Flea | Mega Man | |
FLEA-001 | Jumping Cricket Mecha | |
Impact Type | Abandoned Warehouse | |
20 | Flame Electric | |
100 | Missile Impact | |
10 | None | |
70 | None |
Sprite Editing by Adrian Marceau | Original Artwork by Capcom
"Doma? Doma." |
"Doma doma!" |
"Dooooooooma!" |
"Do…do…ma." |
The Flea series was an unsuccessful model of crop-dusting robot designed to resemble a cricket. Prior to reprograming Dr. Light’s first set of Robot Masters, Dr. Wily bought several hundred Fleas wholesale and modified them as close-combat units for his mechanical legions. |
Flea JumpStartImpact Type18 Damage98% Accuracy |
Level | Energy | Weapons | Attack | Defense | Speed | |||
---|---|---|---|---|---|---|---|---|
- | - | Min | Max | Min | Max | Min | Max | |
Lv 1 | 20 | 5 | 100 | 1,000 | 10 | 100 | 70 | 700 |
Lv 5 | 24 | 5 | 120 | 1,200 | 12 | 120 | 84 | 840 |
Lv 10 | 29 | 5 | 145 | 1,450 | 15 | 150 | 102 | 1,020 |
Lv 50 | 69 | 5 | 345 | 3,450 | 35 | 350 | 242 | 2,420 |
Lv 100 | 119 | 5 | 595 | 5,950 | 60 | 600 | 417 | 4,170 |
* Min stats represent a mecha's base values without any difficulty mods applied. ** Max stats represent a mecha's potential values with maximum difficulty mods applied. |
7,454 Times |
273 Times |
6,705 Times |
450 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.