Attention! This is a legacy build of the Mega Man RPG from 2016 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG World Item Database

( 7 Items )

Item Database ( 7 / 90 Items ) ( Energy Type )

 

Item Listing ( Energy Type )

 
No.3
Energy Pellet's Mugshot

Energy Pellet
Energy Type

Energy Pellet   Energy
20% Recovery   200z
A small health pellet that restores 20% life energy to one robot on the user's side of the field.
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No.4
Energy Capsule's Mugshot

Energy Capsule
Energy Type

Energy Capsule   Energy
40% Recovery   400z
A large health capsule that restores 40% life energy to one robot on the user's side of the field.
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No.7
Energy Tank's Mugshot

Energy Tank
Energy Type

Energy Tank   Energy
100% Recovery   800z
A large health tank that restores 100% life energy to one robot on the user's side of the field.
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No.9
Extra Life's Mugshot

Extra Life
Energy / Weapons Type

Extra Life   Energy Weapons
50 Recovery   1,600z
A backup program that revives one disabled robot on the user's side of the field with 50% life and weapon energy.
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No.10
Yashichi's Mugshot

Yashichi
Energy / Weapons Type

Yashichi   Energy Weapons
100% Recovery   1,600z
A strange pinwheel-shaped generator that restore 100% life and weapon energy to one robot on the user's side of the field.
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No.77
Energy Upgrade's Mugshot

Energy Upgrade
Energy Type

Energy Upgrade   Energy
-   32,000z
A mysterious drive containing some kind of energy upgrade program. When held by a robot master, this item doubles the user's maximum life energy in battle.
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No.85
Growth Module's Mugshot

Growth Module
Neutral Type

Growth Module   Neutral
-   32,000z
A mysterious chip that improves the holder's experiences in battle. When held by a robot master, this item doubles experience points and bonus stats earned upon defeating a target.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

Mega Man and all related names and characters are © Capcom 1986 - 2024.
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)