The ability database contains detailed information on all 20 Wind Type unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the ability type filter, please click here.
Air Shooter | Wind | |
8 Damage | 92% | |
4 | 10 |
The user fires three whirlwinds that spread out and rise upward, hitting the target up to three times! |
Top Twister | Swift Wind | |
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The user spins rapidly to generate a large tornado that rushes toward the target to deal massive damage! |
Dust Crusher | Wind Impact | |
28 Damage | 94% | |
8 | 10 |
The user collects a piece of stage debris with its powerful vaccuum and then blasts it at the target for massive damage! |
Gyro Attack | Wind Cutter | |
20 Damage | 96% | |
8 | 10 |
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit! |
Wind Shot | Wind | |
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The user fires a small gale shot at the target to inflict Wind type damage. This ability's power increases if the user if holding a buster charge of the same element. |
Wind Buster | Wind | |
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The user charges itself with Wind type energy on the first turn to increase its elemental abilities, then releases a powerful gale shot at the target on the second to inflict massive damage! |
Wind Overdrive | Wind | |
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The user releases all of their stored weapon energy at once in a powerful storm of gale shots, dealing Wind type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.