal | |
42 Damage | 100% | |
8 | 10 |
The user releases a flash of temporal energy towards the opposing team, dealing damage to all enemy robots! This ability's total power is divided among all targets and thus becomes much more lethal when focused on a single enemy. |
Bright Burst | Time Electric | |
26 Damage | 100% | |
8 | 10 |
The user warps time to create an intense flash of light that damages the target and lowers its defense by 8%! |
Time Shot | Time | |
- | - | |
- | - |
The user fires a small temporal shot at the target to inflict Time type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Time Buster | Time | |
- | - | |
- | - |
The user charges itself with Time type energy on the first turn to increase its elemental abilities, then releases a powerful temporal shot at the target on the second to inflict massive damage! |
Time Overdrive | Time | |
- | - | |
- | - |
The user releases all of their stored weapon energy at once in a powerful storm of temporal shots, dealing Time type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.